Fatal Frame Walkthrough


Game: Fatal Frame
System: Playstation 2

Version: 2.0
Revised: 4/25/02
acidburn__14@hotmail.com

A Walkthrough by AbdelKader Srouji

Copyright (c) 2002 by AbdelKader Srouji


ACKNOWLEDGEMENTS
   Special thanks to NuConcept for the corrections and advice for finding
   the Hallway Man, Man Behind, Woman Who Jumps, Blinded Woman, Female Head,
   and Kirie's Love, and for providing the names for those ghosts I wasn't
   quite fast enough to catch.  If you are having trouble capturing a
   particular ghost, NuConcept's Ghost List at GameFAQs will prove extremely
   helpful.


CONTENTS
   Background
   Game Controls
   Gameplay Tips
   The Walkthrough
   Prologue
   1st Night: Strangling Ritual
   2nd Night: Demon Tag
   3rd Night: The Calamity
   Final Night: Kirie
   Playing a Completed Game
   Important Research Scraps


BACKGROUND
   The cinemas within the game do an adequate job of explaining the premise.
   To sum up, Himuro Mansion is haunted.  Novelist Takamine, his editor Ogata
   and his assistant Hirasaka explore the mansion to research a new book.  
   When they disappear, Mafuyu Hinasaki mounts a short lived, one-man rescue
   mission.


GAME CONTROLS
   For those who rented Fatal Frame, this section may prove useful.  If you
   purchased the game, skip this section and read the instruction manual
   instead.
Field Controls
   Most of the time you'll wander around the mansion in third person view.  In
   the lower right corner of the screen is the filament.  The filament glows
   blue when you're near a clue or immobile ghost, and orange when a spirit 
   is nearby.

   The basic controls are:

   Triangle   Open menu/Cancel menu
   Square     Run (hold it down to run)
   X          Search/Confirm menu selection
   O          Switch to Camera view
   Start      Pause menu
   Select     View Map

   Movement is via the directional buttons and the left joystick.  Normally
   movement is absolute; you push right on the stick and the character moves
   right.  You can switch to relative movement (aka Resident Evil style) via
   the Options screen accessible through the triangle menu.

Camera Mode Controls
   Pressing circle switches to a first person view.  Your lifebar is on the
   right adjacent to an icon that shows which of the camera's special functions
   is activated.  It'll be awhile before you gain any special functions.  The
   functions are color coded as follows:

   Brown     Pressure
   Purple    Slow
   Yellow    See
   Green     Paralyze
   Blue      Search

   Above the special function indictor is the number of spirit stones you
   possess.  The display shows 9 maximum, although you may have more in your
   inventory.  Spirit stones are used to active the camera's special 
   functions.

   The characters across the bottom of the camera view light up to show the
   Sprit Charge of the camera.  When you have a spook framed in the large
   Capture Circle in the center of the screen, the Spirit Charge increases.
   The higher the charge when you activate the shutter, the more damage you 
   do. The number in the lower left corner shows the number of exposures left in 
   the current film type.

   In the upper left corner is the life bar of your target.

   At the top center is the filament, which works the same as in the field
   mode.  Use it to help you track insubstantial ghosts.

   Directional Button   Moves the finder
   Left Joystick        Moves the finder
   Right Joystick       Moves your character
   Square               Accelerates the finder movement
   R1 or X              Shutter release
   Triangle             Turn around
   Circle               Return to third person view
   L1                   Activate bonus function.


GAMEPLAY TIPS
   Escaping From Ghosts: Just going through a door won't stop a ghost from
   pursuing you.  Ghosts can even attack you while you are trying to open a
   door or climb a ladder.

   Shaking Off Ghosts: As a ghost attacks you, try hitting X rapidly.  You 
   may be able to push the ghost back while taking minimal damage.

   Random Encounters: On nights two and three, you will sometimes run into
   spirits not listed in the walkthrough.  The faster you make your way 
   through the game, the fewer random encounters you'll have to endure.

   Spirit Points: As you drive away ghosts, you gain spirit points, which 
   are used to enhance your camera.  Access your camera stats through the 
   triangle menu.

   Using Items: You don't need to access Key items through the item menu.  
   They will be used automatically when you press X while standing in the right
   place.

   Stone Mirror: You can carry only one of these at a time.  If you die with 
   a stone mirror in your possession, your lifebar will automatically refill 
   to its maximum.

   Free Health Refills: At the start of each night, your health fully 
   recovers.

   Menu Options: Explore the other menu options to discover their functions.

   Saving the Game:  Throughout the game are glowing camera stands where you
   can save your progress.  When the camera glows red it means there is a
   hostile ghost nearby that must be dispatched before you can save.  Save
   points also allow you to restock your supply of Type 14 film.

   Saving Photo Albums: You can save your photos for posterity using a 
   fairly complicated photo album system.  If you're into the game that much, you
   should buy it and read the manual.


THE WALKTHROUGH
   The game consists of five parts: The Prologue, Night One, Night Two, 
   Night Three, and Final Night.  While the ghosts and items I discovered are all
   listed, research notes, paper scraps and the like are not included.  Some
   monsters and a few items appear randomly and may not always match the
   walkthrough.


PROLOGUE
   In this section, you briefly play Mafuyu, Miku's older brother, in a moody
   black and white introduction.

Entrance
   You start at the mansion Entrance.  Turn around and go right to the SW
   corner, where you can snap a photo of the "Child Behind."  This is the first
   of many immobile ghosts stationed throughout the mansion.  As you near one,
   the filament in the lower right corner of the screen glows blue and you hear
   static reminiscent of Silent Hill's radio.  When the static is loud or the
   filament is at its strongest, press the circle button to switch to your
   camera view.  Look around until the viewfinder circle glows blue and then
   snap a photo with the R1 or X button.

