A genetic mutation. Review

A genetic mutation.

Scanning recent toon video games, you’ll exclusively find a bunch of wackos

and goodie goodies. Wacky Races

is mostly comprised of sticky sweet retro toons, Looney

Tunes Space Race
has all the characters you’ll find surrounded by 4-year

olds at a Six Flags theme park, and even the stars of Jet

Grind Radio
are a gang of “freedom fighting” kids.

What

about a game with some wacked-out freaks like Itchy

and Scratchy
that relish the smell of carnage in the morning? After

all, games like GTA3 have

proven that sometimes it’s good to be bad.

Well, the crew at Pseudo Interactive has taken this idea and gone completely

nuts. They’ve created their own gang of gleefully psychotic toons and tossed

them into a contest of vehicular combat that would make Calypso

proud. Er, maybe not proud, exactly, since Cel Damage works much

better as a concept than a game.

Ten crazy toons have been assembled to put on a show of catastrophic proportions.

The character design is irreverent and appropriately weird. You’ve got Sinder,

the beast with a bathroom problem, Flemming, the High Dork of Destruction, and

B.T. Bruno, the construction worker with an Elvis fetish, just to name a few.

Each toon is fitted inside a specific vehicle ala Twisted Metal.

Cel Damage features the best toon textured cel shading ever to grace

a console. The art team really deserves some kind of award for the smooth work

they’ve done here. These sweet graphics help make Cel Damage look and

feel like an interactive cartoon, due in part to the cool ‘warping’ effect that

happens to the front of vehicles when you turn. It’s incredibly fluid and the

end result looks a lot like a real cartoon.

Three kinds of events with twelve levels each make up the core of Cel Damage.

The first you’ll encounter is simply called Smack Attack, where you’ll compete

against six other toons in a no-holds-barred battle to the death, ER, smack..

Be the first to rack up 500 “smacks” and you’ll be on the right road to ultimate

victory. There’s a nice variety of weapons from the get-go, including a Chaingun,

Boxing Gloves, a brutal Axe, and of course your character’s own specialty weapon.

Winning these events unlocks more goodies to add to the mix like harpoon guns,

black holes, and the ever-popular gunship powerup.

Smack Attack plays a lot like a deathmatch in Quake or Unreal Tournament

– grab your items and frag as many guys as you can before you’re toast, then

spawn back in and do it all over again. While it’s fun for a spell, this can

get pretty tiring pretty quickly. 500 smacks can take you a long time to rack

up and there is no option to adjust it in the single player. Run, shoot, explode,

repeat. You’ll explode a lot, too. It’s like playing a game of Quake

with the frags set to a million and everyone’s health set to 5. Needless to

say, it gets old faster than that pizza you left out in the backyard.

Also, the “Smack” part sucks. Different weapons lead to different

smack amounts – killing a guy with a chain gun yields a different number of

smacks than a harpoon. But nowhere does it explain how many smacks a weapon

does, nor how many smacks you receive when you decimate an opponent. A simple

frag total would have made much more sense.

There’s also Gate Relay, where you’ll dash from point to point running through

gates. The fastest of the three modes, Gate Relay is just a simple race with

no real track; just find the gates set up throughout each level and get through

them as fast as inhumanly possibly (with the help of the little pointer arrow,

of course).

Then there’s Flag Rally, a demented toon version of Capture the Flag. All

you have to do is capture four flags and bring them back to winner’s circle.

Sounds easy, but throw some legs on those flags and you’ve got problems. Plus,

there are only six flags running around, making it extremely hard to grab four

before someone whacks you. It would have been okay if you were able to grab

one flag at a time and bring it back to the circle, but since you can’t, it’s

extremely difficult to grab a few before you’re eliminated. A cool idea, but

it ends up being quite the frustrating experience.

Not making things any easier is the tough learning curve. Learning curve?

In a vehicular combat game?!? Basically all you should need to know is how to

go, stop, and shoot. So why is there a learning curve? Well, much of it has

to do with the game’s speed. While moving at an awesome framerate with no slowdown

whatsoever, the gameplay in Cel Damage just moves way too fast. The controls

may be tight, but the speed makes it all feel very jerky.

You’ll also need to figure out how to handle each weapon since some of them

are obviously better than others. Melee weapons like the Chainsaw and Axe can

kill with ease, while others like the Chaingun will do about as much damage

as a spitwad.

Continuing this downward spiral is the level design. While they contain interactive

bits like falling anvils and trap doors, some of them seem far too small and

the layouts are generally an oval or just one big open area. It doesn’t look

like a whole lot of thought went into the design.

The multiplayer adds little to the experience. The game modes are still unexciting

and move too fast, though the framerate holds up well.

The game is hard. After playing for three days or so, I finally passed the

game with one of the characters. By beating 36 levels of repetitive madness,

I had high hopes for an awesome finale. Cel Damage‘s bad boy attitude

is one of the few good things going on and I really wanted to see more of it.

Alas, all I got was a commercial short that probably should have come up a quarter

of the way into the game. What a let down.

Which, coincidentally, describes Cel Damage pretty accurately overall.

We were excited over this game since seeing it at E3, but the end result doesn’t

measure up. While it does a great job displaying the fine art of toon graphics,

it falls flat with almost everything else. From poor level design to brutally

repetitive play, this game has been crushed by one anvil too many.





  • Best toon graphics ever
  • Bad attitude
  • Blazing framerate
  • Ho-hum gameplay
  • Learning curve
  • Lacking levels
  • Weapon imbalance
  • Much longer than it needs to be

3

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Best toon graphics ever Bad attitude Blazing framerate Ho-hum gameplay Learning curve Lacking levels Weapon imbalance Much longer than it needs to be
Best toon graphics ever Bad attitude Blazing framerate Ho-hum gameplay Learning curve Lacking levels Weapon imbalance Much longer than it needs to be
Best toon graphics ever Bad attitude Blazing framerate Ho-hum gameplay Learning curve Lacking levels Weapon imbalance Much longer than it needs to be
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