DDDD EEEEE A DDDD
D D E A A D D
D D E A A D D
D D EEEE AAAAA D D
D D E A A D D
D D E A A D D
DDDD EEEEE A A DDDD
RRRR IIIII SSS IIIII N N GGG
R R I S S I NN N G G
R R I S I NNN N G
RRRR I SSS I N N N G
R R I S I N NNN G GG
R R I S S I N NN G G
R R IIIII SSS IIIII N N GGG
***********
Dead Rising
***********
********************************
Dead Rising FAQ/Walkthrough
For Xbox 360
Version 1.5
Written by Brad Russell "TheGum"
(email at the bottom)
********************************
Version 0.9 (8/18/06): first draft, excludes overtime and mall section
Version 1.0 (8/19/06): finished first draft of guide
Version 1.1 (8/20/06): added a few extra tid bits of info (look for updates)
Version 1.2 (8/23/06): added more reader tips, thanks a bunch guys!
Version 1.3 (9/10/06): Bill!! start of fixing up survivor info, more to come
Version 1.4 (10/7/06): added FAQ and other tid bits.
Version 1.5 (7/25/07): added a few tips throughout, nothing big
*****************
Table Of Contents
*****************
Use the command Ctrl + F and type in the code
Code
1. A Brief Foreword
2. Basic Info
3. Walkthrough walk123
Section
Photo Shoot photo12
Getting Familiar get1234
Crazy Dog Lady cdogl12
The Base Of Operations tboo123
Plaza Of The Dead potd123
Shootout In The Pigout sitp123
Dash To The Crazy Man dttcm12
Backtrack batr123
Hero Time hero123
Dangerous Crossing dang123
Closing Time Blues ctblu12
Save The Doc satd123
Save Brad sabr123
Trouble In Paradise Plaza tipp123
Predators In The Jungle pitj123
Kiss And Make Up kamu123
Trouble In Wonderland tiw1234
The Right To Fight Back trtfb12
Midnight Run midr123
Raincoat Demise rade123
Guns N' Photos gnp1234
Round-Up Time round12
Settle The Rivalries setriv1
Into The Rat Hole itrh123
The End Draws Near tedn123
The End Has Come tehc123
Overtime ovti098
The Caves cave098
4. Bosses boss567
5. Weapons/Items weit567
6. Survivors surv567
7. The Mall mall567
8. Unlockables/Misc unmi567
9. Frequently Asked Questions
10. Credits/Copyright
*******************************************************************************
*****************************************************************************
* 1. A Brief Foreword
*****************************************************************************
Greetings players, I bring a glimmer of hope to all those who seek answers to
getting through this game in a timely manner. Time, is a big aspect of this
game. While I wish it was a bit more forgiving, the system works.
I like this game a whole lot. It may be one of the best looking games on any
console, and the level of gore is just great. I like how big the mall is, and
how much you can do.
The only beef I got with this game is that it must be played at least twice to
get the full experience. Not only is the replay value through the roof, but
unless you be in two places at once, you can not do everything without flaw in
72 game hours.
I suggest your first playthrough to have one goal in mind: getting to fight the
last boss in Overtime Mode. After this, you can feel free to play again to
fulfill all the unfinished scoops.
Anyway, as far as a first effort, this game is pure fun. Not perfect, but it
gives a lot of hope as to what is possible in Dead Rising 2.
This will be my second full-on walkthrough, and I will try to cover a lot in
the first stab, but expect a couple of updates. My first guide was on RE4, my
still-favorite game of all time. It was cool to see how much RE4 sneaked into
this Capcom game.
My goal is to guide readers/players through Dead Rising in a step-by-step
manner. It would be much easier for me to list the cases and scoops and be done
with the whole thing. But this game is not a free-roam (sand-box) game. This
game would appear to give you freedom, but if you wish to accomplish the main
quest and the important side-quests, you have to take this beast on with a
strict guide.
You will note, I have the walkthrough, as well as the seperated elements at the
end of the guide (survivors and bosses).
Also, consider Jessie. What more is there to say?
*NOTE: standard definition TVs are not the way to play this game, sorry. If
you got a LCD monitor and a Xbox 360 VGA cable ($40) then you are set.*
*****************************************************************************
* 2. Basic Info *
*****************************************************************************
Let me tell you this right off the bat, "Take Pictures Often!" Yes, it does
actually do almost nothing for gameplay, but you will earn some PP and you will
get to fulfill some achievements. Just make sure you get pics of the survivors
and psychopaths. Keep an eye out for a "PP" bubble above certain events.
Most importantly, save often! Save when you know you have enough time to reach
your next goal. Don't save when your main scoops are about to expire, you may
as well start a new game. This isn't a problem if you put the main cases as
top priority, but if you decide to put them on the back burner then try to be
a good judge of distance and time.
Here is the general plan to obey when facing zombies: only fight the ones who
are in your way. Try to run past as many as you can, but sometimes they will
get you no matter what. When you get grabbed, move the left stick from side to
side to try and shake the zombie off.
I don't recommend any of the thrown items. I would stick to only slashing or
hacking weapons. I usually grab knives and baseball bats for melee, and any
gun will be good to pick up.
Unless you feel really confident about your abilities, I would occupy about a
fourth of your item slots with health. For health, I would only carry liquids;
afterall, you need water more than food.
Hate to break it to you, but a bunch of the "fun" items, like skateboards and
sickles, don't do much for helping you. And most are off the beaten path.
Here are the items I keep an eye out for: Hunting Knife, Bat, and juice, these
are all you need to get past the undead. Most are in your way too.
You can not save everyone. I know this because at least once you will have a
many scoops at the same time that start in the red. There are also many other
survivors than you are told, so pick who you wish to save.
When planning which scoops to pursue, the map is very helpful. A great help
is the ability to see the Scoops and where they are by pressing X on
the map screen.
Leveling up is random. All rewards are random, so you may not get some moves
for a while.
When you master the "Jump Kick" learn use it. It helps clear out lone zombies
in your path. Better than wasting weapons.
There is a character list and a map of the mall in the instruction book. If
you need it.
I would add a move list, but you get info on them when you get them. They
aren't hard to pull off; look under your status in the pause menu.
*****************************************************************************
* 3. Walkthrough walk123
*****************************************************************************
My fans (yeah, like I have any of those) will note that I have jumped right
into the walkthrough. You will find specific info after the guide. Let's get
started.
Please note, the times are usually when you get the call from Otis, but other
times may be when the event will take place.
Also, this is a walkthrough. I will try to give you the play-by-play, but if
you stray from it, or you just jump in (which those people won't read this)
you should just locate the info either in the guide, or in the sections at the
end. Again, put the Cases as top priority.
Please go look in the weapons section, that might help a few of you who can't
find any good weapons.
I cannot stress it enough, this game is about speed! You have only a few times
between quests to lolly-gag around. Speed, speed, SPEED!
*************
*Photo Shoot* photo12
*************
This is not really part of the game, but more or less a brief intro. You are
stuck in the helicopter and behind the lens of your sidekick camera.
Don't take pictures of anything. There are four points of interest:
1. A man on top of a car; shoot when he is pulled off
2. A school bus; a good group shot, that's it
3. A gas station; shoot when the thing is blowing up, just wait for it
4. a woman swarmed; shoot when she waves and when she is falling
That is it.
******************
*Getting Familiar* get1234
******************
72 hours of death
Follow the tutorials, as you should. Get a shot of Carlito, and you can also
do some shooting at the horde in the parking lot, but you may as well get in
the door.
Save if you must, and do so if you are just starting. All the rooms are empty
so just head straight and examine the the screens. Exit, and then enter the
long hallway to exit the area.
*NOTE: you can press start to skip this, but you'll also miss a few good scenes
so I wouldn't advise it.*
****************
*Crazy Dog Lady* cdogl12
****************
Get photos of everybody before you head to the pile of junk. Go to the junk.
Here is the general plan to obey when facing zombies: only fight the ones who
are in your way. Try to run past as many as you can, but sometimes they will
get you no matter what. When you get grabbed, move the left stick from side to
side to try and shake the zombie off.
It would seem nice to save as many as you could, but you can't. Just pick up
a baseball bat or two and make a run for the stairs. Only fight to make a path
and try to stick to the walls.
*UPDATE: to the side of the fountain is a shotgun next to a corpse. Don't need
it, but whatever.*
Hmmmm, Jessica. Next-Gen is awesome.
************************
*The Base Of Operations* tboo123
************************
Before you leave, go grab some health from the computer room. The coffee thing
heals four blocks, so heal and take at least one with you. As you leave you
get a map and a transceiver from good ol' Otis.
These ducts will take you from one end of the mall to the other, FYI. And yes,
you will traverse through this location and the warehouse many times to come.
There are two points of entry to get into the warehouse: the elevator and the
the door around the corner. The elevator will take you to the ground floor,
and the door puts you on the second floor. Take the elevator for now.
Get a shot of the air duct, and then put it on "Keep" in the Picture Viewer in
the Pause Menu. You'll thank me later.
The only item up here that is worth it is the baseball bat by the rack.
===========================
Survivors: Natalie and Jeff
===========================
Before you leave, you get the chance to save two survivors. Though they aren't
exactly in peril. Just get Natalie around the corner, lead her to Jeff, and
then get a snapshot of the two as they hug. Talk them and then lead both to
the air duct. Collect your reward and then exit. Take the elevator.
===========================
Answer the call, then run into the hallway for a scene. You got a gun. Exit.
FYI, Cases are the main story. If you wish to get the true ending, follow these
first. If you want to go three and out, then don't follow any one of these to
get a different ending.
*******************
*Plaza Of The Dead* potd123
*******************
Welcome to the zombie horde! They can't be exterminated, and they will all
respawn in time. Refer to the mall section if you want the low-down on this
section, Paradise Plaza.
*NOTE: I don't mean to not check all the stores out, but if you can, just
ignore the exploring for now, and try to get to the next fight ASAP.*
Here are the three things you need to know for now:
*Cam's Camera has extra batteries for your camera, duh! So get one.
*This is a big note, go upstairs, and enter the cafe. Colombian Roastmaster's
has the much needed OJ that never runs dry. Not a big deal now, since you will
have creamer at the base. Later on though, this spot will be crucial. When I
say, "Get some OJ," or you need some health, stop by this place by default.
*The Yellow shirted zombies have knives, they are lurking in the water by the
Bookporium glass. The cop zombies by the exit will have guns. Consider grabbing
an extra gun or two.
As for what you need to do right now, go up the stairs to the south. Kill the
zombies lurking around the steps. Look to the south as you are on the middle
section of the steps. Do you see the blue ledge? You can jump to that, but its
a bit tricky. Get to the first step where you are going down the stairs (still
on the middle, flat area), and then jump to the blue ledge. If done correctly,
you should somehow climb up to the "secret" area. There is a juice and some
junk on the second ledge, but make your way to the third one. This will hold
the secret SMG. Keep it. This weapon takes a long time to respawn, but you may
not need it by the time it pops back up.
*NOTE: this area is above the door to the warehouse. Also, to save me some much
needed time, I will keep the original use of the Al Fresca SMG. With only 4-5
item slots you need at least one going into the Convicts fight, but two would
be nice.*
If anything, just try to get through as quick as possible. Go to the left side
of the path and use the mostly empty waterway to get out. You can also pick up
an extra gun from a zombie cop at the end of the water, though you only need
two guns for the boss coming up.
******************
*Park Of The Dead*
******************
A big park, that is it. Only ever serves as space between point A and B. Later
on you will encounter two of the most dangerous enemies in the game. For now,
just avoid the zombies and bash your way into the Food Court.
The trees near the doors (Paradise doors) will have two bats, though you don't
need them, I hope.
************************
*Shootout In The Pigout* sitp123
************************
Some time between 1:00 PM and 2:00 PM.
++++++++++++++++++++
Boss: Carlito Part 1
++++++++++++++++++++
Your first boss, and he can be tough. Run through the entrance into the table
area. To the right as you enter, you should see three round tables. Go to the
chair near the farthest one away from Carlito. If you are positioned right, he
should be unable to hit you. Just aim with your weapon when he is behind a
window. Chip away at his health by aiming at his head; it may seem like you are
missing, but you are hitting his head, at least I hope.
*NOTE: You may get the call about some reporter during this fight. Take it, but
make sure you are behind cover.*
At some point, Carlito will run to a catwalk. Follow him and try to get in a
few free shots before he crosses. When he starts running try to hit him, but
as he runs along the top of one sign, he may get into a kind of loop in which
he runs on one top, then the other, and back for so long. Use this time to
get in a few good hits.
*NOTE: if you play and find him not going into a loop, please contact me and
tell me if you did something different.*
When he is "free," take cover by some barrels around a corner. You will find
some wine (four health blocks). Run out and fire as you hear Carlito's gun
firing at Brad. He will run around maybe forward, maybe backward. He may
also begin tossing grenades at your direction, so run away from them. At this
point, you may want to take cover in the sitting area and just try to outshoot
the mystery man.
*NOTE: it is very possible to repeat the scene from the window shootout. I mean
that it is possible to make his shooting hit the back of a sign. All depends on
where Carlito is shooting from. I believe he takes shelter by the Meaty's
Burgers sign, so see what you can do.*
++++++++++++++++++++
*NOTE: Everyone keeps saying that you can climb on top of boxes to reach the
level of Carlito. That's fine, but it makes things tougher than they need to
be. I'm telling you, stay on the ground and shoot him. If you're under the
windows he should not be able to shoot you. The boxes you can climb on are
very near to where you stand in the table area.
*NOTE: Jack Patman says there is a SMG above the stands in the food court. Or
somewhere in the area.*
Eventually he runs, and your get a scene. Follow Brad.
***********************
*Dash To The Crazy Man* dttcm12
***********************
You are treading through Al Fresca Plaza. This place is hard to get through
since the passage is so narrow. Your goal is to follow Brad yet again.
In McHandy's Hardware you will find the awesome Chainsaw! You only get one, so
try it out. Rev it up and make a beeline for the exit. Sadly, this weapon does
not last that long. The Engineering book in the Bookporium adds life to it. But
just skip these toys for now.
If you feel you must, there is a quick save in Flexin', across from the
hardware store. Just smash the windows, save, and move along.
Pick up the SMG from the fountain in the central, round area near the exit. Try
to hold on to this weapon. You should have: OJ, SMG, Gun, Knive/Bat at the
least.
There is a small supply of OJ in the Hamburger Fiefdom around the fountain
area.
In Entrance Plaza, walk forward for a quick scene.
Follow Brad for another scene; no zombies for some reason.
Hold the phone! This just in:
===================
Survivor: #21, BILL
===================
Time: First day only
Found: In the Closet
At last, the final survivor, for me. This guy was the last I found, but he will
be the first "real" survivor.
The best time to get him is after the Barnaby scene. This is because the plaza
is empty of the undead, except where Bill is hiding. I tried squeezing him in
other sections, but this is obviously the only time to get him.
After the scene, go to the second level and follow the odd sounds of the small
mob of zombies waiting outside one store (In the Closet). Kill them all before
you locate Bill.
Once the undead are redead, go to the back of the store. In the corner (closet)
is your first true survivor hidden behind boxes. Simply remove one of the three
columns of boxes by tossing them and then slip in and talk to the lone
survivor. He will seem to run away, but when he sees the zombies he will be a
bit more curious to hear your story. Talk to him again until he agrees to be
saved. Give him a weapon and bring him back to the ranch.
====================
*NOTE: there is a cool pickaxe by the escalators. It is hidden in the grassy
"steps" on the side. You will see the weapon icon pop up when you are running
up the left escalator.*
*Read the rest as is, just know there's a big boy behind you. Again, you are
trying to take him back to the Security Room, alive if possible.*
***********
*Backtrack* batr123
***********
You need to return to the Security Room. That means a long trek for you.
The easy way back to Paradise Plaza is closed off, so back from whence you
came from.
In Al Fresca, the SMG should be missing. If not, pick it up. Just run to the
exit.