   Congratulations!  You've caught your first ghost.

   Grab the twinkling Type 14 film in the NE corner before exiting by the door
   next to the blue-lit save point.

Rope Hallway
   Ghost Alert!  As you walk down the hall, act fast to photograph the Rope
   Hallway Man.  He represents the second kind of spook to haunt the mansion.
   These non-threatening specters appear briefly as a challenge to your
   reflexes.  Because they cause your filament to glow orange, a sign of
   danger, you might mistake them for their more hostile brethren.  This
   walkthrough preferences the appearance of these transitory, non-threatening
   spirits with the phrase "Ghost Alert."

   Follow the rope hallway and turn right at the mirror.  Go through the NE
   door.

Fireplace
   Ghost Alert!  As you pass the fire pit, be ready to look up at the balcony
   to catch the Man Looking Down.

   Check out the alcove to the right of the grandfather clock.  The Angry Man
   hovers above the bookcase to the left of the doorway.

   Climb the stairs next to the grandfather clock.  Picking up the twinkling
   book on the floor brings an attack by the first hostile ghost.  Combat
   consists of backing up and snapping away as the ghost approaches.  When
   there's no more room, hit the circle button to return to third person view
   and run to the other side of the room.  Repeat.

   Once you've driven the Bound Man, return down the stairs and out the now
   open NW door.  Proceed along the rope hallway to end the prologue.

   Ghost Alert!  After you defeat the Bound Man, if you go left along the
   balcony, you will glimpse a ghost going out the door below you.


1ST NIGHT: STRANGLING RITUAL
   From now on, you will control Miku, Mafuyu's little sister.  Like her
   brother before her, she enters the mansion in the foolhardy hope of rescuing
   her sibling single-handedly.

Entrance
   Grab the twinkling Herbal Medicine from the NE corner and, following in your
   brother's footsteps, leave by the door next to the save point.

   Ghost Alert!  As you open the door, wheel around to take a photo of the Man
   at Partition.  If this is your first time through the game, you won't have
   the camera yet.  You can only capture this ghost on subsequent times through
   the game.

Rope Hallway
   Ghost Alert!  At the north end of the rope hallway, right after the cinema,
   turn and snap the Man on A Beam.

   At the mirror, turn right and enter the Fireplace.

Fireplace
   Ghost Alert!  As you pass the fire pit, quickly snap Bro's Shadow on the
   stairs.

   Explore the room.  To the right of the lion mask on the south wall is some
   Herbal Medicine.  Further left is some Type 14 film.  In the south alcove is
   more Type 14 film.

   When you're done looting the area, climb the staircase next to the clock.
   Try the locked door near the screen, then circle all the way around the
   balcony where you will find Herbal Medicine.

   Ghost Alert!  When you stand at the top of the collapsed staircase, Hallway
   Man appears below you.

   Return the way you came and walk down the stairs.

   Ghost Alert!  Do not run down the stairs.  Walk down one step at a time.
   As you descend, the Man at Screen will appear to the left of the staircase.
   Don't attempt to turn toward it.  Instead, press circle to raise your camera
   and you will automatically spin to face the ghost.

Fireplace
   Examine the screen to the north where the ghost vanished.  After the brief
   cinema, take a picture of the screen then examine it again.  Go through the
   hidden door.

Lamp Hallway
   Race all the way to the far end of the hall to find some Herbal Medicine.
   Leave by the door halfway down the left side of the hall.

Library
   Ghost Alert!  As you enter the main portion of this room, snap the Wandering
   Man.

   Find Type 37 film against the north wall.

   Ghost Alert! Open the sliding door next to where you found the film.  After
   the cinema, be ready to snap the Dead Man's Body that appears in the closet
   to your right.

   Take the tape recorder from the closet and then exit by the door that opens
   behind you.

Kimono Room
   There's Herbal Medicine hidden by the entrance.

   Ghost Alert!  As you walk further into the room, Man At Window appears
   behind the kimonos.  Snap him through the breaks in the kimonos.

   Near the small mirror stand in the SW corner, you can snap the stationary
   Woman in a Kimono.

   As you approach the twinkling tape against the N wall, you are attacked by
   the Editor's Ghost.

   After the battle, take a photo of the mirror stand.  It directs you to the
   lion mask at the lower Fireplace.  Leave the way you came in.

Library
   Cross to the only other exit.  As you open the door, the Editor's Ghost
   attacks from behind.  Dispatch him and continue out to the lamp hallway,
   turning right to the fireplace.

Fireplace
   Go to the lion mask on the south wall and it pops open.  Take the hand
   mirror and return the way you came to the lamp hallway.

Lamp Hallway
   Ghost Alert!  As you round the corner, snap the Man in Closet at the far end
   of the hall.

   Ghost Alert!  As you open the library door, the Standing Man appears before
   you.

   Go though the library to the Kimono Room.

Kimono Room
   Examine the mirror stand on the south wall and take the photos and key it
   contains.

   Ghost Alert!  After receiving the key, immediately switch to camera mode and
   do a quick 180 degree turn to snap Man Behind.

   Now the Editor's Ghost attacks.  Once dispatched, he drops a Spirit
   Stone.  Leave the way you came.  Go through the Library to the Lamp Hallway,
   proceed to the Fireplace and ascend the stairs to the balcony.  Use the key
   on the north door.

Tatami Room
   There is a stone mirror near the NE edge of the table, near the gray,
   coffin-like brazier.  Herbal Medicine sits in the NE corner.  Leave by the
   door next to the brazier.

