…but time and chance happeneth to them all.
The sheer number of MMOs on the market competing for the consumer dollar just seems to climb higher and higher. Even with all the examples of failing MMOs out there, studios just keep makin’ ‘em. Cryptic, specifically, seems determined to put out a new MMO every six months, so that they have no development time…
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Tight space combat
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Good music
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Lots of depth to character development
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QQ about Borg cubes
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Weak ground gameplay
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A little light on content
