__ ___ __ ___ _ |__ ______ __ ___ | _|___ .---| __/_ _ __ | _ / || __ |------------------------------------. | | | || | || / || / | .--------------------------------. | | | | || | ||____ || / | | Tomb Raider Chronicles FAQ 1.1 | | | |_______||_______| /_____||_______| `---------___--------------------' | | .-------------------. ______ ______ ___ __| | _______ ______ | | | by Credo 25-11-00 | _ __ | ___ |(___) _ _ | _ ____/ _ __ | | | `-------------------' | ___|| _ || || / || __/ || ___| | `-----------------------| | | | || || / || | || | ---' |___|___||_______||___||_______||_______||___|___| .----------------------------------------------------------------------------. | #01 - FAQ Header | `----------------------------------------------------------------------------' Tomb Raider Chronicles Walkthrough/FAQ ---------------------------------------- Game: Tomb Raider Chronicles (TR5) Author: Credo credo@resource.cx Version: 1.1, Date: 11-11-00 - 25-11-00 System: PlayStation, Dreamcast, PC Genre: third person action/adventure Developer: Core Design, Publisher: EIDOS Interactive Player(s): 1, Number of disc(s): 1 (on PSX), 2 (on PC) Memory card: 2 blocks for each save (on PSX) Author's website: http://credo.resource.cx/ Game's website: http://www.tombraider.com/ This is free, accept as is, you get what you pay for Copyright (C) 2000 - All rights reserved .----------------------------------------------------------------------------. | #02 - Table Of Contents | `----------------------------------------------------------------------------' Table Of Contents: #00 ........................ ASCII Logo #01 ........................ FAQ Header #02 ................. Table Of Contents #03 ............. Author's Introduction #04 ..................... Game Overview #05 ....................... Walkthrough #06 ........................ Characters #07 ........................... Weapons #08 ........................... Secrets #09 ............................. Codes .----------------------------------------------------------------------------. | #03 - Author's Introduction | `----------------------------------------------------------------------------' Hello, my pen-name is Credo, I also use this nickname in most of my hobby projects. I'm not living in an english speaking territory, this isn't my language and I'm not even good in it. So don't expect shakespearian highness of literature and real professionalism here, but do expect many spelling and typing errors. Sorry for this. I'm writing this FAQ mostly for myself (to see if I can do it in english well enough) and for the gamers who get stuck somewhere. I'm sure even if the help is written with worse english they'll find it useful. This is a totally free project so you get what you pay for. Please don't tell me how you dislike my FAQ, how bad my english is etc. I'm not interested in these. I'm taking critism only from my employers who pays for me. (I'm a professional journalist, writing similiar articles about games, but in my own mother language. I'm also taking professional game programmer jobs from time to time.) But do send corrections if I make real errors, for example "you wrote turn right here, but you have to turn left". When I first saw the first Tomb Raider demo, immediately that became one of my favourite games. I always missed the spirit and gameplay from the PC games before that one, so that was the perfect game for me. (Not just because the nice and sexy polygon chick, but Lara is cool too ofcourse.) The game looked good, was fast and was really-really playable. It was the 3D version of Rick Dangerous, Core's first big success. I wrote the first published walkthrough in my country about the game, what is still the most popular TR1 walkthrough here, after 4 years I'm still getting positive feedback about it. Since that time every year I wanted to write walkthroughs about the TR games, but either somebody else got it or only reviews were needed (wrote a few, but no more walkthroughs). Now I've got the Tomb Raider Chronicles PSX beta quick enough, I thought I'll make a nonprofit walkthrough about it just for fun in english, the world's first one. So I did it. Since the 1.0 version I bought the final PC game too, finished that one a few times too and updated this FAQ with the differences, so the PC final (and probably everything stands for the PSX final and Dreamcast final too) and PSX beta owners both can use this walkthrough. And some words about this walkthrough itself. As I'm really busy now with several jobs and tons of hobby projects, probably it won't be that detailed as some better FAQs (anyway it was the first one as I know and I'm proud of it). You can finish the game and collect all the secrets with this, anyway I skipped a few extra pickups what I already found and a few ones what I maybe missed. And there are a few different pickups at different places in the different versions I tested (PC final and PSX beta), I mentioned a lot of these but not all of these. Anyway I think this is complete enough and as I wrote above, you get what you pay for, this is free, if you'll find only some parts a bit useful, it was worth to write. .----------------------------------------------------------------------------. | #04 - Game Overview | `----------------------------------------------------------------------------' I'm sure everybody who knows computer games knows Tomb Raider games just like Quake. And not just the gamers. So everybody reading this knows the main character, the sexy english aristocrat brunette, Lara Croft too, she doesn't need any introduction. She's mainly the female rippoff of Indiana Jones (hunting for old artifacts) and Batman (she's rich and living alone in a large manor with a butler). Now in this fifth story of her she will explore a few more movie rippoff areas, one inspired by an X-Files episode and the other one was inspired by The Matrix and the Metal Gear Solid game. And we all know the previous games too, not just the character. These games are full 3D arcade/adventure games, following the oldskool path with new technology. We can wander in the 3D world, climb and jump to things, use and combine object, interact with the world, kill enemies (or get killed by them), swim under the water etc, etc. There are millions of well animated and useful moves what are making the TR games more interesting and more complex. The authors are always keeping the previous moves and adding new ones to each major episode. We all know how Tomb Raider 4: The Last Revelation ended. A whole pyramid collapsed to Lara, so everybody thought she died and even there were many rumours about that TR4: The Last Revelation is the very last TR game. Tomb Raider Chronicles is following this story. Lara's friends are meeting after her funeral (her corpse wasn't found of course) and telling four small stories about Lara's previous adventures. The stories are really small compared to the previous games, even smaller than the Gold version games. So the whole game has less levels than any previous game, including the first one, and isn't the most complicated game either. It is really good in my opinion, I found the third game a bit too hard and the fourth one a bit too long (too many levels and you had to go back and combine puzzles between many levels). This game is smaller and easier and still well balanced. Also the gameplay is a bit different in every story (not just Lara's outfit). I only miss the block moving puzzles (there are around 3 moveable blocks in the whole game) and the wehicles. Some people miss the multi level puzzles too as seen in the fourth game. The first story is a typical TR level, we'll find ourselves in Rome again just like in a previous game (at least as I remember we already explored Rome too, not just Venice, but I'm not sure, I finished too many TR levels). Lara has the usual outfit and has to jump over rooftops, wander in houses and swim a lot. The story is around a small artifact (the Philosopher's stone), as usual and two enemies are from the first game, Larson and Pierre. And there are many creatures of course. Jean Yves is telling the second story, the Russian Base story, where he helped Lara on a quest. This one was heavily inspired by an old X-Files episode. Mostly playing on a russian u-boat hired by a russian gangster Sergei and controlled by Admiral Yarofev. They are diving for Hitler's Spear Of Destiny, a powerful artifact what was a base of many other games too. In this story Lara has two clothes. First she wears some winter camouflage military suit and a cap, then a heavy diving suit too for a short time. The enemies are mostly russian soldiers and russian mafiosi. The gameplay is mostly the usual here (out of the diving part), in the u-boat we have to use a bit stealth technique too. The third story, the Black Isle, is the story of Lara and Father Patrick Dunstan, when Lara was a teenager (if you loved the TR4 training levels, you'll love this one too). Father Patrick Dunstan is travelling to an unholy abandoned (well, mostly) irish island to fight against evil forces and Lara is hiding in his boat, so she ends up on the island aswell. In this level we can control the young Lara and we are unarmed, we can't use weapons, so this is more an adventure and avoiding enemies game. A really cool part. Finally the fourth episode, the Tower Block, is a high tech episode. Lara's outfit was heavily inspired by The Matrix, Lara has a black shiny latex catsuit and headset. And the gameplay was heavily inspired by Metal Gear Solid. We have to avoid enemies (on the second level we mostly will be unarmed) and hide a lot and kill some enemies with chloroform. There are some really heavy enemies in this story, the Mobile Refrigerators, these guys are looking like Judge Dredd and shooting large electric shock beams (one hit takes 50% of our energy usually), it's not easy to stop them, only an exact headshot will kill them. In this story we have to steal the Iris artifact, what we already know from the beginning of Tomb Raider 4, and the boss is Verner Von Croy once again, in the time when he was evil, however he's quite passive in this story. This is the hardest story of the game. About the new moves. There are many smaller ones. The most interesting new moves since the last game are the tightrope walking (only on the first and last two levels, quite easy, sometimes randomly Lara is unbalancing to the left or right, we have to push immediately her to the opposite direction) and the stealth attack (we can knock out the chef on the u-boat with the crowbar and kill some enemies with chloroform in the Tower Block). Another new move is that, Lara can grab horizontal poles and spin around them and can somersault from crouch position to lower areas. In the Tower Block we will have a cool HK gun with scope and three different speed modes. Also we will have a grappling hook gun, with this one we can shoot out hooks with rope and make ropes for ourselves. We can interact more with the background too, for example shoot out pipes and search out drawers, shelves and cabinets. To sum it all, I really enjoyed this game. Everything is well balanced, the size, the complexity, the different game modes and stealth modes too. I mostly played Tomb Raider games on the PC, I only have one TR game on PlayStation, TR3 (thanks to EIDOS Interactive or Croft Times, I don't know where I won it). That game was really slow, ugly and uncontrollable on the PSX compared to the PC version (I guess became too complex for the machine as they improved the original engine the third time and made larger levels and more complex objects for the actual standard PCs), so this one was a surprise, Tomb Raider Chronicles is extremely fast, nice, detailed and playable on the PlayStation. Of course it is great on PC too and I guess on Dreamcast too. First I played the leaked out PSX beta version and based the first version of this FAQ to that version. That version had some serious bugs (especially on the very last level), but was complete out of the missing voice and final music from the full motion videos. Since that time I bought the final PC version and updated the FAQ with this one, also added a lot of new tricks and all the secrets. There are a lot of small differences between the PSX beta and the PC final version (and I guess the PSX and Dreamcast final versions too), usually I wrote about these too. .----------------------------------------------------------------------------. | #05 - Walkthrough | `----------------------------------------------------------------------------' Some words about the walkthrough. This walkthrough was originally based on the PlayStation beta version, so I originally wrote the first version of this FAQ about that game. Since that time I bought the final PC version too and updated the FAQ, also updated with all the secrets and many more areas, pickups, tips and tricks. There aren't big differences between the PSX beta and the PC final version (and I guess the PSX and Dreamcast final versions are totally the same as the PC final version), I wrote about most of these when I thought it is needed (gameplay differences) and I skipped a few unimportant differences (a few extra or missing platforms, a few extra or missing or different goodies etc). Due to that I kept mostly the original PSX beta FAQ, but added a really lot of things, sometimes this FAQ can be a bit confusing (for example when I'm writing a solution for a problem both for the PSX beta and the PC final version), but when you are playing I'm sure you will find out what to do with this FAQ, even if you stuck somewhere. Of course if you are playing the final games, ignore the parts where I warn you about the PSX beta bugs. So you can use this FAQ with the final PlayStation, Dreamcast and PC versions too, also with the PSX beta version. I added all the secrets too for both versions and made a secret guide for those who want to finish the game on their own, only missing a few secrets. I advise you to play on your own and use this only if you are getting stuck, that will be more fun. I also have to add that I'm not an english speaking person and my english is terrible, so this FAQ is probably filled with stupid errors due to this, also it isn't a paid work and I did it in a rush, due to these it has even more typos and spelling and other errors as my usual paid works. Sorry for these, but as it is 100 percently free and was done to help the people out, I hope you don't mind the errors and can at least imagine what I wanted to write in some really stupid sentences. Finally thanks to Core Design for the great game (great job Del and Nuke of Anarchy, hey, aren't you looking for a betatester-programmer, hehe), CHOIR for the PSX beta (of course I bought the final game too), the people who submitted the cheats to GameFAQs from where I borrowed most of them and everybody who sent me additional tricks, tips and solutions for some problems. Of course greetings to all my other friends too. Now let's start! Level 01 - Streets of Rome - Rome ================================= This is the first story. Winston or Jean Yves is telling it. From the movie we can learn that Lara tried to buy an artifact, the Mercury stone (what is needed to find the Philosopher's stone), but the sellers, Larson and Pierre (Natla's goons) wanted to keep it for themselves together with Lara's money. Lara took the stone and ran away from them. And we get the control on the streets of Rome. Lara has the usual green top and brown short in this whole story. I was hoping after the FMV that we can control her in that cool blue dress a bit too. :) First run to the corner and turn right. You get to a small fountain, you can shoot your first enemy there, a dog. From the fountain you can do a running jump to the top of the cafe and get the Flares there. As this is a quick walkthrough, I will not write about everything like this, feel free to explore the areas in details yourself (I leave a little bit of fun for you). Go to the path behind the cafe and put your head into the mouth of the lion. Just kidding, press action (on the PSX the X button, on PC the Ctrl by default) and you pull a handle in its mouth (anyway Lara will put her head into the lion's mouth on PSX, hehe). From the fountain go to the path you originally came from and turn right at the first corner. Go down and pull another handle in another lion's mouth. Bats will attack you. Now climb up to the platform and into the house from there. Follow the path. You'll find a window, if you shoot it out, you can find some ammo behind it. Follow the path and you'll find another window with a Small Medipack. Go down on the stairs, kill the dog and pull the switch, now you can get back to the fountain easier and here you can open a door too to get more goodies and find another dog. Now go back to the last window, shoot out the opposite one and jump over the gap. Go to the left and get the Golden key 1. Now go back to the fountain, kill the dog and open the door. Inside you have to gunfight with Larson, after a few shots he will run away and you can get a Small Medipack there. Go after him, turn left and get the Garden key from the top of the wooden box. Follow the other path and gunfight with Larson again, he'll run away again. Now you can try out one of Lara's new moves. Go to the rope, press the action and then press and hold Up. Lara will randomly lose her balance, stop and lean left or right, when she does it, press the opposite direction, she'll get back her balance and you can continue walking on the rope with Up. Go down to the street with action and pull the handle, you have another open way back to the fountain. You can skip this part if you don't need practice, goodies and a Secret, the following is a large practice area filled with these but isn't needed to finish the level. Go back to the fountain and go where you originally came from, go to the Opera Backstage. (You can do this in different order too of course, maybe it is the best to start here, learn and practice the moves first.) Climb up on the boxes, jump and go to the other room. Jump over the gap and climb up to the metal platform (you can't do this in the final PC version, you can jump to these metal platforms from the yellow machine you'll reach on the other way, if you need some more goodies). From there you can get some goodies and after a jump, from the middle platform even more. Now you have to reach the top of the yellow machine, you can do it on two ways in the PSX beta, either with a simple jump from this platform, or you get back to the previous gap and follow the path to the next room where you jump from platform to platform and finally get back to this room. (And I must add you can go to that third room on ground level and climb up there too.) When you get back to this second room, jump and grab the platform above you, monkeyswing to the other end of the room and climb up to the yellow machine there. Many ways to choose. When you finished here, crawl into the hole, pull the switch and go through the door. Climb up to the next yellow machine and jump to and into the pool. Follow the path by swimming under the water. And from the next pool you can follow a small path too what you can find at the bottom of the pool, to get some goodies. Get out of the pool and you'll find another rope. Don't cross it, but explore the area below it. Press action at the shelves to get goodies and push the shelves at the corners to get even more behind them, and a Secret. Now go back to the rope, you can simply climb up at the other end if you don't want to practice on the rope. More shelves, more stuff. Finally you'll reach another handle, pull that one too and you can go back to the fountain. Now go back to the last opened path and turn left. In the opening on the left you can pick up some ammo, then follow the path and pick up the Revolver at the top of the stairs. Go down to the closed door and press action to open it. You can find the LaserSight there, combine it with the Revolver and shoot the lock this way. Take the second Garden key and get out of here quickly. Go back to the previous junction, run to the end, turn left and use the two Garden keys to open the garden gate. Now you can go into the garden from the street through the gate. When you go to the snake heads, you get the cutscene with Larson and Pierre. Continue your way behind the building. Another cutscene with a bell. Of course you have to ring the bell with the Revolver and LaserSight. You can get another LaserSight and a box of ammo at the upper door. Go back to the path where you found the Revolver and second Garden key. On the way to the left there was a closed door, now you can go inside, kill the dog and take a Secret and a Large Medipack from the shelves. Go back to the bell again and go into the opening on the left from the upper door. Do a running jump, pull the handle in the mouth of the lion and the upper door is open now. Now go back and into the upper building, go to the left and pull the handle, then operate with the crystal bird. Go to the right and on the upper platform hop backwards with action, then shimmy right below the swinging thing. Pull the handle you find there, go down and operate with the other crystal bird too. Now you can get the third Secret. Go back again to the room where the previous lion mouth switch was and you can find two new openings with a Secret and a Medipack. Now go back to the building with the bell and go through the lower door. Take the Saturn symbol and watch the cutscene. Level 02 - Trajan's markets - Rome ================================== In the cutscene Larson and Pierre are taking the Saturn symbol from Lara and placing it into the gate. Now two symbols are there, two more are needed. We find ourselves on the streets again. Go into the left room and shoot the box to get the Crowbar. You can do the same on the right too, to get another LaserSight. Open the metal door with the Crowbar and climb up. (There's a Small Medipack in the box.) Take the other Small Medipack from the window and walk through the rope. Jump to the other platform, go out and jump across the two gaps. You can get the ammo from the window too. Continue your way by climbing and jumping and finally down into the building where the gears are (before this you can go down into the closed room too for some goodies). Climb up on the climbable wall on the right, at the top climb left across its corner. Now you can jump into two directions. Jump to the right and into the building from there. Pull the rope, the cutscene shows that the gear goes up. Don't leave yet, pull it again and again to raise the gear to the top. Now jump from platform to platform until you reach the other rope, pull it to start the big machine what will move away the biggest gear from the way. At the same time a trapdoor opened too. Take the ammo from the window above the gear, then go down and through the trapdoor, what you can find on the floor where you reached this building. Take the ammos and the Secret, climb out, then enter the door where the gear was. Get the goodies inside, then continue your way to the left exactly where the big gear was. Get the Golden coin with the Crowbar and place it into the knight's platform. You can leave the building now and enter a new area what was closed before. Get the ammo and continue your way in the water. Get the Medipack and get out of the water at the other end. Get the ammo and prepare for the metal octopus boss. It is not easy, it will fry you very quickly with electric beam. You have to use the Revolver with LaserSight and aim and shoot its green eyes really quickly. You can jump in and out for the two eyes. Save here, probably you have to retry it a few times (anyway I usually kill it without problem with one quick aim to the two eyes). Go down and get the Mars symbol. Back at the red machine you can jump up to the metal platform and jump to the top of the red machine to get a Secret. Go back to the octopus room, get the ammo and open the manhole. Climb down into the sewers, get the Medipack in the water and swim through the upper hole in the big hole on the middle. Follow the path, get the ammo and get the Valve wheel with the Crowbar. Go back to the red machine, use the Valve wheel on it and turn the wheel, then go back to the sewers and dive at the big hole again. Now you can swim through the deeper hole, you can get a Large Medipack in a room, then swim up where a ventillator is pumping the water. Another red machine, turn the valve and you can swim right at the ventillator. Follow the path to the surface. Get the ammo and the Shotgun, then kill the knight boss. Don't let him catch you with his sword and jump to the left or right when he is preparing his electric shock. Get the goodies, jump out where the window was and go back to the main street. You can find a new open door there now, go through it and take the third Secret there. Now go back to the water and dive down for the fourth piece, the Venus symbol. Swim through the other new underwater door too and you'll find yourself at the snake gate again. Time to save. After a small cutscene you have to fight again with Larson, after he's down, you have to shoot him some more times. The time gone out, the snakes are coming alive. These are the next bosses to fight against. Get the goodies in the garden and shoot the snakes with Shotgun (other weapons are really weak against these so be sure to have a lot of Shotgun Ammo here). Don't go too close to them and always jump left and right to avoid their fire. Now all you have to do is to place the two symbols into the gate and jump from platform to platform in the open gate (this area is different in the final PC version, but you have to do the same basically). You can't take the Philosopher's stone at the end, it was a trap and you fall down ... to the next level. There is an alternative solution for this part. Don't shoot back to Larson, just go to the gate, use the symbols and jump from platform to platform in the open gate. In this case you have to waste some Medipacks, but you can avoid the big snake bosses (anyway I doubt anybody want to skip bosses). Level 03 - The Colosseum - Rome =============================== No FMV or cutscene this time. Just follow the path, in the second small area push the block with the ring and take the Secret you'll find in the room behind it. Now continue your way and run and jump when the stones are collapsing below your feet. From the stone you landed, in the PSX beta hop back while you hold the action, climb a bit down (these walls are climbable in the PSX beta), then a lot to the left until you reach a small place with a stone button on the wall. Push it, then go back the same way. (In the final PC version this is totally different. Hop back, shimmy to the left, climb up to the hole, climb down on the other side, push the stone button and go back.) Now the door is open, follow the path, it is really linear. Slide down, kill the lion, push the button, kill the lion, climb up and pick up the Gemstone piece. The simple linear part continues. Kill the gladiator, pick up the Medipack in the opening, go up, kill the gladiator, pick up the ammo, push the stone button, go up, go up, kill the gladiator, kill the lion, go through the door, go to the left, pick up the Large Medipack and pick up the Uzi. Now go down to the previous level and go into the big hall and save there. This is a quite heavy timed part and strange, but the PC hall is the mirror of the PSX beta hall. Probably you have to waste a lot of time until you can make this part in time. Explore the hall if you want to (you have to learn the places of the platforms), then do a running jump to the right, where you can see a pulling rope switch. Pull the rope three times, then quickly run to the right corner of the platform (right when you are facing to the middle of the hall), jump to the platform what is in front of the middle area, jump from that platform to the next one, from that to the next again (you'll see the order), climb up, run around on that large platform, finally you'll face to the middle and with a running jump you can reach the middle again. Everywhere you have to do running jumps at the exact points. You can't hop back for runup and you have to press jump at the very last position. Also you can't save in a timed sequence like this, at least not in the PSX beta. Technically you can, but it will f*ck up the game. (As I remember this problem exists in many TR games and I had to restart many levels due to that I save sometimes in timed sequences.) Anyway as it seems this isn't a problem in the PC final version, you can save inside this timed sequence if you wish. If you did it right, you'll reach the metal cylinder before it goes down again and you can get the second Gemstone piece from it. Combine the two pieces into the Gemstone and go into the direction of the closed door, what will open when you reach it. You'll fall into another trapdoor trap and a cool and funny cutscene is coming up with Pierre. After the "busy girl gotta go", running jump over the steep stones and climb back to the previous hall with the timing puzzle through a newly opened door. Go up to the cylinder and go through the door again where the trapdoor was. Now you can jump across the gap and go into the room and take the Secret there. Now go back to the big pit where you met Pierre, go through the door into the next room and use the Gemstone on that thing. The room is collapsing under your feet, turn around quickly and do a running jump to the opposite direction (to the direction of the door). Turn around again a do another running jump to the opposite direction again. Hop back with action and shimmy left around the corner until you can, there you can release action and continue your way. After you climb up to the next level, finally you can see the outdoors again and you see the Colosseum. You have to kill a gladiator and a lion and the gladiator will leave the Colosseum key 1 for you. Use the key at the door and go inside, prepare for a fight with another big knight boss. After you killed him, go into the opening, take the Colosseum key 2 and open the next large door with it. Slide down and running jump from platform to platform, then at the end crawl into the hole and take the last Secret. Now go back the same way and finally get the red artifact, the Philosopher's stone with the Crowbar. This is the end of the level and the end of the first story. You get the FMV where Lara is holding the Philosopher's stone, then her friends are watching the stone. Level 04 - The base - Russian Base ================================== The FMV is continuing and Jean Yves is telling the next story, the story of the Russian Base and the russian and german submarines. The story is starting in 1945, a german submarine is sinking (german submarines are always sinking in every movie like Das Boot) and we will learn that the Spear Of Destiny, a mysterious and powerful mythological artifact was on the board. Something is moving in the boxes and then the soldiers are fighting against something what is lighting. A little bit of Abyss, a little bit of Das Boot and a really lot of X-Files rippoff. And then they died and the submarine crushed. We can see Lara in a white snow camouflage suit and a small cap and Jean Yves standing on a hill above a russian military base, watching russian mafiosi going into the base. I have no sound in this beta version, probably they are talking about that the base is organizing a u-boat mission into the german submarine, to get the Spear Of Destiny. Then Lara is leaving to get into the base somehow. Where we start to control her after a small sliding sequence. Follow the path into a large hall with a lot of boxes. There is a large crane what can move everywhere on the ceiling and its heavy head can go down to the floor quickly. A bad guy is controlling it behind a bullet-proof glass and trying to kill Lara with it. When we aren't in move it will reach us and kill us (we can see its shadow too and the voice is a big help too, also when we are close to the wall it can't reach us). First get the Silver key from the cabinet, then open the door on the opposite wall (where you entered the hall). Go up, kill the enemies and get the Swipe card. Get the Uzi too from the cabinet. Go back down and use the Swipe card at the left door, then kill the dog and shoot out the grating. Climb into the air shaft for a Secret. Now open the other door with the Swipe card and go up. You have to jump from box to box now, really quickly without falling down or getting killed by the crane. It's not that hard and you can see the sequence easily. Now you reached the other end, you can open the door with the button and take a revenge on the crane controlling bad guy. It is just a keyframe cutscene, we don't have to fight this time. After Lara killed the guy, she's taking over the crane controller and ripping out a phat part from the wall, opening new areas for us this way. Get the ammo and Medipack from the cabinets and open the other door with the button. Continue the way through the ripped out wall. Kill the commies and go out on the left. You can explore a few areas here, you can go into the water or jump on boxes, if you want to. To get a Secret, climb up to the box on the middle, then to the hanged box from this. From here you can see the Secret on the top of the boxes on the left, but even if the distance isn't that far, you usually fall through the boxes (bug both in the final PC and PSX beta version). Keep on trying, from the right place you can reach the left box with running jump. Climb up and get the Secret. To continue, open the door with the Swipe card, go inside and run around that machine. You'll see that a fuse is missing. A guard will come in and after you kill him, you'll get a Silver key. Go back to the other door and go up on the stairs. Open the door there with the key and watch the cutscene. Go to the right, jump to platform from platform and get the goodies at the end. Hop to the ground and open the door with the Swipe card. Go into the building, kill the dog and open all the cabinets. There are a lot of goodies, including the Revolver (Desert Eagle on PC) and the Fuse. Open the trapdoor in the shower under the water, take a big breath and dive down. Turn to the right at the first junction and follow the path, you'll get a Secret at the end. Go back to the shower, open the other door with the button and go to the machine with the missing fuse. On the way you can kill two snipers in the windows with the LaserSight. Use the Fuse, kill the dog and push the button behind the newly opened door. Go out, climb up to the large box on the middle and jump to the hanged box you just moved, then jump to the u-boat of course. A keyframe cutscene is coming up, Lara is landing on the u-boat, knocking out a big russian dock-worker and hiding between the boxes in the cargo space. Level 05 - The submarine - Russian Base ======================================= The cutscene is continuing here. Several hours later Admiral Yarofev and his men found Lara, took away her weapons and locked her into a cabin. We get the control there. We have a limited invertory, not too many things to do. In these cases we have to work with the given things what we can find (Lara learned this from McGyver, hehe). There is a lazy handle on the middle, hmm, looks like a Crowbar. Use the action and you'll have a Crowbar. Now what can we do with a Crowbar? Maybe open the cracked wall at a grating. And we have a way out of here. Now follow the air shaft, you have to move, crawl and climb a lot there (Lara learned this from Bruce Willis, hehe). Soon you'll reach a sparking hole, climb down into it (it won't hurt you) and you can find a Secret there. Climb back and continue your way. After some more crawling and climbing you'll reach another sparking hole with moving phat wires. I think this is dangerous, crawl backwards and use the action to avoid them. Shimmy and climb out on the right, open the trapdoor with action and climb down. Get the Battery (-) from the drawer and the Medipack from the shelf. The door is closed, so you have to go back to the wires and continue your way on the known way. After even more crawling and climbing you'll reach a grating and get a cutscene with Admiral Yarofev and the gangster Sergei on the bridge. Continue your way by crawling, running and climbing down, until you reach the end of the air shaft at a trapdoor. Open it, climb down carefully and with the walk button walk silently behind the chef. Knock him out with the Crowbar by pressing action behind him. Take the Bronze key, open the door with it and get everything from the shelves and drawer. You'll get your Pistols back finally and the Silver key to leave the kitchen, use it at the other door. Kill the guys in the dining hall and get the ammo one of them left behind. Go through the open door what isn't leading to the restrooms, follow the path, kill the soldier and open the only door you can open there. Climb up and run a bit, you'll reach the cargo space. Kill the guys and collect the Shotgun, the Aqualung and the Large Medipack from the top of the boxes. To the right from the entrance you can find a cracked box, open it and get the Secret from it. Go back to the dining hall and open the closed door, go through it. Go to the room on the right, kill the guy, climb up to the box and at the right position jump and hold the action, you'll open the trapdoor above you. (The shelves and drawer are always empty.) Climb up to the air shaft, climb up for the Secret at the second bigger hole where you can stand up above a ventillator and open the trapdoor at the end of the air shaft, climb down. Kill the guy, get the Battery (+) from the drawer and combine the two battery parts into Suit battery. Continue your way, but don't turn left where you can (that path is leading back to the dining hall), climb down, kill the guy, get his ammo and get the Small Medipack in the sleeping room. Open the door on the previous corridor, kill the guy at the torpedoes and climb up. On the next corridor there are four rooms, open the first door on the right, kill the soldier, get his Suit console and combine it with the Aqualung. Continue your way on the corridor, in the second room on the right you can kill a guy, but you won't get anything for doing it. Finally open the last door, go to the upper part of the diving suit, use the Suit console and use the Suit battery. A small cutscene is coming up. Lara is taking on the heavy diving suit and going out from the submarine. Level 06 - Deepsea dive - Russian Base ====================================== This isn't a real level, just a small half level in my opinion. All the stories in this game are built up from three levels, this is the extra one in the Russian Base story. There aren't things to combine or kill here. You are starting in the water in the diving suit below the u-boat. Now you can swim without losing air (at least in the first part of this level). New items are the Chaff flares and the only enemies are the indestructable small submarines what are trying to kill you with torpedoes. The Chaff flares are the only help to fool the torpedoes and of course the quick move. Swim to the forth and then right. At the first small submarine you can find a small hole at the back of the area on the bottom. Pick up the only Secret there. Go back to the u-boat, to the forth and at the junction turn right again. Continue your way at the back of that area. You will reach a large hole (once this was the entrance of the german submarine), dive into it and follow the path. After you swim a bit, you'll reach a box. A keyframe cutscene is coming up. Lara is taking the Spear Of Destiny out from the box, then some rusty metal things are collapsing on her and Lara's suit starting to lose the air. So now you have to get back to the starting point at the u-boat as quick as you can or you will die. Fortunately you can use the other path back to the u-boat, the flow will even speed you up a bit. Level 07 - Sinking submarine - Russian Base =========================================== Another cutscene is coming up. Lara got back to the u-boat, Sergei, the gangster is waiting for her with his men. After a conversation Sergei is taking the Spear Of Destiny from Lara and ordering his men to insert Lara into the ocean from the torpedo room. After Sergei is doing something with the Spear, he opens its powers what are killing him with a detonation. At the same time Lara is knocking out the other men. Probably due to the detonation of the Spear Of Destiny, the u-boat is sinking. Fire and electric shock is everywhere. These are the worst enemies on this level, together with the russian soldiers and mafiosi. Lara is again in her previous winter camouflage suit and cap. Climb down on the ladder, kill the guys and get the ammos they are leaving behind. Continue your way until you'll reach the corridor with fire. Don't go there yet, continue your way further and kill the guy and take his ammo. Now go back to the corridor with fire and get through it into the room on the middle of the corridor. (Face to the wall and use side jump.) Get the Uzi from the shelf, then go back to the corridor and jump again, until you reach the dining hall. You can see a small cutscene showing high voltage cables coming down from the ceiling and reaching the water filling the dining hall's floor. So you have to avoid touching the floor, jump from table to table. Anyway electricity won't kill you immediately, you always have time to jump to a table if you fall down. Leave the hall at the cables, go right, kill the guy, get his Swipe card and get the Medipack from the shelf. Now get back to a previous door what you can and have to open with the Swipe card (it is before the electric dining hall and the corridor with fire). Open the door and continue your way there. You can't cross the electric corridor on the right yet, climb up on the ladder, ignore the other electric room on the left too, follow the path to the bridge. Open the door there and you'll get a cutscene. Lara will find Admiral Yarofev there, he's a friend now, talking to Lara about the only escape, the Escape Pod (above him, but don't climb there yet) and giving her the Silver key. After you get the control back, go back to the bridge, climb up to the table with the map and face to the lazy grating. Jump and shoot it out, then jump and climb into it. In the air shaft crawl to the right and open the trapdoor you find there. Climb down, go to the high voltage switch, face to the wall, jump and hold the action and you finally turned off those high voltage cables. Now go back to the high voltage room before the bridge. (You can finish this without switching off the electricity, but now you can collect more.) Collect all the goodies you can find in this room including the Revolver (Desert Eagle on PC) and the Nitrogen canister, then go out and climb down to the lower corridor. Now you can go throught the corridor with the many high voltage cables, do it and use the Silver key at the door. In the conference room open the cabinets, collect the goodies, including the Oxygen canister, then go to the kitchen through the corridor with fire and the now not electric dining hall. On the way you have to kill a few soldiers and you get a Bronze key from one of them. Take the Secret in the kitchen, now go back to the bridge on the known way. On the bridge jump up to the air shaft again and crawl to the room with the electricity switch, now you can open the door there with the Bronze key. Get the Secret from the drawer there. Go back to Admiral Yarofev, climb up to the Escape Pod and use the Nitrogen and Oxygen canisters up there. A cutscene is coming up followed by a FMV. Admiral Yarofev and Lara are arguing, Lara wants to save the Admiral, finally they are agreeing in that the Admiral will close the airlock and release the Escape Pod and Lara will tell his story to the world. So this is happening, the white (X-Files type) lightbeam is killing the Admiral and destroying the u-boat, Lara is reaching the surface where his friend, Jean Yves is waiting for her. End of the second story. Level 08 - Gallows tree - Black Isle ==================================== The previous full motion video is following here too. After Jean Yves finished his story, Father Patrick Dunstan is starting his and Lara's story when Lara was young. The story is starting in Ireland (I still don't have voice and the right music in this beta, so this may be wrong) where Father Patrick Dunstan is meeting with his old friend Winston in Winston's house (where Lara is on vacation), then leaving the town on a boat, travelling to a small irish island to hunt down demons. Lara heard when those two talked about the priest's quest, found it interesting, so she was hiding on that boat too and ended on the island. She is the same young Lara from the previous Tomb Raider game, wearing the same clothes (must be cold in that bad rainy weather). We start to control her on the island. In this story we don't have weapons and can't fight, so it is more an adventure part. Follow the path from the starting point until you reach a big chasm. Do a running jump to the other side of the chasm where you can see the platform. Grab the ledge and shimmy to the left until the end. You can see a steep platform where you have to continue your way. Jump to it and when you slide down, grab the ledge, then release it. To the right there is a hole, you have to jump inside. It is easier if you jump with the walk button together (swan dive). In the cave bats will attack you (you can't do anything against them) and you can collect a Large Medipack and a Secret. You can't do anything, but go down to the bottom of the chasm. From a platform climb into a cave and after a few climbing you'll end exactly at the starting position of this level. Now go to the chasm again, jump to the other side, grab the ledge, shimmy to the left and jump and grab the steep platform's edge again, but instead releasing it, now shimmy to the right on it. Release the ledge here and immediately grab it again (the ledge below), then crawl through the hole. Slide down at the other end and climb up to that small platform. You can see plants above you on the rocks, jump and grab them, monkeyswing this way to the other side of the chasm again. Follow the path, on the right you can get a Large Medipack. Slide down on the left and watch the keyframe cutscene, a hanged demon on the Gallows tree orders Lara to get back his Heart for him. After you get back the control, imps (the small white creatures) will follow you and stab you whenever they can. You can't do anything but run away from them, luckily they are slow and first there is only one on this area. First go to the wall where you came from. Jump to the steep wall in the corner, climb up and hold the jump button, so instead sliding down, you will jump backwards to a platform, where you can get a Secret. Go to the opening near the well. You can crawl throught the hole, but there's nothing interesting over there, this is only an exit path what you will need later. At the hole jump and grab the ceiling and monkeyswing until its end. (You still can't do anything against the bats.) From here you can standing jump into the well (you can't jump into it from the ground due to it is surrounded with high walls). Swim until you reach the surface at the house. There are a few dead ends under the water, but even if some of them will fool you, you can easily reach your destination. Climb out from the water, and don't jump to the other pool, but from the platfrom in front of the closed door do a running jump to that long steep platform and jump backwards from that to the corner of the house. Crawl into the house and take the Large Medipack and the Rubber tube from the drawer. Unfortunately you can't ride that cool rusty bicycle, or anything in this game. :( Jump into the hole and swim through it. You'll end at the same place where you reached the house. Now you can't do anything else, climb out, jump to the other pool, climb out and go back to the well through the hole and crawlingspace. Now go to the tower and crawl through the crawlingspace. Follow the path, at the end get the Pitchfork and combine it with the Rubber tube to get the Catapult. Climb up there (in front of the place where you found the Pitchfork) and use the Catapult at the planks. A small cutscene is coming, Lara is shooting a heavy stone attached to the heavy bells with chains. The bells are falling down and the wall is collapsing too, so the way is open now. Take the Iron clapper and hop into the hole. Climb out at the other end, go into the first crypt (the only one immediately to the left) and get the Torch (behind the coffin). The next two crypts are empty, light the Torch in the third crypt by pressing action at the flaming torch. The last crypt is empty too and you can't do anything at the top of the hill yet, so go into the hole next to the last crypt. Drop the Torch into it with the drop button, hop backwards and climb down. There is a trap inside, collapsing platform with spiked trap, so be careful. At the first junction go right, at the next one right again. You'll reach the roots of the spiked trap. You can't go into the spikes with the Torch, so drop it down at a safe area temporary and with the walk button go into the spiked area. At the end crawl into the hole and get the Large Medipack and the Secret. Now go back carefully by crawling and walking again, take your Torch and continue your way at the last junction. Another junction, to the left is this spiked trap and the starting point, so go to the right. And soon you'll reach the roots of the Gallows tree. Step to the platform below the roots and light the roots and the tree with the Torch (action button). You get the demon's Heart, to take it you have to drop the Torch at least temporary, so do this. A cutscene is coming up. The door is opening and Lara finds Father Patrick Dunstan while he is destroying the demon in the hole. They are talking a bit and Father Dunstan is leaving, while telling Lara to go to the chapel and use iron against unholy creatures. We get back the control here. You can get the Torch again if you want to (isn't needed from here) and follow Father Dunstan. After a few sliding you get back to the well. Crawl through the hole again at the tower (you can't climb or crawl with the Torch, so you have to leave that cool Torch), jump up again at the bells and go through the hole to the area with the crypts. Go up to the hill at the end of the path and use the Heart at the hole on the wall. Now from every coffin in every crypt an imp is coming out (a really small cutscene is showing this) and going up to the hill to kill Lara. So you have to act quickly when you get the control back, but all you have to do is to run through the newly opened door. Another cutscene is coming up, Lara is opening a hole on the floor of that crypt and tossing the Iron clapper (be sure you have it here) into the imps. The Iron clapper is killing the imps as those are unholy creatures and iron is a good weapon against them (also it is from a bell of a church or something). Follow the new path by crawling, running and climbing (on the bridge get the Large Medipack) and finally you'll reach the chapel and the next level. Level 09 - Labyrinth - Black Isle ================================= No cutscene this time, you immediately find yourself inside the chapel. Go around a bit and you will get a cutscene. A monk ghost is flying through the walls and in the other room turning around a golden thing at the corner of a seat. Now go to the other end of this room and push the stones. First the one on the middle, then the left and finally the right one. The camera is showing that the door is now open to the room where that monk operated with that thing. Now there are big skeletons with big swords everywhere (and are really dangerous), try to avoid them, fortunately they aren't moving. Go to the other room and use action on that golden thing, a small cutscene is following with a really stupid church music and you get the Bone dust. Get the Small Medipack too and go back to the previous room to the stone buttons. Use the Bone dust in the corner, now the camera is showing us that the skeletons are burning and flying away, so they won't hurt Lara anymore. Another door is opened now at the beginning position, go that way and climb up at the opposite wall. Pull the switch and go back to the room where you found the Bone dust. Go through the newly opened door, take the Large Medipack and the Secret from the hole on the wall. Now go back to the previous door with the switch, slide down and fall into the hole. Swim up and climb out from the water. Another small cutscene is coming up, showing that monk ghost and the whole building. Now this is a big, but not that heavy puzzle. First start to go up and go out at the first hole in the wall. Don't go through the bridge yet, on the bridge turn left and do a running jump to that platform. Shimmy to the right, climb up and do another running jump to the next platform you see from there. Follow the path and take the Secret. Now go back to the bridge the very same way and go through the bridge, into the rotating wooden tower in the middle of this hall. You have to play with these towers like with that old Rubik Tower toy. Pull the switch and the tower is rotating two times. Go out and start climbing again. This isn't the same place as the previous one, the figures on the stones on the walls are helping you to find out where you are. Go one level up, out to the tower again, but now don't pull the switch, but leave the tower on the other path. In that place go up until the top and there you can crawl for a Small Medipack. Go back to the upper exit and go out to the tower again from there. Now in the tower you will find a book titled Bestiary, take it and the exit will open from here. Now do a running jump to the door, climb up and leave this area. Probably you can play more with these rotating towers if you want to get more goodies, but this is the easiest and fastest way to solve it. Outside you will find a lighting spirit (you can hear it too what is also a help to find it if you get lost), what is a good spirit probably, showing you the right way out of here. So all you have to do is to follow it always. And if you are slow and getting lost, it will wait for you after some corners, so you can find it again easily. First get the Large Medipack, jump up, grab the ledge and climb up. From the top of this platform jump diagonal way to the climbable ceiling, grab it and monkeyswing on it to the crawlingspace. There release action and immediately grab the ledge of the crawlingspace again, then crawl into the crawlingspace. When you can't crawl anymore, turn around and climb into the spiked hole, but don't release action, shimmy around, climb out on the other side of the hole and finally take the Secret. Go back to the previous room, again jump and grab the ledge and climb up to the platform, but instead monkeyswinging again, do a running jump and grab the ledge of that thin wooden platform. Then do a running jump from this to the other thin wooden platform (you won't slide down from it even if it looks steep). Follow the path, go up, slide down, go up, get out and keep following the spirit. Outside there are a few monsters, try to avoid them, and a few pits, try not to fall down into them. After a few corners, monsters and pits the spirit will lead you out to a path. Slide down, take the Large Medipack and leave the level through the opened coffin door. In the following cutscene Lara is sliding down a bit more and meeting with Father Dunstan again. The Father's hair turned white, probably he saw too many creepy things around here. He is leading Lara out from the labyrinth finally. Level 10 - Old mill - Black Isle ================================ The previous cutscene is continuing here. Father Dunstan and Lara are talking while walking, about leaving the island, the Bestiary book and things and soon we get back the control here. If you follow the path here, a few steps after that grey stone you'll get another cutscene. You can't go there, but it is worth watching once why you can't go there. A living dead Cossack horseman, Vladimir Kaleta is chasing Lara and knocking her out two times. And this is happening every time you cross the grey stone, so you have to go on the other path to the left. After running a bit in the cave you get to a hole, you can do running jump and climb up at the other ledge or simply climb down and climb up if you wish. At the next junction go to the right. You get to the big pit and the rope and the camera is giving a hint what to do. You can see two imps on a lower platform and something on an upper platform. This won't be easy if you aren't good with the ropes in Tomb Raider and the imps are really dangerous now as they are throwing stones at you nonstop. So jump and grab the rope, move down to its bottom, rotate around it and face to the upper platform where you saw that thing. Then start to swing with the dash button. Finally when you are swinging, at the right position jump to the platform from the rope with the jump button. Take the unlit Torch and slide down to the starting position. Go back into the cave and follow the third path. After the next junction on the right take the Small Medipack (bats are attacking you there and of course you have to drop down the Torch temporary to pick the Medipack up), then on the left light the Torch. Go back to the rope and it is recommended to save now. You have to drop the burning Torch to the platform where the imps are. Unfortunately the Torch is bouncing down to the pit often. Try to aim to the longest opposite corner. If the burning Torch is landing there well, the imps won't hurt you anymore, they are running in circles from now without throwing stones or stabbing you. Jump to the rope again, slide to its bottom, now your destination is that door with metal bars, turn into that destination. Start to swing and jump to that platform. You can see that it is not a real door and there's nothing really interesting there, only the metal bars. And that is what you need, use the action button and you will get the Crowbar. Hop back, grab the ledge and fall down to the starting position again. And now you have to swing with the rope again. Now this will be easy, you simply have to reach the opposite area, jump into that direction from the rope and you are there. (Aim to the steep rocky platform and you can reach the destination without losing energy.) Get into the small cave, pick up the stuff, then check out the white-grey rocky stones with steep upper areas. You saw things like these before in the previous TR games. You have to jump in a sequence from stone to stone, without falling or sliding down. This one is hard, fortunately not dangerous. Start on the only not steep rocky platform and face to the steep platform below it. Step to the steep platform, when you start to slide down, push and hold jump and left. You will jump to the next steep platform and from there to the next steep platform and always move left a bit, then you jump off from that one too, in the air press and hold action to grab the ledge of the next steep stone. Shimmy to the right and climb up to this one. You start to slide down again, press and hold jump to jump to the next steep platform and from there into the direction of the crawlingspace. In the air press and hold action too to grab the ledge of the crawlingspace. (If you can't finish this jumping sequence, keep on trying.) Finally climb up to the small crawlingspace and crawl around. At the end climb out, but don't release the ledge, shimmy to the left and at the end climb up again and crawl into the hole. Climb down, take the Large Medipack and use the Crowbar at the stone to get the Chalk. Now climb out to the imps and crawl into the hole below the platform there to get the Secret. Crawl out again and now get back to the starting position. (Standing jump to the platfrom below the starting position platform and jump and climb to that platform.) You finished here now, go back to the starting position of the whole level and go to the grey stone before the Cossack. Use the Chalk on it to draw a pentagram. A really cool keyframe cutscene is coming, Lara is drawing the pentagram, the Cossack is attacking and Father Dunstan is saving Lara. Finally the Cossack is knocking out Father Dunstan, kidnapping him and riding away with him. After you get back the control, you can go behind the grey stone now. Slide down into the cave and follow the path until you get another really cool cutscene with Lara, the Cossack and Father Patrick Dunstan. From this we will learn that the Cossack's name is Vladimir Kaleta, he is 700 years old and imprisoned into that valley, because he is a demon and demons can't cross the running water what is running around that valley. Finally the Cossack is ordering Lara to stop the water (or he will kill Father Dunstan), then he's taking away Father Dunstan again and we get back the control. This is a really cool area. Go between the two houses and jump over the running water there and you'll reach another great area, a windmill after the previous watermill. On the left you can find two small caves, crawl into the second one, take the Large Medipack, run through the flames with the dash button and jump immediately into the water (I don't think it is possible to jump over the fire as the ceiling isn't high enough, so you'll get fire and you have to waste the Medipack you just found), then take the Secret and leave the cave through the two waterpools (so the two caves are one cave). Jump into the big water and swim around. You can see a lot of interesting things, but you can't do too many things at the moment. There is a deeper area of the water, you can see a red creature there, Swampy, it is swimming around its gold and silver collection. You have to swim to the gold and silver really quickly when you can't see Swampy and steal its Silver coin. No problem if your timing is wrong, you get a cutscene where Lara is fighting with Swampy and you can try again until you make it. After this Swampy is chasing you and its Silver coin. Swim to the cage and use the Silver coin there. Another cutscene is coming, Lara is putting the Silver coin into the cage, the creature, Swampy goes after the coin and getting trapped. The imps are lifting up the cage with a crane, then killing and probably eating Swampy. Now swim back to the area what the red creature, Swampy patrolled and now the path is open, swim into the windmill from there. Inside the windmill go up, until you reach that large gear switch. This is a timed one, but not really hard. Pull it three times, then do a running jump on its left to that small horizontal pole. Grab it with action and you can see a great move, Lara is spinning around that pole like a striptease chick. The only difference is that Lara isn't naked (maybe Scorpion will make a nude code for this game too, hehe) and the pole is horizontal, not vertical. Lara could spin around forever, but you are in a timed sequence, so jump off that pole and jump to the platform on the middle. Quickly crawl below that closing door. Behind the door don't slide yet down, but jump up and grab the ledge, then climb up to that platform. From that platform jump off into the direction of the switch, hold the action and you pull that switch. A small cutscene is showing the whole area, you stopped the windmill now and the water became slower, also you opened the windmill's underwater door. Now you can slide down and you will end in the water at the bottom of the windmill. Swim out from the windmill through the new door or where you came from and go back to the watermill. Jump over the water again and go back to the house of the Cossack. Now go to the other side of the house and jump into the water. Swim around and somewhere behind the house you can swim to the left, now you can do it, the water is slow. Get the third Secret there and swim and go back to the Cossack's house. Go to the left area again, into the water again, but don't swim a lot, get out from the water on the left before the water runs below the rocks. Jump up there and crawl into the hole, climb down, run and crawl again, finally climb up to the platform and you will have a good view to the Cossack's valley. Slide a little bit down (don't slide down in the PC version) to the platform below and from its ledge do a running jump to the other white-grey rocky stone platform. You can see easily what you have to do, another running jump to the roof of the Cossack's house (where the roof isn't that steep), then a standing jump to the roof above the entrance, then another running jump to the platform similiar to the previous one. The next destination is the watermill's roof, but it is a harder jump. Even if you do a running jump from the very-very corner you usually can't grab the ledge to climb up (however works sometimes). If you fall down, reload it and try again, if you use swan dive (walk + jump), it is easier to reach that roof, so probably the makers wanted us to use swan dive. Now this is another interesting part where some people stuck. If you try to crawl into the watermill, Lara won't do it. The reason is that the ground is lower inside. You can get into it two ways. You crawl to the opening and push the jump button, in this case Lara will somersault into the watermill control room (a new move, so probably Core wanted us to use this), or you can crawl backwards and climb down with action. There is a wheel switch inside, turn it around to finish the level and the story. Another cool keyframe cutscene is coming up. Lara switched off the watermill too, the water stopped flowing. The Cossack is coming out from his house with Father Dunstan. Now he is free, the water isn't flowing around him anymore and he isn't imprisoned into his valley. He is fighting with Father Dunstan again. The Father is telling Lara to use the Bestiary book, to read out the names from it. Lara is reading, but the Cossack is getting closer to her to kill her. Father Dunstan is saving Lara once again and fighting with the Cossack and finally Lara is reading out the right demon name and naming the demon what the Cossack is. With this move she is saving her and Father Dunstan's life, then she is sending back the demon to the hell. Finally we get a FMV where Lara and Father Dunstan are leaving the island on a boat. End of the third story. Level 11 - The 13th floor - Tower Block ======================================= The previous FMV is continuing here. After Father Patrick Dunstan finished his story, Winston, Lara's old irish butler is showing Lara's secret room to the others, where Lara is keeping her artifacts. Winston is starting the new story about the Iris artifact. At the same time we can see Verner Von Croy in Egypt. Everybody who finished Tomb Raider 4: The Last Revelation knows the Iris artifact and Verner Von Croy. Verner was Lara's mentor, they found the Iris artifact together, what was Lara's first and Von Croy's last adventure in the past. Von Croy was an enemy in the middle of the game (the egyptian god of death, Seth was in him) and at the end he was Lara's friend again. He wasn't able to save Lara's life and now wandering in Egypt and feeling guilt about it. Back to Winston's tale (what was a few years back when Verner Von Croy was evil), we can see Lara in a large urban city at a rooftop. She is flying to another rooftop with a hang-glider like in the old Pink Panther movie with Peter Sellers. She hired a partner for this quest, Zip, who is an african-american hacker and/or communication specialist or something (as I can see it is an unwritten rule in the american movies that hackers and communication specialists are almost always african-american people), helping Lara from a van through Lara's headset. Lara has a cool shiny catsuit here and a cool headset and shades, inspired by the movie The Matrix. Lara is jumping down with a rope from the rooftop and while swinging, she is shooting out a grating and jumping into the air shaft. We get the control when Lara is sliding down in the air shaft. This story is also different a bit from the usual Tomb Raider gameplay, just like the previous one. The gameplay here was heavily inspired by Hideo Kojima's masterpiece game, Metal Gear Solid. We don't have to make noise, we have to use stealth techniques and in a part we won't have any weapons out of the Chloroform to disable really silently and carefully the guards. We start with new Binoculars with infrared mode and a cool HK Gun with built in LaserSight, three different modes (different speeds) and the possibility to combine it with silencer to kill the guards without a noise. Another similiarity with MGS is that Zip is talking a lot to Lara, telling stupid jokes and stuff, and sometimes a few useful infos. So from the starting position after Zip stopped talking go to the left and on the bottom shoot out the grating. Crawl into the air shaft, take the Large Medipack and keep on crawling. You'll get a cutscene where you can see a heavily armed guard in a Judge Dredd like suit and Zip is talking too (you have to fight with this guard soon). When you get the control back, continue crawling, take the Large Medipack on the right, then turn left. Crawl behind the red hole (there is laser inside so don't step into it) and only stand up when the laser robot (just like the ones in Metal Gear Solid) goes behind you. Jump across the hole and continue crawling. At the end turn right, crawl a bit and then somersault into the room through the left opening with the jump button. Take everything from the shelves, you'll get ammo and a Hammer. Now from the box do a running jump and climb into the air shaft again. Crawl back to the right and shoot out the grating, crawl into that air shaft too. At the end somersault to the right when the laser robot isn't close, then crawl to the left. At the upper area wait until the laser robot goes behind you, stand up, run a few steps and crawl into the hole at the end. Crawl to the left and somersault into the next room. Take the Secret here and then go back on the known route to the very beginning of this level. Now there are two dangerous laser robots here and you have to reach the other end of the air shaft and climb up there. Notice that the lower robot is coming closer to you but leaving out a small area at the other end and at the same time the upper robot is leaving out a small area here. When the lower robot goes away from you follow it to the last point where the upper robot can't reach you. When the upper robot goes there and goes away from there follow it and jump across the lower robot. Run until you can and at the end crawl below the upper robot and crawl to the end. Now you have a little bit time to jump and climb up before the upper robot comes back. You can see the Iris artifact in a room on the right and after a few steps Zip is starting to talk again in a small cutscene. Take the ammo and after another few steps, another cutscene and another stupid joke from Zip. Now you have to be very quick, shoot the lock on the grating, slide down and kill REALLY quickly that Judge Dredd like guy. Zip is calling these Mobile Refrigerators and these are the most dangerous enemies in this story. These are similiar to the electric octopus in the first story, are shooting electric shock beams (one hit is usually taking 50% energy from Lara) and are really fast and unvulnerable in most parts. They can only be killed with an aimed headshot, so aim really-really quickly with the HK Gun's LaserSight or you'll get killed. After you killed him, climb up to the air shaft from the broken air shaft parts and make a few steps. You'll fall down into another air shaft and a detonation sequence is starting. It won't stop until you are there (move or heat detector against intruders), you have to run through it with the dash button. Get the Secret at the end and climb up on the ladder. (In the final PC version you can't find the Secret here, only in the PSX beta.) Alternatively if you have the Hammer, you can use that at the lock instead shooting it out. You'll reach the area after the ladder and you don't have to fight with the Judge Dredd and run from the fire (of course in the PSX beta you'll miss a Secret too if you choose this easier route, in the final PC version this is the recommended route). You can find an interesting ladder here and another laser robot with dangerous laserbeams. Climb up into the hole on the wall and take the ammo (you can't do this in the PSX beta) then go down and climb up on the ladder, avoid the laserbeams (go below it and continue climbing immediately when it is leaving to the left). The door is closed, shoot out the white wall and continue that way. Take the ammo in that air shaft and somersault out at its end. Be quick and careful, there is an automatic machine gun in this air shaft and a guard is patrolling the corridor outside. On the corridor go to the right, at the drink automat Zip will start to talk again. Crawl behind the glass, so the sleeping guard won't notice you, nor the automatic machine gun and no other guard will show up. Take the High level access card from there silently. Keep on crawling and use the High level access card there at the door, take the ammo and Medipack from the shelves, then crawl back to the corridor. (In the final PC version this area is a bit different. There are lasers at the drink automat and a grating, so you have to shoot out the grating, crawl into the crawlingspace, shoot out the other grating too and crawl out. From there you can crawl behind the glass.) Go to the elevator and use it, you will get to the 16th floor. A small cutscene is showing the two guards, kill them (really easy with LaserSight) and there's a third one too if you wait a bit. Now go to the left and open the door with the High level access card. This room also has an automatic machine gun, so be careful. You don't have to kill the scientists in the orange suits, push the only button in the room, then go back to the elevator and follow the corridor into the other direction. You will reach a place above the Iris, only one of the other doors can be opened, on the opposite side, go there. This is the orange suit room, you don't have to wear this stuff and you don't have to kill the scientist here either (but no problem if you kill him). Push the green button on the side of the scientist and you'll get the Access code disc. Go back to the elevator and with the elevator to the 13th floor. (If you were silent before and didn't killed the sleeping guard and no other guard showed up, now they usually will attack you.) Use the Access code disc at the other end of the corridor with the console and climb up to the newly opened air shaft. Another explosion sequence is starting here, run to the pole and slide down on it. At halfway jump backwards and you can find a Secret there. From there you can hop down to the floor and continue your way by crawling. You'll reach a hall where Zip is starting to talk again and where you have to kill two of those electric Judge Dredd Mobile Refrigerators. You have to be quick and aim precisely. In the upper level get the Medipack and the Cloth from the cabinets, then go downstairs. There are a few doors, but you can open only two. First open the smaller door with the High level access card and go inside. Take everything from the cabinets (Small and Large Medipacks, Chloroform etc) and leave the room quickly, the quick and dangerous bugs will attack you. In the hall open the other, large door with the High level card and go through it. Kill the Judge Dredd guy with a headshot, take his Iris lab access disc and use it at the console. Continue your way, there is an automatic machine gun and a guard. The guard is patrolling the area and if he is noticing you, the gun will notice you too. After you killed the guard, you will reach a lab. Zip is calling you and telling you to not to kill the scientist in the orange suit. Kill him if you need the third Secret in the final PC version (in the PSX beta you already have all the Secrets here and the next one isn't available in this version, so don't kill him, aim your gun to him and Lara will force the scientist to help her to open the door), this will alert a lot of guards and open a way to a Secret. Now go back to the beginning of the previous U shaped corridor (with the automatic gun) and go through the newly opened door. On the way kill all the guards. Follow the path and kill even more guards. At the end crouch under the laser robot and when it is on the right, run to the left and take the Secret. Now wait until the robot goes to the right again, run to the middle, crouch and when the robot goes to the left, run to the right and out through the door. (You'll end here if you open the door with the scientist and knock him out. In the PSX beta version this Secret and laser robot is missing.) After the door go upstairs first, you will reach the control room above the Iris. You can find a timed switch here, switch it over (it is disabling the force field around the Iris for a short time), then run downstairs quickly to the Iris, take it, then leave the hall through the other door. Level 12 - Escape with the iris - Tower Block ============================================= No cutscene this time, you'll find yourself in the office area of the building. After a few steps Zip is calling you and telling you to put your gun into that tray. Do it by going to it. That grey corridor is a weapon detector x-ray area, killing you if you go there with your gun (also the automatic machine guns are starting to shoot you from the two ends of that corridor and the end will be closed with deadly laserbeams, so it is a deadtrap with your gun). Before going through that corridor, you can see a small cracking on the ceiling, you can jump and grab that block and open a trapdoor. Unfortunately you can't go that way yet, there is a closed door behind it. You can see Lara's skeleton when you go into the x-ray corridor, open the second box and get the Small Medipack, don't touch the first one, that's a bomb. But remember later how bombs are looking through the x-ray, two bombs and two panels on the top. On the next corridor Zip is starting to talk again, also you can find three closed doors, some ammo and a monitor where you can see the stairs outside. (In the PSX beta version there is a door on the middle of the corridor, so you can't go to the right. You can't go to the right in the final PC version either, but instead the door, infrared lasers are there and will kill you, so don't go past the ammo to the right.) Go through the door and into the room through the opposite door. Take the Chloroform from the cabinet, then go out to the small corridor, follow it and go into the next door (the other one is closed). Before going inside you can see a small cutscene showing the guard at the end of the corridor. Take the Cloth from the drawer and combine it with the Chloroform to get the Chloroform soaked cloth. Now go behind the guard carefully with the walk button and kill him with the Chloroform soaked cloth by pressing the action button. Unfortunately you can't take his gun, it is disappearing with him. Go into the last room on the previous corridor and get the Small Medipack from the drawer. Now on the next corridor go into every room and search through them. In the second room you will find a Chloroform in the cabinet and in the last one the Restroom access card in the drawer. Now go back to the end of the previous corridor, to the restroom. Strange, it is a high security restroom, you can get into it only with a code, they are guarding the sh*t well, so you have to continue that way. You can see the number "8526" on the Restroom access card, this number is what you have to type into the keypad at the restroom. To the left you will find the women's area, even if Lara is a chick, ignore that area, you can't do anything interesting there. :) (Anyway in the PC version you can find a Large Medipack behind the door on the middle.) Go into the men's area and kick in the first door. Inside, above Lara you can see another cracked ceiling, jump, grab it and open that trapdoor. Climb up and crawl. Be careful, there's a deep pit at the end. Hop backwards, grab the ledge, release it and grab the ledge below it too. Then release it and when you are landing you are losing only a little bit of energy. Crawl at the end of this air shaft, crawl backwards and climb out to the climbable wall of the elevator shaft. Climb down on the wall to the very bottom until you can. Lara is hanging there, if you keep pushing the down button too together with the action, Lara is swinging a bit to the left and right and forth. When she is swinging out to the forth, into that hole, release the action and go into the hole for the Secret. Now face back to the elevator shaft, exactly to the pole, jump to the pole, grab it and climb up to its top. A bit below its top push the jump button and you'll jump backwards and land on a platform at the elevators. You can see a horizontal pole between the elevator and the wall, you have to do a running jump to it, spin around and jump to the platform on the other side where the grating is. This is a heavy jump, if you fall down, keep on trying, you will do it. From the opposite platform do a diagonal standing jump to the top of the elevator and grab the ledge and climb up. Open the trapdoor on the top of the elevator, climb down and push the button. Go to the door, it will open for you. On the corridor you can see a guard looking elsewhere. Seems like a guard you can kill with a Chloroform soaked cloth, but nor in the PSX beta, nor in the final PC version you can't kill him, so walk to the other elevator silently, open it by pushing the button on the panel, and inside start the elevator by pusing the button on its panel. The elevator is moving up and you find yourself looking at three heavily armed guards, one of them is in that Judge Dredd suit, they are starting to fire you immediately and Zip is telling you to close the elevator door immediately. As you can't kill them without your gun, the best thing what you can do is to run to the control panel inside the elevator and push it again quickly before the guards are killing you. (If you are really-really good, you can run to the end of the guarded corridor and get the two Large Medipacks and run back, but your surviving chances are really low on this area.) After you push the button you get a cutscene, the elevator door is closed and the elevator (probably due to the gunfire) is heavily damaged and starting to fall down rapidly. When you get the control back, you have to run to the control panel and use the action button again, you are turning on the elevator breaks and with this move you can survive the crash of the elevator to the ground level. Lara is in one piece, Zip is calling her again. Climb up on the grating to the top of the elevator, do a standing jump to the horizontal pole, spin around and jump off to the platform, grab the ledge and climb up. From there climb up on the climbable wall and around the half position jump backwards to another platform behind your back. From there do a running jump to the other horizontal pole, grab it, spin around it and jump off to the platform on the other side. From there climb up and crawl into the hole in the wall and stop at the end. It is recommended to save now (however this isn't that hard part). Slide down on the slope and start to slide on the next slope too, then jump and grab the pole. Spin around it until the fire goes out for a short time (as it seems the first fire can't reach you so you don't really have to wait here), then jump to the next pole and spin around it too until the fire goes out at the end (this is really needed). When this happens, jump off the pole and immediately start hopping back before the fire is starting again, at the end grab the ledge of the platform, shimmy right and climb up to that safe place. Do a running jump to the opening on the wall, grab the ledge, climb up and now you have to walk across that horizontal pole as you learned on the first level with ropes. (In the final PC version here you can take a Chloroform too.) Slide down a lot and crawl out to the corridor, then run to the right end of the corridor. The guard will notice you, chase you and shoot you whatever you do. If you need the Secret, stand in front of the green aquarium and the guard will shoot out the glass for you. Go into it, crouch at the hole and somersault into it with the jump button. Take the Secret and get out of there quickly. (In the final PC version you can simply take it from the aquarium, you don't have to somersault into a hole.) Go around the corridor, no matter if you go to the left or right, you will end up at the same place. Go up to the upper area where you can see the lasers. A sniper will shoot you on this area, always move quickly to avoid it. On the upper area go around to the opposite door and climb up to the next level on the grating to the left from that door. Go around to the other side again and push the button you find there, this will disable the lasers. Run around that red fire-extinguisher, the sniper will shoot it accidentally, it will blow up and you can get into that hole for the third Secret. Now climb down and go through the newly opened door where the lasers were. Don't step to the lower floor in the room you find there, the laser will kill you. Wait a bit at the end before the lasered floor, a guard will come out from a closed door behind you and start shooting at you. (In the final PC version jump to the aquarium.) He will accidentally shoot out the green aquarium if you are standing at the right place and the water is disabling the lasers. Run to the switch on the other side, use the action button and immediately run through the opening door, from the opposite door a Judge Dredd guy is coming out, so now these two guys are chasing you and shooting at you. Run to the left into a room and watch the small cutscene what is a conversation with Zip. The chasers are opening the door behind you, so run through the room quickly, left on the corridor and through the right door at its end. This is the teleport room, the chasers will not follow you here. (In the final PC version it is a bit harder than in the PSX beta. In the room two automatic machine guns will shoot you and you have to push two buttons to open the door to the corridor. Zip is talking something about the top corner, but whatewer I did the machine guns kept shooting at me, so I had to waste a few Medipacks here.) Behind the only other door you can find a room filled with boxes. Jump and grab the cracked ceiling part and climb and crawl behind that opened trapdoor. Climb down and use the switch. Now you turned on the x-ray in the room, you can see that all boxes are bombs (if you opened up one you sure know this already) except one. Go back to the room and take out the Teleporter disc from that box. As I can see the disc is always in the same box. Crawl out from this room and use the Teleporter disc with the console at the entrance of the teleporter room. Now go to the teleporter (marked with X) and use the Iris artifact there to teleport. After a small cutscene you'll find yourself in a similiar teleporter room. You can leave it through a hole on the floor, in the air shaft Zip will call you again and tell you what to do. You have to use your Binoculars at the grating with maximum zoom to the keypad on the wall and watch the numbers the guard is typing in. Crawl out from the air shaft and quickly enter the number to the console, what is "1672". (You can avoid the guard, go to the keypad when he is inside, when he is coming out and going to the left, type the number and walk inside with the walk button, he won't notice you.) You will reach the control room behind the first x-ray area at the beginning of this level. You can find a switch, push it quickly to disable the x-ray, then leave the room, crawl through the red hole. Climb up on the grating and somersault down at the other end, you will find yourself at the beginning of the level, you just came through the door what you found on the ceiling before. Finally get back your HK Gun and run through the disabled x-ray area. All the hassle was for this. On the next corridor aim and shoot to the fire-extinguisher at the closed smaller door (where the monitor showed the stairs outside). It is blowing away the door and you can go out to the stairs and to the next level. Level 13 - Red alert! - Tower Block =================================== This is the last level of the game. It is starting with two keyframe cutscenes. In the first one a guard is reporting to his bosses that the intruder (Lara) evaded his men and stole the Iris artifact. They are watching on a big screen what the cameras recorded and the big boss in the wheelchair (who is nobody else than Verner Von Croy when he was evil) is identifying the intruder as Lara Croft from his past. The other cutscene is showing that a helicopter is firing a rocket to the stairs where Lara is, so when we get back the control, we have to climb up on the almost totally destroyed, burning stairs. A few words to the players of the PSX beta version what I first played and based the first version of this FAQ to. The beta is almost totally complete and bugfree out of the wellknown missing voice (and temporary previous music) under the FMVs. But this last level is really buggy. Whenever I reached it, I started this level with an already messed up invertory. I have an empty slot in the invertory with the Restroom access card description. (What we don't need here and we don't have here in the final PC game.) Also the invertory will be messed up even more later, after a save the Iris artifact will grow larger (its rotating point will move) and will be renamed to load etc, etc. There are many-many more problems I will mention later what even can lock the game totally or make it impossible to finish. It is wise to save a lot to several slots. Of course the owners of the final PC and other versions can ignore these, these are fixed in the final game. So you start on the stairs. From the starting point you can see a Mobile Refrigerator or Judge Dredd standing higher on the stairs. He didn't notice you yet, with the LaserSight with zooming you can shoot him out easily (remember, aim to his head). Continue your way up. From the top of the first part of the broken stairs do a running jump to the other part. Go up on the next stairs to the door, then run up on the next stairs and do a running jump from the middle, the stairs will fall down below your feet. Wait until the helicopter is leaving, then hop back and climb down on the fallen stairs and left into a hole for a Secret. Jump back to the stairs, climb back, go up on the next stairs and from the top do a standing jump to the next platform. From there do a running jump to the opposite area and run up on the next stairs, but jump off from the middle, this part will go down too with an explosion. Kick in the cracked wall and crawl through the crawlingspace. In the next room you have to jump up, grab the trapdoor and open it with action, then climb up and kill the guard. Zip is giving a useful information here, you can see to the right with the Binoculars (you have to use the action button to turn the infrared mode on it) the area is heavily protected with infrared lasers. Take the ammo from the bigger box, but don't take the stuff from the other one yet if you are playing with the PSX beta, otherwise you can't finish the level, only by cheating. Now you have to cross the infrared lasers the first time. Aim the valve wheel on the pipe where the steam is coming out, shoot it down and the steam will show you the lasers from this time. Now you can cross the lasers. Some more hints: they are at the white lines and always disappearing twice, first for a short time, then for a longer time, use this timing. Take the Large Medipack from the box and continue your way, kill the guard, use the elevator, kill the guard. This is the training area, first you can only go into the left door at the elevator. Inside pick up the ammo, push the button and shoot all the targets as quick as you can. You have only one try, if the upper lamp will light up, you were good and opened two other rooms on this level. If you were slow you can access only one room, still you can finish the game, but not with all the Secrets. So if you were good, you can go to the next room too and continue the shooting practice. This is a harder one, you have only one chance here too, but now your life depends on it. Pick up the ammo, push the button again and shoot the targets. This time the targets are showing up in a sequence (sometimes two at the same time and once three), you have to be really quick, when a target is leaving the middle line, gas will kill you and the door was closed after you entered the room, it is a deadtrap. If you were good, now you can access both the weapon rooms. You are getting gas in this case too, so quickly run out from the room, to the end of the corridor. Here you can go to the righ in every case (if you practiced at least once) and to the left only if you finished and survived the second gun practice too. First go to the right and pick up the Grappling Gun at the green laser. Now this is an interesting stuff. Not a real weapon, but you can shoot out ropes to gratings on the ceiling at some places and you can make rope this way yourself. Also this is a problematic stuff in the PSX beta (no problem in the final version of course). When you pick up its ammo first (behind the infrared lasers), the ammo is disappearing when you pick up the gun. And you need all the ammo you can find on this level. Also sometimes when you are trying to use it at the wrong place it can even destroy Lara's object and kill the game, so be careful with this stuff, but only in the PSX beta. After you picked it up, a soldier is coming in and after you kill him, the door is closing, you can't leave the weapon room that way. Pick up the other things here, the ammo and the Grappling Gun Ammo, then leave to the other practice area. A soldier is hiding behind the boxes, you can kill him easily, then climb up to the highest box. Pick up the ammo and aim the grating on the middle of the ceiling with your new Grappling Gun and shoot. You have your own rope now, jump to it from a box and swing into the direction of the opening on the wall. Well, not exactly into that direction, you can't jump into the opening, but you can jump to the upper cracked walls and climb into the opening from there, so do this. Slide down and you will end on the previous corridor in front of two Mobile Refrigerators. If you survived the second shooting practice, two headshots for these will be a piece of cake for you. Now if you survived the second shooting practice, go into the second weapon room. If not, skip this part, you can finish the game without this. So go into the room if you can, pick up the Secret, the Large Medipack (this is missing in the final PC version) and the ammo, then leave. Now go back to the elevator and use it. You get back to the infrared lasers, kill the guard, cross the lasers again and now pick up the Grappling Gun Ammo you left behind. (In the PSX beta, of course in the full version you can take this whenever you want to.) Now go outside to the stairs again on the way you came inside. Use the Grappling Gun again at the stairs, aim upside and when the target is green, shoot to get another rope and a way to continue. From the stairs do a running jump to the rope, swing out and jump off on the other side to the opening. You start to slide down, jump to the ledge before you slide into the fire. Crawl into the air shaft, follow it and at the other end somersault to the next box diagonal way with the jump button. From there shoot precisely and quickly the guard with LaserSight, before he is activizing the automatic machine gun. Now jump and climb down on the boxes and use the switch at the door to open it and leave the room (of course take the Large Medipack too in the PC version). From the corridor use the elevator and quickly kill the two soldiers coming down from the ceiling with ropes. There is another beta bug here in the PSX beta. If you go back to the elevator where you came from and try to use it again, the game will lock up totally. You don't have to go back anymore, so this is not a big problem, but don't do this accidentally in the PSX beta. (No problem in the full version of course.) Go to the switch and do a running jump to the rope. Swing out with the rope and jump to the high box. Jump up with action and open the door above you, then kill the guard behind it and kill the other guard on the ground. Climb up and follow the air shaft. (Strange, but in the final PC version I