Anteroom
   SAVE POINT.  Find a Red tape on the dresser and Type 14 film in the boxes in
   the NE corner.  Return to the Tatami Room, and leave by the door at the end
   of the short hall across the room.

Walkway (upper)
   Open the sliding closet to your left to find some Type 37 film.

   Ghost Alert! Snap the Woman At Mirror as you advance.

   At the mirror, turn south to find some Herbal Medicine.  Then go back to the
   mirror, turn left, and take the stairs to the lower walkway.

Walkway (lower)
   When you reach the bottom of the stairs, the Man with Long Arms attacks.
   Just keep backing from it.  When you're done, leave the lower walkway by the
   north door.

Burial Room
   To the right of the door is Type 37 film.

   Ghost Alert!  As you round the next corner, the Wandering Woman appears.

   Take a photo of the door the Wandering Woman appeared in front of.  It shows
   your next destination, the area under the ladder in the Storehouse.  Among
   the candles next to the door is a spirit stone.  Before you leave the Burial
   Room, go through the north door to the Rubble Room.

Rubble Room
   Herbal Medicine glimmers in front of the SAVE POINT.  Exit the way you came
   through the Burial Room to the Walkway.  Turn right and circle to the door
   on the center of the west leg of the hall.

Storeroom
   There is a combination lock on the door.  The code is 1312.  Note that zero
   is at the top of the dial, and the numbers run counter-clockwise.

   Ghost Alert! As you enter, you see the Girl Pointing.

   As you stand facing the inaccessible area under the ladder, you can
   photograph the Seductress.  This unlocks the sealed door in the Burial Room.

   Search the room to find a spirit stone in the large cabinet in the SE
   corner, another spirit stone in the boxes to the left of the ladder, Herbal
   Medicine against the north wall, Type 37 film in the box to the right of the
   armor, and hard-to-find sacred water in the NW corner.

   Go up the ladder to find Type 74 film behind the boxes nearest the ladder.
   Another Spirit Stone flashes in the NE corner.  Return down the ladder and
   out the door.

   Exit the Walkway by the north door and leave the Burial Room by the east
   door that used to be sealed.

Cherry Atrium
   Ghost Alert! As you follow the blood trail, the Woman on Porch appears.

   Take a picture of the north door to get an image of a water wheel.  Then
   take a picture of the door across the porch to get an image of dolls.  Go
   down the short flight of stairs to the courtyard.  Against the porch to the
   far right of the stairs is a Stone Mirror.  Across the yard, behind the
   pillar to the left of the stairs to the locked Moon Shrine, is a second
   Spirit Stone.  While standing in this corner you can get a shot of the Woman
   in Pain.  On the stairs a tape twinkles.

   Ghost Alert! As you approach the north door, the Woman in Atrium appears.
   Have her say "cheese" and then follow her through the north door.

Abyss
   Pick up the red tape at your feet.  Take a photo of the water wheel while
   standing at its left edge for a shot of the Woman Pulled in.  This will open
   one of the doors in the Cherry Atrium.  As you approach the darkened lantern
   near the dock, it glows.  Snap its picture for a clue showing it lit.  On
   the dock is a Stone Mirror.

   In the SW corner alcove is Type 37 film.

   Exit the way you entered.  Cross the atrium to the porch and turn right to
   the door that you photographed earlier.

   Ghost Alert!  As you open the door, the Woman Turning appears.  You will
   have to step forward to get her picture.

Doll Room
   There is a spirit stone on the edge of the table nearest the door, a
   notebook in the SE corner, and a spirit stone among the dolls on the west
   counter.  Take a picture of the Child Onlooker in the NW corner, and then
   fight the Crawling Girl that appears.

   Ghost Alert!  As you come around the corner from the Doll Room, the Woman
   Who Jumps will drop into the atrium next to the railing.  She falls quickly,
   so be ready.

   After banishing the Broken Neck that attacks, cross the porch to the other
   door that was sealed.

   Ghost Alert!  Open the door and snap a picture of the Man Turning.

Stairway
   Pick up the lighter and the notebook in front of the mirror.  Ignore the
   stairs for now and turn left at the mirror.

   Ghost Alert!  As you turn the corner, the Woman at Corner appears ahead of
   you.

   Follow the hall and open the door at its far end.

Fish Tank Room
   Grab the Herbal Medicine you see along the path.  As you cross the second
   wooden plank, the Assistant's Ghost attacks.

   Just across the second plank, up in the rafters facing east, is the Monk
   into Dark.  Listen for the static and aim your camera high.

   Before you go any farther in this direction, turn around and return the way
   you came.  Go through the Stairway area, past the mirror, and out the door
   to the atrium porch.

Cherry Atrium
   Trot down the stairs to the yard area.  Go out the north door to the 
Abyss
   and use the lighter on the unlit lantern near the dock.  Take the Black
   Carving and return to the Cherry Atrium.

   Ghost Alert!  As you reenter the Cherry Atrium, a Woman Hanging appears
   dangling from the tree.  Snap her picture, then ascend to the porch.

Sub Quest: Rubble Room
   If you are trying to capture all the ghosts, you must turn right and take
   the far door to the Burial Room.  Exit out the other end to the Rubble Room.

   Ghost Alert!  Cross the room to the wide door.  As you approach, the Blinded
   Woman appears to your right.

   Save your progress if you would like and leave via the Burial Room.  Go out
   the door to the Cherry Atrium.

Cherry Atrium
   Cross the porch to the door on the far left side.  Pass through to the
   Stairway.

