__ __ _ _ _____ | / | | | | | / ____| | / | ___| |_ __ _| | | | __ ___ __ _ _ __ | |/| |/ _ __/ _` | | | | |_ |/ _ / _` | '__| | | | | __/ || (_| | | | |__| | __/ (_| | | |_| |_|___|____,_|_| _____|___|__,_|_| _ _ ___ / | | | | |__ / ___| | __| | ) | / / / __| |/ _` | / / / ____ (__|_| (_| | / /_ /_/ ____(_)__,_| |____| *** ATTENTION *** At this early stage in the guide, I really appreciate any feedback I can get from people using it regarding pretty much any topic. I'm particularly interesting in hearing if you came looking for information on a particular subject and didn't find it. If you let me know what's missing it's almost certainly something I can still add at this point. I'd also really like to know if you find any mistakes or errors so I can correct them as soon as possible. Anything else you wish to send (email address below) is fine too. |~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~| | || Guide written and compiled by ResidentevilFL || | |_||______________________________________________________________________||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Brett Battle | | Began: April 14th, 2006 | | Completed: Eventually | | Email: ResidentevilFL(at)gmail(dot)com | | Guide Layout: A I e x | | Version: .2 |____________________________________________________________________________| |~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~| | || Feel free to contribute anything you wish via email || | |_||______________________________________________________________________||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.TC || Table of Contents || MG.TC || | |_||_______||____________________________________________________||_______||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | - Table of Contents.....................MG.TA | | - Introduction..........................MG.IN | | - Characters............................MG.CH | | - How to play...........................MG.HP | | - Walkthrough...........................MG.00 | | - Tutorial 1.......................MG.01 | | - Tutorial 2.......................MG.02 | | - Tutorial 3.......................MG.03 | | - Tutorial 4.......................MG.04 | | - Tutorial 5.......................MG.05 | | - Tutorial 6.......................MG.06 | | - Stage 1...............................MG.10 | | - Sneaking.........................MG.11 | | - Elimination......................MG.12 | | - Trial............................MG.13 | | - Stage 2...............................MG.20 | | - Sneaking.........................MG.21 | | - Elimination......................MG.22 | | - Trial............................MG.23 | | - Stage 3...............................MG.30 | | - Sneaking.........................MG.31 | | - Elimination......................MG.32 | | - Trial............................MG.33 | | - Stage 4...............................MG.40 | | - Sneaking.........................MG.41 | | - Elimination......................MG.42 | | - Trial............................MG.43 | | - Stage 5...............................MG.50 | | - Sneaking.........................MG.51 | | - Elimination......................MG.52 | | - Statistics.......................MG.53 | | - Stage 6...............................MG.60 | | - Sneaking.........................MG.61 | | - Elimination......................MG.62 | | - Trial............................MG.63 | | - Stage 7...............................MG.70 | | - Sneaking.........................MG.71 | | - Elimination......................MG.72 | | - Trial............................MG.73 | | - Stage 8...............................MG.80 | | - Sneaking.........................MG.81 | | - Elimination......................MG.82 | | - Trial............................MG.83 | | - Stage 9..............................MG.90 | | - Sneaking.........................MG.91 | | - Elimination......................MG.92 | | - Trial............................MG.93 | | - Stage 10.............................MG.A0 | | - Sneaking.........................MG.A1 | | - Elimination......................MG.A2 | | - Trial............................MG.A3 | | - Stage 11.............................MG.B0 | | - Sneaking.........................MG.B1 | | - Elimination......................MG.B2 | | - Trial............................MG.B3 | | - Stage 12.............................MG.C0 | | - Sneaking.........................MG.C1 | | - Elimination......................MG.C2 | | - Trial............................MG.C3 | | - Cheats...............................MG.CT | | - Card List............................MG.CL | | - Legal Stuff..........................MG.LS | | - Contact Info.........................MG.CI | | - Credits & Thanks.....................MG.CT | |____________________________________________________________________________| |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.IN || Introduction || MG.IN || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello and welcome to my Metal Gear Ac!d walkthrough. This game is the 2nd one in the series and it is one of my favorite games. The battle system is unique and is very rare to be put into this style of gameplay. Either way I hope you enjoy this guide and everything in it. If you feel like there is anything that needs to be added or said, feel free to send me an email. It can be found at either the top or the bottom of the page. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.CH || Characters || MG.CH || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Snake - Our protagonist and daring hero, Snake is a deadly force, and confused. With amnesia, he searches for his past and everything that happened. Venus - Our heroine who joines Snake in his quest. Dalton - Ex-FBI agent who drags Snake into doing his dirty work. He has a past that he needs to be aveneged. He does all his work out of "justice." Wiseman - Snake's commanding officer in this mission, he tells Snake what his next mission is and any other useful information that he thinks. B.B - His actual name is unknown but goes under the alias "B.B." because of the first thing he saw which is Blackboard. He is a hacker who found Snake's frequency and offers him help and whatnot. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.HP || How to play || MG.HP || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use the left and right buttons to select cards. Then a window will appear with USE, MOVE and so on in the screen. Use the up and down buttons to select an option. Press O to select your choice. If you select move, the area in which you can move will show up. Use the D-Pad to move. Your number of moves remaining are displayed at the bottom of the screen. To cancel a move, press the X button. The 00/00 displayed at the top of the screen is the numbers of cards the player is able to use in one turn. Once the number hits 0, the turn is over. The command menu will open and you will need to select END. You may still pick end by pressing the X button and ending your turn early. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.00 || Walkthrough || MG.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______) (, / / ) / +-- (_/ UTORIAL 1: MOVEMENT----------------------------------------- MG.01 --+ Turn 1 Snake - Move 4 spaces up. Move 3 spaces up. END turn. Turn 2 Snake - Move 1 space up. Mission complete. --------------------- |Results | | | |Cost: 7 | |Found: 0 | |Kills: 0 | |Total Damage: 0 | |PTS Earned: 500 | |Total PTS: 500 | |Rank: S | ______________________________________________________________________________ ______) (, / / ) / +-- (_/ UTORIAL 2: ENEMIES AND FIELD OF VISION---------------------- MG.02 --+ Turn 1 Snake - Move 4 spaces up. Move left 1 space and up 3. End turn. Guard - Waits and ENDs turn. TUrn 2 Snake - Move up 1, right 1, up 1. Mission complete. --------------------- |Results | | | |Cost: 7 | |Found: 0 | |Kills: 0 | |Total Damage: 0 | |PTS Earned: 500 | |Total PTS: 1000| |Rank: S | ______________________________________________________________________________ ______) (, / / ) / +-- (_/ UTORIAL 3: CRAWLING----------------------------------------- MG.03 --+ Turn 1 Snake - Move up 4 spaces then wait. Press square and move up one space, press square again to stand up, move up 1 space. Mission complete. --------------------- |Results | | | |Cost: 0 | |Found: 0 | |Kills: 0 | |Total Damage: 0 | |PTS Earned: 500 | |Total PTS: 1500| |Rank: S | ______________________________________________________________________________ ______) (, / / ) / +-- (_/ UTORIAL 4: KNOCKING ---------------------------------------- MG.04 --+ Turn 1 Snake - Move up 4 spaces, press left on the D-pad, press square, press right on the D-pad. End turn. Guard - Moves right 2, down 1. ENDs turn. Turn 2 Snake - Press square and move up 2 spaces, press square again and move 1 space. Mission complete. Results --------------------- |Results | | | |Cost: 4 | |Found: 0 | |Kills: 0 | |Total Damage: 0 | |PTS Earned: 500 | |Total PTS: 2000| |Rank: S | ______________________________________________________________________________ ______) (, / / ) / +-- (_/ UTORIAL 5: WEAPONS ----------------------------------------- MG.05 --+ Turn 1 Snake - Move up the ladder and go right, press up on the D-pad, wait. Select the MK11 and select the guard. It should kill him. Mission complete. Results --------------------- |Results | | | |Cost: 0 | |Found: 0 | |Kills: 1 | |Total Damage: 0 | |PTS Earned: 500 | |Total PTS: 2500| |Rank: S | ______________________________________________________________________________ ______) (, / / ) / +-- (_/ UTORIAL 6: EQUIPMENT --------------------------------------- MG.06 --+ Turn 1 Snake - Move up and around the top side of the wall. Next card, EQUIP an M4 to one slot. END turn. Guard - Waits and ENDs turn. Turn 2 Snake - Move right behind him. Next card, EQUIP another M4 on the same slot and it will change to LOADING. Select the guard and fire. Mission complete. Results --------------------- |Results | | | |Cost: 11 | |Found: 0 | |Kills: 1 | |Total Damage: 0 | |PTS Earned: 500 | |Total PTS: 