Worn out places, worn out faces.
When Gears of War debuted, it used Mad World as marketing. Monsters and rubble and darkness, that was the backdrop used to invoke hopelessness, desertion, war, and sadness in the time of the Coalition of Ordered Governments. Of course, what gamers got was…
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Purposeful campaign
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Great cast of characters
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Except for Jace
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Excellent conclusion(?!)
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Bright, colorful, even vivid environments
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Mad World
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Fast, frantic competitive multiplayer
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Matchmaking with dedicated servers
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Some minor balancing issues
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Horde Mode 2.0
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Not enough Cole Train