Stairway
   Ghost Alert!  A Woman's Head rolls down the staircase.

   Dispatch the Floating Head that attacks and then continue along the hallway
   to the Fish Tank Room.

Fish Tank Room
   The NE door is locked with a puzzle.  The code is 3669.

Backyard
   A spirit stone is next to the SAVE POINT.  Take a moment to look south at
   the wall behind the shed.  A ghost will soon appear in the barred window.

   Ghost Alert!  As you approach the well, the Man in Backyard appears in front
   of you.

   Ghost Alert!  When the well cover rattles, wheel around to snap the Girl
   pleading from the barred window high on the south wall.

   On the edge of the well is a blue tape.  Behind the well you can snap the
   Girl Turning and find a Stone Mirror.  As you advance along the path to the
   far side of the backyard, the Assistant's Ghost attacks.  Dispatch her
   before continuing out the north door.

Forest Path
   Halfway up the stair, you'll hear static.  Between the trees to the right
   and slightly up is the Warped Man.

   Ghost Alert! As you ascend the stairs, the Standing Man appears briefly by
   the Shinto gate.

   To the right of the doorway at the top of the stairs is a Stone Mirror, and
   to the left is Type 37 film.  The door is locked with a simple puzzle.  It
   should be very easy to solve.  Simply move each piece to its matching
   location on the background.  For this solution, #1 is in the upper left
   corner and numbers run counter-clockwise, ending with #5 in the upper right
   corner.  Move the blocks in this order: 2, 4, 3, 1.

Narukami Shrine
   Ghost Alert! Take the tape on the pedestal.  Then look up and behind to snap
   the Crucified Man.

   The Novelist's ghost attacks.  Back out of the shrine to keep away from him.
   Once he is banished, search behind the right post of the Shinto arch to find
   a headless Buddha.  What a great gift idea!

   Return to the shrine and put the Buddha with the others.  You are now faced
   with arranging the Buddhas in a pleasing fashion.  The answer is (assuming
   the Buddha are numbered 1 to 5, left to right).
   1 rear left space
   2 front left space
   3 rear center space
   4 front right space
   5 rear right space

   After the cinema, don't bother wasting film on the fearsome ghost that
   appears.  Let her touch you to end the chapter.


2ND NIGHT: DEMON TAG

Doll Room
   You awaken in the Doll Room.  There's Type 14 film twinkling in the SE
   corner and a Spirit Stone on the north end of the red mat.  Photograph the
   door to the east to get a picture of "Demon Tag".  On the table next to the
   secret door is Herbal Medicine.

   Ghost Alert!  As you open the only exit, a Child on Porch runs past.

Cherry Atrium
   Take the nearby west door to the burial room.  Around the partition in the
   SE corner is some Type 37 film.  Go through the north door to the Rubble
   Room.  Take a photo of the door to the north.  The photo shows the well in
   the backyard.  While here, pick up the Herbal Medicine in the SW corner.

   Go back through the Burial Room to the Cherry Atrium .  Partway across the
   porch, a Blind Demon attacks you.  Before the night is out, you will come to
   loathe her cry of, "My eyes!  My eyes!"

   After you photograph her, she tends to teleport behind you.  Try snapping a
   photo, then running and turning to face the spot you just left.

   Once she's driven away, continue across the porch and out the far door to
   the Stairway area.

Stairway
   To the left of the door is a stone mirror.

   Ghost Alert! As you advance past the stairs, Kid Running Away dashes down
   the hall to your left.

   Ascend the stairs and turn left.  When you hear static, face the stairwell
   for a picture of the Monk Out of Dark.

   Go back down the stairs and head in the direction the child went.  As you
   follow the hall, a Man with Long Arms attacks.  Banish him and continue to
   the end of the hall, where some Type 37 film twinkles.  Snap the door for an
   image of the space under a staircase.  Return to the foot of the stairs at
   the beginning of this area and take a picture of the Vengeance in Wall to
   break the seal.  Go back to the door at the north end of the hall.

   Ghost Alert! As you open the north door, a Kid Running Away dashes away from
   you.

Fish Tank Room
   Type 37 film sits in the SE corner, and by the east wall is some Herbal
   Medicine.  The exit door has a lock on it.  The code is 2611.

Backyard
   Follow the path to the save point.  Examine the well to make the Girl in
   Well attack.  Photograph her into oblivion and take the blue carving from
   the well.  Snap a picture of the well.

Side Quest: Narukami Shrine
   If you're playing for time, skip this part.  But if you're low on film or
   you want all the ghosts, it is worth the trip.

   Take the forest path to the Narukami shrine.  To the right of the shrine
   door is a spirit stone, to the left is type 37 film.

   Inside the shrine, in the NW corner, you can snap the Tormented Ones in the
   mirror.  But if you hang around admiring yourself too long, you are attacked
   by a Bound One.  When you're done here, return to the backyard.

Backyard
   Cross the yard to the Fish Tank Room and continue to the Stairway area.  As
   you approach the stairs, the Blind Demon attacks.  Follow the hallway all
   the way to the end and cross the porch of the Cherry Atrium to reach the
   Burial Room.  Go through the north door to the Rubble Room.

   At the puzzle door, move the blocks in this order: 4, 1, 2, 3, 5.

Corridor
   Ghost Alert!  Halfway down the hall, Bro's Shadow appears!


   On the right side of the hall, partway down, is a stone mirror.  Follow the
   corridor to its end.  Snap a photo of the door for a clue that leads you to
   the Abyss.  Exit the corridor the way you came.  Go through the Rubble Room
   to the Burial Room and out through the east door to the Cherry Atrium.