*NOTE: consider taking out the punching bags in the gym for some easy PP.*
In the Food Court you will get a call, answer, but you don't have to follow. I
never needed to utilize the blenders in any of my games. To be honest, I don't
think the creations help at all. Only the Quickstep is remotely useful, and I
don't think the trouble to make it justifys its short life. Basically, don't
bother with the blenders, you have work to do.
In the park, if day time just head to the doors you came from. If night, you
may need to make use of the SMG, but it should still be early in the day if
you are playing right.
With plenty of time, go up the stairs and to the infinite OJ supply. Fill up if
so desired, but you should encounter your rival photojournalist.
*NOTE: return to the room if you have Bill, and then come back.*
=====================
Survivor: Kent Part 1
=====================
“Cut from the same Cloth”
Starts: 2:00PM
Color: Yellow
All you must do is take a few well timed photos.
For the first pic, wait until he runs back and crouches to take a picture of
you. Just zoom in and snap before he raises up.
For the second photo, let him take a picture and wait until he does some weird
victory pose and take a zoomed in shot of him. If done correctly, your should
get a scene and be done with it.
If you mess up on either one, he may begin to run toward the stairs and start
fighting zombies for some reason. Can be tricky, but you can still get the
right shoots, as well as a cool pic of him kicking.
======================
You are left with the assignment of obtaining an EROTICA pic for your next
meeting with Kent. We'll cross that bridge when the opportunity arises.
At 4:00 PM you should get the call about some boxed in people. Again with the
crossing of bridges.
*NOTE: if you took Bill back, you don't need to go back again.*
Get some batteries and exit to the warehouse.
You will find that this once safe zone is now property of the enemy. The yellow
shirt in the hallway has a knife. Make a path to the end of the hall, then go
to your right, and then up the boxes. Use these upper paths from now on to get
around. You will only use the bottom path for survivors. Exit.
Get to the Security Room. Watch the scene. Save in the back.
***********
*Hero Time* hero123
***********
You should be between 4:00 PM and 5:00 PM. There should be two scoops open to
you at this point: barricade and mother.
Go to Al Fresca for both.
=========================
Survivors: Burt and Aaron
=========================
<Barricade Pair A & B>
Starts: 4:00PM, 19th
Color: Blue
Found in: Weber's Garments, Al Fresca Plaza
In Al Fresca, move forward as the arrow indicates, and you will see a store
with a bunk of junk in the doorway. Axe a few nearby zombies and then take the
blockage apart.
Inside you will be run at by Burt, he may hit you first, but try to smack him
a few times before he gets you. When you hit him a couple of times, he should
stand still and say to leave him alone. Now you can talk sense into him and
both men will follow you.
*NOTE: just give Burt four good jump kicks.*
Give Burt some health to fix the beating you gave him (health on the table) and
then try to arm both of them with weapons, I used bats.
From Al Fresca, make your way all the way back to the Security Room, using the
elevators in the warehouse. If it is still day, and both are armed, the trek
should not be hard.
Remember, RT + Y (marker) will make them charge to the location.
==========================
Across the street is the next helpless soul.
==============
Survivor: Leah
==============
<A Mother's Lament>
Time: 5:00PM, 19th
Color: Blue
Found: Riverfield Jewelry, Al Fresca Plaza
You should have both Burt and Aaron with you, so set a marker in one of the
jewelry displays to keep them safe.
Talk to Leah a total of three times until she joins your party, and no she does
not hurt you when she attacks.
Now Leah is sad and slow. Once she gets out of the safe spot, just carry her
all the way to the base. With her on your back, you should never be hit or
bothered by any zombies.
==============
With all three, you can lead them into the workout room and save. Heal or
whatever, then exit to Food Court. Don't go in here if you are good to go.
Save if it is getting late, that is almost 7:00PM.
*NOTE: if any of your team is injured, heal them up by stopping by the bar in
the Food Court.*
********************
*Dangerous Crossing* dang123
********************
Time: around 7:00 PM
*Glitch (???): if you enter the park before 7:00PM the convicts will be stuck
on a tree near the Paradise Plaza doors. If the scene at seven pops up during
your run through the park, then the convicts will pop up in the normal
northern entrance to the park (not sure if a solid glitch).*
When you enter the park, you should get the scene with the convicts. This
creates a few problems. For one, you could take your chances and try to lead
your group to the other side. You could also fight these guys. Don't forget
that a new survivor is now in the park, sadly she just runs all over the place.
If you choose to fight, send your group to a fairly open place and just pray
that they survive. Send them far away too, but not too far.
++++++++++++++
Boss: Convicts
++++++++++++++
This is a boss fight when you are starting out, but not too bad if you are
leveled up. The only way I have found in getting through these guys is to use
the SMG found in Al Fresca.
The best thing you could do is to get they stuck on a barrier, either a pole,
a tree, or a wall. This should buy you enough time to get some shots off
at the gunner. I would recommend staying by a wall and making them get stuck.
The only other thing is to keep and eye out for zombies.
Get the gunner first! Once you do, get them stuck again and then run up to the
back of the vehicle. Take the gun from the hummer, and now they are dead in the
water. This puppy is awesome, just pick off the other two.
It doesn't matter how you kill them. Cutting up the gunner in anyway as
opposed to shooting is just fine.
You can also ride their hummer once the music stops, but you got a job of
helping your friends. Keep the heavy gun, and go save people.
*NOTE: these guys will respawn each day at midnight, so prepare to fight them
a few more times, but it will only get easier.*
++++++++++++++
*UPDATE: you can run circles around the convicts and get in melee hits, but
more trouble than its worth.*
At 7:00 PM, you will get a scene showing the scarier zombies at night. All
zombies are now tougher and more aggresive, so be careful.
================
Survivor: Sophie
================
Time: around 7:00 PM, 19th
Found: Park
She is running about the place. After you take care of the prisoners, go hunt
her down and talk to her twice.
Once she follows, you could help guide her, but with the Heavy Machine Gun, you
may as well hold onto it and make a trail with it.
================
Once all is calm, you should have four survivors in toe. Hopefully, your first
group is still alive. With Sophie, make your way to your other group. The heavy
gun in hand helps out so its a good idea to hold onto.
Lead everyone to the other side of the park. Take open spaces and help everyone
since this should be a long road to the goalline.
If anyone is killed, I would just try to get the rest to safety. You could load
up your last save, but the same thing may happen again. Your call.
With all four and the gun, just make slow progress to the doors. Just keep on
tapping X and you should make a safe path. One bullet kills any zombie, and
when you tap X it will automatically target and fire a round. The only bad
thing about this is how slow Leah walks, but a lot of bullets will make this
an easy, yet slow, journey to the Plaza.
*NOTE: once you leave, the gun and the hummer will be gone, but your team is
more important. If all are dead, then take it for a spin.*
In Paradise, use the rest of the gun to take out as many as possible to make
a route to the door by Cam's Camera. Run in burst, and once the gun is gone
make as much damage as you can. Pick up Leah and make a dash to the end, but
keep running in bursts so everyone keeps up.
In the warehouse, you get a scene about the bee queens. Let me tell you right
now, the zombies holding there arms to the air are the ones with queens. This
will be more helpful later.
Thankfully, this area is now clear, so go to the elevator and leave. Leah may
be fighting in the hall so go pick her up. You will find a queen in a zombie
by the elevator, so take it.
*NOTE: everyone does not have to be in the elevator to make it.*
On the roof, take a photo of each person, might as well. Then enter the duct.
If they get stuck, just run into them to break them up.
Collect your PP and then save. Congrats, you just saved a bunch of people. If
any died, don't sweat it, you can always save them in another game.
********************
*Closing Time Blues* ctblu12
********************
At about 9:00 PM you should get a call about a ride in Wonderland Plaza.
At 10:00 PM the lights go out, almost everywhere too. So now the zombies are
stronger and you can't see far. Great.
*NOTE: in either toy store in Paradise Plaza, and in other places, you can grab
a toy sword. Does nothing as a weapon, but if you just keep it in one of your
item slots you will get a little bit better light for a distance.*
Both objectives take place in Wonderland Plaza, which is reached by taking the
north doors in the Food Court. Before you take on the next boss, consider going
back to Al Fresca for the SMG and maybe a chainsaw.
Enter Wonderland Plaza, and go up to the chairlift if you wish to face a boss.
If you only want to save a few people, go to the bookstore.
*NOTE: if you did somehow skip the convicts on the first go-around, then now is
the time to use your SMG. Don't have one? Go get one and come back for the
darn hoodlums. Get their heavy gun if you want an easier boss fight.*
*NOTE: you are doing really good if you reach this fight before the lights go
out.*
++++++++++++++++++++
Boss: Adam The Clown
++++++++++++++++++++
When you examine the ride the fight starts.
Run to the walkway behind you to lead him into the open. He has a bunch of
attacks, but he isn't too hard, especially if you got some health and a couple
of extra blocks of health.
Here are some of his attacks:
Fire - not that big a deal, only hurts when you are close, use this time to get
in some shots.
Balloons - try to pop these before they get close to you, but you can't hit
them when they are being blown up. If done right, you can get him to stagger
and add some hits in. If done wrong and you get hit, you stagger.
Twister - he spins around for a distance, so just run the other way.
Jump attack - easy to avoid, but hurts.
Daggers - he can throw 1-5 of these things, if you are moving they will never
hit you.
He will also do a thing where none of your bullets hit. If he is moving his
chainsaws back and forth, you should stop shooting.
There is no pre-set order he does these attacks in, and he may not do one or
two. Popping balloons and using the SMG is a good way to damage him. The fire
will give you time to get some distance and maybe get in some shots.
Guns don't help when he is doing nothing, only when he is busy. Melee weapons
do a lot of good here, but they tend to break with a few hits. When I brought
a chainsaw, it did really good to kill him fast. When you run out of your first
weapon, pull out another melee and go to town.
Take breaks, that means to run away and heal. If you run out of everything,
then you may need to hunt down other items.
This fight ain't that bad, but it can be hard.
*NOTE: if you got a Heavy Machine Gun, the use it. Even when they aren't going
through directly, Adam will still take damage, and he won't move. If you are
the patient type, wait for him to begin to throw daggers, and then unload on
him for direct hits.*
My best advice is to wait for him to blow up a balloon, pop it before it gets
too far from him, and then shoot it. This gives you free hits and is quite
common if you play it safe and keep your distance. Stunning him like this will
buy lots of hits with a knife.
++++++++++++++++++++
Oh yeah, get a pic of Adam after the fight
*NOTE: these little demon weapons are now going to respawn at this location for
the rest of the game. You have two now, and if you come back you can get keep
getting new ones. If you want to be the ultimate zombie hunter, when you go
to get the two Japanese, pick up the [Criminal Biography] in the back. When you
get back to Paradise Plaza, go pick up the [Engineering] book. Now your already
awesome chainsaws are going to last much longer. I know, two books and two
weapons plus more, but it will be worth it. You will never need any melee items
as long as you keep getting chainsaws.*
*UPDATE: go pick up Entertainment in Paradise Plaza, this and the other two
books brings the Small Chainsaws to 27 times the life. Its in the Bookporium.*
==============
Survivor: Greg
==============
Collect the two chainsaws when all is over, they are killers so try to keep
them for as long as possible. Turn on the ride, to save the security guard, and
then you can get the second chainsaw.
He will show you a secret passage to Paradise Plaza, all you got to do is
follow his lead to the bathroom.
You can get a good pic of him worth PP if you let him tell you to come on.
===============
But if you are in the saving mood, highlight the tourist scoop.
=========================
Survivors: Yuu and Shinji
=========================
<Japanese Tourists A & B>
Starts: 10:00 PM, 19th
Color: Blue
Found: Sir Book-a-lot, Wonderland Plaza
In the bookstore, pick up the Japanese book near the cash register. Go talk to
Yuu, and talk until they agree to join.
Try to get a pic as they agree.
It is wise to give them both implements. Shinji is slow, so keep an eye out for
him. Getting Yuu back is easy. But this scoop isn't that hard.
=========================
*NOTE: if you were too quick for the scoop to pop up, then just wait for it,
or take Greg back and then come back for them after the scoop is open.*
As you grab the two, Greg will be calling out. You can start the conversation
with Yuu and then go help out Greg. With all three, just follow Greg to the
bathroom. Jump on the sink with all three in the room to exit (the passage is
on the ceiling).
Go ahead and save at some point, just in case. Give Greg something if you can
and move out. Take a left as you exit the bathroom. Make a gap and just try to
clear a path the whole way through to the door. Use Markers to your advantage.
If all three have bats, you should be fine.
In the warehouse, make a trail.
On the roof, take pictures, for the memories (Achievements and free PP).
You may get a scene with Brad. Save after.
Now go finish that one scoop you got
*NOTE: sadly, I'm pretty sure the Convicts will return, despite you just
killing them. Luckily, I know they start opposite the Paradise Plaza exit, and
they head toward the Food Court doors first. This helps if you are going to
the North Plaza, and you can even try to outmaneuver them to the Food Court.*
===============
Survivor: David
===============
<Shadow Of The North Plaza>
Starts: 12:00 AM, 20th
Color: Blue
Found: Empty store, North Plaza
Just make your way to the other set of doors in Leisure Park, to the north.
You'll get a call. Ignore the gunshop for now, just go to the target. Use the
many catwalks to avoid the hordes.
When you find him, just keep on talking until he joins you. Yes, you have to
help him out, but it helps keep you two out of trouble.
It is easy enough getting out of the North Plaza, however, with the return of
the convicts the park crossing is a problem. Cross your fingers, say a little
prayer, rub your severed rabbit toes, whatever you do you must make a mad
dash for the doors to Paradise Plaza. You should not run into the guys, but
if they get free early, they may get to you guys. All depends.
You could even fight them again, if you feel up to it.
Again, with this guy on your shoulder it makes it tough to get hit by any
zombies. When you reach the elevator, remember to set him down away from the
doors and take care of the mob. On the roof, take a pic.
Save in the base.
================
If you've followed this guide to a T so far, you should be at about 3:00 AM
and have only two scoops that you can do little with right now.
I decided to take care of the convicts. I just used the secret pass in the
ladies room to get past the park. Get the SMG, go to the wall to the right of
the park's doors (from Food Court), and then pick em off.
With plenty of heavy rounds, I guess you can take care of the gunshop psycho.
++++++++++++
Boss: Cletus
++++++++++++
Time: anytime, before the third or so day.
Found: Huntin' Shack, North Plaza (sort of tucked away)
Too bad for that guy. When the battle starts, leave the shop, and kill the
waiting undead. Make sure you are a bit away from the doors, or else he will
shoot you. When all is clear, use any gun to aim at the big man's head from
the safety of outside his range. A sniper rifle is good, but you won't have one
in the early stages of the game.
If you got the heavy gun from the convicts it will make this fight easy.
+++++++++++++
Collect your rewards, but take at least one of each. Get a rifle and as many
shotguns as possible. There are also handguns in the cases, but those weren't
why you came here. Have fun with the boomsticks (shotguns). Get a picture of
Cletus as you leave.
*NOTE: much like the heavy machine gun, the shotgun also has good use when you
you just tap X. Also good to tap while running, but be careful.*
If your Image in the Monitor scoop is on red, use the Wonderland passage to get
back to Paradise. Then just go and wait in the security room.
At 6:00 AM you get the call to return to the security room. So do so.
**************
*Save The Doc* satd123
**************
Just run to the Entrance Plaza. Thankfully, the closed gate between Paradise
and Entrance is now open (magic). So just go through.
Watch the scene.
++++++++++++++++++++
Boss: Carlito Part 2
++++++++++++++++++++
This is a sniper fight. You will see that the snipers in this game can only be
either outsmarted or fought with melee weapons.
Now here is what everyone needs to do: run up the stairs, run around the top
floor, run along the opposite side of Carlito's side, and get into a position
behind one of the pillars.
