Clive Barker’s Jericho Review

Nothing to fear.

Stephen King once wrote: “I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I’ll go for the gross-out.” Reverse the priority of those goals, and you’ve got a pretty good approximation of Clive…

  • Horrific Enemies
  • Multiple Player Characters
  • Initially coherent story . . .
  • . . . That ends midair
  • Short Campaign
  • Repetitive Gameplay
  • Bland, unending corridors
  • More Healing than Killing

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Horrific Enemies Multiple Player Characters Initially coherent story . . . . . . That ends midair Short Campaign Repetitive Gameplay Bland, unending corridors More Healing than Killing
Horrific Enemies Multiple Player Characters Initially coherent story . . . . . . That ends midair Short Campaign Repetitive Gameplay Bland, unending corridors More Healing than Killing
Horrific Enemies Multiple Player Characters Initially coherent story . . . . . . That ends midair Short Campaign Repetitive Gameplay Bland, unending corridors More Healing than Killing
Horrific Enemies Multiple Player Characters Initially coherent story . . . . . . That ends midair Short Campaign Repetitive Gameplay Bland, unending corridors More Healing than Killing
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