wasn't able to open this door and no other soldiers came, but I was able to climb up THROUGH the door. I have no clue what caused this bug, anyway if it happens for you too, don't panic, you still can finish the game without problem.) Before you can push the button you find, a trapdoor is opening under your feet and you slide down. Follow the path and you'll reach a junction with four doors, two of them are closed with lasers, so you can go only into one direction. Another junction and another laser, crawl into the crawlingspace and follow the air shaft. Climb up on the grating and you'll reach a hall and a bald android boss. Fall to the box, take the ammo and start shooting the guy. When you can see that his half metal leg starting to spark too, go to the corner of the box what is the closest to the valve wheel on the pipe. Aim the valve wheel and shoot it, the water is killing the enemy because he is an electric robot. But now the room is filled with water and there is high voltage coming from the dead boss. So don't fall down to the ground level, you will die. (And if you aren't at the right corner when you are shooting the valve wheel, Lara is falling down automatically in the PSX beta, however no problem in the full version, you can be anywhere on the box when you shoot out the valve wheel in that version.) Another big bug exists here but it is both in the PSX beta and the final PC version, I assume in the final PSX and Dreamcast versions too. If you climb back to the air shaft now and go back a bit on this level, when you come back, the water will disappear and this is not normal and from this many other problems will lock up the game, corrupt the save file and make the game impossible to finish. So DONT'T leave this area until you don't finish here completely. Now do a diagonal running jump to that steep platform, you don't have to do anything, just keep pushing the jump button, you jump to the other steep platform and the other one and then you'll end up on a normal platform above the pipe automatically. Hop to the grating exactly above the running water and pick up the Grappling Gun Ammo from there. Climb up to the grey platform (the top of the air shaft where you came from), aim the grating on the middle of the ceiling with the Grappling Gun and shoot a rope. Hop back from the end of the platform and do a standing jump from there, grab the rope, slide to its bottom, swing out, jump to the opposite area, grab the ledge and climb up. Switch over the switch, then do a running jump back to the rope, slide down, jump off to the previous platform and go down from there. On the ground collect the Large Medipack and the Key bit (left), then on the previous way go back to the switch and switch it over again. (When the water disappeared, the exit also closed, so you have to switch these back to the previous state.) After you finished with it, go down again, of course not to the ground level, only to the top of the air shaft. From there fall to the box (or in the final version into the air shaft immediately) and from there jump and climb up into the air shaft and leave the area back to where the previous laser was. There's no laser now at the moment. Maybe this is the worst bug in the PSX beta. If you go around, especially to the area from where you originally came here (but only a few steps are enough), the laser will show up again here and you can't finish the game. So don't go anywhere else from here in the PSX beta, just into the direction of those yellow cans. Of course no problem in the final version. Run like mad in a straight line, because a helicopter will chase you and shoot into your direction (rockets and machine gun). Jump when you reach the yellow cans, those will blow up too. You will reach a room, go to the next one where the helicopter will shoot at you again, you have to run behind the bar counter to the opposite corner (crawl where you can and the gunfire will not reach you). You will find a switch there, push it. It is operating the door in the bar, but seems to be broken, the door is always opening and closing, so that isn't the way to escape. Run back to the previous room, at least that switch did something, you find yourself face to face with another bald android boss shooting heavily at you. And in the worst moment Zip is starting to talk a lot again. Now run back where the yellow cans were and jump across the gaps. If you are brave and really good you can explore every pit while the helicopter and the boss is shooting at you nonstop. In the first one you can take a Large Medipack and in the second one you can take another Large Medipack in the crawlingspace. So run back to where the laser was/is, the boss will follow you. Maybe it is good to shoot him until he will be half metal and sparking everywhere, maybe this is slowing him down, but I'm not sure and this isn't needed. Run into that corridor where you weren't before, even use dash there, turn at the first corner, turn again and again at the junction and stop at the switch. Now watch the corridor above you through the grating, when the boss is going into the corner above you, turn the switch immediately to trap him into that corner between two doors. You can repeat this if he already left the trap and shooting at you or if he missed the trap at the other end. After you trapped him, go to the previous junction and to the four way junction. (Now the other two doors are closed with lasers.) Go through the open door. This area is filled with gas, so be careful. When you are poisoned with the gas, your lifebar will turn yellow sometimes and the screen will stretch in X and Y direction with a sinetable, looks cool (as it seems it is missing on PC). You can usually crouch down to get fresh air. Run straight to the opposite door, then into the next room through the door. There pull the switch above the small platform and crawl into the crawlingspace to get the Secret. Now run back to the previous room, kill the soldiers, then go another room back and leave that room through the other door (what was closed before). You can see the boss through a glass window, running around in his trap. Use the switch on the wall, the gas will be pumped from your room into his room and slowly will kill him (maybe he was just a wired up man or something). After he died and disappeared, he left something for you. Switch this switch back, go back to the trap switch and switch that back too, then in the trap pick up the Key bit (right) and combine it with the Key bit (left) to get the Helipad access key. Now run back to the place where the laser was (hopefully you won't find it there now), run to the right from there and in the junction to the left. Climb up at the two closed doors and you will see the steep floor where you reached this area. You can't run up on it, but turn around, jump to the climbable wall and climb up on it. The top of this shaft was closed before, but now you can climb out at the top. Climb down to the box and from the box to the floor. Now all you have to do is to use the Helipad access key at the door and run though it. Lean back and enjoy the endsequence. It is a full motion video with three parts. First Lara is reaching the top of the building with her hang-glider and escaping with it while the enemies are shooting at her. In the next cut we can see Lara's friends, Jean Yves, Winston and Father Patrick Dunstan, while they are drinking to Lara. And finally we can see Verner Von Croy in the egyptian desert. An egyptian kid is leading him into the pyramid where some people found someting. One of the things is Lara's backpack. Von Croy is taking it and we can see in his eyes that there is a chance, maybe Lara is living and we can play Tomb Raider 6 (sure we can, it is heavily under development for a while). Of course only after the usual Tomb Raider 4 Gold. :) After these we can see the credits in front of a few keyframe action sequences what we can also see on the main menu. That's all folks. .----------------------------------------------------------------------------. | #06 - Characters | `----------------------------------------------------------------------------' Lara Croft: She is the main character we have to control in the Tomb Raider games. She is one of the most wellknown computer game characters, like Mario and Sonic. A rich young english aristocrat brunette chick with long hair, sporty body, really big boobs and big hunger for gold and other rare historical and mythological artifacts. She's the female Indiana Jones (and Rick Dangerous) and she's always in trouble. We controlled her in 4 previous major episodes, 3 Gold episodes, one small extra game and one 2D GameBoy Color episode. Winston: He is Lara's butler and old irish friend, maybe a little bit father figure for her too. We can usually see him in the TR games since the first one. Originally the fans called him Jeeves as he had no official name before. He is really similiar to Alfred, Bruce "Batman" Wayne's butler, both in outfit, position and workingplace. (Or we can say he's an Alfred rippoff.) Jean Yves: We saw him in Tomb Raider 4 first. A good old french friend of Lara, probably archeologist and secret agent in one. He's a bit fat and always ready to risk his life for Lara (just like Lara for him). I must add that people call him sometimes Jean-Pierre, Jean Ives and even John too, probably even Core used a wrong name for him in the TR5 sketches (we can win these with all the Secrets) as his name was removed from all the pages, probably they wrote a wrong name first as Jean-Pierre or something. Father Patrick Dunstan: He is a new character in Tomb Raider Chronicles. Also irish. As it seems from the movies he is an old friend of Winston. We can see in this game when he first met Lara and they saved each-other's life. He is a priest and demon hunter. Probably he was in touch with Lara since they first met. His speciality is that he can turn his hair quickly to white and back to black or dark hazel again. (Or was it just a communication problem between the authors and the FMV team, hehe.) Sometimes EIDOS is writing Father Dustan instead Father Dunstan. Zip: Also a new character in Tomb Raider Chronicles. He is an african-american hacker and/or communication specialist. (As I can see it is an unwritten rule in the american movies that hackers are usually african-americans.) He has terrible Jar Jar Binks like voice and terrible jokes. He is keeping the touch with Lara through a headset and helping her out from the distance, that's what Lara hired him for in the Tower Block story. Verner Von Croy: A really interesting character. We saw him first in Tomb Raider 4: The Last Revelation. At the beginning in the past he was Lara's mentor, introduced her into the world of adventures. He was lost in a failed quest for the Iris where he and Lara were partners and Lara wasn't able to save him. The egyptian god of death, Seth used him since that time and he was an enemy, until the end of the game when Seth left him. At the end of TR4 we saw the same what we saw at the beginning, but Lara was lost below the collapsing pyramid and Von Croy was who wasn't able to save her. Since that time he is wandering around the pyramids in Egypt and feeling guilt for Lara's death. He is the big boss enemy too in the last story of TR5 (before the TR4's present time) when he was evil. Larson: He was an enemy in the first Tomb Raider game, one of Natla's men. A mad texan man, one of the enemies in the first story of this game too. He is quite stupid. Pierre: Another enemy from the original Tomb Raider, was Natla's goon and Larson's mentor and partner. He is french of course with heavy french accent. Admiral Yarofev: He is a new key character in the second story of this game and he's also dying there. He is an old russian admiral, commander of the u-boat. He served Russia for many years and he doesn't like that what the big bear (Russia) is now, falling apart, under the control of the russian mafia. First he is more or less an enemy (doing his job), at the end Lara's friend and helping her out. Sergei: He is a big typical russian gangster, probably one of the leaders of the russian mafia. He want to get the Spear Of Destiny to take over the world with it. A typical stupid and greedy boss. Also a new character in TR5 and dying here too in the second story, the Spear Of Destiny is killing him. Vladimir Kaleta: (I hope I heard the name right.) He is a 700 years old living dead Cossack horseman demon. Somehow stuck on an irish island in a valley surrounded by running water. He is the main enemy in the third story of this game. Introducing and dying (goin back to hell) in this game. .----------------------------------------------------------------------------. | #07 - Weapons | `----------------------------------------------------------------------------' Pistols: These are the basic pistols we can see since the first TR game. I don't know this pistol type (maybe weapon maniacs know this), but this is probably a reincarnation of the spaghetti western Colts as it is never running out of the ammo. :) This is the best part of it, it is OK if you don't have anything else or you don't have a lot of ammo for your other weapons. It has a low firepower, but it is always there (at least usually). Revolver (Desert Eagle on PC): This one has a far better firepower, of course it has limited ammo. It can be combined with the LaserSight and with that can be used in sniper mode too to shoot down target from long distance precisely. We saw this one first in Tomb Raider 4. Shotgun: Another old friend since the first TR game. But since TR4 it can be used with two different ammo packs, Normal and Wideshot ones. It is extremely powerful. A bit slow, but the best one against bosses (when you don't have to shoot out eyes or make a headshot). Uzi: And yet another old friend since the first TR. It is good and fast, unfortunately less powerful than the Revolver (Desert Eagle on PC) and Shotgun and wasting the ammo quickly, especially at bosses. HK Gun: An extremely great automatic gun we will get in the fourth story in this game the first time. Its speed can be set between three speeds, has a built in LaserSight and can be combined with Silencer. (However I'm not sure this item is available in the game, I was able to get it only with the cheat.) It is a bit similiar to the Uzi, but more customizable, can be slowed down even to the speed of a sniper gun and the LaserSight is really cool on it. Grappling Gun: This isn't a real weapon, but works like one. This thing can shoot out hooked ropes, so we can shoot it to a grating on the ceiling and we can make a classical rope for ourselves. This one is making its debut in this game too, exactly on the very last level and can be (and have to be) used only three times. Chloroform soaked cloth: Well, this is a weapon even if not a dangerous looking one with high firepower. This one is also making its debut in this game, a classical spy stuff we already saw in many other games. The Cloth can be combined with the Chloroform and we get the Chloroform soaked cloth. What can be used only once with one bottle of Chloroform. Lara has to move silently behind the enemy and kill him with it. However I was able to use it only once in this game. I have to mention that the Crowbar is acting this way too once in this game, but its main function isn't a weapon in the TR games, so I better don't list it as a weapon. And here's an alphabetical list of the items I saw in the game. Without any reason, I just took notes about these too when I finished the game and thought maybe somebody will find this list useful. I hope this is complete, of course maybe I missed a few things in the game and maybe even I forgot to take notes about a few ones. Most of the names, including the capital letters are correct. A Fuse, Access code disc, Aqualung, Battery (+), Battery (-), Bestiary, Binoculars, Bone dust, Bronze key, Catapult (Pitchfork + Rubber tube), Chaff flares, Chalk, Chloroform soaked cloth (Chloroform + Cloth), Chloroform, Cloth, Colosseum key 1, Colosseum key 2, Crowbar, Desert Eagle Ammo, Desert Eagle, Flares, Garden key, Gemstone (Gemstone piece + Gemstone piece), Gemstone piece, Golden coin, Golden key 1, Grappling Gun Ammo, Grappling Gun, HK Gun Ammo, HK Gun, Hammer, Heart, Helipad access key (Key bit (left) + Key bit (right)), High level access card, Iris lab access, Iron clapper, Key bit (left), Key bit (right), Large Medipack, LaserSight, Mars symbol, Mercury stone, Nitrogen canister, Oxygen canister, Philosopher's stone, Pistols, Pitchfork, Restroom access card, Revolver Ammo, Revolver, Rubber tube, Saturn symbol, Secrets, Shotgun Normal Ammo, Shotgun Wideshot Ammo, Shotgun, Silencer, Silver coin, Silver key, Small Medipack, Spear Of Destiny, Suit battery (Battery (+) + Battery (-)), Suit console (Suit battery + Aqualung), Swipe card, Teleporter disc, Timex-TMX, Torch, Uzi Ammo, Uzi, Valve wheel, Venus symbol .