There’s a Mortal Kombat 11 tutorial bug that is frustrating plenty of players. People have been complaining that they can’t progress during MK 11 character tutorials on Xbox One or PS4, particularly with the Geras tutorial. If you’re on the lookout for a fix to the Mortal Kombat 11 tutorial bug, we’ve got you covered.
Mortal Kombat 11 Tutorial Bug | Why am I stuck?
You probably weren’t expecting a Mortal Kombat 11 tutorial bug to stop you from learning how to play as certain characters. And yet, here we are discussing such an issue. As we mentioned earlier, players have been left frustrated at the inability to progress in tutorials for certain characters on the game’s roster.
There’s been plenty of threads cropping up on the game’s Reddit page, and the issue isn’t reserved for only one or two characters. One user explained how they were unable to move forward during Geras’ tutorial, while another had an issue while learning to play as Jade. Add in other characters like Jax and it’s a widespread issue.
The problem arises from players being asked to perform specific combos for the character of their choosing. Players are completing these with the correct button sequences, but they aren’t being told that they have successfully done so. As such, they’re getting stuck in an endless loop of trying to complete the same combo tutorial over and over again.
Mortal Kombat 11 Tutorial Bug | Is there a fix?
We’re sorry to be the bearer of bad news but, no, there isn’t an official Mortal Kombat 11 tutorial bug fix just yet. NetherRealm Studios and Warner Bros Interactive have been quiet on this front but, if enough people make noise about it, they should bump it up their list of priorities.
The best way to make them aware of this issue is by filling out this Warner Bros Interactive help request form. Follow the instructions on how to fill it out, and then submit it. Hopefully, it won’t be long before you hear back.
Mortal Kombat 11 Rejects
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Characters You Won't See in Mortal Kombat 11's Roster
Few fighting game franchises introduce as many new challenges as Mortal Kombat. This can be a blessing, but also a curse. You might get an evergreen warrior with your new addition, or you might get a generic reject. Not everyone can make it into MK11, but these guys definitely won't make the cut. -
Bo' Rai Cho
Perhaps a controversial pick due to his many appearances, but Bo' Rai Cho never felt like a genuinely popular character. His unique moves and drunken demeanor make him stand out, but that goofiness also leads to a clash with the rest of the cast. Mortal Kombat works best when it's as straight-faced as possible, and that means you can't have vomit attacks. -
Drahmin
Introduced in Deadly Alliance. This Netherrealm Oni relies heavily on his spiked club for combat. In the days between the original trilogy and the modern games, Mortal Kombat introduced character specific weapons to stand out. So, while Drahmin had a place back then, he'd need a full redesign to fit in now. -
Khameleon
Khameleon has made two weird appearances in the franchise so far. She was a new character in the N64 version of Mortal Kombat Trilogy. Then, after being left out of the "everyone in the pool" Armageddon, she premiered in the Wii version due to fan outrage. It would be very strange to see her pop up again unless she somehow ends up in the Switch version of the game. And that is pretty unlikely. -
Kira
Premiering in Mortal Kombat Deception, Kira is a recruit for the "new Black Dragon." She's a generically heroic character despite her resemblance to an MK version of Harley Quinn. With the Kombat Kids filling the roles of new heroes, we probably won't be seeing much of Kira going forward. -
Kobra
Kobra is Kira's counterpart in Deception. He's a fiery recruit that's most notable for resembling Ken from Street Fighter. Kobra was briefly mentioned in Mortal Kombat X, but only as someone who Erron Black killed before the events of the game. That probably rules him out as a future entrant in the tournament. -
Mavado
Debuting in Deadly Alliance, Mavado uses Kabal's hook swords and grappling hooks in combat. With both Scorpion and Kabal present in Mortal Kombat 11, it'd be hard to fit such a fighting style in without repetition setting in. Plus, in a game filled with flashy ninjas and otherworldly creatures, Mavado is just a dude. -
Sareena
Despite looking like a human, Sareena is actually a demon, and that's the most notable thing about her. She fights with a pair of knives and her only appearance outside of Armageddon was a Game Boy Advance port of Deadly Alliance and a brief cameo in MKX's campaign. She has some story significance, but she'd basically be a new character if they were to bring her back. -
Taven
Taven is one of two new characters introduced in Armageddon's Konquest mode. Since he only appears in Armageddon, he's also one of only two characters who's never had a fatality. There may be some hardcore Konquest fans out there, but considering that his greatest deeds are written out of the current timeline, he's probably not popping up again. -
Tremor
We will admit, Tremor is pretty cool. He's a ninja who controls rocks, making his debut in PlayStation action game Special Forces. His first appearance in the fighting series was as a DLC character in Mortal Kombat X. He might be the most likely candidate for a revival out of these 10, but NetherRealm's ninja quota is probably already spent for 11.