Be my guest of honor.
One widely circulated benchmark in the video game industry is that a high-production original IP needs to sell more than two million copies for its developer to break even. This standard, if true, has been the downfall of countless titles, of would-be attempts at establishing that lucrative gold mine known as a franchise. No one understands…
-
Swift transition between action and stealth
-
...and magic too
-
Challenging, even on easy
-
Arresting art direction
-
Level design supports plenty of options
-
Rich dialogue, great voice-acting
-
Some polishing issues
-
Ending is a tad brief
