Every time From Software releases a new game, there is talk of difficulty and how hard is too hard? In this case, Sekiro: Shadows Die Twice is the title in question. Are these games too difficult, in turn preventing a whole sect of players from jumping in? Is it up to From Software to cater to those players? Does an easy mode actually ruin the experience…
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
