Syphon Filter: Dark Mirror FAQ/ Walkthrough

                                                                     





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Syphon Filter: Dark Mirror

Walkthrough/FAQ

Probester/Sam C.

Probeprobe407@Hotmail.com

AIM:FishyProbe

Playstation Portable



---------------

This may be not be reproduced under any circumstances except for

personal, private use.It may not be placed on any web site or otherwise

distributed publicly without advance written permission. Use of this

guide on any other web site or as a part of any public display is

strictly prohibited, and a violation of copyright. All trademarks and names

belong to their respective owners. Copyright 2007, Probester.

---------------



=========================

1. Getting Started

2. Training Mission 1

3. Training Mission 2

4. Training Mission 3

5. Training Mission 4

6. Starting Story Mode

7. Episode 1, Part 1

8. Episode 1, Part 2

9. Episode 1, Part 3

10. Episode 1, Part 4

11. Episode 1, Part 5

12. Episode 2, Part 1

13. Episode 2, Part 2

14. Episode 2, Part 3

15. Episode 2, Part 4

16. Episode 3, Part 1

17. Episode 3, Part 2

18. Episode 4, Part 1

19. Episode 4, Part 2

20. Episode 4, Part 3

21. Episode 4, Part 4

22. Episode 5, Part 1

23. Episode 5, Part 2

24. Episode 6, Part 1

25. Episode 6, Part 2

26. Episode 7, Part 1

27. Episode 7, Part 2

28. Episode 7, Part 3

29. Episode 7, Part 4

30. Episode Bonus, Narbonne

31. Episode Bonus, Kemsynth Tower

32. Episode Bonus, Sana Yemen

33. Episode Bonus, Bangkok Part 1

34. Episode Bonus, Bangkok Part 2

===========================



Controls

---------

Aim left/turn left-Square

Aim right/turn right- Circle

Manual Aim-L

Fire Weapon/Melee Attack-R

Weapon Select-D-Pad Right(Hold)

Gadget Select-D-Pad Left(Hold)

Crouch Toggle-D-Pad Down

Goggles On/Off Toggle-D-pad left (tap)

Fire Mode Selection- D-pad right(tap) or D-pad right(hold)+X

Zoom In/Out-With L Button held down on scoped weapon, Up/Down on D-Pad

Interact/Weapon Crate/ Crate Swap-Direction Button Up(hold)

Voice Communication(Multiplayer)-Select(hold)

Issue Order-Select

Team Channel Switch(with Recon Dart Deployed)-Select(tap)

-----------





1. Getting Started

-------------------

As soon as you start the game, you will be prompted to enter a new name

for your in game profile. Use the d-pad to chose a key, then press

the X button to select that key. Press the square button to finish.

Select a slot to save your profile. Select "Single Player" from the

main menu. Then select "Training Mode".



2. Training Mission 1

-----------------------

As Tersea says, follow her instructions and the arrows to reach the end of

the course. After the first cutscene, move foward and climb over the

row of crates in your way. Follow the arrow to your right to reach a stack

of large containers. Climb on top of this and drop down to the other side.

Follow the arrow through a hole in the ground. Go crouched and crawl

through this hole. Follow the arrows and climb up the crate. Then hang onto

the container and shimmy across to the other side of the fence. Drop down,

and you will recieve a cutscene. Turn on your EDSU goggles and look for the

little latch above the container door. Use your paintball gun to shoot it.

Move through the container and up the stairs as you follow the markers.

Climb over the row of crates, then climb onto the box and hoist yourself

up onto the top of the container. Go crouched and approach the edge of the

container to climb down. Follow the arrows and crawl through the holes. Use

the keypad and type in "989". Move to the door and kick it open. Turn on your

nightvision goggles and move into the dark room. Move past all the doors that

you can kick open to move back outside. Climb over the row of crates and move

to the "X" on the ground. Press the up button to use your RTL, and move over

the fence. Drop down and use the ladder. Move to the door on the other end

of this catwalk. If you can beat the record time of 1:35 on this course,

you will be awarded the SP-57 pistol.



3. Training Mission 2

----------------------

Run foward and press the up button to open the crate and take the paintball

gun. Go crouched, then shoot the 3 targets that pop up. This will trigger

a cutscene. Use the container as cover and shoot the targets on either side.

This will trigger another cutscene. After this, use the crate as cover. This

is done in the same way as using a wall as cover. Shoot the target on top of

the container. The target lock cutscene will be triggered after this. Target

lock the trainee, and shoot him until he goes down. When he does, reload and

press SELECT to start a wave of trainees. Auto target and shoot them all. The

melee introduction cutscene will start. After the cutscene, go up and attack

the trainee. Press SELECT to start a wave of unarmed trainees. Take them all

down with your melee attacks. The cutscene for the EDT will start. Switch from

being unarmed, and equip your EDT and autotarget the trainee. Press and hold

the R button for 4 seconds before letting go. When he is down, the knife

introduction will start. Equip your knife, then run up to the trainee and

press the R button to stab him. If you can beat the record time of 3:00

on this course, you will unlock the FAMAS assault rifle. If you followed

these instructions, you will likely finish the course in time.



4. Training Mission 3

----------------------

This training mission will teach you to use the MB-150 rifle, which will aid

you throughout the game. If you can finish the course without wasting a single

shot, then you will unlock the UNP submachine gun. Equip the MB-150 rifle.

Teresa will take away all your darts, and leave you with only your 6mm

sniper bullets. Press the SELECT button when you are ready, to start the

target practice. Go into a crouch and zoom in straight ahead you find your

first target. Shoot it once. Move to the cave entrance, and you will

see the second target below you in the canyon. Move back to the bridge and

turn on your EDSU goggles, then use the scope on the MB-150. Look on the cliff

above the mouth of the cave to find your final target. Turn off your EDSU

goggles and equip your EDT darts. When you are ready, press SELECT to send

out the trainee. Aim ahead of him a little as he moves, then fire. The dart

will be stuck on him. Press the R button again to activate the dart and shock

him. After Teresa is done talking, press SELECT to again send out some

trainees. Shoot them the same way you did with the first one. They will gather

together in one spot and stop. After a while, they will start running in

circles again, then stop in the same place. Shoot them at this point. When

Teresa is done explaining the X34 gas darts, press SELECT to send out the

trainees. When they both stop in the same spot, fire a dart into the middle

of the ground where they are standing, and detonate it quickly. When Teresa

is done explaining the explosive darts, press SELECT to send out the trainees.

Wait until the four of them are standing in one place stopped, then fire the

dart into the middle of the ground where they are standing and detonate it

before they have a chance to move away.



5. Training Mission 4

----------------------

This training mission is to help you undrstand the multiplayer weapons. Equip

the EMP grenade and throw it on the ground near the marked computer. Move to

the right side of the room and set up the laser trip mine along the path so

that the trainee will walk into it. If you are too slow, you can disarm the

mine and place it somewhere else. Set up the AP mine so that the trainee walks

into it. Note that you cannot disarm this. If you are too late, simply wait

for the trainee to walk into the mine on another round of the area. Do the

same for the claymore mines. Set it up on the path, then wait until the

trainee is in front of the mine. Detonate it when the trainee walks in front

of it.



6. Starting Story Mode

-----------------------

Select story mode, then choose your preferred difficulty. This guide was

written for the Normal difficulty.



