Dishonored Review

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One widely circulated benchmark in the video game industry is that a high-production original IP needs to sell more than two million copies for its developer to break even. This standard, if true, has been the downfall of countless titles, of would-be attempts at establishing that lucrative gold mine known as a franchise. No one understands…

  • Swift transition between action and stealth
  • ...and magic too
  • Challenging, even on easy
  • Arresting art direction
  • Level design supports plenty of options
  • Rich dialogue, great voice-acting
  • Some polishing issues
  • Ending is a tad brief

9

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Swift transition between action and stealth ...and magic too Challenging, even on easy Arresting art direction Level design supports plenty of options Rich dialogue, great voice-acting Some polishing issues Ending is a tad brief
Swift transition between action and stealth ...and magic too Challenging, even on easy Arresting art direction Level design supports plenty of options Rich dialogue, great voice-acting Some polishing issues Ending is a tad brief
Swift transition between action and stealth ...and magic too Challenging, even on easy Arresting art direction Level design supports plenty of options Rich dialogue, great voice-acting Some polishing issues Ending is a tad brief
Swift transition between action and stealth ...and magic too Challenging, even on easy Arresting art direction Level design supports plenty of options Rich dialogue, great voice-acting Some polishing issues Ending is a tad brief
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