Cherry Atrium
   In the middle of the atrium yard is Type 37 film.  To the left of the Moon
   Shrine is a spirit stone.

   Ghost Alert! The Hanged Woman appears from the tree as you get near it.

   Go though the north door to the Abyss.

Abyss
   In the SE corner, snap a picture of the Burned Man.  Halfway out on the dock
   is Sacred Water.

   Follow the dock to its northernmost point.  Examine the pile of rocks to
   find a purple stone.  Behind the pile of rocks is a Stone Mirror.  Return to
   the Cherry Atrium.

Cherry Atrium
   Ghost Alert! As you enter the Cherry Atrium, the Observatory Man appears.

   Ghost Alert! As you go up the first stair to the atrium porch, the Girl
   Under Porch crawls from her hiding place.

   From the porch, turn right and take the far door to the Burial Room.  Pass
   through the Burial Room, the Rubble Room, and the Corridor.  The solution to
   the door puzzle at the end of the Corridor is: 2, 4, 3, 1, 2, 5, 4.

Demon Mouth
   Run around to the north side and climb down the ladder.  Go to the left and
   climb down the second ladder.  Run to the door on the far side and try to
   open it.

   Ghost Alert! A Man Before Door appears behind you.  After you take his
   picture, snap the spot where he stood for a clue.  Your next job is to find
   that mask.

   As you approach the exit ladder, the Blind Demon attacks.  Once you drive
   her away, you get a clue of red-lit candles and a matchbox.  The candles are
   in the Burial Room.

   Go up the ladders, out the south door, down the corridor to the Rubble Room.

   Ghost Alert! As you open the door to the burial room, the Girl Pointing
   appears.

   Examine the candles the ghost indicated.  Assuming the candles are numbered
   1 to 6 from left to right, you must light them in this order: 4, 2, 5, 4.

   After you light the candles, you get the Demon Tag Scroll and, as a free
   bonus, the Blind attacks from behind.

   Head out the door to the Cherry Atrium and through the next door on the
   right to reach the Doll Room.

Doll Room
   A Crawling Girl attacks!  Beware her paralyzing scream.  Take a photo of the
   SE corner and then examine the east wall to open a secret door to the Kimono
   Room.

Kimono Room
   Ghost Alert!  As you step forward into the room, a Kid Hiding runs past
   the Kimonos.  Be prepared to snap him through the cracks, as he runs fast.

   You find a Spirit Stone in the NE corner.  Leave through the sliding door.

Library
   There is Type 74 film in the NE closet and a Spirit stone atop the cabinet
   in the SW corner.  Exit by the SE door.Lamp Hallway
   Turn left and run to the end of the hall to find Type 37 film.  Follow the
   hallway the other direction and go through the southern door.

Fireplace
   A Child Ghost attacks, dropping a mirror piece when it's banished.  Pause to
   take a picture of the grandfather clock before ascending the nearby stairs.
   Photograph the door on the balcony.  It shows the rope hallway.

   Go back downstairs and through the NW door to the rope hallway.  Study the
   rafters and take a picture when your filament shows blue.
   You get a picture of Vengeance, and a seal burns up.  Return to the balcony
   above the Fireplace and go through the door that was blocked.

Tatami Room
   Ghost Alert!  The Man in Study appears as you open the door.

   In the SE corner is a stone mirror.  Inside the brazier against the east
   wall is sacred water.  Enter the small room off the NW alcove.  Find a
   spirit stone and take a picture of the safe to get a clue: a key.

   Leave the study and cross the alcove to the SW door.

Walkway
   The closet next to the entrance contains Type 37 film.  As you near the
   intersection with the mirror, the Blind Demon attacks.
   Photograph the door at the end of the hall where the Blind Demon appeared to
   get your next clue, a small crack in a wall.  Descend the stairs to the left
   of the mirror.  Turn left at the bottom and run down the east leg of the
   Walkway to find the crack in the photo.  Take a picture of the Girl Hiding
   to destroy the seal.  There's also a stone mirror in the crack.

   Continue around the Walkway to the north door.  Unlock the door on the north
   wall, but don't go through it.

Side Quest: Storeroom
   Before leaving the Walkway, you may stop by the Storeroom.  The code on the
   door is 7925.  In the SE corner is a spirit stone.  Against the east wall
   next to the armor is Type 14 film.  Another spirit stone rests against the N
   wall.  When you're done looting, step into the Walkway.

Walkway
   Return to the upper portion of the Walkway, turn at the intersection and go
   through the door that was sealed.

Koto Room
   A Bronze key flashes in the NE corer.  After you take it, exit the room,
   turn right at the mirror and return to the small study with the safe.  Use
   the key on the safe.

   Ghost Alert!  As soon as the cinema ends, the Man Before Study wanders past
   the doorway.  Go after him.

   Ghost Alert!  The Observatory Man briefly appears ahead of you.  Follow him
   to the Observatory.

Observatory
   After the cinema, a random spirit usually attacks.  Leave the Observatory
   and go out the door by the brazier.

Anteroom
   Avail yourself of the SAVE POINT.  Search the corner to the right of the
   small door for a Spirit stone.  Unlock the small door in the north corner.

Stairway
   Go down the stairs.  Turn right and go out the door at the south end of the
   hall.

Cherry Atrium
   Examine the sparkling object under the tree where you saw the hanging woman.
   After the cinema, the Woman Hanging attacks.  When you drive her away, you
   get a clue of a row of dolls shown in a photo.

   Return to the atrium porch, turn right, and go out the first door on the
   south wall.