7. Episode 1, Part 1

---------------------

You will start hidden behind a pillar. Immediately switch to your MB-150 and

select the EDT dart. Shoot a dart into the enemy talking on the radio, but

do not detonate it yet. Wait until the conversation on the radio is finished,

then activate your dart. Look up and find the sniper. Shoot another EDT dart

into his head, then detonate it. Walk over the body of the enemy you just

killed to pick up a Spectre submachine gun. Do not use it yet. Search the

technician's body for a keycard. Equip your MB-150 in 6mm rounds, then shoot

the gas can on your right behind the fence. This will tear a hole into it.

Walk through it and use the crates in front of you as cover. Equip the Mark

23 and shoot the two guards that will come running at you. Search their bodies

for Spectre ammo. Climb the ladder on the side of the building to the left

of the crates you used as cover. Climb up to the higher platform and use

the RTL to move to the catwalk. Drop down and use the keycard. Turn on your

NVGs and enter the dark room. Take the medkit off the wall to your left and

the M67 grenades off of the table. Check the books on the table and take

your first hidden file. Move over to the gun rack and take the M1 Super 90

shotgun. When you exit the room, two guards will attack you. Use either the

Spectre or the M1 Super 90 to kill them. Leave the way you came,

moving back to the technician's body. Move down the path and use the pillars

on the left side as cover as you fight your way up the path. Remain crouched

while in cover to improve your accuracy. You can shoot the gas can on the

other side of the path to blow up any enemies standing near it. At the end

of the path, turn on your EDSU goggles and switch to your EDT to zap open

the lock on the gate. Turn off your goggles and switch to your shotgun.

Climb down the ladder, and you will be attacked by a guard. Shoot him when

he runs near you. Climb up the ladder on the other side of the pit. As you

make you way to the other side of this level in the pit, an enemy will

run out in front of you from a doorway. use the shotgun on him, then climb

up the ladder. A guard on the ground next to the catwalk will try shoot you.

Switch to your Spectre and kill him, then switch to your MB-150 and snipe

the guard just visible above the ladder. Reload both guns before climbing

up. While climbing up, you will recieve a cutscene. When it is finished,

keep climbing up the ladder and pull the lever on the side of the column.

After the cutscene, swap your shotgun for the Dragunov SVD the sniper dropped.

Shoot the guard shooting at Lian. Before telling her to advance, take some

ammo for the SVD from the crate to your left. Press SELECT to tell Lian

to advance whenever you are ready. As the two enemies appear, shoot the gas

can beside them to take them out quickly. A third enemy will appear on the

ground under you. Shoot him, then shoot the enemy that uses the zip line to

reach the catwalk across from the tower. Three enemies will attack Lian

while she is on the ground. Shoot them before they do any serious damage.

After Lian climbs up the ladder, two enemies will rush out from a door.

They will run until they both stand in the same spot. Shoot them both

at that moment, then tell Lian to advance. A third enemies will appear on

the other side of the building. Shoot him before he hits Lian. One final

enemy will attempt to kill Lian while she sets up the uplink. Shoot him.

Before using the AZL that Lian will set up, switch your SVD back to

the shotgun, then take ammo for all your guns, if they are not full. Use the

AZL to meet up with Lian and finish this section.



8. Episode 1, Part 2

---------------------

Switch to your MB-150 and shoot the gas truck without moving from this spot.

This will take out the guard manning the machine gun. Shoot the guard that is

standing on the catwalk above the flames. use the RTL to move to the opposite

catwalk. If a guard runs out onto it, shoot him while still on the RTL with

your Spectre. Check the cardboard box in the alclove up ahead to to find a

hidden file. You can also take the Medkit here if you need it. use the RTL to

move across the gap to the other catwalk. Run foward with your M1 Super 90

ready, and shoot the guard that will round the corner. Go into a crouch

and slowly open the door. Switch to your Mark 23 and shoot the first guard

in the head, then switch to your knife and sneak up behind the guard before

stabbing him. Turn on your EDSU goggles and press the override switch on the

wall, then move over and use the computer. Move to the table and kick it over.

Go into a crouch, then snap to the table as cover. Take out your M1 Super 90

and blast the two guards attacking you. Take the flak jacket and/or medkit

from the wall if you need it. On the catwalk outside, take out your MB-150

and snipe the sniper on the opposite catwalk. Climb down the ladder instead

of using the RTL. Take out your Spectre and use the wall as cover as the

enemies appear in front of you and try to kill you. When the fight is over,

gather ammo for the Spectre before using the elevator controls.



After the cutscene, unsnap from cover and stand up. Take out your Spectre and

run behind him while holding down the fire button. Red Jack should die from

the explosion of you shooting his explosive tank. When he is dead, you will

be finished this section.



9. Episode 1, Part 3

---------------------

Stay crouched and take out your knife. Stab the enemy working on the breaker.

When he is dead, use the RTL to move past the flames. The one in the middle

blocking your path should turn on and off at intervals, so cross when the

flame is off. At the end, drop down and use your EDT to zap the lock

keeping the vent closed. Turn on your NVGs and enter the vent system. At the

end of the vent path, use your EDT to zap the large switch on the wall to turn

off the flames preventing you from dropping down. When the flames have been

turned off, drop down and check the box beside the flame pipe to find a hidden

file. Take the flak jacket here if you need it. Climb into the higher vent

system. Look to your left when the path ahead of you closes. Use your EDT

to zap the switch through the vent that is not moving. This will re-open

the path for you. As you approach the exit, turn off your NVGs and exit the

vent. Sneak up behind the guard and use your knife on him. Take his Spectre

ammo. Stay crouched and use the wall with the bulletin board as cover. Look

around the corner, and you will see the head of an enemy. use your Mark 23

to shoot it, then leave cover, but remain crouched as you move ahead. Move

around the furniture and use your knife on the guard trying to use the big

screen tv. Check the couch for some more hidden evidence. Switch to your

Mark 23 and shoot the last guard coming down the hall. Take the elevator

key from his body. Search the last locker in the first row for a first aid

kit. Search the last locker in the last row for a flak jacket. Enter the

elevator and use the button.



10. Episode 1, Part 4

----------------------

As soon as the elevator opens, switch to your shotgun and blast the enemy

standing in front of it. In the next area, shoot the switch to burn the enemy

standing here. Shoot it again to turn the flames off. At the windows, ignore

the flaming enemy running towards you. Take cover below the windows. Use your

Spectre and shoot the enemy that will come down the zip line. Use your MB-150

to shoot the guard on the highest platform, then take cover and use your

Spectre to shoot the guards on the opposite catwalk. Backtrack to the elevator

exit for a new flak jacket if you need it. use the RTL to cross the gap

between the catwalks. Swap your shotgun for the Galil AR the guards were using

here. Take the flak jacket from the crate hidden in the doorway here if you

need it. Checl the technician's body behind the flame pipe after shooting

the button for more hidden evidence. Climb up the ladder. Use your Mark 23

here to shoot the two enemies and climb into the office. Turn on your NVGs and

switch to your AR. Shoot the two enemies as they come up the stairs to attack

you. Two more will kick open the door of the room down below. Shoot them with

the Spectre as they come in. Reload both guns and pick up ammo for the

Spectre. Open the vent at the base of the stairs with your EDT, but do not go

through it. Go into a crouch and move through two doors. In this room, use

your EDT to open this vent cover. Move down the stairs and get your AR ready.

Open the door, then use the wall to the right of the door as cover. Look

around the the corner and shoot the enemy holding the technician hostage.

