The Evil Within 2 Review – Not What You Were Expecting

While Capcom was off trying to revitalize the Resident Evil series by returning to a creepy, impossibly large building and switching its perspective to first-person, Tango Gameworks were at work on The Evil Within 2, a sequel to Resident Evil 4 director Shinji Mikami’s divisive 2014 game and another return to the third-person, action-oriented take on the survival horror genre that he innovated. Mikami stepped down from The Evil…

  • Excellent and inventive environments.
  • Tighter controls benefit the more action-oriented gameplay.
  • A silly but engaging plot.
  • More accessible than its predecessor.
  • Zombie enemies are very dumb.
  • Open world feels tacked on.
  • Takes a while to pick up steam...
  • ...but when it does, it really gets going.

7

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Excellent and inventive environments. Tighter controls benefit the more action-oriented gameplay. A silly but engaging plot. More accessible than its predecessor. Zombie enemies are very dumb. Open world feels tacked on. Takes a while to pick up steam... ...but when it does, it really gets going.
Excellent and inventive environments. Tighter controls benefit the more action-oriented gameplay. A silly but engaging plot. More accessible than its predecessor. Zombie enemies are very dumb. Open world feels tacked on. Takes a while to pick up steam... ...but when it does, it really gets going.
Excellent and inventive environments. Tighter controls benefit the more action-oriented gameplay. A silly but engaging plot. More accessible than its predecessor. Zombie enemies are very dumb. Open world feels tacked on. Takes a while to pick up steam... ...but when it does, it really gets going.
Excellent and inventive environments. Tighter controls benefit the more action-oriented gameplay. A silly but engaging plot. More accessible than its predecessor. Zombie enemies are very dumb. Open world feels tacked on. Takes a while to pick up steam... ...but when it does, it really gets going.
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