This is where my followers will be rewarded. If you have the Small Chainsaws
from Adam, and you should, take one out, run up to Carlito, and give him two
good slashings. That will be it. Watch the scenes and be done with it.
If you are just joining us, and lack the tiny chainsaws, you also have one
really good option. With any gun (SMG), get into position behind the pillar on
Carlito's side of the balcony; the one at the end of the "bridge." I can't tell
you exactly where to position yourself, but if done right you can get into a
spot where you can shoot him, while he doesn't touch you.
If all else fails, just try to run up and slash him with knives. He will fight
back and run away, usually tossing bombs behind him. So good luck.
You can also hide in one of the nearby shops and shoot him through the windows.
++++++++++++++++++++
*NOTE: You CAN use the hockey pucks and they seem to work on Carlito. Takes a
while, and it's not the toughest way to do things, but whatever.
***********
*Save Brad* sabr123
***********
You start back at the Room.
Take a picture of Jessica before you leave. This will satisfy not only your
desires, but this will help you pass Kent's photo school. Congrats, you have
done your homework. Put the pic on Keep. Can't give it to Kent yet.
*NOTE: get a pic worth 700-1,000 PP.*
Now head out. The park should be safe (err, not counting the undead).
At 7:00AM you get the call about a couple, but just continue on to Seon's in
North Plaza. Just follow the arrow.
Inside just run to the back and try to open the door.
*NOTE: good idea to get a weapon, a handgun or two is enough.*
*NOTE: if you are using my chainsaw strat, go through the lady room vents to
get another chainsaw in Wonderland. Then go to Seon's, which is not far away.*
++++++++++++
BOSS: Steven
++++++++++++
Pretty weird scene, huh?
Start the fight by jumping on top of a shelf, then jump to another. Then just
wait for him to run to the end of the aisle. Get in as many shots in a he will
allow. You should get knocked to the ground, which is okay for now. He will
then try to relocate, you should run out into the open and let loose on him.
When he is about to take aim, jump behind a shelf for cover. Wait for him to
get tired of waiting and starts to move his cart. This is your chance to
jump out and finish him off.
If that doesn't do it, just rinse and repeat until it is over. Use the plethora
of health to heal any wounds.
*NOTE: for those following the chainsaw route, as soon as the battle starts you
need to jump up, and then hop down. He should remain aiming for a bit, but
instead of trying to go hide, you need to run around the aisle and try to sneak
up on him from behind. A few hacks from the saw does it.*
++++++++++++
Funny death scene, kinda. Take a pic of your enemy, and then go get the meds
for your pal. I know it seems tempting to use the cart of doom. Go ahead, I
don't mind, but time is ticking.
You got two options: you can return the meds, or you can pick up the couple in
Wonderland Plaza. I believe that with the medicine, you don't have to be back
in time, but I'm not sure. If the Case is still on yellow, go ahead and save
the love birds.
At 8:00 AM, you get the call about some wacko in North Plaza. You could also
get this one done. All is up to you, but I don't recommend it.
*NOTE: only go for the couple if you got the time, and you should.*
*NOTE: in Wonderland, don't forget the free chainsaw.*
=========================
Survivors: Tonya and Ross
=========================
Starts: 7:00 AM, 20th
Color: Yellow
Found: Run Like The Wind, Wonderland Plaza
Ross is wounded, so you will have to carry him. To get them to come with, just
keep on talking to both until they agree to come. You're in Wonderland, so just
use the secret passage.
When you get to the roof, take a pic. Save.
==========================
Now that you are back, give the medicine to Jessie.
At 9:00 AM, you get the call about a coward.
***************************
*Trouble In Paradise Plaza* tipp123
***************************
If you have time before your next Case, go back to Paradise to meet up with
some helpless young ladies.
=============================
Survivors: Heather and Pamela
=============================
Time: 10:00 AM-ish, 20th
Found: Child's Play, Paradise Plaza
Pamela should be in critical danger as soon as you enter the plaza. Just go
eliminate the mob and talk to her. Then break the glass and approach Heather.
Doesn't take much to convince her, so just get both back to the safe zone.
*NOTE: Pamela will need to jump to the "bridge" to get out of the water.*
Take a pic on the roof, not bad.
=============================
Wait around for the Case to finish. 11:00 AM is when you get the scene.
Now make a dash for Paradise Plaza.
At 11:00 AM you also get the call about a man in a cafe.
================
Survivor: Ronald
================
<The Restaurant Man>
Starts: 11- 12:00 AM, 20th
Color: Yellow
Found: Jill's Sandwiches, Paradise Plaza
To be honest, this guy can easily be passed up. But you may as well help him
out.
Just bring any food to him and he will join you. Smash his barricade to get him
out, and then do what you do best.
*NOTE: right after you give him the food, take a pic of him for huge PP.*
================
Go toward the warehouse door with your hungry friend, and just wait for Kent
to show up.
=====================
Survivor: Kent Part 2
=====================
Time: 12:00 PM, 20th
He only shows up at noon, so just be patient. After he talks to you, talk to
him. Show him your kept Jessie pic and you win.
======================
Now after the scene hurry back to Ronald and then take him back to the base.
After Ronald is safe you got two options: pursue three survivors, or go for
one guy. I will give both, but I suggest fighting a boss in the North Plaza.
*************************
*Predators In The Jungle* pitj123
*************************
Cross the park to enter the hardware store in the North Plaza.
+++++++++++
BOSS: Cliff
+++++++++++
This guy is difficult, even with the darn chainsaws. All it takes is a few good
hits from the chainsaws to finish this fight. The only problem is when he runs
into the little holes.
From the start, just run forward to avoid his first strike. It is crucial to
get in some hits in the first encounter if you wish to end this fight in a
hurry. Try to get him as he runs for cover.
He pops out of one of the many trap doors in all corners of the store. He will
usually jump to the top a nearby shelf and then toss both flares and grenades.
The flares will not only obstruct your vision, but also stagger you when you
get too close. Only distance and the top of a shelf will save you from the
grenades.
The best way I found to get him to come to you is to stay toward the shopping
cart area at the front. You need to avoid this projectiles, and after a while
he should eventually run to you. It is tough, but try to avoid his attack. He
will then run into the nearby hole behind the carts, but this is your best time
to get in a hit or two.
I could never get in more than two when he runs, so just have some patience.
His attacks are deadly, and if you run out of health use the cardboard boxes on
the top of the shelves for health. This is actually one of the toughest battles
only because he runs away from you.
+++++++++++
*UPDATE: consider luring him out by exiting the store and then coming back in.
ADDavidredwinger says Cliff will charge you. This would bring him to you and
allow you time to get in hits, rather than wait for him. Try it out.*
Somehow, zombies are now swarming the place (magic, again). Take a pic, grab
that bloody knife, and run (don't get the knife if you are full, it isn't that
good).
After the battle you will hear a woman crying.
==================================
Survivors: Josh, Rich, and Barbara
==================================
These guys are in the room next to Crislip's Home Saloon. Just go talk to one
of them and they will soon join. Give them all weapons, this helps them get up,
but some may not need it.
===================================
There are two special books in this room, but I would skip them both.
Here is the other guy, but if you chose to fight Cliff, I would advise just
leaving this dude to the dogs. I'll list him here for no reason.
*NOTE: there is only way to get Gordon: beat Cliff quickly, get the three
survivors, cross the park with them, and then get to Gordon ASAP. If you feel
that the next case is closing, and you aren't confident in your speed, don't
go for him.*
================
Survivor: Gordon
================
<The Coward>
Starts: 9:00 AM, 20th
Color: Yellow
Found: McHandy's Hardware, Al Fresca Plaza
He is cowering behind the cash register in the back.
Talk to him a bit, and keep doing so until it seems to be going nowhere. Then
find some way to hit him; he is crouching so its kind of hard. He will begin to
crawl away, but keep on talking until he joins you.
Best to toss something from the boxes at him.
================
Just take whoever you got through the park, same old same old.
As soon as you enter Paradise Plaza you get a scene. I advise putting your
group on a marker near the benches.
*NOTE: you may not get the scene, don't know why.*
==================
Survivor: Jennifer
==================
Time: 4:00 PM (you'll run into them, don't worry about the time), 20th
Found: Paradise Plaza
She is safe in the box, so you need to take out all the yellow crazies first.
These guys are tough, and very aggressive too. They have about three attacks to
look out for. Of course if you get too close they will use their knives, but
sometimes they will charge at you with the knife sticking out. Another running
attack is their suicide charge, which you are warned about when you see one of
them stick his hands into the air. Both of these charging attacks can be
easily avoided by outrunning them. Watch out for the dive they do at the end
of their suicide charge.
Their last trick is to gas you. You will awake in a room, and you will be
surrounded by more of these wackos. If you get gased, I would just give up and
load your last save. To be honest, I don't know where the room is, nor what
happens to your followers. I was only gased one time, and I died quickly.
The gas is also avoidable, but you can't charge into these guys and start to
just wack away. You need to do hit-and-run tactics, or just let them come to
you. Even better, just shoot them from a distance. One of the best ways to
take out a lot of them is to shoot one of them, he might get up and throw his
arms into the air. He will charge, but if you get him quick enough you can use
him to kill a bunch of his buddies.
Anyway, once they are all dead, go to the box and free Jennifer. Head on back,
and take a pic too.
==================
*UPDATE: Here we go, thanks to all who sent me the info. This is what you got
to do to if you are taken hostage (though I still say reload). You are all but
completely naked, and without all your items. You get two boxes, two step
ladders, and a Ceremonial Sword. You have to make use of all these items in
order to get the passcode to get out. The passcode is only given if you are
able to kill each raincoat enemy. I find no reason to do this, I recommend
starting over, but I'm not you so do as you please.*
*NOTE: you are held in that locked building in the northeast corner of the
park."
Add Jen to your group, but keep them all in the zombie-free zone. Go to all of
the undead and destroy them with your blue chainsaws. Make sure they are all
gone, the ones in your path, and keep inching your group along. Do what you've
been doing once you get to the warehouse.
******************
*Kiss And Make Up* kamu123
******************
After all is done, you should pursue to hunt down Isa. Head back to the North
Plaza, but wait until 5:00 PM to fight (unless it is past or far away from five
in the day). This will prevent a duo of calls when you are fighting her.
*NOTE: if you didn't run into the cult before, you should when you come back
through Paradise Plaza.*
*NOTE: you should be able to go pick up a few shotguns in the shop, and I would
highly advise this for the upcomming fight, though any guns will do good.*
+++++++++++++
BOSS: Isabela
+++++++++++++
This fight was horrible the first time I went through it. There are two ways to
breeze past this, but both require guns.
With just a few handguns, all you need to do is take up a perch on one of two
spots. The first is the nearby dumpster, just climb on top of it and nothing
will hit you from the ground. The other is the very top catwalk, but watch out
for the possible zombies.
From either position, whip out your piece and take aim. You could try to pop
her as she is moving, but just keep up with her. Take a shot when she stops and
is about to pull out her gun. Repeat until you two kiss and make up.
If you take to the top you may have to go down to the dumpster once she rides
off into the distance. This will draw her back.
A good way to know where she will stop, just see where she last stopped, and if
you didn't move she will stop in the same spot. When she hits you though, she
may switch sides.
*UPDATE: get a shotgun, without aiming just use the autotarget (press X) to
land a blow as the battle starts. You should be able to move a bit, she should
miss, and you can repeat the procedure.*
++++++++++++++
*UPDATE: if you kill her and get the failed case scene, you may have been too
late to arrive. Just try again and get their faster.*
After the fight, highlight the cop scoop and head south to Wonderland Plaza.
Go ahead and hop on the motorcycle and head south.
***********************
*Trouble In Wonderland* tiw1234
***********************
Pick up the free saw weapon if you need one and then enter the store.
++++++++
BOSS: Jo
++++++++
Fat, yet she moves quite hastily. Do I even need to explain this one? Who
reading this guide hasn't figured out that the Small Chainsaws are the way to
go? They are all you need for almost any situation.
A few swipes here and the behemoth is slain. Not too easy, as she will fight
back, but still, you can easily out-slug her. Even if she gets in a few hits, I
would recommend running, hitting, and then running away just a bit to repeat
this pattern.
To be honest, I have no alternate method. If you beat Adam before, just go pick
up a chainsaw nearby (before you enter the store).
Good luck if you end up without the sacred weapons.
+++++++++
=======================================
Survivors: Kay, Kelly, Lilly, and Janet
=======================================
They are held captive by Jo. Just free them. Take the secret duct to get back.
=======================================
There is a stun gun, but I don't like them, so skip it. Just free everyone, and
even give Kay a weapon if you want to.
Head south, down the stairs, and put the four ladies in a safe spot while you
free the next two survivors.
=========================
Survivors: Nick and Sally
=========================
Time: around 2:00 PM (not sure how long you got), 20th
Found: Wonderland Plaza
They can be heard screaming toward the south end of the plaza. They are hanging
from the big bear thing. If you ignore them, they will soon die.
You can see mobs of zombies waiting for them to fall. You need to take out all
of them before you bring the two down. If you can find some zombies with queens
(arms in the air, besides the ones reaching up) then the job is easier. If not,
then just go to town on them.
*NOTE: take a picture of both while they are hanging.*
Once they are all taken care of, pick up a piece of meat on the ground. There
should be at least one. Aim at one survivor and toss it. Talk and then help the
other one down.
==========================
If the secret passage is open in the ladies room, use it, duh.
When you make it back to the first plaza, it may be 7:00 PM. This will begin
Ronald's Request.
<<<<<<<<<<<<<<<<<
Ronald's Appetite
<<<<<<<<<<<<<<<<<
Time: 7:00 PM, 20th
This is a simple task. Just get some food and take it back to fix the famine
back at the base. Any food will do, just give it to Ronald after some talk to
quell the mutiny.
>>>>>>>>>>>>>>>>
*NOTE: you cannot return to the Security Room without food if the scoop is up,
or else you lose a whole room's worth of survivors. Best just to get food at
about seven and keep it.*
Given that you are near a set of stairs, leave your group in the bathroom. Just
break open the two boxes under the stairs nearby (toss them). You may luck out
and get some food. If not, then keep your group on hold and go get some OJ in
the upstairs cafe. Just hold onto the stuff, but if your or your team is banged
up, then bring some more for them.
Just the usual march to the safe room, which is just a matter of killing the
undead like you have so many times before.
*NOTE: when you get back, you will get an extra scene; extra because it is not
a required scene.*
After watching, make sure to visit Ronald and avert civil war. Save.
*************************
*The Right To Fight Back* trtfb12
*************************
Now go take a stroll into the Entrance Plaza.
*NOTE: should be about 5:00 PM when you get each of the three following scoops*
+++++++++++++++++++
BOSS: Sniper Family
+++++++++++++++++++
There are three, and I'm pretty sure they are all equal in threat. This battle
plays as an extreme Carlito sniper fight. The tactic is the same, just used
three times, but there are also three threats that will constantly be firing
on you.
Maybe the gun trick worked on Carlito, but that will not due here. You will
have to be aggressive to bring all three of these God-fearing Americans down.
If you have the Small Chainsaws the fight is basically a race to kill them
before they break up. Even then, just focus on one and then tread toward the
others. Rolling is recommended, but they may still hit you, and you might not
have it. Rolling just makes things a wee bit easier.
Even with just a few good melee weapons the concept is the same, but it will
take a bit more frustration.
One nice "glitch" is to get one or more of them to hide in the shoe store near
their original location. If you wrangle them correctly you can keep them in
the store and kill them at will. You will find it easy to keep them in, and
even when they run out they might run back in.
The best way is the tried and proven path of the Small Chainsaws. Then you will
get easy sniper rifles.
++++++++++++++++++++
After Thomas, Jack and Roger are dead, go take pics, pick up rifles if wanted,
and then ignore the pinned down man for now. There should be two other scoops
by the time this fight is over.