Doll Room
   Take a photo of the dolls on the west wall.  Turn around and examine the
   dolls on the east side.  Grab the right rear doll and put it with the others
   on the west wall.  You receive the Angry Mask.

   Leave the way you came and take the nearby door that leads to the Burial
   room.  Swing around the partition and go out the south door of this room.
   Circle the Walkway to the southernmost door.

Grand Hall
   While you are in this area, the Floating Woman will attack unless you snap
   the Evil Woman first.

   This hall is divided into segments.  In the second segment, north side,
   you'll find Herbal medicine, while to the south you can snap a picture of
   the Evil Woman.  The third segment, south side, contains Type 14 film.
   Leave by the door at the far end of the hall.

   In the rope hall, turn at the mirror and go out the southern door to the
   mansion entrance.

Entrance
   Herbal Medicine twinkles in the SW corner near the front door.  Use the
   angry mask on the panel to the east.

Hidden Pass
   Immediately turn around and take the angry mask from the door.  At the first
   corner, pick up the Type 37 film.  At the second intersection, look up and
   to the west to snap a Talking Ghost.

   Turn left (south) at the intersection.  Take a picture of the door along the
   passage to get a clue.  Proceed to the door at the end of the hall and
   examine it.  When asked if you want to go through or take the mask, choose
   to take the Joyful mask.  Return to the intersection and turn left.

   Ghost Alert!  As you journey east along the Secret Pass, the Hall Wanderer
   appears before you.

   At the end of the hall is sacred water.  Go through the door with the Sad
   Mask.  Immediately turn around and take the mask.

Mask Room
   To the right of the door is type 74 film.  Go up the small flight of stairs
   and hang the three masks at the empty sides of the square pillar.  Examine
   the Happy Mask on the fourth (northernmost) side.  As soon as the cinema
   finishes, the Blind Demon attacks.

   Once you've driven her away, take down the happy mask and put it on the
   northern door.  Go though to the Square Garden.

Square Garden
   Turn left, toward the camera.  Follow the walkway around the garden.
   At a corner you will find Herbal Medicine.  Continue around the garden,
   unlocking the west door but not going through it.

   Take a picture of the double doors.  It shows the monolith in the center of
   the garden.  Examine the monolith to get the gold carving.  Look behind the
   monolith to find a spirit stone.  Save your progress at the SAVE POINT.

   Examine the north door.  The solution to the puzzle is: 4, 2, 5, 3, 4, 2.

Buddha Room
   In the SE corner is Type 14 film.  Grab the Reflection Mask off the table
   straight ahead, causing an attack by the Folklorist's ghost.

   Leave the way you came.  Circle the Square Garden and go through the South
   door to the Mask Room.  Turn around and take the Happy Mask off the door.

   Go up the stairs to the pillar and put the happy mask on the far side of the
   pillar.  All the sides of the pillar should now have masks.

   Use the Reflection Mask on the south door.  Once you go through, be sure to
   turn around and take the mask with you.  Go to the door on the north leg of
   the passage that used to be locked and go on through.

Blinding Room
   My, isn't this is a pleasant room!  Grab the spirit stone from the SE
   corner.  Then take the blinding mask from the altar on the north wall.

   Now it's time to retrace your steps to the Demon Mouth.

   Ghost Alert!  As you step out the door, the Man In Hall appears to your
   left.

   Hang the Reflection Mask on the nearby north door.  Step through to the lamp
   hallway and take the door just around the corner that leads to the Library.
   Proceed though the sliding door to the Kimono Room, and from there to the
   Doll Room.  Step out onto the atrium porch and go to the nearby Burial Room.
   Proceed through the north door to the Rubble Room, where you can save your
   progress, and then continue north along the corridor to the Demon Mouth.
   Here you must again face the Folklorist's Ghost, who, when you banish him,
   helpfully tells you the obvious.  Descend the two ladders to the bottom
   level.

   Examine the glowing spot to the right of the big doors.  After the cinema,
   your friend the Blind Demon attacks for a final time.

   Return to the spot next to the big doors and use the Blinding Mask.  Go
   through the big doors.  As you meddle with the folklorist's corpse, the
   fearsome ghost attacks.  Don't waste film on her.  Just let her catch you to
   end the chapter.


3RD NIGHT: THE CALAMITY
   You awaken in the Demon mouth outside the big doors, which you should
   immediately enter.

Banned Path
   Where you found Munakata's body, your filament will glow blue.  You'll find
   a spirit stone and you can snap a picture of Munakata.  Continue down the
   stairs and you'll be attacked by three People Killed.  Beware, because one
   will often appear behind you.

   Further along the shaky path you'll find Herbal Medicine lying in plain view
   and a little further along you'll find a spirit stone.  At the end of the
   path you'll be treated to a cinema.

   Head all the way back to the Demon Mouth, climb the ladders, and follow the
   Corridor to the Rubble Room.  In the Corridor, you can find a Stone
   Mirror in the same place as before, in a hole in the floor to the right.
   When you're almost to safety you'll be attacked by a Floating Face.  Best to
   bust out the higher grade film for this one.

Rubble Room
   Snap a picture of the exit door.  It shows a pile of rubble-but which one?
   Turn around and go halfway back to the door you entered by.  Turn right and
   look toward the save point.  In this direction, you can snap a picture of
   the Crushed Woman.

   Save your game and go out the unsealed door.

Burial Room
   In the SE corner is some Herbal Medicine.

   Ghost Alert!  As you approach the atrium door, the Man In Atrium appears.
   Follow him out the door.