After the cutscene, use all three bypass circuits. Grab your lever, and wait

for the technician's count. Pull your lever at the same time he does. You

should get the TEK-9 Silenced for use in mission mode as you finish this

mission.



11. Episode 1, Part 5

----------------------

As the mission starts, use the radio to fool the guards up top. Tell the

technician to take cover, then go into a crouch as you move up the stairs.

Crawl into the vent and take out your MB-150. Use the X34 gas darts to take

out the two enemies in this room quietly. Move into the room and tell the

technician to follow you. When he arrives, tell him to use the handprint pad.

Move up the stairs and back into Freeman's office. Enter the code the

technician gives you for the safe. Take the flak jacket in here if you need

it, then move back downstairs and use the handprint pad. Go into a crouch as

you move into the next area. Use your EDT darts to quietly kill the two

enemies in the server room. When they are down, move up and use the computer.

The technician will tell Gabe that he can reroute the lines manually. Boost

him up and turn on your IR goggles. Follow his heat pattern on the ground,

and press the switches he tells you to. After you hit the third switch, the

technician will be ambushed by two guards. Shoot them, and the technician will

drop back down into the server room. Use the computer for a cutscene. Equip

your grenades, then tell the technician to open the door. Toss a grenade at

the two guards as soon as the door opens, then take cover. Move into the room

and turn off the valve. Check behind the machines for an ammo crate. Fill

up all your weapons. Rememer to fill even your grenades if all your guns are

full. Tell the technician to use the handpad beside the next door. He will

help you get to a high vent.



12. Episode 2, Part 1

----------------------

You play as Lian Xing for this mission. You will start hiding behind some

rocks. Leave cover and start shooting the guards in this area with your

TEK-9. The enemies will drop TEK-9 ammo. When they are all dead, turn on

your EDSU goggles to find crates that are glowing. When you find them, climb

on top of them and search them. Two guards will come running out of the hills

everytime you search a crate and take a drive. If you need to, there are a

couple of crates where you can get a new flak jacket, as well as a medkit near

lying on top of a crate near the plane. After you retrieve the third drive,

a cutscene will occur. After it has ended, switch your rifle to explosive

darts. Shoot the helmeted enemy with a dart, then detonate it to kill him

instantly. Take his Galil AR and keycard. Continue using the eplosive darts

and clear out the back of the plane, then switch to the Galil AR and gather

the ammo from the bodies of the two enemies guarding the back of the plane.

Take the USAS-12 combat shotgun off of the gun rack opposite the transponder

terminal. Use the transponder terminal for a cutscene.



After the cutscene, turn on your IR goggles, and manual aim the USAS 12 up the

ladder and kill the guard. Swap the USAS for your Galil, then climb up the

ladder to the top of the plane. When you reach the top, an enemy will attempt

to follow you up the ladder. Shoot him, but ignore the enemies in the distance

unless they come closer. Move to the rear of the plane and plant the C4. Turn

on your EDSU goggles, and open flaps on both wings to find hidden evidence.

Move back down the ladder and take the USAS-12. Use the crates as cover

and shoot the enemies attempt to enter the plane. When they are dead, swap the

USAS for the SVD. Take the medkit and flak jacket here if you need it. Snipe

the guard manning the Snowcat's machinegun, then switch to your TEK-9 and

run towards it. Only shoot enemies that are in your way. When you reach

the snowcat, climb into the back and use the machinegun to kill the remaining

enemies. More enemies will spawn after the cutscene, and Lian will be manning

the gun yet again. Shoot all the enemies here. Press L to zoom if needed.

When they are dead, Lian will destroy the plane.



13. Episode 2, Part 2

----------------------

Switch to your Spectre, and open the door. Use the area under the railing as

cover. Turn on your EDSU goggles. Shoot the highlighted pipe above the enemies

to kill both, as well as triggering the laser mine. Press the valve switch to

turn off the flames. Open the next door and defusing the mine in front of it.

Jump down into the snow area and use the crates as cover. Jump on top of the

crates after the guards have been alerted, and use your Spectre to shoot

them. Take the hidden evidence on the very to crate, then back up against

the corner of this area and throw a grenade towards the laser mine. This

should trip the laser mine and allow you to pass through, and climb into the

large broken window. Move down the hall until you see a set of stairs and a

switch. Zoom in with your MB-150 and shoot the mine the guard is working

on at the bottom of the stairs, then press the switch to turn off the flames.

Move down the stairs and press another switch to turn off more flames.

Use the ammo crate to refill your weapons as needed. Crawl through the vent

and turn on your NVGs. When you hear a voice, turn to your left and switch to

your Mark 23. Shoot the switch to reopen your path. Proceed along the path

until you see the exit. Reload your Mark 23, turn off your goggles, equip your

Galil, then crawl out of the vent. Shoot the two guards ahead of you

with your rifle, then run into the doorway them came from for a medkit if

needed. Use the RTL to cross the gap. Turn on your EDSU goggles and shoot

the laser mine beside the enemies to take them out quickly. Check the doorway

they came from for a flak jacket. Climb down the ladder. Use the rusty machine

as cover while you use you Spectre to shoot the three guards that attack you

on this platform. Check their doorway for an ammo crate. Replenish the ammo

for your Galil and Spectre. Before using the RTL, turn on your EDSU goggles

and shoot the laser mine in your path. On the other side, shoot the laser

mine to quickly kill the two guards. Equip your Galil and move down the

ladder. Shoot the laser mine to blow up a few guards. Keep target locking

any guards that come out of the doorway. When they stop coming, climb up the

ladder and defuse the bomb.



14. Episode 2, Part 3

----------------------

Use the EDT to open the vent in front of you and crawl through. Jump up into

the hole and down into the room. Use your EDT to shoot the 4 vents on the

ceiling. Press the switch to turn off the gas. Look behind the ladder to find

a body. Search it for a key and a flak jacket. Climb up and talk to Kreisler.

Use the panels beside the ladder as cover, and take out your Mark 23.

Shoot the guards when they come into the room to find out who turned off

the gas. Check the machine panel beside the crate near the gas switch to find

hidden evidence. Check the guards' bodies for a keycard. Move down the stairs

and through the keycard door. Use the column on the left as cover. Shoot the

first guard running towards you here, then turn on your EDSU goggles and shoot

the laser mine. Shoot the guard in the distance when he leans out of cover.

Round the corner, and you will see three guards heading in your direction.

Back up, switch to your Galil, then kill all three. Use your MB-150 and EDSU

goggles to shoot out the laser mine in front of the elevator. Get on the

elevator and use the control panel. When the elevator moves into view of

the next floor, immediately jump off and take cover to the left. Shoot the

guard rushing towards you, then shoot the one in the distance. Open the door

to your right, and press the switch to turn off the flames. Take hidden

evidence from the panel next to the large computer. Take the medkit here if

needed. Ignore the weapon crate for now. Equip your Galil and move out of the

room. As you move down the hall, you will see a solider with a flamethrower

and armor similar to Red Jack. Kill him with the Galil, then move back to

the room where the switch was. Use the medkit now if needed, and open

the weapon crate to replace your Galil with the M4 Carbine. Move to the

door the flamethrower enemy was near. Take the flak jacket/medkit if needed,

or come back from them during the next firefight. Kick open the door and use

the wall as cover. Shoot the guard in the doorway. Look to your left to see

some stairs and a laser mine. Disarm that laser mine and replace it with your

grenades. After doing so, immediately put the laser mine back on the wall.