===========================
Survivors: Jolie and Rachel
===========================
Time: 5:00 PM, 20th
Found: Gramma's Kids, and Ladies Space in Entrance Plaza
Go to Jolie first by following the arrow of the scoop to Gramma's Kids on the
bottom floor. Talk to her a few times and leave when she talks no more. As you
leave, Jolie will join you. The best thing to do is hold her hand as you head
upstairs.
*NOTE: don't go for Rachel first, trust me.*
You'll find Rachel in Ladies Space, just bring Jolie to her to finish the job.
*NOTE: get a pic as the two meet.*
With both, bring them to the safe room.
============================
Now with these two, go across the way to the antique store for one of the other
survivors in this area. Leave the two women outside.
===============
Survivor: Floyd
===============
Time: 5:00 PM, 20th
Found: Ned's Knicknackery, Entrance Plaza
All you have to do is talk until he agrees to love life again.
This guy must be carried if you want to make quick progress.
================
With three, put the fossil on your back and head to the cosmetics shop for the
still-fearful survivor.
===============
Survivor: Wayne
===============
Time: 5:00 PM, 20th
Found: Entrance Plaza
The pinned-down man from the sniper scoop. Talk to him after you dealt with the
trio of hunters. He will run to the front, then he will join. Give him a good
sword, if you want to.
===============
Now with the max number for this quest, go back to the security room. It should
be late in the night, but luckily the journey is short. Be sure to carry the
old man for quick travel.
**************
*Midnight Run* midr123
**************
After you are done and have saved, make a dash for Isabela in the North Plaza.
*NOTE: remember, don't save if you took too much time and the case is almost
up. Unless you don't mind playing the game again for the main cases. Sometimes
it is better to not save, and then just do your previous task faster if you
don't make time.*
*NOTE: should be about 11:00 PM, she meets you at 12:00 AM sharp.*
Don't miss the little room she meets you in. After the scene, just get the
zombie off her to save her. Pick her up and head out.
You should both get a call as soon as you leave and find a lone survivor; doing
quite well on his own.
=================
Survivor: Kindell
=================
Time: 12:00 AM, 21st
Found: North Plaza
He is fending off the undead legions on his own. He seems a bit defiant, and
takes a lot of convincing before he joins you.
You can take his shotgun by giving him another weapon; he aims without concern
for your well being.
=================
*NOTE: if you don't get a call about the cult, you'll get it in time.*
With Isa on your back, and Kindell blasting the undead in your path (blasting
you too), it should only get tough in Paradise. Best to clear a path in the
plaza before you cross.
Now it depends if you got the call about the movieland. You could be quick, and
go kill a boss and bring the survivors back, but it may be best to just sit
around and wait for the next case to come up.
*****************
*Raincoat Demise* rade123
*****************
Either way, you should pursue the cult leader next (if you got the call, one
time I didn't, and had to wait). Go to Paradise and enter Cobly's Movieland at
the other end.
Continue onwards until the path turns right, mow down the wall of cult guys in
your way (chainsaws). Enter the fourth theatre.
++++++++++
BOSS: Sean
++++++++++
Again, the Small Chainsaws are best. In fact, I know of no conventional means
to finish this guy. The only alternative is to get a heavy gun from the bad
guys in the park. If you somehow already killed them for the day, you are just
out of luck. May be best to just skip this fight if you can't get Small
Chainsaws or get a Heavy Machinegun.
Don't be fooled though, this guy won't go down easy. He will probably get in
two good hits. Still, I suggest you just out-slug him in a brawl.
He is very quick, and will sometimes not let you get up from the ground.
Don't even think about shooting from outside the doors, he will just hide.
++++++++++
*UPDATE: my friend Johnny says a Katana does the same damage, try as an
alternative route if you don't got chainsaws.*
After the fight you can't get relaxed, a stream of the last wave of raincoat
cult followers will charge in. Just hack em up with your saws.
At 2:00 AM you get Floyd's Request, but hold off, unless you find some wine.
====================================================
Survivor(s): Nathan, Michelle, Beth, Ray, and Cheryl
====================================================
All can be freed during the Sean fight, but just wait for him to die. Then free
all five, and don't forget Cheryl in the closet.
====================================================
Sean drops a book and a sword, neither of which are required. The sword is cool
to use, and the book helps survivors defend themselves.
*UPDATE: survivors become more aggressive and can all be given weapons.*
Give them weapons to help the long trek back. The movies are no longer safe as
the zombies have entered. Make sure all your team make it out of the room; I
usually have to set many markers, and close a door to get them all out.
****************
*Guns N' Photos* gnp1234
****************
After you make it back to base, you got some free time. I would advise you put
that picture of the air duct to use. If you haven't, get a pic of the exit to
the air duct (from the roof). Head to the gunshop in North Plaza.
The convicts should be back, but up to you if you want to take them on. You'll
get some guns pretty soon, but if you already have some, go for it.
========================================
Survivor(s): Brett, Alyssa, and Jonathan
========================================
You have to enter the shop, and three guns are pointed at you. Just inch up a
bit until they fire at you, then do a roll out the door to make them let up.
Talk to the one who approaches you, but don't go past him or you will once
again be fired upon. Just talk to him until he asks for a picture of the air
duct you swear by.
You need to go get the pic, but if you already took one from earlier, this will
work too. Just keep talking and all three will join you.
These are the easiest survivors to bring back, just because they all come with
guns. You will see that Brett has a cool Machinegun. Want it? Take it. Give
Brett a shotgun and then pick up the awesome weapon he drops. This gun cannot
be found anywhere else, except until later.
=====================================
At 5:00 AM you get a call about some punk.
Before you leave, if you wish to meet Floyd's needs, grab at least one bottle
of wine from behind the counter, and hold onto it.
Save the Machinegun for the convicts in the park. As always, it depends how
lucky you get with the obstacles. But since you will be coming back through the
park many times, may as well take care of them now. Just use your Machinegun
in place of the usual SMG. Be sure to take the heavy gun.
When you make it to the safe room, give the wine to Floyd, though not doing so
doesn't hurt, but may as well.
***************
*Round-Up Time* round12
***************
Now take the secret passage to make it to Wonderland Plaza for a group of five.
In Wonderland, you should hear the cries of a woman. She will be found in the
play area to the south
==================
Survivor(s): Susan
==================
Time: third day
Found: Wonderland Plaza
She is not a scoop, just a helpless survivor. Clear the soccer ball of all the
undead, then jump up and talk, she will follow. Holding her hand for long
distances is highly recommended.
===================
Now with her, go over the the big guy in the nearby store.
==================
Survivor(s): Leroy
==================
<A Sick Man> Blue
Time: 8:00 AM, 21st
Found: Wonderland Plaza
He has been wounded, and doesn't want to be a burden. Keep bothering him until
he agrees to join. That's it.
==================
Not done quite yet, now take the left side as you head north to the fight with
the punk.
*NOTE: two things to do: set a marker for your two allies, and then get a spare
chainsaw if needed. If you need the chainsaw, get it before you get Susan.*
++++++++++
BOSS: Paul
++++++++++
As soon as you start, whip out the Small Chainsaws and try your best to kill
him in one fell swoop. Takes about four hits to end it.
The worst thing that can happen is Paul leaving the store. He if fast, so
catching up to him is almost impossible. He will also toss grenades behind him
as he runs. Your best chance to hit him is when he turns around to run back.
If you got a shotgun, this will make the running away part much easier. With
a gun you won't have to follow him and take hits from his bombs. Not required,
especially if you kill him quick, but it can help.
++++++++++
And now the twist in the scoop.
====================================
Survivor(s): Paul, Mindy, and Debbie
====================================
Sounds cruel, but get a good pic of the poor man as he burns (though he may be
better of dead). After the unusual pic, go get the conviently placed fire
extinguisher and put the blaze out. Be sure to not aim, and just press and hold
X while standing in Paul's direction. It will take a while, but the fire should
go out.
Go talk to him to show him the light, he is now on the side of good.
Now go free the two women and they will join your group too.
====================================
*NOTE: give Paul some health, he needs it.*
With all five, just head to the secret passage and do the same old routine.
**********************
*Settle The Rivalries* setriv1
**********************
*NOTE: should be about 11:00 AM.*
Wait for the next case to open up. Sounds urgent. If you wish to satisfy a few
objectives ignore the case for now. If you really don't want to push the clock
to force in extra scoops, then just go to the tunnels.
I would advise waiting in Paradise for the last confrontation with Kent at
noon. You need nothing for this meeting, except the usual chainsaws.
*NOTE: you only get this if you brought him a good EROTICA pic last time.*
++++++++++
BOSS: Kent
++++++++++
Really nothing special here. Even if there were conventionally means to take
care of all the bosses, it would apply here too. Just give him a few slashes
from the Small Chainsaws to end it quickly.
++++++++++
*NOTE: thanks to Jeff V. I know that there is an alternate fight to Kent. All
you have to do is be late to the fight. I haven't done it, but just for you to
think about it.*
Afterward, free your tied up friend. There is a photography book on the ground,
which will always be there, but I didn't get it.
================
Survivor(s): Tad
================
Held hostage by Kent. Yeah.
================
With the fight, almost all of the plaza will be empty, so take this chance to
pick up another survivor.
*NOTE: may need to leave and come back to Paradise to get the Simone scoop, but
it should not take too much time.*
===================
Survivor(s): Simone
===================
Time: Noon, 21st
Found: Paradise Plaza
She is tucked away in the CD shop.
Whether she joins up with you or not depends on where you are in the game. If
you are up to date with the cases, she will take your word that Isabela knows
something about the pestilence. If you haven't seen the scene where Isa helps
out Jessie, I know one possibility is that she just won't come with you. I have
also heard there is a way where she requests a gun.
Basically, if you want Simone, follow the cases.
====================
By the time you three get back, you should know about the mutiny brewing up
with the defiant Kindell.
All you have to do is talk to Kindell until he sees the light. All is good in
the hood.
Here is one more chance to make a semi-crucial decision. Will you find one of
the last remaining survivors, or are you unsure of how quick you can be?
You should have time to find this guy. If the next Case is already red then you
need to make the call.
================
Survivor(s): Gil
================
Time: Third Day
Found: Food Court
Gil is getting toasted at the open bar. He takes some talking, but he will
agree to follow your words.
Get a pic of him when the "PP" pops up.
He is not getting back on his own, so give him a shoulder.
*NOTE: I kicked him, all times I met him, I don't think you have to; I keep
forgetting he laughs a long time.*
================
Anyway, after you are ready, go to the parking lot in the northwest corner of
the mall (go through the park). When you get there you will find two vehicles,
a bike and a car. Seems best to go for the car, but get on the motorcycle and
take it down the ramp.
++++++++++++++++++++
BOSS: Carlito Part 3
++++++++++++++++++++
*NOTE: press the "BACK" button on the controller to quickly pull up the map
through this entire fiasco.*
Here is how Carlito will inflict pain upon you: he will try to run you over
when you are walking in the tunnels, and he will toss grenades at you when you
are near the bomb trucks. Without vehicles, this fight would be impossible.
Tips for vehicles:
*Hitting anything takes health from the car, so avoid anything
*Trucks are horrible to brake, so stop early
*You can take calls inside vehicles
*Better to go slower when you can
BOMB 1:
Not really a boss fight, but the hardest event so far. Sqeeze you bike through
the tiny opening in front of you and take a left. Follow this path to a dead
end. Don't try to massacre the hungry mob, just get off, run to the dead truck,
open it, and pull out the first bomb. Carlito should not be there yet, so get
into the other truck with the lights on.
BOMB 2:
Take the path all the way back to the start, but keep on going until you run
into a right turn. This is a small space, so quickly jump out and get the
bomb. Carlito may not be onto you yet. If he is, dodge his grenades.
Here is your chance to kill Carlito with ease. He should arrive after you get
this bomb. While he is stopped, go up and slash him with your chainsaws. He may
back up, but just keep the pressure on. After two good hits it should be over.
You get a cool extra scene.
After the scene you are in another area of the tunnel. Behind you is a new car.
Get in and follow me.
BOMB 3:
Take the first left and go all the way down to the corner. Get out and take the
third bomb.
BOMB 4:
Continue along the path and keep on heading west. Head south when you reach
the little circle and take the only path to the fourth bomb. This one is better
covered by undead.
BOMB 5:
Come back up the circle and head a ways back to the east, but not all the way.
Take the first turn to the north and follow the path all the way up to the
final bomb.
After you get the last one, you could stop and get the tunnel key on your way
out as you pass the little room in the center of the map. Make your way back
to the entrance, but you don't have to get out of your car, just run into the
barrier to end the fight.
+++++++++++++++++++++
*UPDATE: you can get the tunnel key early, and then run through the mall and
into the doors to get the bombs easier. I don't know if you got the time for
this, but be a man (or strong, independent woman) and just play the game.*
After the scenes, the parking lot is empty. Ditch your piece of junk and go
for one the the new vehicles.
If you skipped Gil before the boss fight, I hope he is still there. Now you can
go get him.
You could even return to the tunnel and look for Brad and the key. The key is
in the only room down there and is in the center of the tunnel map.
Wait around until five to get the next case.
*******************
*Into The Rat Hole* itrh123
*******************
When you get to the roof, it is easy to miss her, but don't forget to talk to
Isabela. When you reach the warehouse you will get a call about Paul having a
surprise for you; ignore it for now. Just keep pace with her, she is heading to
the North Plaza. Head down the corridor to the gunshop to reach the hideout.
Like your old base, this place also has nothing of interest. Just a save point
and an exit.
Go forward for a scene, and after it you must go all the way back to your first
base. Pick up some firepower before you set out. Save as much of it as you can
for the next boss fight (just in case).
When you are back at the security room, you get to go back to the tunnels, oh
boy! Save, go to Paul and then head out.
In the warehouse you get the call about Simone wanting a handgun. Keep going
to the parking lot, get in the car and go down the ramp. Take the same left
and you should end up where the first bomb was. Go through the double doors
into the creepiest room in the game.
+++++++++++
BOSS: Larry
+++++++++++
Must I embellish on this one. Come on, you know what to expect from lazy old
me. Just out-slug this guy in combat, you should have the life for it. The
Small Chainsaws are the way to go.
There are some milk helpings lying about, and the shotguns will win this fight
for you too, but not quickly enough.
I'll explain Larry's attacks. He has a big knife so watch out. He can also toss
more knives at you from a distance. He will often go to the hanging meat slabs
in the middle and toss them at you too. How long you have to finish Larry
before Carlito becomes ground meat is unknown to me.
I know you have the tiny weapons by now, so why even bother to drag this on
any longer.
+++++++++++
*UPDATE: apparently Larry has another attack, he puts you on a hook and takes
a few slashes at you.*
After the interesting death of Luis, I mean Carlito, you can pick up the huge
meat cleaver from Larry. Now you could get a piece for Simone, but I don't
think it matters, unless you really want some PP.
At about 9:00 PM or so, you should get a call about Cheryl (trust me, not for
the young ones out there, this scoop).
********************
*The End Draws Near* tedn123
********************
Back at the original base, save. Do or don't fulfill Simone's request. Then go
fulfill the "request" of Cheryl's (perverted is the name of the game for this
one). Go back to the other base.
Go and wait for the next scene in the hideout. After the lengthy movie, try to
exit for the next scene. After a bit, the next in the series of cutscenes will
play.
Just wait around for midnight. May want to get some health and anything else
you need for the military.
Before 12:00AM, you get the worst scene in the game, I hate to see her go. At
the witching hour begins the last leg of the main game.
You have few options here, you can go back to the old base, or you can just
mess around. You could even just let the game clock run for the next ten
game hours. Up to you.
There are now three factions at work in the mall: you, the undead, and the good
old military. With the chainsaws, the Special Forces are no problem, just run
up and they give you time to chop. Their guns are real nifty, but if you
already own the sacred weapons, no need for more than two or three or even one.
Don't have to save up on queens, but try to keep what you can, if you can.
