Shadow of the Tomb Raider on the Xbox One X runs at 60 FPS in a 4K resolution, according to Eidos Montreal boss David Anfossi. If true, this could mean that the game will make full use of the Xbox One X’s full technical capabilities, though Anfossi didn’t reveal if it will run in a native 4K resolution with a locked 60 FPS frame rate.
Anfossi revealed a little bit of information regarding what’s going under the game’s hood, stating that along with raising the bar for the series in terms of performance, they’d also spent a lot of time on its visuals, specifically its water effects and how they can invoke a sense of claustrophobia during underwater exploration segments. “The underwater experience is something unusual for Tomb Raider,” Anfossi said in the Electric Playground interview. “So we pushed a lot for that.”
With the preview running on the Xbox One X, Anfossi discussed the enhancements players can expect from 4K-ready hardware. “We developed a new lighting system, rendering system for characters to exploit the maximum potential of the Xbox One X, so it’s definitely an amazing experience. 4K, 60 FPS, I definitely cannot reveal too much, but at some point you will have a scene with 155 NPCs on screen at one time [in] 4K, 60 FPS.”
This all sounds very impressive, with Anfossi even stating that his team had “pushed the envelope” for the regular Xbox One S version of the game, suggesting that this is going to be a true powerhouse for consoles when it launches. With it set to release on September 14, 2018, we’ll likely find out much more about it come E3 2018.
Watch the interview with the Shadow of the Tomb Raider boss below: