Heart of Darkness meets Call of Duty.
In high school, I read Joseph Conrad's long trek up the river and hated every second of it. I thought to myself "Why do they make us read this? What's the point?"
It's odd that I echoed those same sentiments in the first two-thirds of Spec Ops: The Line,…
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Conrad inspiring Konrad
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Strong narrative
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Multiple endings
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Choice? In war?
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Difficulty spikes
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Monotonous environments
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Late-game visuals and set pieces
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Little bits of absurdity
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Competent mechanics and multiplayer