Here are some extra tips for the Special Forces:
*20-30 Machinegun bullets will kill them
*They will attack zombies
*You can sneak up on them
*If you want to slash them to pieces with Small Chainsaws, you should run up to
them and run around in circles until they reload, then run up and hack away
*You can basically outrun any of them
*The Disembowel skill is most useful, if you got it by now
*If you get caught, move the joysticks frantically when they aren't looking
And now the only thing I can tell you about the copter: luck. Grab a Machinegun
and shoot at the thing. It doesn't have hitpoints. You have to hit the back
propeller. Good luck.
Going back to the old base will give you a note from Otis. You may be lucky and
find Jessie. Put her out to meet one achievement (snuff shot). And then return
to your new base.
I'll be dead honest here, you can just let the game run for ten game hours and
you will be ready to move on.
Well, I'm basically done with this section of the guide. You, however, are not
done playing. Go ahead and kill enough dudes to get the achievement. What you
do for the next ten hours is up to you. The warehouse is provides a nice perch
to snuff out SF from high up, without the incoming heat. I guess you could try
to complete as many acheivements as you like. I recommend just running around
and causing havoc.
If you do get killed by the special ops, you will be taken to a helicopter at
some location. If you want the true ending, load your last save. If you want
to see Ending D, try to struggle your way out, but let them catch you enough
times to run out the clock. If you still want the true ending, you can still
reload (not really worth the trouble though, unless you have to see it, I
mean Ending D).
If they catch you, reload, or you won't get the true ending.
******************
*The End Has Come* tehc123
******************
Whatever you do, at 10:00 AM on the 22nd, the military clears out. Just make
sure you are at the hideout around ten, talk to Isa, and head to the helipad.
*NOTE: do not forget to chat with Isa. She will say something like, "save
yourself," and that is all you need to go to the pad.*
Take your time to get to the helipad, cause you don't want to sit there for
a long time. Just don't waste too much time.
Watch the scene. Congrats you just beat the game....
*SPOILER ALERT: if the pilot gets eaten and crashes, you got ending A, just
keep going until after the credits and all that stuff. I think this little
psych out by Capcom has caused some confusion in gamers. Several people have
wanted to know if they did something wrong.*
**********
*OVERTIME* ovti098
**********
Surprised? I was too. Now you get to play to the real end.
The time: 8:00PM, Day 4.
You now have 24 game hours to find eight well-placed items in the mall, another
special item, and then ten queens. If you fail, Frank turns into the living
dead (I wonder if that is an ending.....).
Good idea to save now. Don't ask why, just do it.
From the start, look at your watch. You have eight scoops to choose from, but
they aren't listed in the best order. Here is the order I would recommend, but
you could pursue them any way you like.
Before you leave the North Plaza, you encounter a new enemy type: the Small
Copters. These things only need one bullet to bring down.
Also note, the zombies only occupy the park, at least for now.
*Make sure you highlight these cases to help you find them, except for the
blender*
================
ITEM: Cold Spray
================
Found: Sportrance, Paradise Plaza
Make your way to the old usual spot. In here it should still be lit up, take
out the flying robots, but take out the nearby SFs first. Keep on hacking or
shooting a path up the stairs. Go to the sports store and claim the spray from
one of the shelves (use the arrows from watch).
================
=============
ITEM: Blender
=============
Save yourself some time and get the blender in the Columbian Roastmasters now.
This takes out the Blender scoop, so good job.
=========================
ITEM: Developing Solution
=========================
Found: Cam's Camera, Paradise Plaza
Go to the spot where you had to change batteries for your camera at least once.
Its by the warehouse door if you have never been. Look behind the counter.
====================
ITEM: Perfume Bottle
====================
Found: Estelle's Fine-lady Cosmetics, Entrance Plaza
Head to Entrance Plaza. Head up the escalators and enter the first beauty shop
to find the next item.
================
ITEM: Camp Stove
================
Found: Sports High, Entrance Plaza
It should be dark, and the SFs are wearing black; good luck with that. May want
to try and outrun them the rest of the game.
From the shop, head south all the way to the end of the mall. Go down the steps
and enter the sports shop. Look in the shelves for the stove.
====================
ITEM: Coffee Filters
====================
Found: Security Room
Seems weird, but now the welded shut door to the Security Room is open. Go up
the steps for the stove store. Follow the corridor and enter the sad old base.
Ahh, so many memories (mutiny, zombies, famine, perversion, ...). Grab the
item from the desk and leave.
======================
ITEM: Magnifying Glass
======================
Found: Wonder Jewels, Wonderland Plaza
Head back to Entrance. Stay up on the second level and make your way to Al
Fresca. Make sure you ignore any confrontations. From Al Fresca, enter the Food
Court. From the Food Court (if you already got the blender) go to Wonderland.
Just run past anything if you can help it, and enter the jewlery shop under the
book store to the north. May be tricky, but snatch the glass and get out.
=====================
ITEM: First Aid Spray
=====================
Found: Seon's, North Plaza
Now run all the way to the north end of the plaza and enter North Plaza.
Run past the motorcycle and into Seon's. There are quite a few men in black in
this store. From the door, you should be able to take out most of them from a
distance. When you enter the pharmacy you will find out if you got all of
them or not; they will follow you inside.
Heal before you head out. For the trip back to the hideout, make use of the
auspicious bike and make a trail to Isabela.
=====================
When you get back you get a big scene. Save afterward and head out for the last
required item.
===============
ITEM: Generator
===============
Found: Clock Tower, Leisure Park
Just approach the big tower for a scene. After the scene you will notice that
the helicopter has returned, so be quick to grab the battery behind the tower
and then locate the North Plaza doors. Just get back to the base.
===============
After you power up the nerve center, finally you can give Isabela your queens.
Subtract however many you gave her from ten, that is how many you need to get.
==================
ITEMS: Queens (10)
==================
Found: Zombies with arms in the air
True, this is a sort of test of luck. You could just run around the entire mall
and the park and just run into queens in random places.
However, I have a plan. Given you already have the Maintainence Tunnel Key, go
into Seon's and go down into the tunnels.
I don't care how, but you need to leave with all the needed queens. Go for the
big mob when you exit the stairwell. You should get at least two. When they
are cleared out, go into the truck and head a ways down the tunnel. I don't
know how far you need to go, or how many queens you find on the way, but I
would recommend you come back to the first mob after it respawns. Weapons
permitting, you should be able to collect with ease.
Here is the game plan one more time. Kill the mob, collect queens, go a ways in
the truck, collect more queens, come back, kill mob again, ad nauseam.
When you get all you need, simply come back to Isa through Seon's. I know the
big concern is about your items and precious chainsaws. At this point in the
game they are no longer needed. Toss the books, the saws, and anything else
that is not needed (swords, knives, etc.). All you need is to make it out of
Seon's. That is hard if you left all you weapons in the tunnels. This is where
the Disembowel move works really well to get you through Seon's. Kill the SF's,
heal up, and then grab any spare Machineguns (though they aren't needed).
When you exit Seon's, get on the bike and go to Isabella.
*NOTE: you could always play it safe and just run around the hideout and meet
your quota at a steady pace. This will take some time, but you get to keep
your weapons and stuff. But since the game is almost over, and those weapons
don't really help you in the end, I found it better to just go all out to
finish the game quickly.*
When you turn the last queen in to Isabela, kiss the mall goodbye, you are not
coming back.
***********
*The Caves* cave098
***********
After the scene, you end up in the tunnels under the clock tower.
Saving is a good idea. This will also be a good time to figure out how to use
some of your skills. Look these up in you status screen:
Double Lariat
Jump Kick
Roundhouse Kick
Zombie Ride
Not only may you have to use them in this section (though you don't have to),
it would help to know them for the next boss. At least try one Double Lariat
for me.
Anyway, when you begin you only need to hold Isabela's hand to make it to the
first gate. Look to the left for a smaller gate and send her through. As she
opens the big gate, you have to fend off the hordes. Try out the zombie ride
technique to avoid confrontation. When the gate is up, grab her hand and keep
on. When you hit the next gate, just enter the door.
The second area has a few open spaces that form a kind of "path" through this
section. It zig zags to the next gate. At the gate repeat the opening process.
The just make your way to the end.
The third area has the only, though poor, puzzle situation in the game. Why do
I say "puzzle"? Because it involves pushing a lever. Levers equal puzzles in
games, so this is a puzzle, right?
Save at the start. Jump down, but put the girl on your back to ensure safe
passage. Round the corner, go up the ramp, put her down, and then pull the
lever. Go through one of the three open gates; depends on where the two Special
Forces end up. Either way, just make a mad dash for the truck. If you must,
whip out your Small Chainsaws and go to town; you will no longer use any items
for the rest of the game. Get in the truck for a scene.
+++++++++++
BOSS: Brock
+++++++++++
This would be two seperate fights, but if you die, you start over. And Brock
is inside the tank, so whatever.
----
XM3 Prototype Tank
You are Isabela for this fight. Let me say one thing that is constant for the
entire fight, hold the X button.
You have three points that you should focus your fire on. Do you see the two
pairs of green lights on the front of the tank? They blink off and on, but you
will know you are hitting these points when you see a fire blume come off the
tank. These two spots are crucial to ending this fight early.
The main point to strike is the dome-shaped scanner that comes out of the top
of the tank. It will scan the area with a green laser, and eventually it turns
red, which means you are about to be blasted. This is the most important spot
to hit, as you avoid damage and you inflict damage.
The tank has three attacks: blast you, send drones, or launch missiles. If you
let the fight drag on, don't be surprised if you see all three come at you at
one time. The shelling from the tank is the main attack, and is not too hard to
avoid. Just focus fire on the laser sight until is goes away. The drones, as
before, only need one round to blow up. The missiles also only need one bullet,
but they are much more dangerous, and much faster.
The fewer laps you take around the course, the better. That is why hitting the
green lights in the front is so crucial. The fight should be over after just
three laps. Also, you can take a bunch of hits, so don't worry about dying too
much.
After the tank fight, a scene, and then the last fight. This is the hardest
fight in the game. If you are at level 40 or so, you should have all you need
to win (my guide should have got you to level 40 easy).
----
Brock
This boss is so tough, just because you can not tip the scales in your favor
in any way. You lack your awesome weapons and items. You must use your bare
fists on him, and he is way more deadly than you.
The Double Lariat move is your best attack. Click the left stick and then press
X, and then point yourself into the direction of the boss. Brock will most
likely block all of you offensive, but some of it may sink in. When you are on
the bottom portion of the tank, and Brock is above you, do a Jump Kick. In this
same jump, try to perform a Roundhouse Kick. If the move works, you will Jump
Kick up to the top, and then finish off with a strong attack. Most of your
moves will miss or be blocked, but keep on doing them as they do inflict some
damage. Direct hits are rare, but speed up the fight's end.
When he is in the taunting stance, be ready for a charge attack that can be
avoided by simply moving away, or you could go get some hits on him. As far
as the rest of his attacks, they are pretty random.
Don't be fooled though, you should get banged up a lot. Use the Zombie Ride to
get back to the tank (jumping is best). His combos are good, and he even has
the cheap ability to kick you while you're down. He may also get in the worst
move ever. He may go around you, hold you by the neck, and then take your
health. You get one counter to this move, just move the Left Stick back and
forth, just like when zombies grab you.
If all else fails, just keep on using the Double Lariat until you win.
*NOTE: if you are on the verge of leveling up, just go kill a few of the last
undead around the tank. They give 500 PP a kill.*
*NOTE: people keep saying that you can get to the lower level of the tank and
attack Brock's legs. Others say that you can just keep punching him over and
over to chip away at his health. All are valid tips.
+++++++++++
Congrats, you win, and you get the True Ending. Sadly, I don't think this
ending gives you enough for all the extra work you did. Oh well, let us hope
Dead Rising 2 answers the questions this game created.
Now go play again to get anything you may have missed. Try to get some
of the other endings.
*****************************************************************************
* 4. Bosses boss567
*****************************************************************************
Other than the ones in the main story, most "bosses" are just the various
Psychopaths you encounter in the early phases of the game. Some are easy by
default, and others are easy with planning.
As you will read, the Small Chainsaws make my job really easy. Easy to play the
game, and easy to give advise. It ain't cheating if the game includes it.
*NOTE: You may note, the listings here are not updated like the ones in the
real guide.*
1. Carlito (1,2,3)
++++++++++++++++++++
Boss: Carlito Part 1
++++++++++++++++++++
Your first boss, and he can be tough. Run through the entrance into the table
area. To the right as you enter, you should see three round tables. Go to the
chair near the farthest one away from Carlito. If you are positioned right, he
should be unable to hit you. Just aim with your weapon when he is behind a
window. Chip away at his health by aiming at his head; it may seem like you are
missing, but you are hitting his head, at least I hope.
*NOTE: You may get the call about some reporter during this fight. Take it, but
make sure you are behind cover.*
At some point, Carlito will run to a catwalk. Follow him and try to get in a
few free shots before he crosses. When he starts running try to hit him, but
as he runs along the top of one sign, he may get into a kind of loop in which
he runs on one top, then the other, and back for so long. Use this time to
get in a few good hits.
*NOTE: if you play and find him not going into a loop, please contact me and
tell me if you did something different.*
When he is "free," take cover by some barrels around a corner. You will find
some wine (four health blocks). Run out and fire as you hear Carlito's gun
firing at Brad. He will run around maybe forward, maybe backward. He may
also begin tossing grenades at your direction, so run away from them. At this
point, you may want to take cover in the sitting area and just try to outshoot
the mystery man.
*NOTE: it is very possible to repeat the scene from the window shootout. I mean
that it is possible to make his shooting hit the back of a sign. All depends on
where Carlito is shooting from. I believe he takes shelter by the Meaty's
Burgers sign, so see what you can do.*
++++++++++++++++++++
++++++++++++++++++++
Boss: Carlito Part 2
++++++++++++++++++++
This is a sniper fight. You will see that the snipers in this game can only be
either outsmarted or fought with melee weapons.
Now here is what everyone needs to do: run up the stairs, run around the top
floor, run along the opposite side of Carlito's side, and get into a position
behind one of the pillars.
This is where my followers will be rewarded. If you have the Small Chainsaws
from Adam, and you should, take one out, run up to Carlito, and give him two
good slashings. That will be it. Watch the scenes and be done with it.
If you are just joining us, and lack the tiny chainsaws, you also have one
really good option. With any gun (SMG), get into position behind the pillar on
Carlito's side of the balcony; the one at the end of the "bridge." I can't tell
you exactly where to position yourself, but if done right you can get into a
spot where you can shoot him, while he doesn't touch you.
If all else fails, just try to run up and slash him with knives. He will fight
back and run away, usually tossing bombs behind him. So good luck.
You can also hide in one of the nearby shops and shoot him through the windows.
++++++++++++++++++++++
++++++++++++++++++++
BOSS: Carlito Part 3
++++++++++++++++++++
*NOTE: press the "BACK" button on the controller to quickly pull up the map
through this entire fiasco.*
Here is how Carlito will inflict pain upon you: he will try to run you over
when you are walking in the tunnels, and he will toss grenades at you when you
are near the bomb trucks. Without vehicles, this fight would be impossible.
Tips for vehicles:
*Hitting anything takes health from the car, so avoid anything
*Trucks are horrible to brake, so stop early
*You can take calls inside vehicles
*Better to go slower when you can
BOMB 1:
Not really a boss fight, but the hardest event so far. Sqeeze you bike through
the tiny opening in front of you and take a left. Follow this path to a dead
end. Don't try to massacre the hungry mob, just get off, run to the dead truck,
open it, and pull out the first bomb. Carlito should not be there yet, so get
into the other truck with the lights on.
BOMB 2:
Take the path all the way back to the start, but keep on going until you run
into a right turn. This is a small space, so quickly jump out and get the
bomb. Carlito may not be onto you yet. If he is, dodge his grenades.
Here is your chance to kill Carlito with ease. He should arrive after you get
this bomb. While he is stopped, go up and slash him with your chainsaws. He may
back up, but just keep the pressure on. After two good hits it should be over.
You get a cool extra scene.
After the scene you are in another area of the tunnel. Behind you is a new car.