This is now "your" laser mine, so if an enemy tries to come up and flank you

during this next fight, he will be blown up. Pick your grenades back up and

head into the large room. Crouch, and start auto locking and killing any

enemies that attack you. Be careful of enemies that try to rush at you on

the same level. When no more enemies appear, move back to your stash of the

medkit and flak jacket and take them if needed. Move to the other side of the

level you were just fighting on, and climb down the ladder. Attempt to use

the handprint scanner. When it fails, take cover under the planter and

start auto-targeting the enemies that start to attack you. Do not venture

beyond this point, as the area is full of laser mines. When all the enemies

are dead, the blast door will open. Before using the computer, load up on

ammo for all of your guns. Use the wall under the window as cover as you

auto target the enemies. Use single shots or short, controlled bursts

as you take the enemies down. There is a medkit on the wall if needed.

If you run out of ammo for one gun, replesnish the ammo before continuing

the fight, as this will be your last chance to get ammo from this particular

ammo box. A flak jacket will be avalible from a crate next to the computer.

This mission will end when you have eliminated all the enemies in the room.



15. Episode 2, Part 4

----------------------

Tell Lian to provide cover, then use the RTL to move across the gap. Take

cover as Lian reloads, then tell Lian to provide cover again, as you move

along the catwalk and down the ladder. use the red machine as cover as

you take out the enemies here. Move inside the dark doorway here, and turn on

your thermal goggles to see a rather disturbing image. Move up to the wall

the message is written on for some hidden evidence. A medkit is beside the

ladder if needed. Move past the machines to the other side of this level.

Use the red machine as cover. Two enemies will come up the stairs to attack

you. A third will come up once you have killed one of them. When they are

dead, head down the stairs and use the loading platform as cover to

kill the three guards here. A medkit and flak jacket are here if needed.

Proceed along the hall until you reach a locked gate. Turn on your EDSU

goggles and use your EDT to shoot the lock and open that gate. Switch

back to your Spectre and shoot the guard that runs up close to you.

Crawl through the vents and shoot the three guards in the trench. Swap

your M4 for the Galil the guards where using here. Gather ammo for it, then

move through the doorway. Stay behind the laser mine here, and shoot the

guards as they appear. When they are dead, blow up the three mines in

the main hallway. Look into the hall to the left and blow up that mine too,

for access to hidden evidence and a flak jacket in the dark corner. Gather

ammo for the Galil and proceed up the stairs. Open the door for a

cutscene.



Tell Lian to distract Black King whenever you attempt to disarm an

explosive. Do not kill Black King, as this will detonate the explosives.

When the explosives have been disarmed, unload your Galil into Black King.

It will kill him quickly. When he is dead, a cutscene will start.



16. Episode 3, Part 1

----------------------

You start out behind cover with a view of a guard patrolling a balcony

above you. Take him out with the Mark 23 and reload. Unsnap from cover

and use the corner of the building behind you as cover. You will see a guard

standing in the street. Go crouched and unsnap from cover. Use the broken

cabinet near the corner and shoot the guard in the back of the head with the

Mark 23. Climb up onto the cabinet, then onto the roof of the building. Go

into a crouch, then climb onto the higher level. Switch to your MB-150, in

gas dart mode. So you slowly advance, you will see a guard manning a turret

machine gun ahead of you. Shoot a dart into or near him, then detonate it to

take him out quietly. Climb up onto the beam above the lower level of the roof

and shimmy across to the building across the alley from you. Turn around,

go around the corner, and use your taser to break open the vent cover. Switch

to your Mark 23 and turn on your night vision before entering. Follow the vent

out inside a building, where you will hear Ortega beating a woman.

Sneak around the corner and shoot him. When he is dead, move up to his body

to pick up some paper for hidden evidence. Leave through the vent you came,

and shimmy back across to your original roof. Drop back down to the alley and

take the fire extinguiser on the wall just past the broken cabinet. Move to

packs dropped by the enemies you killed previously for an Uzi and some ammo.

Keep using your Mark 23 for now. Halfway down the street, take cover behind

the stack of crates, as a single guard will walk out in front of you. Shoot

him with the Mark 23 and take his Uzi ammo. Reload on Mark 23 ammo with the

crate on the left side of the street at the end. Move through the building

on the right side for a cutscene. Switch to the MB-150 with X34 gas darts

and shoot the guard immediately visible to you on the balcony. As you

move towards the crates near the balcony, a guard will run out and try to

shoot you. Shoot him with the Mark 23, then climb up the crates and onto the

balcony. Switch to the Uzi, go into a crouch and open the door. Autoaim and

kill the guard right in front of you. When he is dead, you will recieve a

cutscene.



After the cutscene, reload your Uzi and take the ammo the guard dropped. Take

the first aid kit inside the room on the wall here. Move outside and shoot the

three guards that will have appeared in the street below you. Reload and climb

back down. Swap your Mark 23 for a Jerico-41, one of their pistols they were

using. Take ammo from all the guns they dropped, then follow Hargrove as she

moves back towards the first street. use the crates and pillars as cover

for this next gunfight. Watch out for the balcony in front of the turret, as a

marksman with a sniper rifle will appear there. Take him out with manual aim.

More guards will appear, and one will attempt to man the turret. Shoot him

with manual aim. When they are dead, collect the Uzi and ammo and take the

flak jacket in the crate beside the turret if needed. Climb up onto the

flaming balcony with Hargrove, then take out your fire extinguisher and put

out the flames in front of the doorway.(Quick way to access the fire

extinguisher is through the goggles and flashlight menu.) When the flames

have been put out, you will get a cutscene.



Move the file cabinet and follow the vent through. Switch to your EDT darts

and shoot the guard in the room before dropping down for a cutscene.

After the cutscene, quickly take out the two guards in the window taking shots

at Hargrove. If Hargrove is has been hurt, use a medkit to heal her, then pick

up a new one hanging on the wall. Take the flak jacket here if you need it.

Open the safe here if you like, with the code the guard was saying on the

radio. Shoot the propane tank below through the window, then jump down and

take cover on the opposite side of the door as Hargrove. Shoot the three

guards that run out in front of you, then reload and quickly get the ammo

they dropped. More guards will come and shoot you. With these guards, it is

efficient to simply run up to them while firing. It seems to kill them without

Gabe taking much, or any damage at all. Be sure to keep on the move at all

times while doing this. When the last three guards are remaining on the

balcony and the left side of the objective door, go into a crouch and shoot

these remaining three guards. Pick up as much ammo as you can before a

cutscene starts and the mission ends.



17. Episode 3, Part 2

----------------------

You will start on a mounted turret. Cover Hargrove as she moves around the

courtyard collecting plants. Concentrate your fire on each solider until you

kill him. There are various explosive barrels you can shoot if you want to

take out a large group quickly. Holding L will allow you to zoom, but makes

your turret turn much slower. The enemies generally only do serious damage to

Hargrove when they get close to her, so your goal should be to shoot the

closer attackers first. Once Hargrove has done harvesting the two plants

in the courtyard, she will run into the field office to search for files.

Cover Hargrove the same way you did when she was collecting plants. Release

the fire button between enemies to avoid the turret overheating. The enemies

can only enter the office through the door in the back where Hargrove entered.

If any enemies slip by and into the office, you can shoot them in the head

through the right office window, before they can do serious damage to

Hargrove. When she is done searching, you will be able to leave the turret. A

first aid kit is mounted on the wall behind you if needed. Climb down the

ladder and move into the alley between the buildings on the right where there

is a fire extinguisher mounted on the wall. Move into the small enclosing on

the right and take a hidden file on top of the body here. Swap your flak

jacket for the one in the crate in needed. Move over to Hargrove's position.



When the cutscene ends, switch over to explosive darts and aim for his leg.

Detonate it to kill him in one hit. Start shooting the guards in the courtyard

with your Uzi. Keep moving and take their ammo as each one dies to ensure that

you do not run out. You will fight the guards in three "waves" with Hargrove.

When each wave is dead, move back over to Hargrove's position to trigger the

next one. When they are all dead, Hargrove will climb up a ladder into a watch

tower. Follow her up. At the top, pull out your pistol and attempt you shoot

the three guards that rush towards you. If you do not kill them, they will

climb up the ladder. Shoot them as soon as they reach the top of the ladder

without a fight. Hargrove will use a zip line after this. Follow her over to

the wooden catwalk and change to your Uzi. You will have to kill three

enemies ahead of you on the catwalk. Follow Hargrove after they have been

eliminated. She will stop halfway across the catwalk and snipers will appear.

Switch to your MB-150 and shoot them with your remaining darts. When they are

dead, follow Hargrove into her bedroom and help her open her cabinet. If the

game does not allow you to open the cabinet without healing her first, heal

her, then open the cabinet.



18. Episode 4, Part 1

----------------------

Shoot the guard with your Mark 23 attacking the soldier. It will trigger

a cutscene. Move foward and take cover behind the crate. Shoot the soliders

in the main room. Press SELECT to make Janzen take over during any fights

throughout the level. Throughout the episode, there will be explosive

depleted uranium containers that look like small canisters. If you shoot

all of these, you can gain weapons for use after you beat the game and play

in mission mode. After the two guards in the room are dead, take their guns

and ammo. Climb up the red container on the right side of the room and keep

climbing until you reach the top, where you will RTL to the containers on the

opposite side of the room and drop down. As you drop down, you will recieve

a cutscene. Tell Janzen to hide, then shoot the guards as they enter your

field of vision. When they are dead, turn around and turn on your EDSU

goggles. Shoot the explosive shell that will glow on the ground. Turn off your

goggles and turn around yet again. You will see some papers on top of a crate.

Run towards it to get onto the crate. Take the papers and you will find more

hidden evidence. Climb down from this crate (Be careful not to land in the

green muck) and move to the area that was blown clear by the shell. You will

see an open vent. Turn on your night vision and crawl through the vent.

Before you emerge, you will see two enemies standing around a room. Take out

your MB-150 and shoot the canister one of them is working on. This will

destroy all the containers in the room, and kill both enemies. Take the medkit

off of the wall and swap your Mark 23 for the pistol one of them will drop.

Janzen will emerge from the crate behind you and ask for your help to roll

a tube out of the way. Help him, and recieve a cutscene.



Tell Janzen to come back and start shooting the enemies that appear. A UN

will appear, but immediately get shot. You cannot save him. When all the

enemies have been killed, Gabe will say "Hostiles eliminated". Take ammo for

your guns from the ammo crate beside the UN sergeant's body. Climb onto the

crate in front of the toxic waste, then shimmy across on the bar mounted on

the wall. Drop down on the other side. A guard will appear in the window.

Shoot him with manual aim, then autoaim the other guard crawling out of the

building through a hole to the left of the building. After they are dead,

climb onto the crate and through the window. Shoot the DU container here, then

turn on your EDSU goggles and shoot the laser mine down the hall. Go pick up

the medkit there if needed, and take the papers on the ground for more hidden

evidence. Press SELECT to have Janzen install the frequency hopper on the

radio.



19. Episode 4, Part 2

----------------------

Tell Janzen to take cover, then use the corner of the wall as cover as you

shoot the two enemies. Turn on your nightvision and move across the plank.

A solider will come down the stairs as you move foward. Shoot him, then gather

the ammo the three of them dropped. Turn on your flashlight and shine it on

the plank to allow Janzen to cross. Move up the stairs and across the plank.

Move into the radio room and shoot the remaining guard, then go back and shine

the flashlight on the planks to allow Janzen to cross. You should have picked

up a FAMAS assault rifle and ammo from two of the guards. Switch to it and

order Janzen to install the hopper. Switch to nightvision goggles and jump

down into the hole when Janzen falls in. You will hear two enemies talking.

Move down the hall and kill them. Take the first aid kit here if needed,

then break open the vent cover and crawl through. Shoot the guard in the next

room, as well as his partner standing past the boarded door. Tell Janzen to

move up, and swap your FAMAS for the AK the guard dropped. A third guard

should appear behind the boarded door. Shoot him, then switch to your taser

and destroy the planks of wood. To the left of the door is a body in an

alcove beside a trash can. Check his body for hidden evidence, then move

through the doorway. Take the medkit here if needed, then round the corner

and tell Janzen to boost you up. After he has pulled you up, tell him to take

cover. Climb up, go into a crouch, and turn on your EDSU goggles. Shoot the

shell on the ground to kill the enemies and provide you with a way to cross

the muck. Reload, then move across the turn left. Shoot the two enemies down

the hole here, and 4 more will appear. Shoot them all, and Gabe will say that

hostiles habe been eliminated. Jump down into the hole and tell Janzen to

follow. Move down the hall with your nightvision goggles on and shoot the two

guards. You will here two more enemies having a conversation. Run down the

path quickly and you will see the first of the two emerging from a vent. Shoot

him and his partner before crawling into the vent yourself and telling Janzen

to follow. Shoot the two enemies in here, and move down the path. Use your

taser to break open the boarded door and stun the enemy that will come running

down the hall to investigate the noise. Take the flak jacket from the crate

in needed, then help Janzen move the board across the floor.



After the cutscene, move to the foward crate with the ladder above it and use

it as cover while you shoot the enemies here. When they are dead, take AK-47

ammo from the box beside the ammo crate, then climb up the ladder above the

crate you were using as cover. Use the sheet of metal as cover as you kill the

three enemies that appear on opposite catwalks to try and shoot you. As you

move across the catwalk, two enemies with SMGs will burst through the door

ahead of you. Shoot them, then take cover using the sheet of metal right

beside the door and shoot the enemy taking shots at you from across the gap.

Move over to the zip line and Janzen will appear with an Uzi in a cutscene.

Go into a crouch and shoot the enemies attacking him with your AK-47. When

they are dead, tell Janzen to advance. When Janzen reaches the zip line, you

will recieve a checkpoint, and one final wave of enemies. When they are dead,

climb off the roof of the tent and refill your ammo using the crate in front

of the tent. Take the health kit and flak jacket if needed, then climb up the

ladder to the right side of the tent and enter the dark room. Order Janzen to

install the frequency hopper climb down the ladder back into the tent. Use the

keypad and enter the code that Teresa will tell you over the radio. If you

need it again, you can press STARt and find it in the NOTES section.



20. Episode 4, Part 3

----------------------

Move down the hall and through the door. Go down the stairs and through the

door. Run to the left side of the room and follow the path around. You will

encounter two guards that you can either shoot or stab with your knife. When

you reach the ladder mounted on the wall at the end of the path, you will see

a guard at the top of the ladder. Shoot him, then climb up. When you reach the

top, two enemies will appear and start shooting. Kill them, then proceed over

to the medical cabinet, but do not open it yet. Take the medkit and armor in

the corner if needed, and reload all your guns before opening the cabinet

and triggering a cutscene. When it ends, go into a crouch and take out your

AK-47. Start fire short bursts at the enemies using the zip line and above you

on the metal beams. Also note that there will be a few enemies across the

gap on your right side. When they are all dead, refill on ammo, armor and

health as much as possible. Move back to the ladder where you first climbed

to reach this level. An enemy will climb the ladder up, and 3 more will zip

line towards you. Shoot all of them before they can do any serious damage.

