Clanking it up a notch. Review

Clanking it up a notch.

There’s no way to tell whether or not Ratchet, the furry hero of Ratchet

and Clank: Going Commando
, is indeed “going commando” underneath his

slick new battle suits. Honestly, I don’t want to know – it’s enough for me that

he no longer wears those unsightly suspenders. Clank, on the other hand, unmistakably

does in fact “go commando.” He is naked for the entire game, except one scene

where he has a towel draped around his privates after a shower. It sort of makes

him look like Donald

Duck
.

It’s

an odd connection, really, but Ratchet and Clank are now every bit in the same

“character” leagues as classic cartoons. In the one year since their

first game
, the pair has matured not only as funny and interesting characters,

but in the tightened gameplay and variety of their new sequel.

It all starts right after their first adventure. The hoopla of their heroics

has died down, and things have become dry and dull for the duo. Elsewhere in

the universe, the proto-pet, a genetic science experiment, has been stolen by

a mysterious cloaked figure. Ratchet and Clank are quickly hired to retrieve

the pet, and the cartoon hijinks take off from there.

The story is not some dramatically epic affair, but it works very well in the comedy vein. The clever surprises manage to keep coming, though I was somewhat underwhelmed by the ending. The characters of Ratchet and Clank have been tempered to create a more likeable and balanced duo, eliminating the little moral and personality flaws in the original that made it hard to really get into them.

Ratchet has also been tuned up in the control department, with a better strafing

system. Nitpicky details like the old “immobile wrench throw” has been exchanged

for a more boomerang-like ease of control; you can now move to dodge attacks

after you’ve tossed out your wrench.

There are also scads more guns this time around, offering a well-balanced mix of different attacks for every situation. Surrounded by tiny little enemies? A quick spin while spraying the lava gun works in a pinch. Hurl gravity bombs at enemy clusters, while the blitz gun works great in those aerial situations when you just want to bump someone off an edge. Selecting weapons works much better now thanks to the pause when you go to the quick select screen.

The game tosses in some nice RPG elements as well, allowing upgrades of both health and weapons. The more enemies you kill, the more health you accumulate. Weapon usage causes the gun to become more lethal, so there’s even a reward for reckless slaughter. If you have your old memory card save from the first game, you can even receive a handful of the original’s weapons. It’s a very smart detail that rewards your hard work on the original.

After

you beat the game, even more powerful weapon upgrades are made available. The

game is strong in the replay quotient by serving up increased difficulty to

contrast the stronger weapons every new time you play. Plus, there are some

extra weapons and armor available at incredibly high costs just so you always

have something to “shoot” for.

Despite sharing the marquee, Clank does feel somewhat underused in both the story and the gameplay. His contributions include playing a gigantic, city-destroying Clank utilized in moon battles. What’s especially neat is how the crest of the moon can be seen on the horizon, as you circle the planet, smashing things up.

There are many of other alternate gameplay styles on top of the typical running

and gunning, including racing, space battles, and Clank’s “control smaller robots”

Pikmin style levels. The best

of the new gameplay styles are the arena matches that pit you against a near

endless stream of opponents for high stake money prizes.

Considering all of these improvements, I wasn’t as surprised by the graphics

and sound. While there are some marginal upgrades, these were already done well

in the original. A skyline filled with flying vehicles just feels old hat this

time around. The sound effects and music are still in same the likeable, snazzy

techno-cartoon mold.

You have to tip your hat to Insomniac, because Ratchet & Clank:

Going Commando
improves on nearly every facet of the original. I consistently

enjoyed it, even in those frustrating moments up against entire gauntlets of

robots or some enormous boss, and the RPG elements kept me coming back for more.

Ratchet and Clank: Going Commando goes the distance, shoots,

and scores.







  • Improvement on original
  • Good controls and gun balance
  • Consistently funny
  • Smart RPG elements
  • Variety of gameplay
  • No improvements in graphics or sound

9

Upcoming Releases
Improvement on original Good controls and gun balance Consistently funny Smart RPG elements Variety of gameplay No improvements in graphics or sound
Improvement on original Good controls and gun balance Consistently funny Smart RPG elements Variety of gameplay No improvements in graphics or sound
Improvement on original Good controls and gun balance Consistently funny Smart RPG elements Variety of gameplay No improvements in graphics or sound
Reviews
X