Get in and follow me.
BOMB 3:
Take the first left and go all the way down to the corner. Get out and take the
third bomb.
BOMB 4:
Continue along the path and keep on heading west. Head south when you reach
the little circle and take the only path to the fourth bomb. This one is better
covered by undead.
BOMB 5:
Come back up the circle and head a ways back to the east, but not all the way.
Take the first turn to the north and follow the path all the way up to the
final bomb.
After you get the last one, you could stop and get the tunnel key on your way
out as you pass the little room in the center of the map. Make your way back
to the entrance, but you don't have to get out of your car, just run into the
barrier to end the fight.
+++++++++++++++++++++
2. Convicts
++++++++++++++
Boss: Convicts
++++++++++++++
This is a boss fight when you are starting out, but not too bad if you are
leveled up. The only way I have found in getting through these guys is to use
the SMG found in Al Fresca.
The best thing you could do is to get they stuck on a barrier, either a pole,
a tree, or a wall. This should buy you enough time to get some shots off
at the gunner. I would recommend staying by a wall and making them get stuck.
The only other thing is to keep and eye out for zombies.
Get the gunner first! Once you do, get them stuck again and then run up to the
back of the vehicle. Take the gun from the hummer, and now they are dead in the
water. This puppy is awesome, just pick off the other two.
You can also ride their hummer once the music stops, but you got a job of
helping your friends. Keep the heavy gun, and go save people.
*NOTE: these guys will respawn each day at midnight, so prepare to fight them
three more times, but it will only get easier.*
++++++++++++++
3. Adam The Clown
++++++++++++++++++++
Boss: Adam The Clown
++++++++++++++++++++
When you examine the ride the fight starts.
Run to the walkway behind you to lead him into the open. He has a bunch of
attacks, but he isn't too hard, especially if you got some health and a couple
of extra blocks of health.
Here are some of his attacks:
Fire - not that big a deal, only hurts when you are close, use this time to get
in some shots.
Balloons - try to pop these before they get close to you, but you can't hit
them when they are being blown up. If done right, you can get him to stagger
and add some hits in. If done wrong and you get hit, you stagger.
Twister - he spins around for a distance, so just run the other way.
Jump attack - easy to avoid, but hurts.
Daggers - he can throw 1-5 of these things, if you are moving they will never
hit you.
He will also do a thing where none of your bullets hit. If he is moving his
chainsaws back and forth, you should stop shooting.
There is no pre-set order he does these attacks in, and he may not do one or
two. Popping balloons and using the SMG is a good way to damage him. The fire
will give you time to get some distance and maybe get in some shots.
Guns don't help when he is doing nothing, only when he is busy. Melee weapons
do a lot of good here, but they tend to break with a few hits. When I brought
a chainsaw, it did really good to kill him fast. When you run out of your first
weapon, pull out another melee and go to town.
Take breaks, that means to run away and heal. If you run out of everything,
then you may need to hunt down other items.
This fight ain't that bad, but it can be hard.
*NOTE: if you got a Heavy Machine Gun, the use it. Even when they aren't going
through directly, Adam will still take damage, and he won't move. If you are
the patient type, wait for him to begin to throw daggers, and then unload on
him for direct hits.*
*UPDATE: just dodge him and wait for his balloons, shoot them, and then go hack
him up with melee weapons. Rinse and repeat till you get a good rich lather.*
++++++++++++++++++++
4. Cletus
++++++++++++
Boss: Cletus
++++++++++++
Time: anytime, before the third or so day.
Found: Huntin' Shack, North Plaza (sort of tucked away)
Too bad for that guy. When the battle starts, leave the shop, and kill the
waiting undead. Make sure you are a bit away from the doors, or else he will
shoot you. When all is clear, use any gun to aim at the big man's head from
the safety of outside his range. A sniper rifle is good, but you won't have one
in the early stages of the game.
If you got the heavy gun from the convicts it will make this fight easy.
+++++++++++++
5. Steven
++++++++++++
BOSS: Steven
++++++++++++
Pretty weird scene, huh?
Start the fight by jumping on top of a shelf, then jump to another. Then just
wait for him to run to the end of the aisle. Get in as many shots in a he will
allow. You should get knocked to the ground, which is okay for now. He will
then try to relocate, you should run out into the open and let loose on him.
When he is about to take aim, jump behind a shelf for cover. Wait for him to
get tired of waiting and starts to move his cart. This is your chance to
jump out and finish him off.
If that doesn't do it, just rinse and repeat until it is over. Use the plethora
of health to heal any wounds.
*NOTE: for those following the chainsaw route, as soon as the battle starts you
need to jump up, and then hop down. He should remain aiming for a bit, but
instead of trying to go hide, you need to run around the aisle and try to sneak
up on him from behind. A few hacks from the saw does it.*
++++++++++++
6. Cliff
+++++++++++
BOSS: Cliff
+++++++++++
This guy is difficult, even with the darn chainsaws. All it takes is a few good
hits from the chainsaws to finish this fight. The only problem is when he runs
into the little holes.
He pops out of one of the many trap doors in all corners of the store. He will
usually jump to the top a nearby shelf and then toss both flares and grenades.
The flares will not only obstruct your vision, but also stagger you when you
get too close. Only distance and the top of a shelf will save you from the
bombs.
Guns would seem like the best choice, but you will only get seconds to get to
the top of a shelf and fire. If may also seem wise to chase him down to hack
him up, but this too meets little success. He uses strict guerilla tactics, in
that he is always running from you.
The best way I found to get him to come to you is to stay toward the shopping
cart area at the front. You need to avoid this projectiles, and after a while
he should eventually run to you. It is tough, but try to avoid his attack. He
will then run into the nearby hole behind the carts, but this is your best time
to get in a hit or two.
I could never get in more than two when he runs, so just have some patience.
His attacks are deadly, and if you run out of health use the cardboard boxes on
the top of the shelves for health. This is actually one of the toughest battles
only because he runs away from you.
*UPDATE: consider luring him out by exiting the store and then coming back in.
ADDavidredwinger says Cliff will charge you. This would bring him to you and
allow you time to get in hits, rather than wait for him. Try it out.*
+++++++++++
7. Sniper Family
+++++++++++++++++++
BOSS: Sniper Family
+++++++++++++++++++
There are three, and I'm pretty sure they are all equal in threat. This battle
plays as an extreme Carlito sniper fight. The tactic is the same, just used
three times, but there are also three threats that will constantly be firing
on you.
Maybe the gun trick worked on Carlito, but that will not due here. You will
have to be aggressive to bring all three of these God-fearing Americans down.
If you have the Small Chainsaws the fight is basically a race to kill them
before they break up. Even then, just focus on one and then tread toward the
others. Rolling is recommended, but they may still hit you, and you might not
have it. Rolling just makes things a wee bit easier.
Even with just a few good melee weapons the concept is the same, but it will
take a bit more frustration.
One nice "glitch" is to get one or more of them to hide in the shoe store near
their original location. If you wrangle them correctly you can keep them in
the store and kill them at will. You will find it easy to keep them in, and
even when they run out they might run back in.
The best way is the tried and proven path of the Small Chainsaws. Then you will
get easy sniper rifles.
++++++++++++++++++++
8. Jo
++++++++
BOSS: Jo
++++++++
Fat, yet she moves quite hastily. Do I even need to explain this one? Who
reading this guide hasn't figured out that the Small Chainsaws are the way to
go? They are all you need for almost any situation.
A few swipes here and the behemoth is slain. Not too easy, as she will fight
back, but still, you can easily out-slug her. Even if she gets in a few hits, I
would recommend running, hitting, and then running away just a bit to repeat
this pattern.
To be honest, I have no alternate method. If you beat Adam before, just go pick
up a chainsaw nearby (before you enter the store).
Good luck if you end up without the holy weapons.
+++++++++
9. Isabela
+++++++++++++
BOSS: Isabela
+++++++++++++
This fight was horrible the first time I went through it. There are two ways to
breeze past this, but both require guns.
With just a few handguns, all you need to do is take up a perch on one of two
spots. The first is the nearby dumpster, just climb on top of it and nothing
will hit you from the ground. The other is the very top catwalk, but watch out
for the possible zombies.
From either position, whip out your piece and take aim. You could try to pop
her as she is moving, but just keep up with her. Take a shot when she stops and
is about to pull out her gun. Repeat until you two kiss and make up.
If you take to the top you may have to go down to the dumpster once she rides
off into the distance. This will draw her back.
A good way to know where she will stop, just see where she last stopped, and if
you didn't move she will stop in the same spot. When she hits you though, she
may switch sides.
*UPDATE: get a shotgun, without aiming just use the autotarget (press X) to
land a blow as the battle starts. You should be able to move a bit, she should
miss, and you can repeat the procedure.*
++++++++++++++
10. Sean
++++++++++
BOSS: Sean
++++++++++
Well, what do you think I recommend you use? It may still be a challenge with
the chainsaws, but a few hits is all you need.
The Heavy Machine Gun is also really good, but you need to time this fight and
a battle with the prisoners.
The hardest part about this battle is when its over, and a stream of the last
cult members pour in.
Sean drops his cool sword, and a book, but I don't know what this book does.
+++++++++++
11. Paul
++++++++++
BOSS: Paul
++++++++++
As soon as you start, whip out the Small Chainsaws and try your best to kill
him in one fell swoop. Takes about four hits to end it.
The worst thing that can happen is Paul leaving the store. He if fast, so
catching up to him is almost impossible. He will also toss grenades behind him
as he runs. Your best chance to hit him is when he turns around to run back.
If you got a shotgun, this will make the running away part much easier. With
a gun you won't have to follow him and take hits from his bombs. Not required,
especially if you kill him quick, but it can help.
++++++++++
12. Kent
++++++++++
BOSS: Kent
++++++++++
Really nothing special here. Even if there were conventionally means to take
care of all the bosses, it would apply here too. Just give him a few slashes
from the Small Chainsaws to end it quickly.
++++++++++
13. Larry
+++++++++++
BOSS: Larry
+++++++++++
Must I embellish on this one. Come on, you know what to expect from lazy old
me. Just out-slug this guy in combat, you should have the life for it. The
Small Chainsaws are the way to go.
There are some milk helpings lying about, and the shotguns will win this fight
for you too, but not quickly enough.
I'll explain Larry's attacks. He has a big knife so watch out. He can also toss
more knives at you from a distance. He will often go to the hanging meat slabs
in the middle and toss them at you too. How long you have to finish Larry
before Carlito becomes ground meat is unknown to me.
I know you have the tiny weapons by now, so why even bother to drag this on
any longer.
+++++++++++
14. Brock
+++++++++++
BOSS: Brock
+++++++++++
This would be two seperate fights, but if you die, you start over. And Brock
is inside the tank, so whatever.
----
XM3 Prototype Tank
You are Isabela for this fight. Let me say one thing that is constant for the
entire fight, hold the X button.
You have three points that you should focus your fire on. Do you see the two
pairs of green lights on the front of the tank? They blink off and on, but you
will know you are hitting these points when you see a fire blume come off the
tank. These two spots are crucial to ending this fight early.
The main point to strike is the dome-shaped scanner that comes out of the top
of the tank. It will scan the area with a green laser, and eventually it turns
red, which means you are about to be blasted. This is the most important spot
to hit, as you avoid damage and you inflict damage.
The tank has three attacks: blast you, send drones, or launch missiles. If you
let the fight drag on, don't be surprised if you see all three come at you at
one time. The shelling from the tank is the main attack, and is not too hard to
avoid. Just focus fire on the laser sight until is goes away. The drones, as
before, only need one round to blow up. The missiles also only need one bullet,
but they are much more dangerous, and much faster.
The fewer laps you take around the course, the better. That is why hitting the
green lights in the front is so crucial. The fight should be over after just
three laps. Also, you can take a bunch of hits, so don't worry about dying too
much.
After the tank fight, a scene, and then the last fight. This is the hardest
fight in the game. If you are at level 40 or so, you should have all you need
to win (my guide should have got you to level 40 easy).
----
Brock
This boss is so tough, just because you can not tip the scales in your favor
in any way. You lack your awesome weapons and items. You must use your bare
fists on him, and he is way more deadly than you.
The Double Lariat move is your best attack. Click the left stick and then press
X, and then point yourself into the direction of the boss. Brock will most
likely block all of your offensive, but some of it may sink in. When you are on
the bottom portion of the tank, and Brock is above you, do a Jump Kick. In this
same jump, try to perform a Roundhouse Kick. If the move works, you will Jump
Kick up to the top, and then finish off with a strong attack. Most of your
moves will miss or be blocked, but keep on doing them as they do inflict some
damage. Direct hits are rare, but speed up the fight's end.
When he is in the taunting stance, be ready for a charge attack that can be
avoided by simply moving away, or you could go get some hits on him. As far
as the rest of his attacks, they are pretty random.
Don't be fooled though, you should get banged up a lot. Use the Zombie Ride to
get back to the tank (jumping is best). His combos are good, and he even has
the cheap ability to kick you while you're down. He may also get in the worst
move ever. He may go around you, hold you by the neck, and then take your
health. You get one counter to this move, just move the Left Stick back and
forth, just like when zombies grab you.
If all else fails, just keep on using the Double Lariat until you win.
*NOTE: if you are on the verge of leveling up, just go kill a few of the last
undead around the tank. They give 500 PP a kill.*
+++++++++++
Let me just say Willamette, Colorado is the most looney town in America.
*****************************************************************************
* 5. Weapons/Items weit567
*****************************************************************************
You would think I would list every Item that could be picked up in this section
and many more. Sadly, that would be a waste of everyone's time. I will only
list the weapons, items, and special items that I feel are worthy of practical
use.
Health Items.
---------------------
Apple: heals two blocks; early, found in Security Room.
Coffee Creamer: heals four; found in security room early on, also on the first
catwalk in North Plaza.
Orange Juice: heals four; found in Columbian Roastmaster's.
Milk: heals four; found in Food Court.
Chips: heals one; found everywhere.
Must-Have Weapons.
--------------------------
Baseball Bat: found on the rooftop; pick this up each time you pass by the roof
area. Good for crowds, so a must-have. Also found under first trees in the
park.
*Charge it up for a home-run*
Hunting Knife: yellow-shirted zombies carry these; one is always in the hall
in the warehouse. These are really good, always keep one handy.
Handgun: held by the cop zombies; found all over the place. Good enough for
shooting from a distance.
Shotgun: found in the gunshop. Perhaps the best weapon.
Sniper Rifle: found in gunshop. Pretty good, even at short range.
SMG: found in fountain at Al Fresca Plaza, and also in one room in the tunnel
underground. Great weapon, a must for the convicts, runs out quickly though.
*UPDATE: check the signs above Cam's Camera.*
Machinegun: only taken from dead Special Ops. The best weapon by far. Keep
as many as you can carry, no need for other guns.
Decent Weapons. (not easy to find, but good)
------------------------
Chainsaw: found in the hardware store in Al Fresca. Really, really good, but
dies way too quickly.
Katana: found in Ned's Knicknackery in Entrance Plaza, and also one is found
by jumping out the window of the Roastmaster's in Paradise Plaza. Great sword
for a one-hit kill, but sucks for groups and even misses a lot. Okay to take
one, I guess.
Lead Pipe: found all over the place. Not the best weapon, but it is quick and
is better than nothing.
Hedge Clipper: found all over. Really quick, and a one-hit killer. Pretty
good, just none are easy to find.
Sickle: found all over. Hunt one done and use it at least once to get the cool
death scene. Other than that, you can pass this up.
Lawnmower: found in park and in the store in North Plaza. Great to use, but
just impossibly slow.
Special Weapons.
-------------------------
Small Chainsaw: you get two for killing Adam The Clown. Only use for bosses,
and if you get really desperate. Kills just about any boss in a few hits. These
puppies will respawn next to the ride.
*NOTE: if you got the two books, then use these for everything.*
*NOTE: almost unfair to have access to these things.*
Heavy Machinegun: taken from the convicts' vehicle. The best weapon in the
game, but sadly it must be your active weapon to carry it.
Ceremonial Sword: dropped by the cult leader. Really good sword, and lasts a
lot longer than the katana. Not a boss-killer, but still good.
Machete: dropped by Cliff. A good blade, but not too good.
Meat Cleaver: dropped by Larry. A blade.
Perfume/Lipstick: found in beauty shops; I think they work pretty good.
Mannequins: really effective, but not cool-looking enough for me.
Books.
-----------------------
Engineering: chainsaws, clippers, sickles, more. (Paradise)
Sports: baseball bats, that's all that matters. (Paradise)
Horror: boosts PP gained from killing the undead. (Paradise)
Criminal Biography: anything sharp gets boosted, Small Chainsaws, knives, and
anything else boosted with the Engineering book. (Wonderland)
Entertainment: adds life to Small Chainsaws as well. (Paradise)
Health: OJ now heals six, apples heal three, etc. (Wonderland)
Survivor: doubles all healing items' effectiveness. (North Plaza)
Wrestling: boosts your bare fists. (North Plaza)
Photography: dropped by Kent after fight. (Paradise)
Brainwashing Tips: dropped by Sean.
*UPDATE: survivors become more aggressive and can all be given weapons.*
*NOTE: get the Engineering and Criminal books to add life to Small Chainsaws.*
*UPDATE: grab the Entertainment book too.*
And remember, there are countless more items in the mall, you just have to find
them all. These are just the ones that are easy to get, or in your way. And
don't forget, most items can be thrown.
*****************************************************************************
* 6. Survivors surv567
*****************************************************************************
Again, not all can be saved, unless you perform without flaw. Here are all of
the living that you can help stay alive.
Here is the routine that must be taken to get any human back to the Security
Room safely. All roads lead to Paradise Plaza. Either from the bathroom, the
park, or from Entrance Plaza, these are the only ways into the plaza. Paradise
is the main stage of the game. Not only do a lot of scoops take place here, but
this is the last leg on any other quest.
If you decide to try and evade zombies in other areas of the mall, this is the
place to clear paths. For one, the road is actually narrow in the center area,
and this little spot can be attacked from all sides. The spot in question is
also usually packed with the undead. If you have a large group, you should
leave them in one place and blaze a trail.
Now for a few helpful/obvious tips:
*Know that just pressing Y usually reminds your team to continue on. Don't be
afraid to repeatedly press Y at all times.
*Markers are your best friend. Sometimes used to keep your team back in a safe
spot. Also good to send your team blindly to a distant safe area.
*People usually get stuck on the roof. Specifically, that little jump to get to
the opening of the air duct. A big group is guaranteed to get stuck. All you
have to do is run into the mass to break it up.
*Scoops and Cases are displayed in colored timers on the right side of your
HUD. If the color is bright, that means it is ready to start, or has already
started.
*Big groups are tough to navigate through tricky spots. They are even hard to
just move in straight open paths. Markers are your best friend in big groups.
Be careful though, sometimes one will go stupid due to the AI.
*Doors are one of the things that hold up big groups. Just close them.
*When engaged in conversation, you can talk to someone and then go off to fend
off the undead.
Here are all the survivors, in no real order:
*NOTE: You may note, the listings here are not updated like the ones in the
real guide.*
Natalie and Jeff
===========================
Survivors: Natalie and Jeff
===========================
Before you leave, you get the chance to save two survivors. Though they aren't
exactly in peril. Just get Natalie around the corner, lead her to Jeff, and
then get a snapshot of the two as they hug. Talk them and then lead both to
the air duct. Collect your reward and then exit. Take the elevator.
===========================
Kent Missions
=====================
Survivor: Kent Part 1
=====================
I don't think he can be killed, and I'm pretty sure he won't follow you. This
is simply a quest. All you must do is take a few well timed photos.
For the first pic, wait until he runs back and crouches to take a picture of
you. Just zoom in and snap before he raises up.
For the second photo, let him take a picture and wait until he does some weird
victory pose and take a zoomed in shot of him. If done correctly, your should
get a scene and be done with it.
If you mess up on either one, he may begin to run toward the stairs and start
fighting zombies for some reason. Can be tricky, but you can still get the
right shoots, as well as a cool pic of him kicking.
======================
=====================
Survivor: Kent Part 2
=====================
Time: 12:00 PM, 20th
He only shows up at noon, so just be patient. After he talks to you, talk to
him. Show him your kept Jessie pic and you win.
======================
Bill
===================
Survivor: #21, BILL
===================
Time: First day only
Found: In the Closet
At last, the final survivor, for me. This guy was the last I found, but he will
be the first "real" survivor.
The best time to get him is after the Barnaby scene. This is because the plaza
is empty of the undead, except where Bill is hiding. I tried squeezing him in
other sections, but this is obviously the only time to get him.
After the scene, go to the second level and follow the odd sounds of the small
mob of zombies waiting outside one store (In the Closet). Kill them all before
you locate Bill.
Once the undead are redead, go to the back of the store. In the corner (closet)
is your first true survivor hidden behind boxes. Simply remove one of the three
columns of boxes by tossing them and then slip in and talk to the lone
survivor. He will seem to run away, but when he sees the zombies he will be a
bit more curious to hear your story. Talk to him again until he agrees to be
saved. Give him a weapon and bring him back to the ranch.
====================
Burt and Aaron
=========================
Survivors: Burt and Aaron
=========================
<Barricade Pair A & B>
Time: 4:00PM, 19th
Found in: Weber's Garments, Al Fresca Plaza
In Al Fresca, move forward as the arrow indicates, and you will see a store
with a bunk of junk in the doorway. Axe a few nearby zombies and then take the
blockage apart.
Inside you will be run at by Burt, he may hit you first, but try to smack him
a few times before he gets you. When you hit him a couple of times, he should
stand still and say to leave him alone. Now you can talk sense into him and
both men will follow you.
*NOTE: just give Burt four good jump kicks.*
Give Burt some health to fix the beating you gave him (health on the table) and
then try to arm both of them with weapons, I used bats.
From Al Fresca, make your way all the way back to the Security Room, using the
elevators in the warehouse. If it is still day, and both are armed, the trek
should not be hard.
Remember, RT + Y (marker) will make them charge to the location.
==========================
Leah
==============
Survivor: Leah
==============
<A Mother In Lament>
Time: 5:00PM, 19th
Found: Riverfield Jewelry, Al Fresca Plaza
You should have both Burt and Aaron with you, so set a marker in one of the
jewelry displays to keep them safe.
Talk to Leah a total of three times until she joins your party, and no she does
not hurt you when she attacks.
Now Leah is sad and slow. Once she gets out of the safe spot, just carry her
all the way to the base. With her on your back, you should never be hit or
bothered by any zombies.
==============
Sophia
================
Survivor: Sophia
================
Time: around 7:00 PM, 19th
Found: Park
She is running about the place. After you take care of the prisoners, go hunt
her down and talk to her twice.
Once she follows, you could help guide her, but with the Heavy Machine Gun, you
may as well hold onto it and make a trail with it.
================
Greg
==============
Survivor: Greg
==============
Collect the two chainsaws when all is over, they are killers so try to keep
them for as long as possible. Turn on the ride, to save the security guard, and
then you can get the second chainsaw.
He will show you a secret passage to Paradise Plaza, all you got to do is
follow his lead to the bathroom.
You can get a good pic of him worth PP if you let him tell you to come on.
===============
Yuu and Shinji
=========================
Survivors: Yuu and Shinji
=========================
<Japanese Tourists A & B>
Time: 10:00 PM, 19th
Found: Sir Book-a-lot, Wonderland Plaza
In the bookstore, pick up the Japanese book near the cash register. Go talk to
Yuu, and talk until they agree to join.
Try to get a pic as they agree.
It is wise to give them both implements. Shinji is slow, so keep an eye out for
him. Getting Yuu back is easy. But this scoop isn't that hard.
=========================
David
===============
Survivor: David
===============
<Shadow Of The North Plaza>
Time: 12:00 AM-ish, 20th
Found: Empty store, North Plaza
Just make your way to the other set of doors in Leisure Park, to the north.
You'll get a call. Ignore the gunshop for now, just go to the target. Use the
many catwalks to avoid the hordes.
When you find him, just keep on talking until he joins you. Yes, you have to
help him out, but it helps keep you two out of trouble.
It is easy enough getting out of the North Plaza, however, with the return of
the convicts the park crossing is a problem. Cross your fingers, say a little
prayer, rub your severed rabbit toes, whatever you do you must make a mad
dash for the doors to Paradise Plaza. You should not run into the guys, but
if they get free early, they may get to you guys. All depends.
You could even fight them again, if you feel up to it.
Again, with this guy on your shoulder it makes it tough to get hit by any
zombies. When you reach the elevator, remember to set him down away from the
doors and take care of the mob. On the roof, take a pic.
Save in the base.
================
Tonya and Ross
=========================
Survivors: Tonya and Ross
=========================
Time: 7:00 AM, 20th
Found: Run Like The Wind, Wonderland Plaza
Ross is wounded, so you will have to carry him. To get them to come with, just
keep on talking to both until they agree to come. You're in Wonderland, so just
use the secret passage.
When you get to the roof, take a pic. Save.
==========================
Heather and Pamela
=============================
Survivors: Heather and Pamela
=============================
Time: 10:00 AM-ish, 20th
Found: Child's Play, Paradise Plaza
Pamela should be in critical danger as soon as you enter the plaza. Just go
eliminate the mob and talk to her. Then break the glass and approach Heather.
Doesn't take much to convince her, so just get both back to the safe zone.
Take a pic on the roof, not bad.
=============================
Ronald + one quest
================
Survivor: Ronald
================
Time: 11:00 AM, 20th
Found: Jill's Sandwiches, Paradise Plaza
To be honest, this guy can easily be passed up. But you may as well help him
out.
Just bring any food to him and he will join you. Smash his barricade to get him
out, and then do what you do best.
*NOTE: right after you give him the food, take a pic of him for huge PP.*
================
Ronald also makes a demand for food. Just bring him any food.
Josh, Rich, and Barbara
==================================
Survivors: Josh, Rich, and Barbara
==================================
These guys are in the room next to Crislip's Home Saloon. Just go talk to one
of them and they will soon join. Give them all weapons, this helps them get up,
but some may not need it.
===================================
Nick and Sally
=========================
Survivors: Nick and Sally
=========================
Time: around 2:00 PM (not sure how long you got), 20th
Found: Wonderland Plaza
They can be heard screaming toward the south end of the plaza. They are hanging
from the big bear thing. If you ignore them, they will soon die.
You can see mobs of zombies waiting for them to fall. You need to take out all
of them before you bring the two down. If you can find some zombies with queens
(arms in the air, besides the ones reaching up) then the job is easier. If not,
then just go to town on them.
*NOTE: take a picture of both while they are hanging.*
Once they are all taken care of, pick up a piece of meat on the ground. There
should be at least one. Aim at one survivor and toss it. Talk and then help the
other one down.
==========================
Gordon
================
Survivor: Gordon
================
<The Coward>
Time: 9:00 AM, 20th
Found: McHandy's Hardware, Al Fresca Plaza
He is cowering behind the cash register in the back.
Talk to him a bit, and keep doing so until it seems to be going nowhere. Then
find some way to hit him; he is crouching so its kind of hard. He will begin to
crawl away, but keep on talking until he joins you.
Try to shoot him, I didn't, but see if he dies or not.
================
Jennifer
==================
Survivor: Jennifer
==================
Time: 4:00 PM (you'll run into them, don't worry about the time), 20th
Found: Paradise Plaza
She is safe in the box, so you need to take out all the yellow crazies first.
These guys are tough, and very aggressive too. They have about three attacks to
look out for. Of course if you get too close they will use their knives, but
sometimes they will charge at you with the knife sticking out. Another running
attack is their suicide charge, which you are warned about when you see one of
them stick his hands into the air. Both of these charging attacks can be
easily avoided by outrunning them. Watch out for the dive they do at the end
of their suicide charge.
Their last trick is to gas you. You will awake in a room, and you will be
surrounded by more of these wackos. If you get gased, I would just give up and
load your last save. To be honest, I don't know where the room is, nor what
happens to your followers. I was only gased one time, and I died quickly.
The gas is also avoidable, but you can't charge into these guys and start to
just wack away. You need to do hit-and-run tactics, or just let them come to
you. Even better, just shoot them from a distance. One of the best ways to
take out a lot of them is to shoot one of them, he might get up and throw his
arms into the air. He will charge, but if you get him quick enough you can use
him to kill a bunch of his buddies.
Anyway, once they are all dead, go to the box and free Jennifer. Head on back,
and take a pic too.
==================
Kay, Kelly, Lilly, and Janet
=======================================
Survivors: Kay, Kelly, Lilly, and Janet
=======================================
They are held captive by Jo. Just free them. Take the secret duct to get back.
=======================================
Jolie and Rachel
===========================
Survivors: Jolie and Rachel
===========================
Time: 5:00 PM, 20th
Found: Gramma's Kids, and Ladies Space in Entrance Plaza
Go to Jolie first by following the arrow of the scoop to Gramma's Kids on the
bottom floor. Talk to her a few times and leave when she talks no more. As you
leave, Jolie will join you. The best thing to do is hold her hand as you head
upstairs.
*NOTE: don't go for Rachel first, trust me.*
You'll find Rachel in Ladies Space, just bring Jolie to her to finish the job.
*NOTE: get a pic as the two meet.*
With both, bring them to the safe room.
============================
Floyd + one quest
===============
Survivor: Floyd
===============
Time: 5:00 PM, 20th
Found: Ned's Knicknackery, Entrance Plaza
All you have to do is talk until he agrees to love life again.
This guy must be carried if you want to make quick progress.
================
Floyd wants to calm his nerves with alcohol. So find some wine, which is in
large amounts in the food court.
Wayne
===============
Survivor: Wayne
===============
Time: 5:00 PM, 20th
Found: Entrance Plaza
The pinned-down man from the sniper scoop. Talk to him after you dealt with the
trio of hunters. He will run to the front, then he will join. Give him a good
sword, if you want to.
===============
Kindell + one quest
=================
Survivor: Kindell
=================
Time: 12:00 AM, 21st
Found: North Plaza
He is fending off the undead legions on his own. He seems a bit defiant, and
takes a lot of convincing before he joins you.
You can take his shotgun by giving him another weapon; he aims without concern
for your well being.
=================
Kindell will try to make a fuss. All you have to do is talk to him to quiet
him down.
Nathan, Michelle, Beth, Ray, and Cheryl, Cheryl has a quest
====================================================
Survivor(s): Nathan, Michelle, Beth, Ray, and Cheryl
====================================================
All can be freed during the Sean fight, but just wait for him to die. Then free
all five, and don't forget Cheryl in the closet.
====================================================
Cheryl asks for you to shoot her, not with a gun though. Take a few pics of her
in each of her poses. You gain PP (yes, a joke could be made).
Brett, Alyssa, and Jonathan
========================================
Survivor(s): Brett, Alyssa, and Jonathan
========================================
You have to enter the shop, and three guns are pointed at you. Just inch up a
bit until they fire at you, then do a roll out the door to make them let up.
Talk to the one who approaches you, but don't go past him or you will once
again be fired upon. Just talk to him until he asks for a picture of the air
duct you swear by.
You need to go get the pic, but if you already took one from earlier, this will
work too. Just keep talking and all three will join you.
These are the easiest survivors to bring back, just because they all come with
guns. You will see that Brett has a cool Machinegun. Want it? Take it. Give
Brett a shotgun and then pick up the awesome weapon he drops. This gun cannot
be found anywhere else, except until later.
=====================================
Susan
==================
Survivor(s): Susan
==================
Time: third day
Found: Wonderland Plaza
She is not a scoop, just a helpless survivor. Clear the soccer ball of all the
undead, then jump up and talk, she will follow. Holding her hand for long
distances is highly recommended.