As you make your way back to the tent, you will be ambushed by three more

enemies using zip lines. Shoot all three, then head back to the tent. After

the cutscene, equip your MDS A3 and move into the large room. Go into a crouch

and start shooting the enemies that appear above you on the catwalk. When they

are dead, climb over the debris and head up the fallen walkway to reach the

catwalk. Two more enemies will rush out of the open doorway towards you. Run

towards them while firing your MDS A3. When they are dead, gather ammo and

pick up the flak jacket and medkit sitting on the crate in the hallway if

needed before moving into the next area. Kick open the door, then run into the

large area and head towards the giant crate with a green tarp over it. Use

this as cover as you take out all the enemies in this area. When they are

dead, quickly move up to the next crate with a green tarp and use it as cover

for the next wave for three enemies that will appear. Reload all your guns

at the ammo crate located where you first came in. Switch to your AK-47, then

climb up the ladder. As soon as you reach the top of the ladder, run to the

metal sheets propped against the rail and use it as cover. Two enemies will

burst through a door on a catwalk opposite of yours. Shoot the both of them,

then use the RTL to move across to their catwalk. use the metal sheeting as

cover while you pick off another two enemies that appear opposite of you.

use the RTL to cross the gap, then use the metal crate as cover to kill the

enemy across the gap from you, and the enemy that bursts through the door

near the wooden plank. Unsnap from the crate and use your MB-150 to pick off

the target to the left, whose head is just visible. Climb up onto the crate

and grab onto the ledge. Shimmy across to the other side and drop down. Kick

open the large double doors and take the medkit if needed here. Take the body

armor on the next crate and kick open the door at the end of the hall. Move

down the stairs to the door to complete the level.



21. Episode 4, Part 4

----------------------

Stay in cover and shoot the two enemies that appear in front of you. More

enemies will zip line down towards you. Stay in cover and shoot them as

they come towards you. Shoot the shell in front of you if the enemies get

too close or dangerous to kill them instantly. When the enemies stop storming

your position and you get subtitles that they are trying to flush you out,

move out cover and take out both rocket launcher wielding guards on top of

the roofing near the watchtowers. If you cannot manage to get a good shot on

them, use an explosive dart and detonate it quickly. When they are dead, Kress

will come bursting out of a door, guns blazing. Take out your AK and return

the favour. He should go down with ease.



After the cutscene, unsnap from cover but remain behind the box until the tank

shoots off another round at you. At that point, run back to the back of

the truck to find a rocket launcher. Turn on your ESDU goggles and shoot the

right weak point of the tank from relative safety. Reload the rocket launcher,

then wait until the next round is shoot at the truck before shooting out the

centre weak point. Reload at the ammo crate once more, and wait until the

tank is done shooting, then make you way back to the crate you were hiding

behind at the start of the battle. Use the crate as cover while aiming for

third weak point. When the third panel has been hit, the battle will end.



22. Episode 5, Part 1

----------------------

As the mission starts, take out your MB-150 and use the X34 gas darts on the

two guards in the courtyard that will appear in front of you. Wait until

they are facing away from each other, then quickly shoot the darts at them

and detonate quickly, or one of them will move out of view. Afterwards, take

out your Mark 23 and shoot out the spotlight. Climb up the ladder in the

corner of the courtyard and hack the utility box for Lian. Slide back down

the ladder and grab the Unp .45s that the two guards dropped. In another

corner of the courtyard you'll find a body half frozen in snow. Walk up to

it to find hidden evidence. On the other side of the courtyard you'll find

another ladder. Climb up the ladder, then up the vines to a ledge. Climb up

the planter on the ledge. Grab onto the pipe and shimmy across to the balcony

and drop down. Go into a crouch and enter the room. Take a finger print off

the lamp on the nightstand to the left of the doorway. Take the medkit off the

wall and switch to your MB-150's EDT darts. When the guard moves past the

doorway in the hall, shoot a dart at him and detonate it. His body will soon

be discovered. Use the doorway as cover while you pick off the guards that

will appear from down the hall. Do not venture down the hall as there is a

lasermine on the bases of the statue. When they are dead, switch on your EDSU

goggles and turn your MB-150 on 6mm mode to destroy the mine if it has not

been detonated already. Move down the hallto the last door and equip your Mark

23. Open the door and move in, then go into a crouch. While keeping your

pistol pointed at the balcony entrance, move around to the other side of the

dresser and pick up the Shot Defender. Equip it, then run onto the balcony and

kill the security chief and his guard. Reload your shotgun and move into the

next room from the balcony. Take the flak jacket and medkit in here if needed,

then get the keycard from on top of the dresser. Exit the room and move down

the hall again. Kick open the door down the hall, then switch to your

UNP .45 before kick the next door. Use a pillar as cover while you shoot

all the enemies in here. When they are all dead, move down the stairs and use

the keypad.



23. Episode 5, Part 2

----------------------

The level starts off in a gunfight. Switch to your shotgun and use manual

aim to kill the enemies in the room right in front of you. For the ones

farther away, use the UNP or the MB-150. Move down the hall and equip

your EDSU goggles. Use the edge of the wall as cover while you pick off the

two enemies that come rushing down the hall. When they are dead, use your

MB-150 to clear the mines. Move down the hall until you see the security room

and Viktor Yavlinsky on your right. Use your MB-150's explosive darts and

shoot one at him. Detonate it to kill him. Swap your shotgun for his AU300

H-BAR. Take the medkit in here if needed, beside the laptop. Kick open the

door and walk up to the desk to find hidden evidence. Move down the hall and

you will encounter an enemy running from an open doorway on your left. Go

through the doorway and to the right to enter a coat room. An enemy will be

in front of the ledge. Shoot him or taser him, then climb over the ledge and

turn on your EDSU goggles. Check one of the coats on the right to find some

more hidden evidence. In the next area, duck behind the counter and use it

as cover while you kill the enemies in the room. use the AU300 first, before

switching to the UNP, then the MB-150. We want to conserve the autoaiming

guns in case we need it later. Turn on your IR goggles to find the targets on

the second floor shooting down at you. When they are dead, move up the stairs

towards the objective, where you will be ambushed by three more guards. Kill

them. When they are dead, scan your palm and enter the security room. Take the

medkit here if needed, then get the listening device from the table. Leave the

room and go back downstairs. Turn on your EDSU goggles and retrieve all three

listening devices from the bar, a card table and the base of a statue. When

you have all three, move back to where you killed Yavlinsky and use the laptop

there. When the cutscene ends, remain in cover and switch to your MB-150. Use

your two remaining explosive darts and eliminate the two enemies in front of

you. Take their flak jackets if needed. Switch to EDT darts and stun the enemy

that you will encounter in the doorway by the coat room. A fouth enemy will be

waiting for you in the coat room. Use another dart on him, and take his AU300

ammo. Climb over the ledge and take cover back the bar. Turn on your IR

goggles while using the bar as cover and pick off the enemies in the room.

When the ground floor is clear, run to the front door and leave.



24. Episode 6, Part 1

----------------------

As the level starts, back into the corner and zoom in on the building that

Gabe was facing when the level started. Shoot the sniper in the head there.

Turn on your IR goggles and check behind you on the wall. You will find a

heat signature. Move out of cover and shoot him in the head. Slide down the

ladder and turn on your EDSU goggles. Scan the railing until you find a latch

for a gate. Shoot it to open it. Move up the stairs and use the edge of the

wall as cover. Switch your MB-150 to explosive darts. When the two enemies

with shotguns stop shooting you momentarily, shoot a dart on the ground in

between them and detonate it when they start shooting again. Use another

dart to eliminate them if the first dart's explosion failed to kill them.

One will most likely be blown off the edge, but the one that remains has

body armor that you can pick up. Move over to his body and claim his Sweeper

12-gauge shotgun for your own, and take cover by the wall beside the stairs.

Use the Sweeper to eliminate the enemies right below you. If you run out of

ammo, use an EDT dart on them. When they are dead, switch to 6mm ammo for the

MB-150 and turn on your IR goggles. Shoot the sniper to the left in the

distance. The sniper is standing by some attenas. When he is dead, unsnap

from cover and look at the wall where that you just used as cover. Look

upwards to find a heat signature. That is the last sniper. Move so that you

can get a clear shot on his head and kill kim. Move down to the bodies

of the enemies you killed in front of the stairs and take some armor from

them. Ignore the enemies shooting at you and run back up the stairs and

move back to where you shot the gate latch. Kill the two enemies that

attempt to ambush you here. Crouch and jump down past the gate onto a ledge.

Use the wall below the railing as cover while you use your MB-150 to pick

off the enemies that attmept to shoot you from the stairs. Be sure to aim

for the head, as they are all wearing body armor. When they are dead, continue

along the edge in a crouch until you reach the point where you cannot proceed

any further. Move over to the edge and you will climb down and hang onto the

side of the ledge. Shimmy along until you climb up again. You will find

a keycard and a fresh flak jacket from the body of the technician hidden here.

Equip the Sweeper and climb down the ladder. Two enemies will appear with

Sweepers. Kill them before the can do some serious damage to you.

Run over their bodies and over to the wall where there are two black doors and

a medkit hanging. Take cover there, and shoot the two enemies around the

corner from you with the Sweeper. RUn over their bodies to get body armor

and an SSP90 and ammo. Move across the walkway towards the objective.

After the cutscene, equip your MB-150 and run over to the railing on the

left and zoom in. Shoot the enemy in the head. Use the keycard on the

keypad to finish the level.



25. Episode 6, Part 2

----------------------

Switch your MB-150 over to the EDT darts and stun the enemy walking towards

you and the one standing with his back turned to you. The third should run

back down the hallway. Turn on your EDSU goggles and use your 6mm rounds

to blow up a mine beside the planter he will take cover behind. Move to the

wall beside where the guard with his back to you was standing. Shoot the enemy

on the lower level. When he is dead, unsnap from cover and shoot the enemy

hiding in the room behind the wall. Then move down the hall a little and shoot

sniper on the higher level. If a mine remains, shoot it. Move down the hallway

towards the second planter. Take cover behind it and kill the enemy around the

corner taking shots at you. Go through the door and use the edge of the wall

as cover while you shoot at the two enemies down the hallway. Ignore the

fleeing hostage. Move down the hall with your Mark 23 equiped. The elevator

doors will blow open. Run towards the landing beside the ladder and you

will grab onto the ledge. Climb up and slide down the ladder. Turn around and

turn on your EDSU goggles. Shoot it with your SOCOM, then walk over the top of

the elevator and onto the ground. Equip your Sweeper and mow down the four

enemies in the hallway that you will encounter. Open the brown door to your

left to find a bathroom with a medkit, hidden evidence and grenades. The

brown door opposite of the bathroom will burst open and two enemies with

pistols will come through. Shoot them with the Streetsweeper and switch to the

P90 for the next room. Kill any enemies in this room, then run into the next

room and start shooting enemies. Be sure to run over their bodies to pick up

armor and P90 ammo. Take the flak jacket and medkit off the wall at the end of

the hall if needed, and make sure you have all the P90 ammo you can pick up.

Open the door to the next area when you're ready. Take cover by the wall to

the left of the brown door. Shoot at Touchstone when he is firing the MB-150

rounds at you, but when he makes a sound like "ahh!", then pop back into

cover and move back towards the corner, as that means he will launch a dart

at you. Halfway through the battle, enemies with Sweepers will appear on the

island in the middle of the room. Ignore them unless they start doing serious

damage to you and concentrate on Touchstone. He will run back into a room when

he takes a large amount of damage, so wait for him to reappear. Keep using

this pattern until Touchstone dies. When his health bar runs out, the level

and the battle ends.



26. Episode 7, Part 1

----------------------

Follow Lian and operate the lifting mission. Climb up to the top of the

truck with her and boost her up. When the cutscene is over, shoot out the

spotlight immediatly, when switch to your MB-150. Turn on your IR goggles

and start using the darts to quickly kill the enemies that will constantly

spawn on the rooftops to try and kill Lian. Two will spawn on the ground and

shoot her. Use your knife of her. When you run out of darts, starting getting

headshots with the MB-150's 6mm rounds. When it is over, start gathering P90

ammo from the ground that the enemies dropped. Get the security keycard from

the body marked by a target marker on the ground. Use the keycard on the

keypad on the door at the security booth. Pick up the M67 grenades off of the

table and press the big switch. This will lower a piece of girder for you to

use to climb onto the top of the truck. Move over to the girder and climb onto

it. Then press SELECT to get Lian to raise the crane. Drop down onto the box

and RTL over to the top of the truck. Drop down into the hatch on the roof.

After the cutscene, instead of opening the door, climb back onto the roof.

Use the Mark 23 for a headshot on the enemy standing behind the truck, and

use your MB-150 for a headshot on the enemy standing in the courtyard. Equip

your P90 and drop down. The last enemy will charge out of the alley. Shoot him

and loot their corpses for ammo and armor if needed. This should get you a

Sweeper. Climb up the ladder in the alley and take cover behind the wooden

box. An enemy should appear in front of you on patrol. Shoot him with manual

aim using the Sweeper. Unsnap from cover and kick openthe only door on the

roof. Use your Sweeper on the enemy inside here. Equip your EDSU goggles and

taser. Use the taser to shoot the knob on the fan to stop it. Crawl through

and use the wall as cover. Use your P90 to shoot the switch on the wall

down the hall, and pick off any enemies who do not get electrified. When

they are all dead, shoot the switch again to shut off the power. Take ammo

and armor from the bodies and make sure your P90 is fully loaded. Kick

open the next two doors and use the AZL to reach the ground. Equip your taser

and tell Lian to cover you. Use the taser on the commander and hold it down

until the taser stops. This will turn off his armor. Quickly switch to your

Sweeper and kill him. If you did not have enough Sweeper ammo to kill him,

repeat this process, but use the P90 instead.





27. Episode 7, Part 2

----------------------

Remain crouched and wait until the three guards are done talking. Then use

your knife on all three. Exit the room and run into the hallway. When you

reach a point where the hall turns left, use the wall as cover and switch your

VSS-DU's darts to X34. When both guards stop moving, use the darts on both of

them. Switch the darts to Explosive, then take out your TEK-9 before

proceeding into the next area. When the cutscene ends, take out your VSS and

use the darts on all three enemies below you. Switch back to the TEK-9 and run

across the catwalk towards the platform ahead of you. But be ready to shoot

the explosive canister there. When the two enemies run out onto the platform,

stop and shoot the canister to kill them both. Climb onto the platform and

take the medkit before using the AZL. A flak jacket is availible in a crate

in the office if needed. Use the RTL on this platform but keep your TEK-9

named at the doorway ahead of you. Kill the enemy when he runs out of it.

From this platform, kill the two enemies visible below you, then switch to

your TEK-9 and slide down the ladder. Ignore any enemies except those directly

in you way and make you way down to the water pit. Move to the rear of the pit

and turn off the two valves to stop the countdown. As you make your way over

to untie Blake, reload your TEK-9. Free Blake for a cutscene.



After the cutscene, remain behind the board and kill the enemy that will run

towards your position. Move up the ramp and use the TEK-9 to take out the

enemies. Run towards them while firing your TEK-9. if your health gets low,

take cover behind one of the metal pieces on the railing and pick the enemies

off as they come towards you. Afterwards, if you armor, go back down into the

water pit and use the crate. A medkit is availible on the platform where you

climbed down the ladder to the ground floor. When you are ready, head through

the open doorway into the next area. Get TEK-9 ammo from the ammo crate and

EMP grenades from the box on the opposite side of the hall. Throw an EMP

grenade, then shoot the target with the special armor. Back up and use cover

to pick off the rest of the normal enemies. Pick up the RPK that the armored

enemy dropped. Refill on your ammo and armor from the crate down the hall if

needed. Proceed into the next area with your taser equipped. When the

cutscene ends, zap the computer in front of you and grab the medkit on the

pillar to your left. Equip your TEK-9 and kill the enemies that barge into the

control room. When all three have been killed, run back to the top level of

the room and lob all your EMP grenades to destroy the computers. When all

of the computers in the main room have been destroyed, three enemies and a

commander in special armor will appear from the bottom room. Kill the three

normal enemies and the commander will retreat to the rear room. Use your

taser on him, then quickly switch to your RPK to finish him off.

When he is dead, use your taser on the final three computers in here to

finish the level.



28. Episode 7, Part 3

----------------------

Go into a crouch and snap to the right wall for cover. Move along the wall

until you can see the enemy in the window, then tell Lian to advance and

kill him. She will open the door for you. In the hall, use the left pillar

as cover while you pick off the enemies that will come towards you. Pick

up their flak jackets and P90 ammo if needed. Move down the hall and take

cover on the left when enemies start advancing. Go into a crouch and start

taking enemies out. When all three are dead, move down the hall and into

the elevator. Use the control pad to operate it. After the cutscene, stay in

a crouch and switch to melee attack. Push him into the center of the room

to kill him. Run along the wall everytime the centrifuge passes you and duck

into the next hole in the wall. When you enter a hallway, take cover on

behind the left pillar and use the P90 to kill the two enemies at the top

of the ramp. A third guard will rush out of the control room. Kill him the

same way as you killed the other two, then run up the ramp and take their

P90 ammo. Equip your MB-150 and move towards the control room. When a guard

holding Blake hostage appears, shoot the guard in the head and he will

release Blake.



After the cutscene, turn on your EDSU goggles and guide Blake to a console.

Use the console with the other end of the cord attached to it, then repeat

for the other set of consoles. After both sets of consoles have been used,

take the M82 BFG sniper rifle from a crate in a corner of the room. Use your

taser to break the glass windows, then switch to the M82 and then use the

computer console. From here, use the M82 to cover Lian as she plants the

charges. Shoot at the targets closest to her first, as they will do more

damage to her. Shoot the enemies when they stop in front of her to shoot,

but do not bother wasting shots trying to hit them while they are moving.

When Lian is out of the blast zone, use the computer to turn the centrifuge

back on. Detonate the bombs when the centrifuge passes the front of the door

that we wish to blow open. After detonating the charges, you will recieve a

cutscene and a checkpoint.



Move down towards the door that was blown open and take the EMP grenades from

the crate on the left. Toss an EMP grenade down the ramp and concentrate

your fire on one of the enemies with the P90. When one is dead, run up

and use the taser on the other, then use the P90 on him when his armor goes

down. Take more EMP grenades from the crate at the bottom and P90 ammo from

their bodies. Take the keycard and use it on the keypad to finish the level.



29. Episode 7, Part 4

----------------------

Take cover behind a pillar until the train passes, then climb over the tracks

and onto the middle platform. Use the sign board as cover. Lob a grenade over

to Singularity's platform, then take out your M82 and shoot him with it. It

should knock him down. You should be able to get at least 2 shots into him

before his armor regenerates. This process should take about 3 EMP grenades to

finish him. There should be extra, in case you cannot kill Singularity or miss

him during one of the armor down-times. If you need more grenades, they are

availible in a crate on the original platform you started on. If you exhaust

these grenades too, you will have to use your taser and engage in close range

combat with Singularity. However, note that if you are done to one grenade,

you can refill grenades at the ammo crate on the center platform. Only do this

if you desperately need the grenades however, as you will be totally exposed

to Singularity and his men while you refill. When Singularity's health has

been depleted, the battle, and the game's story mode will end.



Stick around after the credits for a scene you might be interested in seeing.



30. Episode Bonus, Narbonne

----------------------------

You play as Gary Stoneman for this mission. Your job is to kill Mara Aramov

and Elsa Weissenger. Whether or not you hit Elsa while Mara is speaking to

her, she will end up dead, because if you miss, Mara will accuse Elsa

of hiring someone to kill her and shoot her.

Either way, you will have to face Mara as she runs out onto the street

and takes potshots at you with her gun. Remember that

ammo, armor and health can be found in the apartment that you are standing in.





31. Episode Bonus, Kemsynth Tower

----------------------------

You will have to hold off waves of enemies during this mission. Go for

headshots with the MB-150. They will appear all around you. You must kill

all the enemies in one wave before the next group of them appears.





32. Episode Bonus, Sana Yemen

----------------------------

Your job here is to kill all the snipers before they can kill you. Each shot

they land on you will cause some serious damage, so aim fast and shoot

quickly. This mission is related to the Sana, Yemen missions in Syphon Filter:

The Omega Strain.



33. Episode Bonus, Bangkok Part 1

----------------------------

In this mission, your goal is to take out all the enemies on the map, then

hunt down and kill all the infected birds. Use your IR goggles to locate and

kill all the enemies on rooftops(some of them are placed really high up),

then use your IR goggles to find the birds. Note that there is one bird that

you must use the RTL to reach, behind the last building, when you reach the

end of the RTL wire.



34. Episode Bonus, Bangkok Part 2

----------------------------

The goal in this mission is to eliminate all of Zhou's men, then rescue Lian

from him. When all the normal guards are dead in the hallway, the guard

"captain" will appear wield a minigun. Simply run up to him in circles and

shoot him quickly. When he is dead, open Zhou's door and shoot him in the head

to end the level, and the chapter.





Syphon Filter: Dark Mirror

Walkthrough/FAQ

Probester/Sam C.

Probeprobe407@Hotmail.com

AIM:FishyProbe

Playstation Portable

----------------------------

This may be not be reproduced under any circumstances except for

personal, private use.It may not be placed on any web site or otherwise

distributed publicly without advance written permission. Use of this

guide on any other web site or as a part of any public display is

strictly prohibited, and a violation of copyright. All trademarks and names

belong to their respective owners. Copyright 2007, Probester.

----------------------------
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