3000| |Rank: S | ______________________________________________________________________________ ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.10 || Stage 1 || MG.10 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____ / ___| ___ ___) | +--|____/ TAGE 1: FIND THE TERMINAL-------------------------------- MG.10 --+ Turn 1 Snake - Move left 3 spaces. Next card move up and into the door in the middle of the 3x3 square. END turn. Turn 2 Snake - Grab the top first. Next card, grab the other one and end in the bottom right tile. END turn. Turn 3 Snake - Move up 1. right 1, up 1. Next card, move up 1 and left 2. END turn. Guard - Moves up 3 spaces. END turn. Turn 4 Snake - Move left 1, up 1, right 1. Next card, move right 2, up 1. END turn Top Guard - Moves right 3. END turn. Right Guard - Moves up 1 and faces left. END turn. Turn 5 Snake - Move up 1, left 2. Next card, move left 1, up 1, left 1. END turn. Turn 6 Snake - Move down 1, left 2. Next card, move up 1 to the terminal. END turn. Mission Change: Get through the gate Turn 7 Snake - Move right 3. Next card, move up 3. END turn. Top Guard - Waits and faces up. END turn. Turn 8 Snake - Move right 3, you should be on the left side of the guard whose facing north. Next card, either put him to sleep, faint him, or kill him. I killed him. END turn.Bottom Guard - Moves down 3 spaces. END turn. Top Guard - Waits and faces easr. END turn. Turn 9 Snake - Move right 2, up 1, right 1. Next card, move right 2, up 1. Turn 10 Snake - Move left 3, up 1 and put your back against the wall to your right. Next card, either kill or put the guard to sleep. I put him to sleep with Mk22. I recommend killing him if you don't want to be spotted. Turn 11 Snake - Move up 2, right 1. Move right 1, up 2. END turn. Guard - Wakes up. (Depending if you killed him or not, he will spot you when you exit out of the door.) Turn 12 Snake - Move right 1, left 2. Next card, go down 2, right 1. ----------------------------- Results | | Cost: Varies | Found: 0 (or 1) | Kills: 0 (or 2) | Total Damage: 0 | PTS Earned: 3000(varies)| Total PTS: 6000 | Rank: A (or less) | ______________________________________________________________________________ _____ (, / / ___/__ +-- (__ / NTERMISSION ----------------------------------------------------+ Now we are introduced to the deck editor. Basically, you can just rearrange your deck and upgrade cards. What I would recommend is that you start by upgrading both AKMs that you got, and your M1911, and your C96. I would also upgrade your GRU Sld to allow you to move farther. You should have about 500 points or so leftover. You can upgrade anything if you want, but these are necessities. You can also travel back to previous maps and complete little mini-games if you wish. But that will be covered later on. For now, lets save our game. After that select "Map Select", then go up to "Control Section." ______________________________________________________________________________ ____ / ___| ___ ___) | +--|____/ TAGE 1: SNEAKING --------------------------------------- MG.11 ----+ The object of this is to reach the end of the level without being detected by guards. Much like the elimination mission, I completed it by killing all guards first then making my way towards the end. You can choose to sneak by all of them but I believe that this way is eaiser. Start off by going down the stairs like the regular mission. The one guard will move up and face left. Go to the end of the yellow container and go out in the public. The guard on the right will continue to wait while the guard that moved before will make a square and just end up back where he started. I would recommend going behind the guard and to the left when he faces North and fire at the barrels to take him out. Make sure not to stand to close or you will caught in the flames also. When the guard dies, go to the bottom of the truck and to the right. The guard who stands above you will never come down unless you make a sound. So take him out however you want. Now go all the way along the left wall without being seen and from here you can explode the 2 barrels to either take out the 2 guards or just the one. Once they are done, there should only be 1 guard remaining on the top and you can kill him however you want. Then just go to the end and finish the mission. ____ / ___| ___ ___) | +--|____/ TAGE 2: ELIMINATION ------------------------------------ MG.12 ----+ This is by far the easiest mission there is. All you have to do is kill everybody and thats it. Again start off by going down the stairs and standing behind the container, either leaning up against it or just behind it. The guards should be making thier rounds and you can start picking them off one by one. Use the M1911A1 if you have it upgraded and it will do either 1.5 or 2x damage. If you find yourself getting surrounded, go back up the stairs and you can still attack from up there. Nothing too hard on this stage. If you have any other problems, do later missions and come back when you have better cards. ____ / ___| ___ ___) | +--|____/ TAGE 3: TRIAL-01 --------------------------------------- MG.13 ----+ I have yet to complete this mission, will update when done. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.20 || Stage 2 || MG.20 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____ / ___| ___ ___) | +--|____/ TAGE 2: ACCESS ALL TERMINALS---------------------------- MG.20 ----+ Turn 1 Snake - If you did upgrade your GRU sld, you can move 5 spaces. So go up 3, left 1, up 1. If you don't get a GRU Sld, then just continue along the same path, but you will be 2 spaces short. Next card, go up and stop right before the spinning box. Put your back against the wall. END. Bottom Guard - Moves 5 spaces right, faces left. END turn. Top Guard - Moves 2 spaces past the terminal up and faces down. Turn 2 Snake - Grab the MSG3 pack, go right one, and down 1. Bottom Guard - Moves 5 spaces left and faces right. Do it again. Turn 3 Snake - Use an equip card or something to boost up, then END your turn. Bottom Guard - Moves right 5 spaces then faces left. Turn 4 Snake - Move up, left, down. Next card go down, down, right. Turn 5 Snake - Go down, right 2. Next card go right 3 spaces. Turn 6 Snake - Go right, down 2. Go right 3 spaces. Turn 7 Snake - Move right 3 spaces. Go right 2, up 1. Turn 8 Snake - Go up 3 spaces and put your back up against the wall. Guard - Waits then ENDs turn. Turn 9 Snake - USE either a weapon or something to put the guard to sleep. END turn. Turn 10 Snake - Go up, left 2, up 2. Go left, up, left. END turn. Turn 11 Snake - Go left, up, up. Now if you upgraded your weapons use this turn to equip one of them. END turn, Turn 12 Snake - Now go up, right 3, and face up behind the guard. Equip the other one of your guns, and use it on the guard. END turn, Turn 13 Snake - Move right 2 to grab the pack, then go back left 1. Next card, go left 3 spaces. END turn. Turn 14 Snake - Go 3 spaces left again.Go left, up, left. Next card go Guard - Goes 4 spaces down and faces up. Turn 15 Snake - Go 3 spaces down. Then go down 2, left 1. Guard - Goes 4 spaces up, faces down. Turn 16 Snake - If you have 2 more guns you wish to equip, now is the time to use it. END turn. Turn 17 Snake - Go left 3 spaces. Now go up 3 spaces. Mision Change: Find the Communications Tower Turn 18 Guard - Moves 2 spaces right, 1 down. Calls for backup. ENDs turn. Snake - Move up 1 space, then right one. Attack and kill the guard. Turn 19 Snake - Move up 1 space to complete the mission. Mission Complete. --------------------- Results(all vary) | | Cost: 230 | Found: 3 | Kills: 4 | Total Damage: 0 | PTS Earned: 2700| Total PTS: 3200| Rank: C | ______________________________________________________________________________ _____ (, / / ___/__ +-- (__ / NTERMISSION ----------------------------------------------------+ Just save, upgrade and get ready for either the extra misions or for the next stage. ____ / ___| ___ ___) | +--|____/ TAGE 1: SNEAKING --------------------------------------- MG.21 ----+ Start by going up the stairs and around the camera. Make sure you don't get spotted by it. The guard will just stay there so stand on the weird looking tile right before him and shoot him. Continue into the next big room but watch out for the camera again. Continue on down the stairs but watch out for the guard at the bottom. Move along the right side of the wall and the guard should make his rounds down. When he is on the bottom, step into the exit and thats it. ____ / ___| ___ ___) | +--|____/ TAGE 2: ELIMINATION ------------------------------------ MG.22 ----+ Start off by killing the guard thats a little up and to the left of where you start. Then go up the stairs and kill the guard that waits for you there. You can either go around or you can crawl through the duct that sits on the weird colored thing. A guard will come from the right and attack you. Kill him and another guard will come from the north. Go to him or let him come to you, don't matter. There's only 4 enemies, nothing hard. ____ / ___| ___ ___) | +--|____/ TAGE 3: TRIAL-01 ------------------------------------ MG.23 -------+ I have yet to complete this mission, will update when done. ____ / ___| ___ ___) | +--|____/ TAGE 3: TRIAL-02 ------------------------------------ MG.23 -------+ I have yet to complete this mission, will update when done. ____ / ___| ___ ___) | +--|____/ TAGE 3: TRIAL-03 ------------------------------------ MG.23 -------+ I have yet to complete this mission, will update when done. ____ / ___| ___ ___) | +--|____/ TAGE 3: SPEICAL MISSION ----------------------------- MG.23 -------+ I have yet to complete this mission, will update when done. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.30 || Stage 3 || MG.30 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____ / ___| ___ ___) | +--|____/ TAGE 3: ACCESS THE COMMUNICATIONS TERMINAL--------------- MG.30 ----+ From the start, make your way to the top of the containers because on the next move the guard will turn around. From there go east until the stairs then go south. Proceed up the stairs and into the door on the left. Go towards the bottom of the shelf and wait for the guard to turn around. Dispose of him then exit the door on the right. If you want to get the Chaff Grenade that lays on the bottom then press square to start crawling under the infared sensors. Then go up the stairs and proceed towards the west side, up the ramp and into the bullseye. Mission complete. _____ (, / / ___/__ +-- (__ / NTERMISSION ----------------------------------------------------+ We are now introduced to the card shop. Here you will be able to purchase card packs by using the points you get from completeing missions. There are 3 cards in each pack. When you complete a mission you also get new packs that are added. ____ / ___| ___ ___) | +--|____/ TAGE 3-2: ELIMINATE ALL GUARDS ------------------------- MG.30 ----+ Start out by going up the stairs and towards the right. DO NOT STEP IN THE LIQUID NEXT TO THE OIL BARREL. This is an oil spill and it will cover you in oil. Instead, go north and into the room and get the pack and exit the room. Go along the top part of the red container and kill one of the guards. You can use the container as shelter if you need, but just keep using surprise shots and and if they get close enoough, I believe you can shoot the oil barrel to do some damage. If not, someone will correct me. But once you kill them all, the mission will be over. Mission complete. ______________________________________________________________________________ _____ (, / / ___/__ +-- (__ / NTERMISSION ----------------------------------------------------+ We are now introduced to the card shop. Here you will be able to purchase card packs by using the points you get from completeing missions. There are 3 cards in each pack. When you complete a mission you also get new packs that are added. ____ / ___| ___ ___) | +--|____/ TAGE 1: SNEAKING --------------------------------------- MG.31 ----+ Much like the regular mission, just go above the guard at the beginning, up the stairs. Go to the top of the shelf again and kill the guard. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.40 || Stage 4 || MG.40 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____ / ___| ___ ___) | +--|____/ TAGE 4: ADVANCE TO THE NORTH EXIT ---------------------- MG.30 ----+ First off, if you don't have Anti-Armor, you don't stand a chance. If you stay along the top path going north, you will run into 2 partrol bots who will alter more guards to come. Take them out either will surprise shots or just run down the stairs. If you do go down the stairs, grab the pack in the far right top corner. Then go back up the stairs you went down and take out the rest of the patrol bots. Then make a run for the exit or just finish of the bots. Whichever is more comfortable for you. Step into the white bullseye and thats it. Mission complete. ____ / ___| ___ ___) | +--|____/ TAGE 4-2: TRACK DOWN DR.TAKITAMA ----------------------- MG.30 ----+ Stage 4-2: Track down Dr.Takiyama No break here so be ready. Go all the way east and into the door. Don't go all the way north or you will be spotted by a patrol bot. Instead, go a little east and then north and you will end up behind it. When you get rid of it, go into the west door into the purple room. Don't go up the ladder yet, pause right in front of it and let the patrol bot turn around, then dispose of it. Then go out the northeast door. Go all the way north and grab the pack, then go back south a little bit until you see a crawlspace. Press square and crawl left then up. Watch out for the patrol bot that is a couple of spaces directly in front of you. Take out the patrol bot then proceed into the room to find another pack. Go to the northwest corner and enter the door. Mission complete. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.LS || Legal Stuff || MG.LS || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is Copyright of Brett Battle. Nothing in this guide may be taken, copied, reproduced, or sold for profit without permission of the author. If said happens, action will occur. This guide may only be used for IGN.com or GameFAQs.com. You may use guide on other sites but e-mail me first so that I know. If you would like to post it on a website, then give me the link so that I may see if it is satisfactory. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.CI || Contact Information || MG.CI || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E-mail = ResidentEvilFL@gmail.com ResidentEvilFL (at) gmail (dot) com Aim Screename = Lilkraziepimp88 IGN Username = ResidentEvilFl ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || MG.CT || Credits and Thanks || MG.CT || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to Alex E for allowing me to use his outline format Thanks to Everyone reading this guide Thanks to Chris, Adrian, and Kio back at school I hoped that you enjoyed this as much as I did writing it
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.