===================
Leroy
==================
Survivor(s): Leroy
==================
Time: 8:00 AM, 21st
Found: Wonderland Plaza
He has been wounded, and doesn't want to be a burden. Keep bothering him until
he agrees to join. That's it.
==================
Paul, Mindy, and Debbie, Paul gives you a gift
====================================
Survivor(s): Paul, Mindy, and Debbie
====================================
Sounds cruel, but get a good pic of the poor man as he burns (though he may be
better of dead). After the selfish pic, go get the conviently placed fire
extinguisher and put the blaze out. Be sure to not aim, and just press and hold
X while standing in Paul's direction. It will take a while, but the fire should
go out.
Go talk to him to show him the light, he is now on the side of good.
Now go free the two women and they will join your group too.
====================================
Paul will ask for you, and he gives you a free moltov.
Tad
================
Survivor(s): Tad
================
Held hostage by Kent. Yeah.
================
Simone + one quest
===================
Survivor(s): Simone
===================
Time: Noon, 21st
Found: Paradise Plaza
She is tucked away in the CD shop.
Whether she joins up with you or not depends on where you are in the game. If
you are up to date with the cases, she will take your word that Isabela knows
something about the pestilence. If you haven't seen the scene where Isa helps
out Jessie, I know one possibility is that she just won't come with you. I have
also heard there is a way where she requests a gun.
Basically, if you want Simone, follow the cases.
====================
She will ask for a handgun, so give her one.
Gil
================
Survivor(s): Gil
================
Time: Third Day
Found: Food Court
Gil is getting toasted at the open bar. He takes some talking, but he will
agree to follow your words.
Get a pic of him when the "PP" pops up.
He is not getting back on his own, so give him a shoulder.
*NOTE: I kicked him, all times I met him, I don't think you have to, I keep
forgetting he laughs a long time.*
================
*****************************************************************************
* 7. The Mall mall567
*****************************************************************************
This is almost an extension of the items section. This section describes all
of the places of interest, and will attempt to list as much info as possible.
Sadly, you don't get much time to explore these areas if you play the cases.
*NOTE: you have a map at the end of the instruction booklet.*
---------------------------------
Security Room/Warehouse/Roof Tops
---------------------------------
This means the helipad, security room, air duct roof, and the warehouse. These
are the main safe zones and will be traveled through often, except the helipad.
There is also another safe zone, but it is in North Plaza late in the game.
----
Early on, the security room holds some health, but these go away after a while.
You can save on the bench.
Other than the goal of every escort mission, this area serves as the main point
to receive your cases.
All of your unlocked items pop up behind the air duct.
----
The roof top with the two exits has a few items, but all I would consider
taking is the baseball bat. This area is safe early, but once you get to a
certain point the elevator will hold zombies. Once this happens, it is then
wise to take the door.
----
The warehouse has a bunch of items, some good, but most are easy to pass up. I
would only take the knife from the one zombie in the hall once the area is in
their control.
--------------
Paradise Plaza
--------------
This area is the main plaza for the main game. You will travel through this
area many times. There are really only four shops of interest:
----
Colombian Roastmasters
This is your most important shop to routinely visit. It has an infinite supply
of Orange Juice, and OJ is one of the best sources of health.
----
Cam's Camera
Nothing too special, but a good spot to recharge your camera's battery.
----
Contemporary Reading
Not too much here either, just a book to add life to baseball bats and other
sports equipment.
----
Bachman's Bookporium
One of the two holy books for adding life to your Small Chainsaws. Found toward
the front of the store. Also another book for gaining PP from kills.
*Entertainment book for Small Chainsaws too.*
There are three weapons of interest. A katana is hidden on top of a of sign
reached by jumping out one of the Colombian Roastmasters windows. You can steal
handguns from the cop zombies in the waters. In the other small waters you can
find plenty of yellow shirts; they hold knives.
----
Colby's Movieland
The moviehouse is only used when you finish off the Raincoat Cult. Check out
the movie posters and the related merchandise in the toy store.
When crossing Paradise Plaza alone, take to the waters on the west side; that
way you avoid all but a few undead.
The hidden SMG is also one item of interest. Found above the warehouse door on
the third blue ledge.
------------
Leisure Park
------------
A big outdoor area, with plenty of weapons and goodies throughout.
The parking lot has the vehicles.
*NOTE: if you want the Genocide achievement, then listen to this. Take the car
into the tunnels, turn left, take the truck at the dead end, return to the
parking lot, and repeat the cycle. Just make sure to max out the kill count on
each trip. Will take a few real hours to complete. Not for the sane.*
----------
Food Court
----------
Good place to get food, duh. But really, other than a boss fight and Gil, this
place has little use.
Blenders and microwaves for cooking, oh boy!
---------------
Al Fresca Plaza
---------------
The main attraction here is the SMG in the water fountain to the east. This
weapon is crucial for the early game.
Other than that, there are chainsaws (real ones), a save point, and two OJs.
Wow, not much here either. Several survivors though.
----------------
Wonderland Plaza
----------------
There are a whole mess of survivors that pop up here. You'll fight a small
army's worth of bosses here too.
Behold! The sacred weapon is upon you! Kill Adam early in the game and you will
get access to his Small Chainsaws for the rest of the game.
The Criminal Biography book in Sir Book-a-lot is a great book for anyone. Not
only does it add to the holy weapons, it adds life to many other awesome
bladed items.
-----------
North Plaza
-----------
Almost the best section of the mall. It holds the gunshop, the food mart, and
the hideout for the end of the game.
----
Huntin' Shack
The gun store in the mall. Held by one boss early, than some survivors later.
Know it and love it.
----
Ripper's Blades
Cool store, you would have missed it if you weren't looking. Its near Seon's
and under the big catwalks. Unlimited Katanas, knives, and swords. Have fun.
----
Crislip's
Some fun stuff in here, and a boss fight at some point. But nothing much.
----
Seon's Food & Stuff
Good source of food, duh. Two key events take place here.
----
Carlito's Hideout
Don't try to enter until the case allow it. Replaces the Security Room at the
end of the game.
North Plaza also has a camera shop. The main item to look out for is the single
Coffee Creamer on the first section of catwalk (from the park). This liquid
will be your main source of health so find it and know it. Also, milk on
another section of catwalk.
--------------
Entrance Plaza
--------------
Not much going on here. To be honest, you only have to come here a few times
through the whole game. That's why I don't want to confuse anyone by putting
useless info here. Sorry, I just really can't think of a good reason to put
any of the shops in this section.
There is a cool Pickaxe near the escalators. It's in the grassy "steps" and you
can find it on your own. Give you something to do when you're wasting time.
-------------
Caves/Outside
-------------
This part is only played through in Overtime. Not much, actually, just a big
tunnel and a partial outside area. When going through the tunnels, you will run
into several gates. To the side of these big gates are smaller gates you can
open and send Isabela through.
The outside portion is just the location of a boss fight.
------------
As you can tell, poor game design put more stress on a few areas and left some
of the others with little to no use. It almost seems as if a few areas were
completely made to add useless space. Kinda like this whole mall section in my
guide!
*****************************************************************************
* 8. Unlockables/Misc unmi567
*****************************************************************************
Achievements Requires
3 Day Survivor (20) Survive for 3 days.
5 Day Survivor (20) Survive for 5 days.
7 Day Survivor (20) Survive for 7 days.
Bullet Point (20) Fire 1,000 bullets.
Carjacker (20) Steal the convicts' vehicle.
Census Taker (20) Photograph 50 survivors.
Clothes Horse (20) Change into all costumes available in the mall.
Costume Party (20) Place novelty masks on at least 10 zombies.
Frank the Pimp (20) Simultaneously escort 8 female survivors.
Freefall (20) Drop from a height of at least 16 feet.
Full Set (20) Collect all portraits in the Notebook.
Gourmet (20) Eat all types of food available in the mall.
Group Photo (20) Get 50 Target Markers with the camera.
Humanist (20) Get 10 survivors out of the mall.
Indoorsman (20) Spend at least 24 hours indoors.
Item Smasher (20) Break 100 items.
Karate Champ (20) Defeat at least 1,000 zombies barehanded.
Level Max (20) Reach Level 50.
Life Saver (20) Get 20 survivors out of the mall.
Legendary Soldier (20) Kill 10 SFs.
Marathon Runner (20) Cover a distance of 26.2 miles.
Outdoorsman (20) Spend at least 24 hours outdoors.
Overtime Mode (20) Unveil all Cases and be at the heliport at noon.
Peace Keeper (20) Defeat 5 psychopaths.
Perfect Gunner (20) Don't miss with a machine gun.
Photojournalist (20) Score at least 1,500 PP from a single photo.
Portraiture (20) Photograph 10 survivors.
PP Collector (20) Photograph all PP Stickers.
Psycho Collector (20) Photograph 10 psychopaths.
Psycho Photo (20) Photograph 4 psychopaths.
Punisher (20) Defeat 10 psychopaths.
Raining Zombies (20) Knock at least 30 zombies aside with a parasol.
Saint (20) Get 50 survivors out of the mall.
Self Defense (20) Defeat 1 psychopath.
Sharp Dresser (20) Change into at least 20 different costumes.
Strike! (20) Send at least 10 zombies flying with bowling balls.
Stunt Driver (20) Jump a car at least 33 feet.
Stunt Rider (20) Jump a motorcycle at least 33 feet.
The Artiste (20) Score at least 3,000 PP from a single photo.
Tour Guide (20) Escort 8 survivors at once.
Transmissionary (20) Answer all calls from Otis.
True Mode (20) Get the true ending.
Unbreakable (20) Get the True ending without being knocked out.
Zombie Genocider (20) Defeat 53,594 zombies.
Zombie Hunter (20) Defeat 1,000 zombies.
Zombie Killer (20) Defeat 10,000 zombies.
Zombie Road (20) Walk over 33 feet on the backs of zombies using the
Zombie Ride.
*NOTE: PP collector is not covered in this guide, at least for now.*
*NOTE: if you want the Genocide achievement, then listen to this. Take the car
into the tunnels, turn left, take the truck at the dead end, return to the
parking lot, and repeat the cycle. Just make sure to max out the kill count on
each trip. Will take a few real hours to complete. Not for the sane.*
*NOTE: use the shotgun on the copter.*
Here are the unlockables in the game (most are useless):
*NOTE: "borrowed" from GameFAQs. Come on, I wouldn't know them anyway.*
Item Achievement
White Hat Census Taker
Ammo Belt Perfect Gunner
Arthur's Boxers 7 Day Survivor
Hockey Mask PP Collector
Laser Sword 5 Day Survivor
Mall Employee Uniform Transmissionary
Mega Man Boots Unbreakable
Mega Man Tights Punisher
Prisoner Garb Carjacker
Pro Wrestling Boots Item Smasher
Pro Wrestling Briefs Karate Champ
Real Mega Buster Zombie Genocide
Special Forces Boots Legendary Soldier
Special Forces Uniform Hella Copter
*NOTE: must beat the game to get the items in the security room on your next
game.*
There are two different modes to get:
Overtime Mode Get to helipad on time with all cases
Infinity Mode Get the "True Ending"
Here are all the endings (I've not seen C or F yet):
True Ending Beat Overtime Mode
Ending A Solve all Cases and get to helipad (leads into Overtime)
Ending B Save lots of people, but don't solve cases
Ending C Solve cases, but miss the chopper (and don't talk to Isa)
Ending D Get caught by military and run out of time
Ending E Don't do anything right
Ending F Bombs blow you away
There are a few extra things you can do around the mall. These yeild PP:
Ride the space ride
Punch a punching bag in gym
Walk on treadmill in gym
Spin rack in sports store in Entrance Plaza
Heat frying pan on stove
Robot in toy store in Paradise
Break dishes in Chris' Fine Foods
Here are the recipes I know:
Nectar - 2 Orange Juices (attracts queens)
Untouchables - 2 pies (repels zombies)
Cook pizzas in microwaves, duh
Some may notice that the extra recipes are now gone. I'm sorry, but there is
no one way to make a mixed item. Bascially, if you want to try out the blender
just take any two food items and mix them. The Quickstep is the only one I
like, but the trouble isn't worth it.
My advice, ignore the feature.
*****************************************************************************
* 9. Frequently Asked Questions
*****************************************************************************
I have this section to help end many redundant questions I seem to be getting.
Q: I solved all the cases, made it to the helipad, and saved a bunch of people,
but I don't get Overtime Mode. What am I doing wrong?
A: This may not have been addressed in my earlier guides, but one thing that
must be done after the SF's leave is that you must talk to Isabella. This must
be done in order to get Overtime.
Q: Where is the key to the locked doors?
A: Not really addressed in the guide. The Maintainence tunnel key is in the
basement. The best thing you can do is get in one of the cars in the parking
lot, drive into the tunnel, bring up the map, find the only room in the tunnel,
and go there. The key is in the southwest corner of the room (kinda hard to
see). Hope this helps.
Q: Is there any way to fix the small text?
A: Yes and no. If you only have a standard definition TV, then there is little
you can do; this was a big screw up by Capcom. The solution is to either buy
a high def TV ($300-a billion dollars) or do as I did. I had an LCD monitor for
my home computer. The Xbox 360 can be played on screens that are compatible
with the Xbox 360 VGA cable. I found mine at a Gamestop and it cost $40. I play
all my games on my computer screen and they look great.
Q: Do the unlockable items do anything?
A: No. As far as I know, the clothing does nothing but look cool/stupid. I
think only the Mega Buster is useful, but I hear it ain't in the room, so go
figure (I haven't unlocked it yet).
Q: How do you shoot down the helicopter?
A: I don't really have a solid answer. I've done it, but I could never do it
again. I used the Machinegun and kept a steady stream of fire as the thing went
over me. I think it all depends on whether or not the copter hits you. If it
doesn't, then you get to keep shooting. That's all I got.
That's all for now, I'll get more later.
*****************************************************************************
* 10. Credits/Copyright
*****************************************************************************
----------
Credits:
GameFAQs - unlockables
Maritan_Buddy_88 + Corey B. - brainwashing book
Matthiasreplacesjudas + Mike (Lt Nixon) + rmunday - cult hideout
Johnny - katana on Sean & sports rack PP gain
Dustin Jurach - shotgun on copter
Joe Marsh - early shotgun
ADDavidredwinger - Cliff in and out strat
IIN1NJAII - run circles around convicts
Joe - robot, entertainment book
Skeletonator - entertainment book as well
Shane - Isabela tip
BlakeNHailey07 - SMG tip
Jeff V. - alternate Kent fight
Jack Patman - another Carlito tip
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Please contact me if you need any help, if you want to praise me, if you want
to talk, or if you want to ask a question. And if you must send a flame, please
be nice so that I'll consider it. Also, if you have a cool trick or comment
that you want me to add to this guide, good luck, I don't accept just anything.
You will have to present it well and I will have to like it a lot!
No more recipes. No more PP locations.
Please have 'Dead Rising' in the title.
My email:
lunatic_252000@yahoo.com
PS - If I don't respond, don't take it personally, but there is most likely a
good reason (lazy, heard it a million times, it's stupid, etc.).
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I have other guides floating around too. They are:
Resident Evil 4
Gears of War
Lost Planet
Crackdown
GRAW 2
Rainbow Six Vegas
Oblivion (work in progress)
Shivering Isles
Knights of the Nine
The Darkness
I've also been published in GamePro magazine, June 2007. Pretty cool if you ask
me, and all because I write these little guides.
Here is my list of sites:
GameFAQs (main host site)
GameSpot
GamerHelp
MyGamingHelp*
IGN
SuperCheats
CheatCodeCentral (cheatcc.com)
GamersTemple (http://www.gamerstemple.com/)
and even a few foreign and other random sites
*Not launched
All other sites must ask permission if they want this. All I ask is that the
guide be ad-free and in this text format.
Here is my small site:
www.thechaosuniverse.com
Give it a visit, and see if you like.
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COPYRIGHT
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This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2007 Brad Russell
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.