----------------------------------------------------------------------------. | #08 - Secrets | `----------------------------------------------------------------------------' Here are the full Secrets of the game. Both for the PSX beta and the final PC version (one Secret is at a different place, I guess the final PSX and Dreamcast version is the same as the final PC version). These Secrets are in the walkthrough above too, this Secret guide is useful mostly for those people who are playing on their own without following the walkthrough and missing a few Secrets. It is worth to collect all, 36 Secrets will unlock a few extras, however won't give an extra level as in the case of Tomb Raider 3. Level 01 - Streets of Rome - Rome ================================= Secret 01: This can be collected in the practice area (Opera Backstage) below the rope, after pushing back a shelf and going behind it. Secret 02: This is on the left behind a closed door on the path to the Revolver and second Garden key. The door will be opened after we shoot and ring the bell. Secret 03: We can access this Secret at the last lion head switch (opening the upper door at the bell house), after we finished the bell house and opened the lower door with the crystal birds. Level 02 - Trajan's markets - Rome ================================== Secret 04: This Secret is below the trapdoor in the house with the gears where we reach the ground first. It will be opened after we pulled the second ropeswitch here and moved the large gear. Secret 05: This Secret is on the red machine where we killed the metal octopus. We can jump to the metal platform and from there to the red machine to take this Secret. Secret 06: This Secret is behind a door from the main street, what was originally closed. It will be opened after we killed the knight boss. Level 03 - The Colosseum - Rome =============================== Secret 07: At the beginning at the second small area to the right we can push a block with a ring on it. Behind this block we can take this Secret. Secret 08: After the cutscene with Pierre we can go back to the hall with the timed puzzle. Where we felt down we can jump into a new room now (the door will be opened this time) and take the Secret there. Secret 09: This Secret is at the end of the level. Instead picking up the Philosopher's stone to finish the story, running jump from platform to platform there and at the end we can find the Secret behind the crawlingspace. Level 04 - The base - Russian Base ================================== Secret 10: We can get this Secret when we go through the left door with the Swipe card in the hall with the boxes and shoot the grating and climb into the air shaft. Secret 11: When we first go outside into the snowy area (before we move the hanged box), we can jump to the hanged box from the box in the middle of the area and from there to the boxes on the left. On these boxes we can find the Secret. It is a hard jump due to a bug, we usually fall through the boxes instead grabbing their ledges (what isn't that far by the way). Secret 12: In the shower we can open a trapdoor in the water, swim a lot and find a Secret at the end. Level 05 - The submarine - Russian Base ======================================= Secret 13: We can find the first Secret when we find the first sparking hole in the air shaft. We can climb into it and get this Secret there. Secret 14: In the cargo space where we can get the Shotgun and the Aqualung, to the right from the entrace we can open a cracked box with the Crowbar and inside we can find this Secret. Secret 15: We can find this Secret in the air shaft, when we climb up from a box though a trapdoor into the air shaft and going into another room this way. At the second hole where we can stand up above a ventillator, we can climb up into a hole for this Secret. Level 06 - Deepsea dive - Russian Base ====================================== Secret 16: From the beginning we have to swim forth and right and at the back of the area on the bottom we can find this Secret in a small hole. Level 07 - Sinking submarine - Russian Base =========================================== Secret 17: After you turn off the high voltage electricity behind the bridge, you can go back to the dining room and into the kitchen, electicity won't kill you this time. Take the Secret from the kitchen floor. Secret 18: When you collected everything in the conference room and go out, you'll meet a few soldiers and after you kill them, one of them will leave behind the Bronze key. Go to the high voltage switch from the bridge through the air shaft and open the door there with this key, take the Secret from the drawer. Level 08 - Gallows tree - Black Isle ==================================== Secret 19: At the beginning after you shimmy to the left in the shaft and then jump to the other steep platform, simply release its ledge and from there swan dive into the cave on the right. Take the Secret there. Secret 20: At the hanged demon and Gallows tree where you reached the area, face to the steep wall on the right, jump, grab the ledge, climb up and push jump to jump backwards from the steep wall. You'll end on another platform, take the Secret there. Secret 21: From the crypt area go into the hole, in front of you there is a spiked trap. Go right and right at the next junction too. Soon you'll reach the roots of the spikes. If you drop the Torch temporary, you can walk and crawl through them and at the end of the spikes in the crawlingspace there is a Secret. Level 09 - Labyrinth - Black Isle ================================= Secret 22: When you opened the door at the starting position by using the Bone dust, inside you can climb up to a platform and pull a switch. Then go back to the other room, through the newly opened door and you can take a Secret from the hole with action. Secret 23: When you climb out from the water after the fall, go out to the bridge at the first opening on the wall when you start going up. From the bridge do a running jump to the left, shimmy to the right, climb up and running jump to the next platform you see from there. Go inside and take the Secret. Secret 24: After the Bestiary book when you found the lighting spirit, jump, grab the ledge, climb up and jump diagonal way to the climbable ceiling. Monkeyswing until you can, release action and grab the ledge below it. Crawl into the crawlingspace. Climb into the spiked hole, but don't release action, shimmy around its ledge to the other side, climb out and finally you can crawl to the Secret and take it. Level 10 - Old mill - Black Isle ================================ Secret 25: At the large deep pit with the rope you can crawl into a crawlingspace where the imps are and you'll find a Secret there. Secret 26: In the area where the windmill is, you can find two caves on the left. Crawl inside to the second one, take the Medipack, run through the fire with the dash button (I think it is impossible to jump over them due to the low ceiling), jump into the water (so you won't burn alive), climb out, use the Medipack to heal yourself and take the Secret there. Secret 27: After you turned off the windmill, the water slowed down. From the Cossack's house jump into the water on the left, swim and swim to the left somewhere behind the Cossack's house (the flow was too fast before) and take the Secret there. Level 11 - The 13th floor - Tower Block ======================================= Secret 28: At the beginning go to the left, shoot out the grating and crawl inside to the air shaft. At the end crawl to the left again, avoid the laser robot, stand up and jump across the lasered small pit too. At the end shoot out the grating and crawl inside, to the left again. At the end somersault into the next air shaft with jump and keep crawling to the left, avoid this laser robot too. When it goes behind you run to the upper area, crawl into the air shaft and crawl to the left again. At the end somersault with jump into the Judge Dredd weapon room and take the Secret finally. Of course on the way you can collect many goodies too. Secret 29: When you have the Access code disc from the 16th floor, go back to the 13th floor with the elevator, use the disc at the other end of the corridor and climb up into the air shaft. Jump to the pole and slide down (avoid the fire and explosions) and around halfway jump backwards to a hole where you can get the Secret. Secret 30 in the PC and probably other final versions: After a U shaped corridor when Zip is telling you to not to kill a scientist, do kill him. A new door will open at the other end of the U shaped corridor, go that way. You have to fight with a really lot of guards on the way down. At the bottom crouch on the middle and when the laser robot goes to the right, run to the left and take the Secret. Secret 30 in the PSX beta: In this version if you follow the above lines you won't find the laser robot there, nor the Secret. Instead that, this Secret is elsewhere on this level in the PSX beta. It should be called Secret 29 as it can be collected before Secret 29, but now I numbered these in the order of the final game instead. At the beginning when you collected Secret 28 behind the grating on the left and climbed up on the right and followed the air shaft, you have to shoot the lock instead using the Hammer. Slide down, kill the Judge Dredd guy, climb up back into the air shaft and now you'll fall down into another air shaft where fire and explosions will try to kill you. Run through the air shaft in one piece with the dash button and at the end take this Secret. What is missing from the final PC and probably all other final versions. Level 12 - Escape with the iris - Tower Block ============================================= Secret 31: When you reach the elevator shaft from the restrooms, climb out to the climbable wall, down to the bottom and at the very bottom keep on pushing the down and action buttons. Lara will swing a bit to the left, right and forth. When she is swinging to the forth, release the buttons, you'll end in a small hole and can take a Secret. Secret 32: When you finally left the elevator shaft, after walking across a pole and sliding down a lot, crawl out to the corridor and run to the right until you'll reach a green aquarium and a junction. A guard will notice you and chase you and shoot at you. Stand in front of the aquarium so the guard will shoot its glass out for you and you can go inside. (You don't have a weapon here.) In the PSX beta you have to somersault into a hole and take the Secret there, in the final PC version you can simply pick up the Secret inside the dry aquarium. Secret 33: From Secret 32 run to the left or right, go up, around to the opposite door and climb up on the grating to the left from the door. On this level run to the opposite area again and run around the red fire-extinguisher. A sniper will hunt you on this area (and you still don't have a weapon), if you stand at the right place he will shoot out the fire-extinguisher what will blow up and open a way to this Secret. Level 13 - Red alert! - Tower Block =================================== Secret 34: At the beginning of the level when you reach the first stairs what are falling down below your feet (run up and running jump from the middle), hop back and climb down on the remains of these stairs. Around the bottom climb to the left into a hole and take the Secret there. Secret 35: This is the hardest Secret in the game IMHO. After you gone across the lasers the first time and used the elevator, go into the only open room, the left one from the elevator. Take the ammo, push the button and shoot down all the targets as quick as you can. If you were good the light will light up. This shooting practice is easier, if you finished it two more doors will open on this level. Go to the next room, another shooting practice room, but harder. Take the ammo, push the button and shoot down the targets again. Now you have to be quicker, when a target is leaving the middle, gas will kill you (and you are closed into this room). More targets will show up at different positions, sometimes in pairs and once three at the same time. If you were good the door will open (gas will come in this case too, so leave the room quickly). Only if you finished this can you acces the left room at the end of the corridor and take the Secret there. Secret 36: The last one. At the endgame when you trap the second bald android into an L shaped corner room between two doors, you have to go into an area filled with gas. Go through the next, opposite door and through the left door from there, here you can crawl into a crawlingspace for this Secret. (Of course you can collect this whenever you can reach this area. So after you killed this first bald android.) .----------------------------------------------------------------------------. | #09 - Codes | `----------------------------------------------------------------------------' At the moment there aren't too many cheats for this game. Of course from day to day more and more cheats will pop up on the major cheat sites on the net. I won't update this FAQ often, but probably from time to time I will add a few more cheats here when cheat sites will publish more or I will find out more. So most of the following cheats are from several websites, mostly from http://www.gamefaqs.com/, credit goes to the people who found them (or the Core people who leaked out them). I corrected some descriptions and found some easier cheats too below. PlayStation beta version cheats (tested by me): =============================================== Cut-scenes: At the main menu press Select+R2 to bring up the cut-scene selection menu. Start at other stories: On the title screen move to the "New Game" option and press and hold L1 and press X to start the second story (Russian Base), press and hold L2 and press X to start the third story (Black Isle) or press and hold R1 and press X to start the fourth story (Tower Block). Unlimited Large and Small Medipacks, Flares, weapons, ammo, extras: In the game open the invertory and move to the Small Medipack and press L1+L2+R1+R2+Up. You have to exit from the invertory to see some of the changes (the new things). Get all level specific keys, pickups etc: In the game open the invertory and move to the Large Medipack and press L1+L2+R1+R2+Down. You have to exit from the invertory to see the changes. PlayStation final version cheats (not tested by me): ==================================================== Unlimited Large and Small Medipacks, Flares, weapons, ammo, extras: In the game open the invertory and move to the Timex-TMX and press L1+L2+R1+R2+Up. You have to exit from the invertory to see some of the changes (the new things). Get all level specific keys, pickups etc: In the game open the invertory and move to the Timex-TMX and press L1+L2+R1+R2+Down. You have to exit from the invertory to see the changes. PC final version cheats (not tested by me): =========================================== Nothing yet, but there are a few trainers on http://www.dlh.net/. Dreamcast final version cheats: =============================== Nothing yet. .----------------------------------------------------------------------------. | #EOF - End Of File - Copyright (C) Credo credo@resource.cx 2000 | `----------------------------------------------------------------------------' Extra special thanks to Revolution reader Credo!
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.