K i n g d o m H e a r t s I I G a m e G u i d e By Aaron Busch http://www.myspace.com/aaron_busch --------------------------------------------------- --------------------------------------------------- ___________________ | | O -=-=-=-=-=-=-| Version History |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Using the Guide |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Walkthrough |-=-=-=-=-=-=- O | |___________________| | | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Twilight Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Land of Dragons | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Beast's Castle | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Olympus Coliseum | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Disney Castle | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Timeless River | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Port Royal | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Agrabah | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Halloween Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The Pride Lands | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Twilight Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Space Paranoids | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Land of Dragons | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Beast's Castle | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Port Royal | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Olympus Coliseum | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Agrabah | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Halloween Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The Pride Lands | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Space Paranoids | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Space Paranoids | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Twilight Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | World that Never Was | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ___________________ | | O -=-=-=-=-=-=-| Treasure Chests |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Drive Gauge |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Side-Quests |-=-=-=-=-=-=- O | |___________________| | | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Legendary Keyblades | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | 100 Acre Wood | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Atlantica | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The Underdome | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | SB Challenges | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Orichalcum(+) | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Optional Bosses | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ___________________ | | O -=-=-=-=-=-=-| Summon List |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| F A Q |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Credits |-=-=-=-=-=-=- O |___________________| ------------------------------------------------- ------------------------------------------------- - - - Kingdom Hearts 2 Game Guide By Aaron Busch Version: B1 X04 Created: Wednesday, March 30th, 2006 Platform: Playstation 2 E-mail: Undernet01@Shaw.ca Primary Source: http://www.gamefaqs.com Secondary Source: http://www.ign.com (C) 2006 - Kingdom Hearts II Game Guide Created by Aaron "Aaron21" Busch Information in this Game Guide has been created for free, public assistance to guide you through Kingdom Hearts II. Stealing work and claiming it as your own, or selling any material within this Game Guide is strictly prohibited. It's a term called plagiarism, and is a punishable offense. Any reference to this Game Guide must be given credit where it's due. You must contact me, should you want to use any information in this guide on your own Game Guide. - - - I. VERSION HISTORY Version A1 X01 (Updated: 22:55 PM 08/03/2006) > Created Game Guide Version B1 X01 (Updated: 17:22 PM 17/04/2006) > Completely new outline! Version B1 X02 (Updated: 15:03 PM 18/04/2006) > Emergency Update Version B1 X03 (Updated: 13:36 PM 19/04/2006) > Updated Game Guide Version B1 X04 (Updated: 04:32 AM 24/04/2006) > Updated Game Guide - - - II. USING THE GUIDE Within this Game Guide, each new section for the Walkthrough will be spaced out. For example, "Agrabah" will be written as "A g r a b a h". You will be able to skip all the stuff in between and head straight for this section if you do the following. INTERNET EXPLORER / MOZILLA FIREFOX USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find, or simply hold Ctrl, then hit the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. NETSCAPE USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find in This Page', or simply hit Ctrl, then the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. With the amount of e-mails I've been receiving regarding the same issue, an enormous amount of improvements were made to several sections of this guide. These changes were made to assist people with these problems in much better coverage. I've removed several references to treasure chests throughout the guide and placed them all within the Treasure Chest section, instead of the Walkthrough. If you are looking to read information in a particular section in this Game Guide, such as "Agrabah", type "A g r a b a h" in the search parameters and select 'Find Next'. If the name of the location consists of more than one word, add each of the spaces between the letters as usual, and then add three spaces between each word. This is much less confusing than it sounds. Remember, because of the game mechanics in Kingdom Hearts 2, there may be a few occasions where you will be visiting the same place more than once. For example, when returning to the Olympus Coliseum for the second time, you'll type "O l y m p u s C o l i s e u m", and then press 'Find' twice, rather than once. - - - III. WALKTHROUGH Start Kingdom Hearts II by selecting 'New Game'. You will then be prompted to select a mode of difficulty. Selecting one mode over another increases the difficulty of enemy encounters. There are three selections you will be able to choose from. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Beginner Mode | | Difficulty: Easy | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O Beginner Mode is recommended to players that are new to the Kingdom Hearts series, or to those who are not yet familiar with the mechanics to Kingdom Hearts II. It doesn't present much of a challenge, so you can play through the story with ease. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Standard Mode | | Difficulty: Medium | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O Standard Mode is recommended to players that are familiar with the Kingdom Hearts series, and are looking for the same kind of challenge the original Kingdom Hearts presented. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Proud Mode | | Difficulty: Hard | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O Proud Mode is recommended to players that are hardcore, and looking for an interesting challenge. This isn't recommended to people who are unfamiliar with the Kingdom Hearts mechanics. O - = - = - = - = - = - = - = - = - = - = - = O T W I L I G H T T O W N O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-= O | The First Day | O =-=-=-=-=-=-=-=-=-=-= O After the initial cutscene, approach Hayner, Olette, and Pence by the Armor Shop. You will then be led through a series of tutorials designed to assist you with the game mechanics in Kingdom Hearts II. Begin by speaking to the woman at the Accessory Shop. Continue the tutorial by reading through the on-screen instructions until you encounter Seifer in the Sandlot. O =-=-=-=-=-=-=-=-=-=-=-= O HP: 100 / Boss Battle: Seifer / O =-=-=-=-=-=-=-=-=-=-=-= O You'll be prompted to select one of three weapons at the beginning of this battle. Each weapon will add one attribute to your characters based on the weapon you selected. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Handguard | | +1 Defense | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Club | | +1 Attack Power | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Staff | | +1 Magic Power | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O This battle can assist you through several basic commands of enemy battles. There are two gauges you need to take note of in this battle. First is the health gauge, which displays your current health. This battle is over when you run out of health. The blue gauge displays your current Magic Power (MP). Magic abilities can display one of two different colors. When it's displayed in white, it will consume a patial amount of your magic power. When the ability is displayed in orange, it will consume all of your magic power. Another returning feature is the Lock-On command. This is used by pressing the R1 Button. This command will be used to locate your target and display remaining health information. After this battle has begun, start attacking Seifer. Seifer will use two main attacks on you. He will either strike you with an aerial attack, or several consecutive attacks. Seifer's aerial attack will cause quite a bit of damage, but can easily be avoided. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After defeating Seifer, you'll arrive in the woods. Chase the Dusk into the Old Mansion. Approach the Dusk and select 'Capture'. Following the cutscene, you will be forced to battle the Dusk. O =-=-=-=-=-=-=-=-=-=-=-= O HP: 32 / Boss Battle: Dusk / O =-=-=-=-=-=-=-=-=-=-=-= O You'll be unable to attack the Dusk just yet, because you do not wield the power to destroy Heartless or Nobodies. Regardless, begin by attacking the Dusk and use the Reversal command to avoid any unnecessary damage. This battle introduces you to the Reaction command. It's a command that is activated by pressing the triangle button. Use this command every time you see a triangle-shaped prompt appear on the enemy, or above the command bar. Use the Reversal command as it displays on-screen, and start attacking the Dusk until you have defeated it. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Reversal | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O | The Second Day | O =-=-=-=-=-=-=-=-=-=-= O Once you are back in the Usual Spot, access the Save Point. Once you obtain the Twilight Town Map, exit the Back Alley and continue to Market Square to initiate a cutscene. Examine the 'Help Wanted' bulletin in Market Square and Tram Common. You'll be able to earn a maximum of 50 Munny in Market Square and 100 Munny in the Tram Common. O =-=-=-=-=-=-=-=-=-=-= O | Market Square | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 08.16 / Mini-Game #1: Mail Delivery / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Your duty in this mini-game is to deliver five letters. Skate through this course, pressing the triangle button once you approach a bird, or resident of Twilight Town. Complete the mini-game quickly to receive more Munny. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 10 Munny | | 1 > Minute | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 30 Munny | | Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 30 Munny | | Combos | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | 20 > Combos | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 100 > Combos | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 56.23 / Mini-Game #4: Poster Duty / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Several posters have been placed on the wall. It's your duty to approach a poster, or group of posters, then press the Reaction command to place them on the wall. If you come to a group of posters, press the Reaction command as many times as there are posters. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 30 Munny | | 2 > Minutes | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | Minute | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 20 Munny | | Swings | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 20 Munny | | Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O HP: 320 / Struggle Match: Setzer / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Setzer acts tough, but it actually quite simple. Aside from a basic attack here and there, Setzer's attacks mainly consist of an aerial attack, where Setzer will jump into the air and begin revolving his sword at you. He can also charge at you with several consecutive thrusts of his weapon. Both of these attacks can knock several orbs out of you. You'll be unable to use Reaction commands, so try to remain behind him. Be sure to equip Explosion. Beat Setzer ten times to advance to Round 3. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 150 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O HP: 320 / Struggle Match: Seifer / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Seifer acts tough, but it actually quite simple. Aside from a basic attack here and there, Seifer's other attacks remain identical to when you fought him with Roxas. His aerial attack can easily be avoided, and leaves Seifer wide open to an attack. You'll be unable to use Reaction commands, so try to remain behind him. Be sure to equip Explosion. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 200 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O H O L L O W B A S T I O N O - = - = - = - = - = - = - = - = - = - = - = O Shortly before entering the Borough, you'll see Cloud standing near Scrooge McDuck. Speak to Cloud to initiate a cutscene, and then head to the Borough. After the cutscene, proceed into the Borough, and then continue to Merlin's House. After speaking with Cid and Yuffie, return to the Borough. Continue into the Bailey to encounter the Gullwings. Following the cutscene, descend the stairs around the corner, then enter the Restoration Site. Head along the path to the Postern and open the large chest to obtain the Castle Perimeter Map. Proceed down the ramp, then enter into the Corridors to initiate a cutscene. Here's a map illustrating the area. O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Chest E Entrance | | = Trail X Exit | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O E ========O As you can see, the map illustrates the | entrance and exit, and the locations of O======= each treasure chest in this area. After | | reaching Ansem's Study, you'll see Leon | O===O===O and Tifa. After speaking to Leon, enter | | | Ansem's computer room. O===O===O | | | You'll eventually enter Space Paranoids, | | | Tron's world. ==O | | | O===O===O | | O======O=======O | X ===O O - = - = - = - = - = - = - = - = - = - = - = O S P A C E P A R A N O I D S O - = - = - = - = - = - = - = - = - = - = - = O Approach the barrier on the cell door and begin attacking it to collect the clusters. Once you have received enough clusters, push the Reaction command to release the barrier and initiate a cutscene. After the cutscene, exit to the corridor and open the large treasure chest to receive the Pit Cell Area Map. Access the platform to your right to enter the Canyon. Continue to the energy core on your left and access the console to begin a mini-game. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Challenge #1: Memory / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll have two minutes to reach the pink box, but it's not as easy as the challenge sounds. Every time you approach it, you will trigger a revolving process, at which time the entire series of boxes will begin to circle you, and the pink box will disappear. If you can manage to get a lock on the pink box, it shouldn't be much of a problem, otherwise just keep your eye on the box. Once they boxes begin to slow down, approach the correct box. Equip Explosion, then attack it until you break the box. With Explosion equipped, if you are anywhere near the correct box, you can easily clear this mini-game. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you have completed the mini-game, return to the Pit Cell, then examine the terminal to return to the Research Lab. After the cutscene, examine the the blueprint on the wall. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Received Master Form Ability | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Head back towards the computer room, and then open the large treasure chest to obtain a Ukulele Charm. Examine the console in the computer room to head back into Space Paranoids. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 35 / Challenge #2: Light Cycle / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll see various on-screen commands prompting you to press the L1 and R1 buttons. The first mini-game prompts you to defeat at least five Heartless. You'll also need to avoid crashing into walls by pushing L1 and R1, stated above. The second challenge requires survival. You need to enter the crack that's located on the wall directly ahead. If only it were that easy. Just before you come towards the crack in the wall, you will have to shift to the left and continue through the maze, battling several Heartlles on your way. The challenge will be complete once you escape the game grid. Use Charge to destroy a group of Heartless on one side of you, attack when you see only one Heartless to eliminate, and Guard when the Heartless have begun to close in on you. Turn corners sharply and use the pillars to your advantage to avoid swarms of Heartless. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 30 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return to the Canyon, then proceed up the stairs. Enter through the door on your right to enter the Dataspace. Examine the nearby console to initiate a cutscene, then be prepared to battle through several Heartless. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Challenge #3: Security Monitor / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll need to defeat the Heartless quickly and collect the clusters. Your gauge in the upper left-hand corner will momentarily max out. At this time, you're given less than two minutes to use the "Freeze" Reaction command on each console. Return to eliminating the Heartless, collect the orbs, and then approach a second monitor. Repeat this process until all monitors have been destroyed. The timer won't stop, so you need to complete this challenge quickly. Once all monitors have been disabled, this challenge will be complete. You may want to equip Explosion and Comet in this battle. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Exit the Dataspace and cross over to the wall on the other end. Once you've reached the platform on your right, continue to the I/O Tower. Proceed into the large room on the right, then enter the Communications Room to initiate a cutscene. Open the two large treasure chests behind the dark pillar to receive an I/O Tower Map and Gaia Belt. Return to the hallway to initiate a cutscene. This begins a battle against the Hostile Program. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 640 / Boss-Battle: Hostile Program / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O The Hostile Program is quite simple. Collect the clusters which drop until you have maxed out the gauge, then cast the "Freeze" Reaction command. The Hostile Program will then stop momentarily. Switch into your Drive Form and begin unleashing your strongest attacks. A simple strategy would be to use your "Setup" Limit command, as the Hostile Program is quite weak against this attack. Keep an eye on the large clusters that the Hostile Program towards you. It will either collide into you, or rapidly fire several lasers at you. These can easily be avoided, but may outnumber you. Once the Hostile Program has taken enough damage, it will begin to charge around the room several times, so quickly run to the center. It's second attack is similar to a laser pointer, emitting from it's hands. This attack is slow, but you will need to avoid them. A second occasion is when the Hostile Program sends these beams swarming all over the palce. It can be tricky to avoid, so watch the patterb carefully. If they begin spinning around the room, you need to jump. If they begin to move in a vertical motion, wait until you are able to pass underneath them and get out of it's path. When they start spinning around the room quickly, you might see it as a nightmare to avoid it, but watch the pattern, as you will eventually get the hang of it. Because this battle requires to collect orbs, equip Explosion. This easily increases the amount of orbs that drop. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Freeze | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, access the terminal to initiate a cutscene. You will then return to Ansem's Research Lab. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--= O | | | Obtaineed Photon Debugger Keyblade | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-== O O - = - = - = - = - = - = - = - = - = - = - = O H O L L O W B A S T I O N O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | WARNING | | | | After you access the computer terminal, this cutscene will massively | | spoil the original Kingdom Hearts. If you haven't yet played through | | or beaten the original Kingdom Hearts, turn off Kingdom Hearts 2 and | | go beat the original Kingdom Hearts. If it doesn't matter, disregard | | this message. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return to the Corridors, and then battle through the Heartless and Nobodies. After a couple cutscenes, you will arrive in the Postern. After you exit to the Restoration Site, defeat the Nobodies to initiate a cutscene. Once you arrive at the Bailey, proceed to the area directly ahead. You will then encounter Demyx. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1005 / Boss-Battle: Demyx / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ** Equip Comet, Explosion, and Slide Dash ** You are given 40 seconds at the beginning of this battle to defeat all the Demyx Forms. This means you will need to defeat one or two Demyx Forms one second apart. This does not give you a whole lot of time to defeat each of the Demyx Forms. Keep in mind, you can't perform the Wild Dance unless you attack them. While casting Donald's Comet, strike as many Demyx Forms as possible. Have Explosion equipped to boost effect. Once Donald's Comet has passed, you'll need to begin using your "Wild Dance" Reaction command to eliminate all of the remaining Demyx Forms. Unlike the Underworld, the battle will not be over after you have defeated the Demyx Forms. Once the Demyx Forms have been defeated, you will need to begin attack Demyx directly. However, Demyx can seem rather impossible, as his chain of attacks will not allow you to get anywhere near him. His most often used attack prompts several water columns to bust behind, or around Demyx. The attack is quite easy to avoid, but that is only when you keep your distance. That's not what you want to do in this battle. Save your Comet ability until Demyx either says "Water", or begins to rush around the area, creating several water columns to emerge behind or around him. This will interrupt his rampage, allowing you to get underneath Demyx. Your best chance to avoiding Demyx's chain of attacks is to run around the area in a giant circle while Demyx begins his rampage of water columns and deadly bubbles. This will avoid about 80% of Demyx's attacks. Once you reach Demyx, charge towards him at a distance, then finish with a couple combos. If he manages to counter with a series of consecutive blows, or several water columns, press the O button and back away. Eventually, he will begin to move slowly in your direction, with several columns of water emerging directly in front of him. Move away from Demyx, but don't let him corner you. You'll want to rely on using the O button each time Demyx manages to sweep you off your feet. If he happens to be close to you when this happens, you can press the O button, then quickly move behind him to counter Demyx. It is extremely important that you use the O button to regain your balance when Demyx knocks you off your feet. This prevents unnecessary problems. Here's a second tactic you could rely on. Cast Donald's Comet, and then go into Valor or Master Form. At that point, alternate between attacking, and casting Comet. At some point, Demyx will call on the Demyx Forms to attack. At that point, you'll have only ten seconds to quickly eliminate all ten Demyx Forms. The Explosion ability can make this a lot easier. You must be on the ball each moment you hear Demyx say, "Dance water, dance!". There's the odd occasion where Demyx runs at you and hits you with several consecutive blows. Avoid this by using the "Show Stealer" Reaciton command. If you cannot get near Demyx, back off and hit him with Thunder. Do not at any point during this battle use your Summon command. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Wild Dance, Show Stealer | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, you will be battling several Heartless alone. Fortunately, one-by-one, Yuffie, Leon, Tifa, and Cloud will assist you. Proceed down the path until you enter a cave where Mickey and Donald await. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Received "Cure" Upgrade | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Open the two large treasure chests to obtain The Great Maw Map and the Torn Pages. Proceed out the exit next to the Save Point, then be ready to battle through literally one thousand Heartless. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Challenge #1: 1000 Heartless / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ** Equip Explosion ** This battle literally requires you to defeat one-thousand Heartless. It's not too difficult, it's just time consuming. This battle will require you to defeat the Heartless alone, but your Reaction commands will do most of the work. Keep your eye on the Reaction commands, then use Rising Sun and Snag / Sparkle Ray each time they become available. Explosion should help when the Reaction commanda aren't available. If you are having difficulties with this battle, you are probably under levelled, which means you are not ready to do this challenge yet. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | Obtained Ansem's Report 1 | | Obtained Ice Cream | | | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Picture | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O L A N D O F D R A G O N S O - = - = - = - = - = - = - = - = - = - = - = O Begin up the slope to the Ridge to initiate a cutscene, and then proceed to the Summit. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 760 / Boss Battle: ??? / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ** Unequip all Aerial Abilities ** Unequip your aerial abilities in this battle, because it just gets in your way. The enemies above also prevents getting an accurate target lock. Once you do happen to get a lock, don't take it off. As for attacks, the Organization member will perform several attacks which either begin with a charge and thrust, or several consecutive attacks. The man in black will cast you into the air several times, so you will need to regain your balance, pressing the O button each time this happens. Each of the Rapid Thrusters above will also have some part in this battle that can be rather annoying. Throw them away with the "Speed Trap" Reaction command. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Speed Trap, Aero Blade | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, exit down the Mountain Trail to the Checkpoint, then head east to the Imperial City. Defeat the Heartless, then proceed to the Palace to initiate a cutscene. Approach Xigbar, defeat the Nobodies, then continue into the Throne Room. Open the two large treasure chests behind the throne to obtain a Palace Map and Torn Pages. Exit outside the palace to begin a battle against the Storm Rider. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1216 / Boss Battle: Storm Rider / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Starting at the beginning of the battle, push the Reaction command as they prompt you to do so. You will need to do this to remain on the Storm Rider. Nothing will happen when you fall off, it can just be rather irritating to reach the Storm Rider. Begin attacking the two horns on each side of the Storm Rider. Once you've dealt enough damage, the Storm Rider will land on the ground. At the point, switch into Drive Mode, then quickly begin attacking the Storm Ride. After it becomes airborne once again, revert out of Drive Mode. After you fall off the Storm Rider, and it will happen, locate the gust of wind nearby and use your Reaction commands to get back on top of the Storm Rider. Time to discuss the Storm Rider's attacks. First, the Storm Rider will escape to a distance and begin shooting a slew of energy balls. If this happens you will need to begin running around the perimeter. It's second attack will cause the Storm Rider to begin dropping bombs. You aren't given too much time, so you need to quickly place your back against the nearest wall, or use a nearby gust of wind to move out of it's path. It's third attack begins when the Storm Rider lands on the bridge, it will allow you to strike the Storm Rider quite a bit, but you'll need to remain close to it, and out of it's line of sight, otherwise you will be hit with a massive energy attack. It's fourth attack is prompted when the Storm Rider begins a slow approach in your direction. At this time, it will be at a very low altitude, but it will be high enough so you can't jump over top. This leaves you with using a Reaction command. Stand so you're directly in front of it and wait until it approaches. Once it is close enough, press the "Slide" Reaction command, then perform the "Vertigo Toss" Reaction command. This will perform a very powerful counter-attack. It's fifth attack is prompted when the Storm Rider soars into the air. The area around you will begin to glitter, so either cast Reflect, or move out of the way. One last note, while on top of the Storm Rider, if it prompts you to "Hang On", you need to use the Reaction command. Sora will automatically release his grip on the Storm Rider once you're safe, because the Storm Rider will occasionally perform a second aerial maneuver to make you fall off. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Hang On, Let Go, Slide, Vertigo Toss | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | THE GULLWING CONFRONTATION | | | | Back at Hollow Bastion, return back to the Postern to encounter Yuna, | | Paine, and Rikku. Open the treasure chest left behind to recieve the | | Gull Wing Keyblade. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O B E A S T ' S C A S T L E O - = - = - = - = - = - = - = - = - = - = - = O Speak to Beast after the initial cutscene, eventually prompting a battle to defeat several Nobodies. Return to the Entrance Hall, then contine into the West Hall. Head to the end of the West Hall, then continue up the stairs to your right. Enter through the door, then proceed up the stairs and down the hallway to Beast's Room. Once you return to the hallway, return to Beast's Room, speak to Beast, and then return to the Entrance Hall. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | Obtained Rumbling Rose | | Obtained Castle Walls Map | | Keyblade | | | | | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Following the cutscene, defeat the Nobodies, and then exit through the front door to encounter Xaldin. Be sure to equip several health / mana restoration items, as this will be one heck of an impossible battle. Your next destination is Beast's Castle. Speak to Beast, and then watch the events unfold. After the cutscene, defeat the Nobodies, then enter into the Entrance Hall. Proceed through the West Hall and up the stairs to the right. Continue to the West Wing, and follow the corridor to Beast's Room. Return to Beast's Room, then open the chest next to the window to receive a Mega-Potion. Speak to Beast once again, then return to the entrance hall to initiate a cutscene. Defeat the Nobodies, then leave Beast's Castle through the front entrance. Make sure your equip several health and magic restoring items, as this will be one heck of an impossible battle. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1155 / Boss-Battle: Xaldin / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ** Equip Aerial Abilities and Donald's Comet ** Xaldin is quite a bit tougher than Demyx, but he can be defeated. You will not have much room to battle Xaldin, as you're battling on a small surface, so your attempts to keep your distance will not work. Even retreating will not work, as Xaldin can and will teleport. When you see the "Learn" Reaction command, press it rapidly, as many times as possible. This is a major advantage to defeating Xaldin, as he will not allow you to attack him throughout several moments of the battle. Once the "Learn" command disappears, a "Jump" command appears in the command window. Lock onto Xaldin, and then select the "Jump" command to perform a powerful attack. Refrain from casting Donald's Comet unless you either have plenty of magic restoration items, or know what you're doing, because Xaldin will sap your health like it was nothing. Plus it will have him airborne, which you will not want. Remember to press the O Button when Xaldin strikes you off your feet. This is necessary because you will not want Xaldin scoring too many consecutive blows on you. Now to discuss Xaldin's attacks. First, Xaldin will create several energy bombs that will be sent into your direction. These are homing missiles, so you need to keep moving until the energy bombs disperse. Second, Xaldin will become airborne and unreachable. This will prompt five spears to drop from above before Xaldin drops to the ground. Once you have seen the fifth spear, begin moving and don't stop until you can begin your attacks on Xaldin once again. Third, Xaldin begins a series of deadly combo attacks, remvoing about half your health bar. There isn't much you can do to avoid this, aside from the "Jump" command, or Donald's Comet. If they're not avaiable, spam the Guard command. Keep your distance if you see a green aura around Xaldin. Xaldin's next attack is prompted when he says, "Wind of despair!". It will transform Xaldin's spear into a dragon, thus sending a deadly gust of wind in your direction. You should be on the other side of the bridge once this happens, otherwise you lose about half your health bar from the attack. Fortunately, King Mickey will briefly take your place, should you not give up when it prompts you to make a choice. This will allow you to score some extra hits on Xaldin. King Mickey will resurrect Sora once your health bar runs out. Do not bother with your Drive commands unless you see enough of an opening to do so. You could use Master Form at the beginning, but after Xaldin has begun his "Wind of Despair" attack, don't even bother. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Learn | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Ansem's Report 4 | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O P O R T R O Y A L O - = - = - = - = - = - = - = - = - = - = - = O Exit the Rampart, defeat the pirates, and then continue to the docks. After you've boarded the Black Pearl, speak with Jack, then select Isla de Muerta. After the cutscene, exit to the deck to encounter the Grim Reaper. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 790 / Boss-Battle: Grim Reaper / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O The Grim Reaper won't do much in this battle, aside from spinning around in a wild motion. It won't pose too much of a threat, and aside from the basic attacks, it will basically allow you to attack without fighting back. After it has reached low health, it will seem a little more aggressive. If you're looking to quickly complete this battle, either switch into Master Form, or alternate between attacking, and casting Donald's Comet. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Learn | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once inside the Interceptor, open the large chest behind you to receive the Feather Charm, then exit to Seadrift Row. Follow the trail to the next area, then defeat the Nobody to receive a medallion. There's six medallions that need to be collected, and each holds a certains amount of time in which the medallion must be retrieved. If you can't retrieve the medallion within the time limit, exit and re-enter the area. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Ship Graveyard Map | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you are back aboard the Black Pearl, speak to Jack, then return to the Ship Graveyard. Keep in mind, several medallions will be located in Isla de Muerta and the Ship Graveyard. O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | Cave Mouth | | 10 Seconds to collect Medallion. | O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | Powder Store | | 2 Minutes to collect Medallion. | O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | Moonlit Nook | | 3 Minutes to collect Medallion. | O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | Treasure Heap | | 1.5 Minutes to collect Medallion. | O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | Seadrift Keep | | 30 Seconds to collect Medallions. | O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | Seadrift Row | | 2 Minutes to collect Medallion. | O =-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you have obtained enough medallions, return to Port Royal to encounter the Grim Reaper. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 790 / Boss-Battle: Grim Reaper / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O The Grim Reaper is invulnerable at this time, so physical attack won't harm it yet. Bring Donald into your party, because each time you strike the Grim Reaper with magic, it will drop medallions. If you run out of mana, you can collect MP Balls dropped by the Grim Reaper, every time you attack it while it's invulnerable. You may also cast Donald's Comet, as it does not require an entire mana bar. Casting Comet will cause the Grim Reaper to drop enough MP Balls to completely replenish your mana bar. At certain times, the "Hinder" Reaction command may appear, allowing you to deliver a critical, medallion stealing blow. This will usually happen after the Grim Reaper begins stealing the medallions. Continue attacking the Grim Reaper until you've collected each medallion it holds. Once you have collected enough medallions, approach the chest in the center and press the Reaction command to replenish it. Once enough medallions have been placed into the chest, you will be able to momentarily attack the Grim Reaper, so switch into Master Form, then hit it with everything you've got. The Grim Reaper will frequently spin wildly around the area. This can cause problems when attempting to collect the medallions, because the Grim Reaper will collect the loose medallions, and should you get close enough, it will throw you into the air, so you will need to counter with the O button, then begin recollecting the medallions. It's next attack will cause the Grim Reaper to completely detach itself and begin wildly stomping around the area. After a few moments, the Grim Reaper will become re-attached, then land on the ground with a large impact. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Return, Hinder, Loot Launch | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Ansem's Report 6 | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O *End of Update* O - = - = - = - = - = - = - = - = - = - = - = O O L Y M P U S C O L I S E U M O - = - = - = - = - = - = - = - = - = - = - = O O -=-=-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | The Hades Cup | | | O -=-=-=-=-=-=-=-=-=-=-=-= O | Fight alongside your friends while | | battling other familiar characters, | O -=-=-=-=-=-=-=-=-=-=-=-= O | and the Heartless. There are three | | Player High-Scores | | rounds you must complete. Once you | O -=-=-=-=-=-=-=-=-=-=-=-= O | reach the finals, continue through | | | | the large blue door after you have | | | | completed both battles. | | | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | | Once you have returned to the Underworld | | Entrance, speak to Auron, and then enter | | through the large blue door. Continue to | | the Valley of the Dead, and then proceed | | into Hades' Chamber after the cutscene. | | O -=-=-=-=-=-=-=-=-=-=-=-= O After the cutscene, eliminate all of the Nobodies. Once you have defeated all the Nobodies, you will return to the Valley od the Dead. Talk to Hades' Minions to be taken to the Underdome. Auron will be helping you defeat Hades. O =-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1230 XP: N/A / Boss Battle: Hades / O =-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | You cannot attack Hades at all. He's invincible, and will be until the | | battle comes to an end. After the cutscene, Hades is still invincible, | | so you must rely on the Reaction command to defeat him. | | | | Use the Aura Sphere to knock the wind out of him, then start attacking | | him until he once again turns invincible. Hades has several attacks. | | First, he will strike you with enormous balls of fire. This can easily | | be avoided simply by moving out of the way. | | | | His second attack is an enormous flame pillar, prompted when Sora gets | | too close to Hades. Use Herc's Aura Guard to protect against several | | attacks. His third attack is an Apocalypse. He will call severa comets | | from above to rain down. They will leave the platform ablaze once they | | land, so watch your step. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O H A L L O W E E N T O W N O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 172 XP: N/A / Boss Battle: Lock, Shock, Barrel / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | You haven't been through a puzzle until you've completed this challenge. | | Target either Lock, Shock, or Barrel, and then beat the snot out of one | | of them until you have stunned them. After you have stunned one of then, | | you need to target a box and slash it in their direction. You will need | | to trap each of them quickly, because they can and will escape. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return to Candy Cane Lane, then return to Halloween Town Square (Guillotine Square). Defeat the Heartless, and then pick up all the presents. Once back inside Santa's House, enter Santa's Workshop and continue into the Wrapping Room where you battled Lock, Shock, and Barrel. Talk to the elf once you're ready to begin. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Mini-Game: Gift Wrapping / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | It's rather easy, just shoot toys into the boxes and push the triangle | | botton to reload. If Lock, Shock, or Barrel get in your way, shoot one | | of them with a toy. The small boxes require one shot, while the larger | | boxes require several shots. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Speak to Santa once you are ready to leave. After the cutscene, you will be battling The Experiment. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 172 XP: N/A / Boss Battle: The Experiment / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The Experiment uses lasers and shockwaves to attack. Is that all? Well, | | pretty much, just keep away from the robotic piece that is causing all | | of the shockwaves. | | | | The Experiment will also use wind to either hold you in the air. It'll | | also use the power of wind to keep you from attack it. Remember to use | | your Reaction, Limit, and Drive commands. Kickspring will make certain | | parts of this battle far less complicating. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Following the battle, you'll eventually return to your Gummi Ship. The next destination will be Agrabah. O - = - = - = - = - = - = - = - = - = - = - = O A G R A B A H O - = - = - = - = - = - = - = - = - = - = - = O Exit to the Palace Gates to intiate a cutscene. After the cutscene, head to the Desert Ruins to eventually encounter H2O Jafar. Once you approach Jafar, defeat the Heartless. You will then be prompted to chase after Jafar. Chase Jafar through the ruins and don't let him cast any magic. Once you have dealt enough damage to Jafar's shadow, it will trail off to the next part of the ruins. Follow it until you come to a small platform. Defeat the Heartless, and then examine the monument. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Challenge: Switch Activation / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Each location on the monument is where you will find each switch in the | | Desert Ruins. If you become lost, return to the monument and examine it | | once again. Each time you approach a switch, you'll need to active them | | using magic. | | | | Red signifies Fire, Blue signifies Blizzard, Yellow signifies Thunder, | | and they can only be successfully activates when they are aligned. It | | will not activate unless you hit it while it's not aligned. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you have activated all switches, you need to quickly enter through the chamber underneath the monument. Open the two chests to obtain Torn Pages, and the Ruins Map. Access the Save Point, and then continue deeper into the Temple Ruins. Following the cutscene, you will need to escape the Ruins. Carpet does most of the work, you just need to swat away the Heartless. Enter Agrabah, and then head to the palace to initiate a cutscene. You will then battle Jafar. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 840 XP: N/A / Boss Battle: Genie Jafar / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Use Carpet to avoid Jafar's attacks and the objects hurling at you. His | | main attack consists of two dark orbs he uses to beat you to oblivion. | | Your target is Jafar's waist. Once you've dealt enough damage, you will | | be able to attack his head. | | | | Once he regains concentration, back off before you start attacking his | | waist once again. Once you have dealt enough damage he summons several | | fireballs that come hurling towards you. Dodge these until Jafar stops | | summoning them. Don't wander too far away from Jafar either, as he can | | also strike you with several bolts of lightning. | | | | Several minutes into the battle, Jafar sends you to a dark realm where | | he destroys the palace, then sends it all hurling towards you. Strike | | at the objects that come in your direction to avoid getting hit. After | | you return to reality, start attack Jafar once again until he has been | | defeated. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O T H E P R I D E L A N D S O - = - = - = - = - = - = - = - = - = - = - = O Head back to the Pride Lands to initiate a cutscene, and then open a large piece of fruit to obtain a Price Rock Map. Enter the top of Pride Rock and continue into the King's Den. After the cutscene, return outside, and then enter Stone Hollow at the bottom of Pride Rock. Speak to Rafiki, then exit Pride Rock and proceed to the Elephant Graveyard. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 445 XP: N/A / Boss Battle: Banzi, Shenzi, Ed / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Your objective is to defeat Banzi, Shenzi, and Ed. It shouldn't be too | | difficult, simply attack them using basic attacks, as well as Reaction | | commands. | | | | You may also need to do some chasing throughout the area. Once you are | | in sight of a hyena, cast Magnet to draw them close. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Following the cutscene, continue to the Jungle, and then to the Oasis. Here you will encounter Simba. Once you reach Pride Rock, enter the Savannah. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1424 XP: N/A / Boss Battle: Groundshaker / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Only Sora and Simba will be battling the Groundshaker. The beginning of | | this battle will consist of Sora dodging the Groundshaker's attacks. It | | will all be automatically controlled by the game mechanics. You'll need | | to press the triangle button when it prompts you to do so. | | | | Use the "High Fang" Reaction command to reach the Groundshaker. Once at | | the top, start attacking the Groundshaker until several orbs begin to | | attack you. At this point, start running around in circles to avoid any | | unnecessary damage, or drop to the ground where it's safer. | | | | If you fall off of the Groundshaker, approach it again and use Simba to | | reach the top. When it jumps into the air, you need to jump as well, as | | it's shockwave will cause quite a bit of damage. | | | | There;s several targets you can attack, and if you can't reach the top | | of the Groundshaker, attack from the bottom. If you are on the ground, | | keep moving and stay away from the fire using your Dash ability. After | | you've casued enough damage, the Groundshaker begins a rampage, and an | | information window will inform you to use your "Fend" Reaction command. | | | | The battle will now consist of Sora dodging the Groundshaker's attacks. | | It will automatically be controlled by the game mechanics. You'll need | | to press the triangle button when it prompts you to do so... | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Boss Battle: Ursula / O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Use the prompts when they appear. You won't need to worry about any of | | the contols, as that will be handled by the game mechanics. Follow the | | prompts as they are displayed on-screen. | | | | You will either be prompted to press a certain button once, or rapidly | | before the prompt has timed out. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Final Production > Thundaga is Required. This Final Production will bring all of your knowledge into one performance. Once you have completed this performance, Atlantica will be completed. Head to Hollow Bastion. O - = - = - = - = - = - = - = - = - = - = - = O H O L L O W B A S T I O N O - = - = - = - = - = - = - = - = - = - = - = O First, enter Hollow Bastion, and then continue to the Borough to initiate a cutscene. Defeat the Heartless, and then continue towards Ansem's Study. Enter the Restoration Site, past the Bailey and jump onto the ledge on your left. Open the treasure chest to obtain an AP Boost. Open a second chest to the right to obtain a Moon Recipe. Jump on top of the ledge ahead, and then continue along the path to reach the Postern. Speak to Yuna, and then open the treasure chest to obtain the Gull Wing. Go down the ramp and enter the Corridors. Proceed into Ansem's Study, and then enter Space Paranoids. O - = - = - = - = - = - = - = - = - = - = - = O S P A C E P A R A N O I D S O - = - = - = - = - = - = - = - = - = - = - = O Access the terminal, and then enter the Light Cycle. Once you have defeated the Heartless, proceed to the I/O Tower. Defeat the Heartless, and then enter the Communications Room. Following the cutscene, exit the I/O Tower, and then proceed to the Simulation Hangar. It will be across the hall, marked with a red room. Approach the platform on your left, and then access the console to initiate a cutscene. Defeat the Heartless quickly, because when the solar sailer has reached it's maximum weight, you must restart the battle. Make sure Tron is in your party for this battle. Once at the Central Computer Mesa, open the two treasure chests to receive an Orichalcum+, AP Boost, Centeral Computer Core Map, and Cosmic Arts. Now proceed towards the central tower to encounter Sark and the MCP. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 230 XP: N/A / Boss Battle: Sark / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Defeat the enemies surrounding Sark, and then start attacking him until | | he runs out of health. He'll perform several data transfers to teleport | | and won't really attack back. It's pretty easy to defeat him, just have | | Tron use his Limit until Sark has been defeated. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 920 XP: N/A / Boss Battle: MCP / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The second battle, Sark will grow, being possessed by the MCP. Start by | | attacking his legs until he collapses. Watch out for the metal disks he | | throws at you. Once he has collapsed, start attacking his head as quick | | as possible. | | | | At that point, start attacking the walls surrounding the MCP. Once they | | have been destroyed, a Reaction command should appear on the MCP. Press | | the triangle button to perform an attempt to delete the MCP. You'll now | | have to press the triangle button as quickly as possible until you have | | deleted the MCP. Make sure Sark is incapacitated when you attempt to do | | this. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you've return to the Gummi Ship, enter the Assault of the Dreadnought space route and continue to Twilight Town. O - = - = - = - = - = - = - = - = - = - = - = O T W I L I G H T T O W N O - = - = - = - = - = - = - = - = - = - = - = O Exit Central Station and proceed to the Old Mansion to initiate a cutscene. After the cutscene, defeat the Nobodies, and then enter the mansion. Start up the staircase and open the chest at the top to obtain an Elixir. Enter the Library, then open the treasure chest to obtain an Orichalcum. Go downstairs to the computer room to initiate a cutscene. Speak to Pence, and then select "Sea-Salt Ice Cream". Approach and touch the beam of energy to be taken to an alternate universe. Enter into the Basement Hall, approach the green orb, and then defeat all the Nobodies. Axel will eventually step in to help you defeat the Nobodies. O - = - = - = - = - = - = - = - = - = - = - = O W O R L D T H A T N E V E R W A S O - = - = - = - = - = - = - = - = - = - = - = O Enter Fragment Crossing and proceed around the corner. Continue around the next corner and open two treasure chests containing a Mythril Stone and a Mythril Crystal. Continue to the next area to find two more treasure chests containing an Orichalcumn and AP Boost. Enter the next area to encounter a familiar character. After you've reached Memory's Skyscraper, open the two treasure chests against the buildings on the left to obtain a Mythril Crystal and Mythril Stone. Proceed to the next area to initiate a cutscene. Open the chest on the left to obtain a Dark City Map, and then continue up the path of light to initiate a cutscene. Once inside the castle, continue up the first ramp and open the chest in the corner. Continue up the second ramp and into the next room. Step onto the platform and ascend it to the top. Enter through the hallway to enter Twilight's View. Head up the stairs and open the chest to receive a Cosmic Belt. Head to the top of the staircase to enter the Hall of Empty Melodies. Approach the platform to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1300 XP: N/A / Boss Battle: Xigbar / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The battle will begin by having to rebound several of Xigbar's attacks. | | You must use the Reaction commands to reflect these attacks. Xigabr is | | a bit confusing. First, he will teleport quite a bit, making any melee | | attacks almost impossible. | | | | Second, he will switch the environment to his advantage, giving you a | | bit of footwork to reach him. A rather easy way to reach Xigbar is to | | cast Comet, and run to him at the same time. Remember to use Reaction | | commands and Limits. Use your Drive command near the end of the fight. | | | | Reflect his basic attacks using Guard, and use the beam of energy that | | Xigbar uses to zig-zag around the area to change environments. This is | | a long battle, so don't rush it. | | | | You're not done yet! After Xigbar is low on health he'll begin sniping | | you down with a series of shots. Either use Reflect to avoid these, or | | start running around in circles. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Proceed through the door ahead and approach the platform in Naught's Skyway. Open the chest to obtain a Mythril Gem, and then head up a series of ramps, opening the treasure chest just before the final ramp to receive a Mythril Crystal. Continue through the door to initiate a cutscene, and then proceed into the next area. Step on the blue platform, and then enter through the door to be taken to a battle against Luxord. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1300 XP: N/A / Boss Battle: Luxord / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | There's two ways to lose in this battle, and only one way to win. First, | | notice the two bars on the upper portion of the screen. This will be an | | asset to winning, so don't ignore it. | | | | The battle is timed, and for the duration, you will be battling Luxord | | mostly as a box. When you aren't in human form, start attacking him by | | either bouncing into him, or giving him a paper cut. | | | | Keep an eye on the Reaction commands, and use it whenever it says Flip. | | At this point, Luxord will already be a card. Keep an eye on where the | | cards go, because you'll be prompted to select a card and it will need | | to be Luxord's. | | | | The idea is basically to win each of Luxord's challenges. This is what | | will make his timer gauge go down quicker than yours. After Luxord has | | thrown several cards on the floor, you need to avoid playing 52-Pickup. | | There's one more game Luxord will pass at you. | | | | Using the command window, you will be enclosed by cards and see several | | X's and O's. The idea is to select an O as fast as you can. The command | | window will rotate making this a bit difficult. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return through the central door to open another. Enter through the platform labeled as The Luna Diviner. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1500 XP: N/A / Boss Battle: SaíƒÂ¯x / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | SaíƒÂ¯x is actually more challenging than Xigbar. You'll need to watch the | | Reaction command carefully, as you can use SaíƒÂ¯x's an your advantage. An | | easy way to fight this battle is to use Drives and Limits. | | | | When SaíƒÂ¯x hovers into the air, he will become momentarily invincible. A | | very powerful series of attacks, ending in several shockwaves. He will | | then start rampaging the area almost non-stop, only breaking for a few | | moments in between. Use the Beserk command to avoid him. You'll need to | | defeat SaíƒÂ¯x with a combo finish. | | | | Make sure you keep yourself healed, as SaíƒÂ¯x will easily finish you off | | if you're low on health. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return to the Proof of Existence, then continue through the central passage at the top of the stairs. Once Riku joins your party, continue up the ramp and into Ruin and Creation's Passage. Within this area, you must create the path. Once you reach the first platform, open the treasure chest to receive a Mythril Stone. Create the path to the second platform and open the nearby chest to receive a Mythril Crystal. Create the path to the third platform and open the chest to receive an Orichalcum. Continue through the door ahead, then continue up the stairs to encounter Xemnas. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1500 PART ONE / Final Boss: Xemnas / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Xemnas will trap you in a dark ball of energy, which will be surrounded | | by three crystals. This will gradually sap the life out of you. Head up | | to the building straight ahead and perform several Reaction commands to | | knock the crap out of Xemnas. | | | | Xemnas will eventually approach the ledge in the distance. Once you get | | close to him, he will shield your attacks with protective barrier. This | | means you need to get up really close to him, then attack Xemnas inside | | his barrier. | | | | He'll then pull out two lightsabers and go Star Wars on your butt. Your | | friends won't be here to help you, so you will be battling Xemnas alone, | | and that means no Summon or Drive commands. If you happen to get low on | | health, head far away from Xemnas and heal, because he won't follow you. | | His first form is actually quite simple. | | | | Remember, when you don't see him, it means he'll most likely be atop of | | the tower. Approach the building and use the Reaction commands. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you have defeated Xemnas, access the Save Point, and then proceed into Kingdom Hearts. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1000 PART TWO / Final Boss: Xemnas / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | At the beginning of the battle, you will see a series of building start | | to approach. Quickly press the triangle button once it has prompted you | | to perform the Slicer command. Enter into the next and and approach the | | platform to be taken above. Press the Reaction commands once it prompts | | to do so. This should bring you to the core. | | | | Knock all the Nobodies into the core, but press the Reaction command as | | soon as the energy core has fully charged to perform a Stunt Dodge. The | | core will then release a massive amount of energy. After both cylinders | | have been destroyed, you will arrive at the energy core. | | | | Attack door to the reactor until the barrier appears. After the barrier | | comes up, defeat the enemies to release the barrier. At that point, the | | barrier should be down allowing you to resume attacking the door. Rinse | | and repeat until you've destroyed the reactor. | | | | Once you've reached Xemnas, begin attacking him. Heal once he has dealt | | his Cleave attack, and use your Final Drive command. This will wash his | | health away like nothing. You should now be down to about two bars. Use | | Sora / Riku's Limit command. By now, Xemnas should be down on his final | | health bar. Strike at Xemnas while destroying the enemies. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1200 / 1500 PART THREE / Final Boss: Xemnas / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | This is certainly one of the much harder battles. Use the O Button when | | Xemnas fires a laser at you to drain the attack. Using the Button can | | bring down enemies in the distance, while the X Button attacks normally. | | | | Continue navigating the ship to avoid incoming attacks, while following | | the strategy above to absorb damage and destroy incoming enemies. | | | | After Xemnas flies over top of you, avoid the several incoming missiles | | by moving out of the way. | | | | Once your energy cannon is ready, press the Reaction command to unleash | | a massive beam of energy. This should deal significant damage. You have | | one shot at this, and cannot heal in this battle. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1000 PART FOUR / Final Boss: Xemnas / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | This region is enormous, but you can escape to safe zones. This can be | | done by pressing the O Button to jump continuously, and to Glide. If | | you run low on health, escape and Heal. | | | | Remember to use Sora / Riku's Limit command. Xemnas will use Cleave an | | awful lot, so don't let your health fall too low. | | | | Xemnas will eventually start throwing buildings at you. Go after one of | | the buildings that aren't being thrown at you, then perform a Reaction | | command to send them back towards Xemnas. The platform eventually comes | | to the point where it's almost impossible to remain on it for very long. | | There' not much you can do about this but watch your step and heal when | | needed. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 1500 FINAL FORM / Final Boss: Xemnas / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | It comes down to one final battle with Xemnas. He'll start this battle | | with a powerful chain of attacks that goes on quite a while. Press the | | Reaction button rapidly to avoid each of these attacks. Once you reach | | the bottom, you might want to consider casting Heal. | | | | Use the Limit commands as they become available, and give Xemnas every | | last ounce of strength you have. | | | | Xemnas attacks pretty hard in this form. Forunately, he doesn't have a | | whole lot of armor, making damage dealt a whole lot more. He teleports | | quite a bit, so running away isn't much of an option. You will need to | | use Magic and Limit commands wisely. | | | | At one point, Xemnas will fly around sending several red lasers at you. | | This doesn't cause too much damage, but can get annoying. Either Guard | | it, or jump into the air when Xemnas yells, "Fire!". Xemnas eventually | | catches Sora in a bubble of energy. Controls will now switch to Riku. | | | | The next stage of this battle, Xemnas will send a ripple effect at you | | and then escape through a dark portal. You will need to use Reveral to | | land any strikes on Xemnas. | | | | You need to quickly rush at Xemnas, but Xemnas can make this difficult | | by creating several barrier to block you. If you die, you will restart | | only this stage of the battle. Xemnas will make one final attack after | | you've depleted his health. Push the Reaction command rapidly. This is | | going to deflect almost every laser. This isn't all you need to do, as | | you will also need to push the X Button, O Button, and Triangle Button | | repeatedly to avoid these attacks. | | | | After the cutscene, attack Xemnas one last time. Make it a Limit, just | | to release your rage on Xemnas. After you have defeated Xemnas, you've | | beaten Kingdom Hearts II. | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O IV. TREASURE CHESTS O - = - = - = - = - = - = - = - = - = - = - = O T W I L I G H T T O W N O - = - = - = - = - = - = - = - = - = - = - = O - Obtained with Roxas - Station of Serenity Obtained after defeating three Dusks. Contains a Potion. Station of Calling Obtained on the second platform of the Station of Calling. Contains a Potion. Sunset Terrace In Sunset Terrace, near the entrance to Sunset Hill. Contains a Potion. Sunset Terrace Next to the tree on the lower walkway. Holds a Potion. Sunset Terrace Next to the tree, to the left of the Tunnelway. Contains a Hi-Potion. Sunset Terrace Found on the high platform