Cherry Atrium
   Head across to the Moon Shrine.  The pillar to the left of the stairs
   conceals a Spirit Stone.  Snap a picture of the shrine doors to see a
   picture of an altar.  Leave the Moon Shrine and cross the atrium to the
   porch.  Turn left and head for the east door.

   Ghost Alert!  As you approach the door, snap a shot of Turning Mask Man.

Stairway
   Go past the mirror and enter the first door on the right.

Buddha Room
   Grab the ceremonial rope at the north altar.  Then use the rope on the NW
   Buddha, the NE Buddha, the SW Buddha and lastly the SE Buddha.  The altar
   door opens.  Go fetch the teal carving.  A cinema ensues, and you just know
   you're in trouble.

   After the cinema, the Master attacks.  The special ability "See" works well
   against him.  Once he's driven, go out the door you came in.

   Head south along the stairway and go out the door to the Cherry Atrium.  Go
   north to the Moon Shrine and use the teal carving on the puzzle door.  The
   solution is: 1 3 4 5 2 1 3

Moon Shrine
   Open the front of the cabinet.  Photograph all four sides of the cabinet.
   Leave the room.

   Approach the standing stones in the SE corner of the atrium and a Headless
   Priest attacks.  Finish him to get the first of four symbols.

   As you head for the north door, snap a picture of Yae in the tree.  Then go
   out the north door.

Abyss
   At the water wheel, snap a picture of Hirasaka.

   Advance onto the dock.  As you approach the pile of rocks at the end,
   another Headless priest attacks.  Destroy him for the second symbol.

   Head back across the Cherry Atrium, turning left at the porch, and go out
   the door to the Stairway.  Take the first door on the right to reach the
   Buddha room.  Weren't you just here?  Leave by the far door.

Square Garden
   Save your progress in the SAVE POINT and then approach the stone monument to
   activate the fourth Headless Priest.  Dispatch him for the third symbol.

   Leave via the double doors to the Buddha room.  When you reach the Stairway
   area, turn right and continue north to the Fish Tank Room.

Fish Tank Room
   You will have to fight two ghosts here.  Don't go in.  Stand at the door and
   wait for the first to come to you.  Once it's dispelled you can enter to
   dispatch its companion.  There is type 37 film by the entrance.

   Exit by the far door.  The solution is 1347.

Backyard
   Save your progress in the backyard and then head north.  As you pass the
   well, another headless priest attacks.  Dispatch him for the fourth symbol.

Side Quest:  Narukami Shrine
   This quick trip north to the Narukami Shrine isn't required, but it may be
   worth your while and it is necessary to find all the ghosts.  There are two
   ghosts to battle but the prize is the best film in the game, something you
   should save for the final boss.

   There is a stone mirror to the right of the shrine door.  To the left is
   type 90 film, the best in the game.  While in this area, you will be
   attacked by People Killed or some other kind of ghost.

   Inside the shrine, stand in front of the altar, turn around and aim up into
   the rafters for a shot of Takamine.

   As you leave the shrine, expect another attack by ghosts on your way back to
   the Backyard.

Backyard
   Return through the fish tank room to the Stairway.  Go all the way south to
   the Cherry Atrium.  Cross to the Moon Shrine and press the buttons on the
   four sides of the cabinet.  The first button unlocks the front of the
   cabinet, the second button unlocks the right side, the third button unlocks
   the back side, and the fourth button unlocks the left side.

   Circle around and take a picture of the floor in front of the cabinet for
   your next clue... a trail of blood.  Follow it into the Cherry Atrium.  As
   you reach the porch, expect to be attacked.

   Follow the blood to the right though the burial room and out the south door.

Walkway
   First, check the crack in the wall on the east side of the walkway to find a
   stone mirror if you don't already have one.  Then go though the south door
   to the Grand Hall.

Sub Quest: Storeroom
   There isn't much in the walkway storeroom this time around, and the
   possibility of having to fight the Wandering Monk makes it a losing
   proposition.  For those willing to brave it, the code for the door is: 1312.

   Spirit Stone behind central pile of boxes.  Expect to be attacked by the
   Wandering Monk.  When he's driven, climb the ladder and cross the walkway to
   find herbal medicine.  A floating head will probably attack you.  When
   you're done, return to the Walkway and go out the southern door.

Grand Hall
   Approach the puddle of blood.  The master attacks, dropping the Master's
   Seal when he is banished.  Floating above the west wall you can snap the
   Family Master.

   Check the second southern segment for some type 14 film.  In front of the
   far door you will find sacred water and type 74 film.

   Return to the Cherry Atrium.  Cross to the Moon Shrine and use the Master's
   Seal on the cabinet.  Climb down the ladder and grab the holy mirror.  Watch
   the cinema to end the level.

Side Quests
   Before returning to the Cherry Atrium, you may want to explore the rest of
   the mansion to pick up more items.  However, it is not without peril.

   Rope Hallway: Midway down the rope hall you'll find a spirit stone.  Expect
   an attack.

   Entrance: Find Herbal Medicine against the north wall and type 37 film on
   the sunken area by the front door.

   Blinding Room: Snap the immobile Blind Demon in the center of the room.
   Find Type 74 film at the altar.

   Mask Room: Expect an attack by a Bound Man.  Your reward: Sacred Water
   behind the mask pillar and type 37 film in the NW corner.  Beware.  The
   wandering monk frequents these halls.

   Fireplace (lower):  In the fireplace is a spirit stone.

   Fireplace (upper): Expect an attack.  There is type 37 film in the cabinet
   in the SW corner.

   Tatami Room:  Grab the Spirit Stone in the brazier and another under the
   table.  Expect an attack.   Out on the observatory you will find some herbal
   medicine.

