The darkness again? Review

The darkness again?

I’m glad I went to my class reunion. It was nice to see the old gang again

and catch up on old times. I can’t believe Harry

has gotten so big and so proficient, though I still think I could mop the Master‘s

floor with his four-eyed ass. It’s been twelve Simulrax moons since I graduated

and I see Big

O
is still trying to conjure legs for himself. But some things never change.

Presto hasn’t

aged a day since we graduated, and for the life of me I can’t understand how

that damn moose

ever got a diploma. I bet his little pal

wrote all of his mystic arithmetic papers. Don’t even get me started on Dark

Paw

Ah,

oh well, I miss the good old days. All these new students get to hone their

magical abilities by playing VR games. Lucky bastards.

One such game for advanced pupils is Nightcaster: Defeat the Darkness.

It’s a great looking game with a nice compliment of spells and a very easy combat

system, a magical brew containing ingredients from the archaic Missile

Command
, Robotron

and Gauntlet. Oh yeah,

and an eye of newt. But like most potions these days, it’s got some nasty side

effects.

You take on the role of Arran the chosen mage. A great evil summoned by the

dark mage Nightcaster has blanketed the land. It is up to you to utilize your

magic stick from the enchanted Yew tree and the spells logged in the tome you

carry to reunite the four essences of magic – Fire, Water, Light and Dark –

in order to defeat Nightcaster and restore peace. Not a bad story, but not a

new one either.

Nightcaster is a fairly linear game played primarily from a top-down

perspective. As Arran, you will trek through various lands (buried city, the

lush Perth, the Ice Fortress, etc.) talking with villagers and officials who

conveniently tell you which way to go. You begin with a few paltry spells in

each of your four spell classes, with a plethora of other spells and upgrades

to find throughout the lands. The bulk of the gameplay has you constantly juggling

spells to dispatch enemies and the Gauntlet style creature dispensers

from which they emerge.

And that’s it. There is no item acquisition like we found in Drakan

and Baldur’s Gate: Dark

Alliance.
Another gameplay element would be nice, such as alternate spells

that access other areas, which in turn house precious enchanted items…er..wait,

there are no items. D’oh!

There are a total of 48 spells in all, but you may only have 4 different spells

active and ready to cast. The remaining spells rest in your spell book awaiting

their need. It takes a lot of spell juggling and switching up on the fly to

defeat the game’s 35+ enemy types.

Each

of the enemy types is based on one of the four spell classes. The easiest way

to kill an enemy is to attack it using it’s diametrically opposed element, so

a purple (dark) creature is most susceptible to yellow (light) attacks. Likewise,

a fire creature’s main weakness is water-based spells, and so on.

But before you learn to juggle proficiently, you must learn the controls, which

are very intuitive. You move Arran about with the left analog stick. Moving

the right analog stick will make the the colored orb that rests on your magical

stick detach and float about. The orb can be guided anywhere within a certain

circumference around Arran. Aim the orb in the direction you wish to cast and

go nuts. It winds up functioning like an analog version of Smash TV.

The result is fast-paced fun. Arran can be running in one direction and cast

one of his gorgeous and colorful spells in a completely different direction.

It’s pretty cool and easy to perform.

Too bad the creature design is so lame. In the beginning, they throw a bunch

of little cat-type things and sentient globs of various colors your way. The

later levels are plagued with more interesting menaces, but not by much. You

often can’t make out what they’re supposed to be. This is due in part to primarily

playing from the top-down perspective, though even up closer the enemies are

bland. It’s just unforgivable in a world so rich and vibrant.

Indeed, textures are detailed and full of color – but the spells really steal

the show. The particle effects are just amazing, most noticeably for the light

and fire spells. Seeing a giant bolt of light streak across the ground and crack

the surface is good eye-candy.

Though it’s genuinely fun to romp around killing bad guys, it gets very repetitive.

Nightcaster winds up falling into much the same trap as the Gauntlet

games – good fun stunted by redundant action. It’s a solid adventure

(easily dusting Azurik), but greatly

limited by its monotonous gameplay. Even if it’s only a rental, this game will

likely impress even the most jaded student of the arcane ways.

  • Looks good
  • Awesome control system
  • Cool spells
  • Very limited gameplay
  • Terrible enemy design
  • Linear

6

Upcoming Releases
Looks good Awesome control system Cool spells Very limited gameplay Terrible enemy design Linear
Looks good Awesome control system Cool spells Very limited gameplay Terrible enemy design Linear
Looks good Awesome control system Cool spells Very limited gameplay Terrible enemy design Linear
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