on the left side of the tram tracks. Approach the tram and use the Reaction command to reach it. Holds an Ability Ring. Old Mansion The western staircase in the Mansion Foyer. It contains a Potion. Old Mansion At the back of the Mansion Foyer by the window. contains a Hi-Potion. Old Mansion Located in the corner of the Dining Room. Open the treasure chest to receive an Elven Bandana. Old Mansion The treasure chest is in the Dining Room, next to the entrance. Contains a Potion. Old Mansion Found on the second level of the Mansion Foyer. Contains a Potion. Old Mansion In the corner of the Library. Found in a chest on the lower level. Contains a Hi-Potion. Central Station (2) Two treasure chests containing a Tent and a Hi- Potion can be found sitting next to each other in front of the purple train. The Tower (3) There are three chests outside the entrance to the tower that contain a Potion, Hi-Potion and Ether. The Tower (2) Look to your right once you enter the tower to see two treasure chests. Contains an Ether and a Mythril Shard. The Tower Found in the Sorcerer's Loft. Contains the Map of the Tower. The Tower Located in the Wardrobe next to the Sorcerer's Loft. Contains a Mythril Stone. O - = - = - = - = - = - = - = - = - = - = - = O T W I L I G H T T O W N O - = - = - = - = - = - = - = - = - = - = - = O - Found with Sora - Old Mansion Located outside of the mansion, near the hedge in the north-eastern corner, on the right side of the mansion entrance. Holds a Mythril Shard. Old Mansion Located outside of the mansion, near the hedge in the south-western corner. Holds a Hi-Potion. Tne Woods (3) Three treasure chests can be seen on the north- west, south-west, and east, against the forest wall. Holds a Potion, Hi-Potion, and a Mythril Shard. Tram Common Located near the entrance to the woods. It can be seen to your right, near a purple and brown building, next to the tram tracks. It contains a Potion. Tram Common From the Station Heights, go around the corner to your left, past Jessie's Accessory Shop and up the stairs. Locate a treasure chest next to the green rooftop. Contains a Tent. Tram Common From the Station Heights, go around the corner to your left, past Jessie's Accessory Shop and up the stairs. Jump past each green rooftop to a treasure chest on top of a blue rooftop. The chest contains an AP Boost. Tram Common Found behind Elmina's Synthesis Shop. Contains a Potion. Tram Common Enter via the Sandlot, then head down the ramp on your right. You'll see a chest on your left, just as the path begins to turn. It contains a Hi-Potion. Tram Common From the Station Heights, go around the corner to your left, past Jessie's Accessory Shop and up the stairs. Turn to your right and continue across the bridge. The chest can be located to your right. Contains a Mythril Shard. Tram Common From the Station Heights, go around the corner to your left, past Jessie's Accessory Shop and up the stairs. Turn to your right and continue across the bridge. Use the overhead walkway on your left which connects the two buildings and open the nearby chest, holding a Mythril Shard. Central Station Proceed down the stairs on your right and head over to the door that leads into the direction of Sunset Terrace. Open the chest to the right to receive a Mythril Shard. O - = - = - = - = - = - = - = - = - = - = - = O H O L L O W B A S T I O N O - = - = - = - = - = - = - = - = - = - = - = O Borough Ascend the stairs towards the Bailey. You will see a treasure chest behind the crane. Open it to obtain an AP Boost. Borough Next to the staircase that leads to the Bailey. Contains a Tent. Borough Found to the right of Merlin's House. Contains a Hi-Potion. Borough Halfway down the walkway leading to the Bailey. Contains a Drive Recovery. Borough Next to the entrance to the Bailey. Contains a Mythril Shard. Restoration Site From the Bailey entrance, start down the trail, and then locate a somewhat hidden ledge on the left. Locate a treasure chest against the left wall. Contains an AP Boost. Restoration Site From the Bailey entrance, start down the trail, and then locate a somewhat hidden ledge on the left. Locate a treasure chest against the wall to your right. Contains a Moon Recipe. Postern On top of a pipe, next to the stairs, near the Restoration Site entrance. Holds a Mythril Gem. Postern Proceed down the ramp towards the Corridors. A treasure chest can be seen on your left. Holds an AP Boost. Corridors From the entrance, head east, south, then east. Locate a treasure chest in the corner. Holds a Hi-Potion. Corridors From Ansem's Study, head to the large room and continue west. Head up the stairs, then locate a treasure chest in the corner. It contains an AP Boost. Corridors From Ansem's Study, head to the large room and continue west. Head up the stairs, then locate a treasure chest in the corner. It contains an AP Boost. Corridors From Ansem's Study, head to the large room and head east. Head along the path until it trails off into two directions. Proceed up the stairs on the left, then locate the treasure chest to your left. Contains a Mythril Crystal. Corridors From Ansem's Study, head to the large room and head east. Head along the path until it trails off into two directions. Proceed up the stairs on your right, then proceed along the corridor until you locate a treasure chest on the right. Contains a Mythril Stone. Ansem's Study Located near the painting of Ansem. Contains a Skill Recipe. Crystal Fissure (2) Found next to the large treasure chest holding The Great Maw Map. You'll see two chests which contain an Elixir and an AP Boost. O - = - = - = - = - = - = - = - = - = - = - = O L A N D O F D R A G O N S O - = - = - = - = - = - = - = - = - = - = - = O Bamboo Grove (3) You will see three treasure chests next to the Save Point. Holds an Ether, Mythril Shard, and Hi-Potion. Checkpoint Near the entrance to the Imperial City. Obtain a Mythril Shard from the treasure chest. Checkpoint Near the entrance to the Imperial City. Obtain a Hi-Potion from the treasure chest across the nearby river. Mountain Trail On the cliffside to your left. Open the nearby treasure chest to obtain a Hi-Potion. Mountain Trail On a ledge to the left, just as you're exiting the Village. Contains a Mythril Shard. Mountain Trail (2) One of two treasure chests that you'll find on a ledge near the Village entrance, against the cliffside. Holds an Ether and Recovery Recipe. Village Cave At the mouth of the Village Cave. Find a chest to your left containing an AP Boost. Village Cave At the mouth of the Village Cave. Approach the cart on the right, then destroy it to reveal a Hi-Potion. Ridge You'll see one of two treasure chests near the cliffside, overlooking the Imperial City. They contain a Hi-Potion and an AP Boost. Throne Room (4) There are two treasure chests at the bottom of both sets of stairs on each side of the throne, near the door, and next to the staircase. They hold two AP Boosts, a Queen Recipe, as well as an Ogre Shield. Throne Room (2) Locate two treasure chests directly behind the throne in the Throne Room. Holds an Orichalcum and a Mythril Crystal O - = - = - = - = - = - = - = - = - = - = - = O B E A S T ' S C A S T L E O - = - = - = - = - = - = - = - = - = - = - = O Courtyard (3) Locate three treasure chests to the north-east, south-west, and southern area of the Courtyard. Contains a Hi-Potion, Mythril Shard, and an AP Boost. Belle's Room Located in the south-eastern corner of Belle's Room. Contains a Mythril Shard. East Wing Located down the East Wing on the left side. A Tent can be obtained from the treasure chest. East Wing Found near the stairs, leading to the Entrance Hall. Contains a Hi-Potion. The West Hall (3) Located on both sides of the stairs. They hold a Drive Recovery, Tent, and a Mythril Shard. The West Hall (2) Two chests can be found near the armor statues by the entrance to the Entrance Hall. Contains a Hi-Potion and Mythril Shard. The West Hall Behind the statues, next to the Secret Passage. Contains an AP Boost. Dungeon Near a large treasure chest where you obtained the Basement Map. Contains an AP Boost. Secret Passage (2) After revealing the hidden passage to the West Hall, turn around and proceed up the stairs to find two treasure chests. Contains a Hi-Potion and Mythril Shard. Secret Passage Near the entrance to the West Hall. Contains a Mega-Potion. The West Wing At the bottom of the stairs, near the entrance to the West Hall. Contains a Tent. The West Wing Around the corner at the top of the stairs. It contains a Mythril Shard. Beast's Room Found to the right of the mysterious rose. The chest contains a Mega Recipe. O - = - = - = - = - = - = - = - = - = - = - = O 1 0 0 A C R E W O O D O - = - = - = - = - = - = - = - = - = - = - = O Pooh's House (2) Left of the large treasure chest that held the 100 Acre Wood Map. You can see two chests that contain an AP Boost and Mythril Stone. Piglet's House Located near the stump, next to Piglet's House. Contains a Mythril Gem. Piglet's House Received from a large chest near the cliffside. Contains a Defense Boost. Piglet's House Found behind Piglet's House. It contains an AP Boost. Rabbit's House In a large treasure chest, near Rabbit's House. Contains a Draw Ring. Rabbit's House Located within the Pumpkin Patch near Rabbit's House. Contains an AP Boost. Rabbit's House Behind the gate, next to the pumpkin patch. It contains a Mythril Crystal. Kanga's House Found in a large treasure chest to the left of Kanga's House. Cotains a Magic Boost. Kanga's House Found in a treasure chest on the right side of Kanga's House. Contains am Orichalcum. Kanga's House Near the trail leading back into 100 Acre Wood, head to your immediate right to locate a chest next to the fence. Contains an AP Boost. Spooky Cave Found on the first stretch of ice. It contains a Mythril Gem Spooky Cave From the large room where the path splits into five different directions, locate two treasure chests through the third passage from the left. Holds a Mythril Crystal and Guard Recipe. Spooky Cave From the large room where the path splits into five different directions, locate the treasure chest through the first passage from your left. Contains an Orichalcum. Spooky Cave From the large room where the path splits into five different directions, locate the treasure chest down the first passage on your left. The treasure chest contains an Orichalcum. Spooky Cave From the large room where the path splits into five different directions, locate the treasure chest down the first passage on your right. It contains an AP Boost. Spooky Cave Found at the start of the icy corridor leading to Pooh, on a layer of ice. Holds an AP Boost. O - = - = - = - = - = - = - = - = - = - = - = O O L Y M P U S C O L I S E U M O - = - = - = - = - = - = - = - = - = - = - = O Cave of the Dead: From the entrance, start down the passage, and Passage then up the ramp on your left. Holds a Mythril Shard. Cave of the Dead: (2) From the entrance, start down the passage, and Passage then up the ramp on you left. Proceed down the passage and you will pass two chests that hold an Ether and AP Boost. Cave of the Dead: From the entrance, start down the passage, and Passage locate the chest on your left. You can find it past the ramp. Contains a Hi-Potion. Cave of the Dead: By the entrance to the Inner Chamber. Contains Passage a Mythril Stone. Cave of the Dead: Across from where you found the Underworld Map. Inner Chamber Contains a Mythril Shard. Caverns: Entrance Next to the Underworld Entrance. Drop down the ledge to your right. Holds a Mythril Shard. Caverns: Entrance (2) Upper level of the cavern entrance, reached by entering through the Lost Road. Two chests can be opened on this ledge. Contains an Hi-Potion and AP Boost. Caverns: The Lost Found along the right wall as you are entering Road The Lost Road. Contains an Ether. Caverns: The Lost Proceed clockwise around the central structure, Road then proceed through the first corridor on the left-hand side. Contains a Hi-Potion. Caverns: The Lost Proceed clockwise around the central structure, Road then proceed through the first corridor on the left-hand side. Follow the corridor to the end to see a chest against the left wall. Contains a Mythril Stone. Caverns: The Lost Found near the entrance to the Atrium. Holds a Road Mythril Shard. Caverns: Atrium Enter the Atrium and look to your right. Holds a Tent. Caverns: Atrium Found on a ledge outside of the room where you encountered Demyx the first time. The treasure chest contains an AP Boost. The Lock (2) On both sides of the pillar of energy. Holds a Mythril Shard and AP Boost. O - = - = - = - = - = - = - = - = - = - = - = O D I S N E Y C A S T L E O - = - = - = - = - = - = - = - = - = - = - = O Courtyard Next to the hedge with a Disney character that holds the trombone. Contains a Mythril Shard. Courtyard Next to the hedge with a Disney character that holds the cymbals. Contains an AP Boost. Courtyard Next to the hedge with a Disney character that holds the trumpet. Contains an Mythril Stone. Courtyard Next to the hedge with a Disney character that holds the flute. Contains an Ether. Courtyard Next to the hedge with a Disney character that holds the tuba. Contains a Mythril Shard. Courtyard Found around the perimeter, at the base of the hedge resmbling the Disney