   Anteroom: Save point.  Go through the small north door, down the stairs and
   out into the atrium.  From here, you can head to the Moon Shrine and the end
   of the level.

   Doll Room: Spirit stone in a small box on the west shelf.

   Kimono Room: Spirit stone in NE corner.

   Library: Open up the NE closet and snap a picture of Ogata, but watch out
   for an attack by the Wandering Monk.


FINAL NIGHT: KIRIE

Koto Room
   Examine the photographs near the phonograph to find some sheet music.  Play
   the music on the koto.  Climb the stairs to the attic.

Attic
   For now, don't look through the hole in the walkway floor.  Continue halfway
   past it, listening for static.  When you hear it, look back the way you came
   and up for a shot of Long Hair Woman.

   Now you may look through the hole for a nasty surprise.  Follow the path,
   grabbing the herbal medicine along the way, and peep though the second hole
   for a less horrifying treat.

   Continue along the attic path until you reach the rafters over the Buddha
   Room.  Turn right at the first intersection to reach a SAVE POINT.  Continue
   inching along the rafters, collecting some type 90 film along the way.  When
   you hear static, look down off the left side of the rafter and snap a photo
   of Truth Binder.  Should you need a stone mirror, turn right at the next
   intersection and then right again to find one.

   Go through the tiny door to the north.

Dungeon
   After the cinema, enter the cell by the hidden panel right in front of you
   to collect the holy mirror and Kirie's Hairpin.

   Ghost Alert!  Just as you leave the cell, turn right to snap a shot of the
   Girl in White.

   As you approach the exit, the Kirie's fearsome ghost appears behind you.
   Run out the now open doorway and keep running.  Descend the large
   staircase, turn left and go onto the Cherry Atrium porch.  When the color
   returns you will know you are safe.

Side Quest: Abyss
   At this point, if you want, you can go north to the Abyss.  By standing on
   the NW edge of the central stone portion of the dock and facing west, you
   can snap Kirie's Love out over the water.  Continue to the northernmost tip
   of the dock where the rock pile is located, look off to the NE, and you can
   snap the Burdened Man.

Cherry Atrium
   Enter the Moon Shrine and go down the ladder.

Moon Well
   You'll find a spirit stone in the SE corner, sacred water in the NW corner,
   and a SAVE POINT, but don't use it just yet.  Use the hairpin at the mummy
   across from the ladder. Pass through the door that unlocks to the Hell
   Bridge.

Hell Bridge
   Along the north wall is some Herbal Medicine.  Now return to the Moon 
Well
   and save your progress.  This is the last time you will be able to save.

   Return to the Hell Bridge and follow the path.  After the cinema, two or
   three ghosts will attack.  As you cross the bridge, grab the type 37 film
   and a little further along listen for static.  Look off the left edge of the
   bridge across from where you found the film for a photo of Man on Bottom.
   Leave by the far door.

Roper Altar
   After the Cinema, a Shrine Maiden attacks.  She likes to teleport under your
   feet, so when you see her vanish, look down and back away for a close up
   shot.  Drive her away and search the room for a stone mirror.  Approach the
   central altar and look up for a shot of Six Vengeance.  Proceed out the door
   opposite the one you entered.


Baptism Path
   Find Herbal Medicine to the right of the entrance and a spirit stone to the
   left.  As you advance, a shrine maiden attacks from behind.  She tends not
   to teleport so she's a fairly easy kill.  At the end of the hall you are
   rewarded with sacred water.

Hell Gate
   This is the final area.  Examine the far side of the pedestal in front of
   the huge doors.  After the cinema, Kirie attacks.

   Tips for fighting Kirie:

   *  You can only damage her when your targeting circle is orange.
   *  Break out at least type 74 film (you may want to save your type 90 film
      for nightmare mode).
   *  Don't bother using special abilities on her, they don't work.
   *  Get the pillar between you and her.
   *  She regenerates as she teleports, so its best if you can keep her in your
      sights and nail her repeatedly.
   *  She causes earthquakes to mess up your aim.
   *  Don't get hit.  One touch will kill you if you don't have a mirror stone.
   *  Don't panic.  Kirie moves slowly and isn't as hard as these tips may make
      her seem.

Finale
   Once Kirie is "defeated", turn around and race to the shiny spot next to the
   stone pedestal.  Run around the pillar and place the mirror in its hole.
   Sit back and enjoy the cinema.


PLAYING A COMPLETED GAME
   Be sure to save the completed game.  By loading a completed game, you will
   gain access to a hidden costume and you can play through the game again with
   all your leftover equipment and your hard-earned enhancements to your
   camera, making your second time through the game much less frustrating.

   You also unlock a new Battle Mode.  By beating all 20 battles, you unlock
   Nightmare difficulty.  More bonus features await those who complete the game
   on Nightmare difficulty.


IMPORTANT RESEARCH SCRAPS
   Some of the doors in Himuro Mansion have combination locks.  The solutions
   are in three documents scattered about the Mansion.  While the codes are in
   the Walkthrough, the documents themselves are included here.

Strangling Ritual
   On the 13th day of the 12th month, a maiden, cut off from the outside world
   for 3669 long days, shall be torn apart to provide power to the rope.

Blind Demon Ritual
   On the 26th day of the 11th month, in preparation for the Strangling Ritual
   10 years later, choose a maiden with holy power.  She should be past the age
   of 7 years 9 months, and 25 days.

The Calamity
   In the year of 1837, on the 13th day of the 12th month The Strangling Ritual
   failed and caused the Calamity.  Malice escaped, and 1347 souls were lost.




Many thanks to Revolution reader AbdelKader Srouji ! 

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