Some doors in Observer are locked behind keypad codes and passwords. For the most part, these are easy to either hack or find in important areas, but if you want to skip the middle man, you’ll want a full list of the keycodes.
Be warned though, some of the doors below just lead to side quests or other non-essential points of interest. Others lead to sections of the apartment building that further the main story. If this is your first time through Observer, we recommend that you find these codes on your own so that you don’t accidentally bypass any of the fascinating story.
All Keycodes and Passwords for the Keypads in Observer
Adam Lazarski’s Apartment Keypad
While examining your son’s apartment, you’ll find a keypad that appears to activate a hidden door. Hacking the keypad will only get you the last number: 4. To find this code you’ll need to head over to the closet. Inside you’ll see the Orwell novel 1984, which is the keycode you need.
Ground Floor Hallway
While searching the rest of the ground floor after leaving your son’s apartment, you’ll run into a keypad locked door. This one you can just hack to find the code is 0446.
Apartment 114 Keypad
To get this code, you need to talk to the weird little girl in apartment 113. Once you have the code, 1074, you can head down the hall and unlock the door.
Tattoo Parlor Keypad
In the back room of the tattoo parlor, you’ll find a keypad in the head rest of the tattoo chair. To locate the code, you’ll have to hack into Helena Novak’s neural implant. Inside her mind, you’ll find the code is 3615.
Basement Exit Door Keypad
You’ll find a keypad locked door in the basement with an exit sign above it. You can hack it to reveal the first three numbers are 400, just use the process of elimination, and you’ll find the full keycode is 4004.
Apartment 28 Keypad
The keycode for apartment 28 is 7441.
Also Read: Observer Review – A Mindbending Mixture of Cyberpunk and Horror
Tattoo Shop Alley Door Keypad
You’ll find yourself in a side alley with a bunch of walking red silhouettes at one point in the game. To proceed further, you’ll need to get past a keypad locked door. Hacking the door shows the first two numbers as 20. Searching the area, you’ll find a night club that has a bunch of signs that have 69 on them. Head back to the keypad and use the code 2069 to get through.
3 Things You Need to Know About Observer
-
3 Things You Need to Know About Observer
-
How To Use Synchrozine in Observer
Throughout Observer you’ll be faced with several instances where protagonist Daniel Lazarski appears to be glitching out or “losing it” somehow. You’ll see weird anomalies in your vision and even hallucinations from time to time. This is resolved by taking a drug called synchrozine, which is important to remember if you want to keep playing. Read More Here -
What is the Nanophage?
Observer takes place in a future Poland where citizens are divided into three different groups: Class A, B, and C. Class A citizens are the top of society, the leaders of the nation and top professionals in their fields and live in luxury. They're able to afford all the latest in cybernetic technology and the best medical care. In contrast, Class C is made up of the 90% of the nation that sweeps the floors, perform data entry, and they aren’t even allowed in Class A areas. Read More Here -
A Mindbending Mixture of Cyberpunk and Horror
Developer Bloober Team has an excellent track record when it comes to creating memorable experiences. The team’s Layers of Fear was a terrifying addition to the very short list of games that actually scare me, and I knew they’d be one to watch from there. With the introduction of Observer, my love for the developer has grown significantly. The Polish outfit has come a long way since its first DSiWare title in 2011, and it’s clear they’ve found their niche. Read More Here