castle. It contains a Hi-Potion. Courtyard Located at the top of the hedge that resembles the Disney Castle. Contains a Star Recipe. O - = - = - = - = - = - = - = - = - = - = - = O T I M E L E S S R I V E R O - = - = - = - = - = - = - = - = - = - = - = O Cornerstone Hill Left of the path leading to the Wharf. Holds a Drive Recovery. Pier (2) Locate two chests underneath both trees at the Pier. Contains a Hi-Potion and a Mythril Shard. Waterway Located next to the windmill near the entrance to the Pier. Contains a Hi-Potion. Waterway Located next to the entrance to the Wharf. The chest contains a Mythril Stone. Waterway At the end of the Waterway near the bridge. It contains an AP Boost. O - = - = - = - = - = - = - = - = - = - = - = O P O R T R O Y A L O - = - = - = - = - = - = - = - = - = - = - = O Rampart Eastern side of the Rampart next to the stairs. Contains an Ether. Rampart Eastern side of the Rampart, around the corner and against the wall. Contains a Mythril Stone. Town Enter the Town via the Harbor and proceed into alley on your left. You will find the chest at the end of the alleyway. Contains an Ether. Town Enter the Town via the Harbor and proceed into alley on your left. Destroy the crates to your left to access chest. Holds a Mythril Gem. Town Enter the Town via the Harbor and proceed into alley on your left. Destroy the crates to your right to enter into a second alleyway. Destroy the crates directly ahead to access a treasure chest containing an AP Boost. Town Enter the Town via the Harbor and proceed into alley on your left. Destroy the crates to your right to enter into a second alleyway. Proceed to the left and locate a treasure chest at the end of the alleyway. Holds a Mythril Shard. Isla de Muerta: (2) Locate two treasure chests near the river. The Cave Mouth chests contain an Ether and a Mythril Shard. Isla de Muerta: Located behind the third set of crates to your Powder Stone right. Contains an AP Boost. Isla de Muerta: (3) Three treasure chests can be seen scattered in Moonlight Nook the Moonlight Nook. Contains a Mega-Potion, an Ether, and a Mythril Shard. Seadrift Row Found on your right, near the entrance to what is left of the Interceptor. Holds a High Drive Recovery. Seadrift Row Found to the right, near the collapsed lookout, past the treasure chest holding the High Drive Recovery. Holds a King Recipe. Seadrift Row Located shortly ahead, near the right wall. It is near the entrance to Seadrift Keep. Holds a Mythril Crystal Seadrift Keep Near the entrance to the Black Pearl, found in the corner on your left. Holds a Meteor Staff. Seadrift Keep Near the entrance to the Black Pearl, exit the ship via the ramp on your. You can see a chest in the corner, at the top of the ramp, holding an Orichalcum. Seadrift Keep Near the entrance to the Black Pearl, exit the ship via the stone staircase on your left. The treasure chest can be located at the bottom of the stone staircase. Contains an AP Boost. O - = - = - = - = - = - = - = - = - = - = - = O A G R A B A H O - = - = - = - = - = - = - = - = - = - = - = O Agrabah At the top of the stairs, near the entrance to the Peddler's Shop. Contains a Hi-Potion. Agrabah At the top of the stairs, near the entrance to the Bazaar. Contains a Mythril Shard. Agrabah Go to the top of the stairs near the Peddler's Shop, then around the corner to the right. You will see a treasure chest across the bridge on the right. Contains a Drive Recovery. Agrabah Go to the top of the stairs near the Peddler's Shop, then around the corner to your right. Go across the central bridge, then open the chest on your left to receive a Mythril Stone. Agrabah Go to the top of the stairs near the Peddler's Shop, then around the corner to your right. Go across the central bridge, then open the chest against the wall on the right. Holds a Mythril Shard. Agrabah Near Iago, on your first visit to Agrabah will be an alley to your left and the palace on the right. Enter the alley, and then jump onto the upper walkway. Cross the walkway, then drop to a small, enclosed area. The nearby chest holds an AP Boost. Agrabah Near Iago, on your first visit to Agrabah will be an alley to your left and the palace on the right. Enter the alley, and then jump onto the platform to your right. The nearby chest holds a Mega-Ether. Bazaar Rather than heading downstairs, continue along the walkway to the left. The treasure chest is around the corner. Contains a Mythril Gem. Bazaar Down the stairs and to the right. The treasure chest contains a Hi-Potion. Bazaar Against the wall, left of the entrance leading into the Desert. Contains a Mythril Shard. Bazaar On the right side of the entrance leading into the Desert. Contains a Hi-Potion. Bazaar Found in a market near the entrance that leads into the Desert. This market will have a white canopy. Destroy this market with Fire and open the chest to obtain an AP Boost. Palace Walls In a treasure chest near the Save Point. Holds a Mythril Stone. Cave of Wonders: (2) Found outside of the Cave of Wonders. You will Entrance find two treasure chests located on both sides, leading inside the Cave of Wonders. Contains a Mythril Shard and a Drive Recovery. Cave of Wonders: (4) Scattered on top of four seperate ledges. Open Valley of Stone the treasure chests to receive a Mythril Shard, Hi-Potion, AP Boost, and a Mythril Stone. Cave of Wonders: Found to the right of the Treasure Room. Holds Chasm of Trials an AP Boost. Cave of Wonders: (2) Sitting near two money piles in the north-east Treasure Room and north-western part of the room. Contains a Serenity Shard and AP Boost. O - = - = - = - = - = - = - = - = - = - = - = O H A L L O W E E N T O W N O - = - = - = - = - = - = - = - = - = - = - = O Town Square Located next to the guillotine. The chest holds a Mega-Potion. Town Square Located next to the self-swinging gate. Holds a Mythril Stone. Graveyard Across from the entrance to Curly Hill. Holds a Hi-Potion. Graveyard Next to the entrance that leads into Curly Hill. Contains a Mythril Shard. Hinterlands (3) Scattered behind several trees. Holds a Mythril Stone, Hi-Potion, and AP Boost. Candy Cane Lane Facing away from Santa's House, the chest is on your left, next to the green building. Contains a Hi-Potion. Candy Cane Lane Facing away from Santa's House, the chest is on the right, near the large gate. Holds an Ether. Candy Cane Lane Facing Santa's House, locate the chest to your right, next to the entrance leading inside. It contains a Mythril Stone. Candy Cane Lane Facing away from Santa's House, the chest is on the right, next to the entrance that leads into Yuletide Hill. The chest can be found on top of a purple building. Contains a Mythril Gem. Santa's House Located on the north side of the room, near the window. Contains an AP Boost. O - = - = - = - = - = - = - = - = - = - = - = O T H E P R I D E L A N D S O - = - = - = - = - = - = - = - = - = - = - = O Gorge (2) Locate two orange fruits next to both cliffs in the Gorge. Holds a Mythril Stone and an Ether. Elephant Graveyard From the Gorge entrance, locate an orange fruit at the bottom of the slope. Holds an AP Boost. Elephant Graveyard From the Gorge entrance, start halfway down the slope, then turn north. Proceed along the trail and locate the orange fruit on your left. Holds a Hi-Potion. Elephant Graveyard Found next to the Savannah entrance. The orange fruit contains an Ether. Elephant Graveyard From the Savannah entrance, an orange fruit can be seen past the ramp, and to your right. Holds a Mythril Shard. Elephant Graveyard From the Savannah entrance, proceed up the ramp and to the cliffside on your left. You will see an orange fruit that contains a Mythril Stone. Wildebeest Valley (5) The area is quite small. Scout around the cliff- side and the rock pillars to locate five orange fruits. Holds an AP Boost, Mythril Gem, Mythril Stone, Hi-Potion, and a Tent. Wastelands Once you've entered the Wastelands, head around the corner to your left. You will see an orange fruit to your left. Contains a Mythril Shard. Wastelands Located halfway through the Wastelands, on your right-hand side. Contains a Hi-Potion. Wastelands Shortly before the entrance that leads into the Jungle. Contains a Mythril Stone. Jungle Near where the path begins to split. Contains a Hi-Potion. Jungle Proceed up the main path, then down the path to your right once it begins to split. Jump to the ledge on your left and open the orange fruit to receive a Serenity Stone. Jungle Proceed up the main path, then down the path to your right when it begins to split. You can see an orange fruit on your right once the path has reconnected. Contains a Mythril Stone. Oasis Near the waterfall, across from where you found the Torn Pages. Contains an AP Boost. Pride Rock Directly underneath Pride Rock. Holds a Mythril Stone. Pride Rock Located on the far side of Pride Rock. Contains Mega-Ether. O - = - = - = - = - = - = - = - = - = - = - = O S P A C E P A R A N O I D S O - = - = - = - = - = - = - = - = - = - = - = O Pit Cell Located next to the chest that contains the Pit Cell Area Map. Holds a Mythril Crystal. Canyon Next to the entrance that leads to the computer terminal. Contains a Drive Recovery. Canyon Halfway up the stairs, located on the corner of the ledge. Contains a Mythril Stone. Canyon Proceed to the top of the stairs, then locate a treasure chest on your right, containing a Mega- Potion. Canyon Proceed to the top of the stairs, then continue to your left. Locate the treasure chest against the wall. Contains a Mythril Gem. I/O Tower: Hall (2) Near the entrance to the Simulation Hangar. The two treasure chests hold an AP Boost and a Tent. V. DRIVE GAUGE Valor Form Found at the tower in Twilight Town. Must have Goofy in your party. Wisdom Form Received after you've completing Timless River. Requires Donald in your party. Master Form Received after you've encounter King Mickey in Hollow Bastion. VI. SIDE-QUESTS O - = - = - = - = - = - = - = - = - = - = - = O L E G E N D A R Y K E Y B L A D E S O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Side-Quest #1: Ultima Weapon / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O First, you need the recipe, which can be received from the basement in the Old Mansion of Twilight Town. You won't be able to see this until you have access to the Old Mansion as Sora. Synthesizing the Ultima Weapon requires: 13 Orichalcum(+) Refer to Orichalcum(+) section of Game Guide. 1 Twilight Crystal Dropped off of Sorcerers 1 Energy Crystal Dropped off of Bookmasters and Shamans. 1 Dense Crystal Dropped off of Berserkers 1 Orichalcum Refer to Treasure Chest section of Game Guide. 1 Mythril Crystal Refer to Treasure Chest section of Game Guide. Once your Synthesis Level is high enough, use an Energy Crystal to cut the amount of Orichalcum(+) by half, bringing the amount of Orichalcum(+) that is needed to complete the recipe down to seven. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Side-Quest #2: Fenrir / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Complete the "Meet Sephiroth" Mission in Radiant Gardents. Please refer to the Sephiroth strategy in the "Optional Boss" section. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O 1 0 0 A C R E W O O D O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 19, 910 / Mini-Game #1: Blustery Rescue / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Your objective is to score as many points as you can while also attempting to rescue Piglet. Swat each beehive and jar of honey to earn points, while performing a Reaction command on the gusts of wind to magnetize all nearby beehives, thus destroying them. This is absolutely necessary in completing Jiminy's objective. Each time you are struck by an oncoming object, you need to rescue Pooh by approaching him and pressing the Reaction command. After you've cleared the area below, you will be taken above to tackle the trees and honey jars. The trees can take several hits to destroy, and will require top priority, as they take up most of the screen. Fortunately, you won't be up there very long. In the final area, you'll be encountering trees, beehives, honey jars, and gusts of wind that will be moving. This will make it trickier to eliminate all the destructibles nearby. Your score needs to be almost perfect, so if you are missing quite a few objects, you'll want to restart this mini-game. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 18, 000 Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 9417 / Mini-Game #2: Hunny Slider / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Your objective is to score as many points as you can while also attempting to avoid the several obstacles that stand in your way. Remember, each time you are hit by an obstacle, you will need to approach Pooh, then press the Reaction command, otherwise you cannot collect the yellow orbs. Whenever you approach Gopher, a Reaction command will appear. This will be your lifeline, used to protect Pooh when you run into an obstacle. He will disappear once you run into an obstacle, until you see him later on in the mini-game. This mini-game is much easier and funner than A Blustery Rescue. Hold down the Button when you need to quickly reach Pooh, or escape from a rather tight situation. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 8, 000 Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 11, 876 / Mini-Game #3: Balloon Bounce / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O This shouldn't be difficult, you simply need to bounce on ten balloons and score as many points as possible. Falling results in a lost attempt, so it helps to know the destination of your jump. You only get three attempts to score as many points as possible. Balloons will earn you a different amount of points, depending on how long you can remain in the air, and your current altitude. If you make it up to the top, pop the large yellow balloon to earn several points, and spawn an enormous amount of red balloons below. The red balloons can be quite difficult to land on, but are worth the most points. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 2, 000 Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: --/-- / Mini-Game #4: The Expotition / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll need to roam through the Spooky Cave in search of Pooh, but each of Pooh's friends must be with you once you find him. Oh, and you'll be given three minutes to complete this mini-game. Though there are no Heartless in the Spooky Cave, you'll need to swat away each group of bees that approach. Press the "Forward, March!" and "Company, Halt!" Reaction command to inform the group to continue moving, or stay in place. Watch out for falling debris, bees, slippery ice, and the Courage Gauge at the upper right-hand corner of your screen. When you approach slippery ice, walk slowly. The Courage Gauge will deplete slowly, and once it's depleted, your friends will become panicked. This can be resolved simply by pressing the "Settle Down!" Reaction command. For locations and contents of each treasure chest in the Spooky Cave, head to the "Treasure Chests" Section. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 8, 000 Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O A T L A N T I C A O - = - = - = - = - = - = - = - = - = - = - = O Once you arrive in Atlantica, speak with Flounder to begin a mini-game. The musical challenges will be the only events in Atlantica. There's no battles! O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Challenge #1: A Musical Challenge / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You're about to participate in a series of musical challenges that prompts you to press a certain button each time it displays on-screen. Once you've seen a prompt, press the corresponding button on your controller. This can either score you a "Bad", a "Good", or an "Excellent". Your current and target scores are listed in the upper left-hand corner of the screen. Each musical will be quite challenging, but you can restart by pausing the game. Keep in mind, when you pause the game during a rehearsal, you must restart the challenge. Here is a list of pre-requisites you will need to begin each new challenge, as Atlantica will be a world that requires end-game abilities. Each of the challenges begins by speaking to a character in the Undersea Courtyard. 1st Musical > Nothing is required. 2nd Musical > Magnet is required. 3rd Musical > Drive Level 5 is required. 4th Musical > Magnera is required. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Challenge #2: Ursula's Revenge / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Speak with Ariel to initiate a cutscene, and then speak to Sebestian. This leads to a second, and very lengthly cutscene, which eventually leads to a musical battle. This musical challenge will introduce a new prompt, in which you will need to press the X button rapidly until the gauge disappears. Aside from that, this challenge is not much different from the others. You will simply need to deplete Ursula's Gauge at the top of the screen before the musical has completed. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Mysterious Abyss Keyblade | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O / Challenge #3: A Musical Challenge / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O (Coming Soon) 5th Musical > Thundaga is required. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O T H E U N D E R D O M E O - = - = - = - = - = - = - = - = - = - = - = O O -=-=-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | The Pain & Panic Cup | | | O -=-=-=-=-=-=-=-=-=-=-=-= O | You'll be battling alongisde Goofy | | and Donald in the Pain & Panic Cup. | O -=-=-=-=-=-=-=-=-=-=-=-= O | You can't use the Drive Gauge, but | | Player High-Scores | | Limits will consume less mana than | O -=-=-=-=-=-=-=-=-=-=-=-= O | usual. No experience can be gained. | | | | | | Read FAQ Section for | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | more details. | | | 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1 | | | | | | | Hook Bat & Shadow | | | | | | | 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1 | | | | 2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2 | | | | | | | Large Body & Minute Bomb | O -=-=-=-=-=-=-=-=-=-=-=-= O | | 2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2 3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4 | | | | | Soldier & Rabid Dog | | Hot Rod & Shadow | | | | | 3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5 6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6 | | | | | Hook Bat, Bolt Tower, Rapid | | Minute Bomb, Gargoyle Warrior | | Thruster | | Lance Soldier | | | | | 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5 6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6 7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7 8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8 | | | | | Soldier, Aeroplane, Assault | | Rapid Thruster Army | | Rider, Minute Bombs | | Survive: One Minute | | | | | 7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7 8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8 9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1 | | | | | Gargoyle Knight, Creeper | | Leon and Yuffie | | Plant | | | | | | | 9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9 0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 0 O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | | | HOW TO OBTAIN | | | | Speak with Panic at the Underworld Entrance after you have completed | | Disney Castle. | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-= O O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | The Cerberus Cup | | | O -=-=-=-=-=-=-=-=-=-=-=-= O | Solo through the Cerbers Cup. Your | | Drive commands can be used by Sora | O -=-=-=-=-=-=-=-=-=-=-=-= O | alone, and the Drive Gauge fills a | | Player High-Scores | | lot quicker than usual. You cannot | O -=-=-=-=-=-=-=-=-=-=-=-= O | receive any experience in this cup. | | | | | | Read FAQ Section for | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | more details. | | | 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1 | | | | | | | Air Pirate, Trick Ghost | | | | | | | 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1 | | | | 2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2 | | | | | | | Driller Mole, Hammer Frame | O -=-=-=-=-=-=-=-=-=-=-=-= O | | 2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2 3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4 | | | | | Tornado Step, Wight Knight | | Living Bone, Silver Rock | | | | | 3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5 6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6 | | | | | Shaman, Icy Cube, Fiery Globe | | Aerial Knocker, Fortuneteller | | | | | 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5 6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6 7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7 8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8 | | | | | Cannon Gun, Toy Soldier | | Luna Bandit (Illuminated) | | | | | 7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7 8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8 9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1 | | | | | Emerald Blues, Fat Bandit | | Cerberus (Illuminated) | | (Illuminated) | | | | | | | 9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9 0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 0 O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | | | SPECIAL RULES | | | | Once the tournament begins, you will have two minutes to complete the | | tournament. Fifteen seconds will be added onto the timer after you've | | completed a round. | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O - = - = - = - = - = - = - = - = - = - = - = O S B C H A L L E N G E S O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 1529 / SB Challenge: Street Challenge / LOCATION: TWILIGHT TOWN O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O This SB Challenge will begin in Twilight Town. Speak to the woman standing next to Wantz' Shop in Station Heights. You only have five attempts to rack up a high-score. An attempt is lose as a result of landing on the ground after a stunt, a combo of stunts. You'll also lose an attempt as a result of jumping into the air, and then landing back on the ground. The trick is to perform various stunts while grinding, or while you are in the air. You'll earn more points the longer a stunt, or combo of stunts is performed. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 2876 / SB Challenge: Sand Slider / LOCATION: HALLOWEEN TOWN O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O This SB Challenge will begin in Halloween Town. Speak to Lock, standing on Yuletide Hill, near the Synthesis Shop. Similar to Twilight Town, your objective is to perform as many stunts, and aerial stunts as possible before time runs out. There's no limit as to the amount of attempts allowed, so just go nuts. No matter what you're doing, you should be performing stunts regardless of where you are. This is key to a high score. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 1000 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O MY SCORE: 9448 / SB Challenge: Freestyle / LOCATION: HOLLOW BASTION O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O This SB Challenge will begin by speaking to Scrooge McDuck, located in the Marketplace of Hollow Bastion. You'll be given as much time as you want to perform one combo and score as many points with it as you can with it. The mini-game will not be complete until you press the pause button and select "Quit". O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 200 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O O R I C H A L C U M ( + ) O - = - = - = - = - = - = - = - = - = - = - = O Q: What is Orichalcum(+)? A: It's an ingredient used to create rare items through synthesis. The main purpose is to create the Ultima Weapon. Q: Where can I locate each Orichalculm(+) in Kingdom Hearts II? #1 Located in the Central Computer Meda of Space Paranoids #2 Located in Sunset Terrace (L4) of Twilight Town #3 Located in The Brink of Depair of The World that Never Was. #4 Complete the "Starry Hill" Side-Quest in 100 Acre Wood. #5 Complete the "A New Day is Dawning" Side-Quest in Atlantica. #6 Complete the "Goddess of Fate" Cup in the Olympus Coliseum. #7 Received by creating at least one of all 50 types of synthesis materials. Q: How many Orichalcum(+) are in Kingdom Hearts II? A: 7 O - = - = - = - = - = - = - = - = - = - = - = O O P T I O N A L B O S S E S O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O HP: 3000 / Boss-Battle: Sephiroth / O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Coming Soon! O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Block | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O VII. SUMMON LIST Chicken Little Received from Merlin after visiting Hollow Bastion your second time. Genie Received after you have completed your first visit to Agrabah. Stitch Found in a large treasure chest, near the entrance to Ansem's computer room. Accessible once you have visited Space Paranoids. Peter Pan Peter Pan will be located on-board the Interceptor in Port Royal. VIII. FREQUENTLY ASKED QUESTIONS Q: May I use this Game Guide on my website? A: Please send all requests to Undernet01@Shaw.ca. Q: Can I add my own information to this Game Guide? A: Yes, but I cannot accept anything except corrections for the Walkthrough. Q: What is a "Player High-Score"? A: Next to each of the Coliseum Tournament sections I've placed a high-score window designed for players to compete against each other and earn their name on the High-Scores list. It's a challenge that will only last until May 1st, 2006. There's a catch, you will need proof. It takes a bit of effort to do this, and unfortunately, I do not have the answers. Send submissions to Undernet01@Shaw.ca and I will post the winners around May 1st, 2006. Q: Is this a Game Guide for the American or Japanese version? A: American version. Q: Who are you? A: I'm an actor-in-training and a Game Guide writer. Visit my MySpace at http://www.myspace.com/aaron_busch to see a little bit about me. IX. CREDITS Referred to several Boss Guides for Kingdom Hearts 2 throughout the Internet ONLY for Hit Points and Experience Points information. Any strategies you see in each Boss Section are strictly my own. A special "Thanks" to everyone who submitted corrections to various sections of the Walkthrough.
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.