Fade to black (walkthrough) There's a superlarge amount of keys to be used in this game. All of them are necessary for finishing it successfully, and so here they are. UpArrow - run ahead Left/RightArrow - turn respectively Down - duck (so you can't be hit). RShift+Up - walk RShift+Left/RightArrow - step left/step right (a bit like strafing in Doom). RShift+Down - fast 180o turn. PgUp/PgDown - small steps ahead/back. I - calls Inventory screen. From here use Tab to move between objects, Enter to select object for use during play, RShift to get some useful (not) info on object. Use RShift to read incoming messages also. I or Esc exits the inventory. 1, 2, 3, 4, 5 - quick inventory object select. Space - open/use/operate everything that can be opened, used or operated. Also take object from cabinet. U - use the selected object. Enter - reloads gun (as soon as you got the bullets). J - jump. You can do this from standing or running position. Run to jump farther. AltG (or V) - gun out. By pressing this you go in aiming position. RCtrl (or B) - fire. If your gun is not out, press B to throw a grenade (if you have any). Esc - menu. Use Left/RightArrows to rotate the caorusel, Up/DownArrows to switch menu modes. S - quick save. L - quick load. Numeric 1, 3, 7, 9 - different viewpoints. You can look round corners and such stuff. H - Far/Near view. Far view is a bit like Alone In The Dark.K - the same, but works when you are shooting somebody. CtrlL - frame rate increase/decrease. Try this if the game looks too slow (or too fast? :) ) CtrlM - mouse on. (But you don't want to play this game with mouse, do you?) CtrlJ - joystick on. F7 - sreen resolution. 320*200 looks too shoddy, SVGA is too slow, and 320*240 makes the game look like a wide-screen movie. ShiftF1/F2 - screen expand/shrink. CtrlD - draft realtime rendering mode. Rubbish but fast. F - Gouraud shading on/off. Everyhing looks OK, but Pentium is recommended. These keys are taken from Hybrid Fade To Black dox (respect, copylefts, etc.), but I made some additions and corrections, as some keys described didn't work or worked improperly). Maybe due to a not very correct crack or a different keyboard layout. SOME NOTES... ============= I've read this from the beginning to the end a few times, but still there can be grammar errors and typos. I'm just 99,99% sure that this solve *works*. If you find some glitches - sorry, but bear in mind that I written it thru the couple of sleepless weeks playing the game and typing this ***** all over. :) Thnx for your understanding. Ooooff. Okay, now the solve... THE PRISON. =========== Get out of your cell, kill floating ball. In corridor step on the plate to open the door ahead, run before it closes. Step on the green plate. The green forcefield will deactivate and the security droid will move ahead. Wait until the droid passes the red plate and deactivates the red forcefield ahead of you, then run. Open the door, kill automatic turret on the right and duck. The Morph guard will come down to get you - kill him (2 bulletts). Step inside the teleport and use it. At the second floor recharge your shields, open the door with a red cross sign. Walk ahead and prepare to kill a giant spider that will drop down at you. He takes about 6 bulletts (don't forget to reload your gun in progress). Search the cupboard, get map scanner and hint. Read the hint. Use the console near there and exit to the corridor where you came from. Now drop down to the door with a spoon and fork sign - prepare to kill the Morph on your right. Go thru the door to the hall, open lockers, get mine and recharger, proceed further and kill Morph on left. Search the locker. Open door, there'll be a scared cook begging you to not to kill him. It's a shame that you can't kill this swine, 'cause as soon as you enter the fridge room (door on the left) he'll let the two Morphs on you. Kill them, use the code console. Make your way back to the starting corridor, prepare to kill one more Morph. (It'll be a good idea to recharge here). Go to the second corridor again (where the spider was) and go thru the door near the locker. Ignore the Morphs, you can't kill them all. Here do everything fast - use lever, run thru newly opened door and kill Morph inside. As soon as the door closes you'll be safe. Go left and prepare for an explosion. It's a good idea to use your portable recharger now. Push the red button, go ahead to another door, use console near there (I don't know if this is necessary, but it's fun). There's a Morph generator in there, so watch your back. Go thru the door. In hall kill Morph behind the bars. You may also shoot the half-dead human there, or you may leave him for some extra thrilling moments (but you were warned! :) ). Search lockers, read the new message. Open door ahead - from here you'll be in the same corridor. Go thru the left door to the first corridor, kill Morph, go to new door (against the kitchen door). In small room be ready to kill the Morph as the door opens. In console room go thru left door, kill Morph, use code console. Go out and to the opposite door, kill Morph there, approach the left door slowly and it will open. Jump over the electric floor and kill two Morph guards. Use right teleporter, push button to turn off electric floor, kill Morph, get into the room with some funny "human" stuff (TVs, etc). Get key from locker, return all the way, use left teleporter, in hall go thru the big door behind the column, use console, exit thru the second door. Now the second teleporter in the corridor is active. Recharge here. Use 2nd teleporter, kill floating drones, use the console to activate the cartrack. Follow it thru the door (it opens for cartrack only). (If you fail to match it - open the door near the cartrack operating console and find the second console there to return the cartcrack to its place.) In small corridor push button, use nearest teleporter. Up there kill Morph, run thru the dark hall with 2 turretts on walls (they'll shoot, don't mention). Open door, ignore the console for now. Open next door, kill security droid. Run ahead the corridor and open the door at the end. This is the warden's office. Stand before the glass walls that go round his desk and use a bouncing mine to finish him. Be ready to kill a guard appearing behind you and get his key. Then open the locker in the office and get the hangar key. Get out, go to the room you came here thru, use the console, exit and run thru the hall with shooting turretts again. Use teleporter, in the same small corridor use teleporter on the right (it was inactive). As you land shoot the floating drones immediately, then go into the shuttle. MORPH BASE. =========== Read all the messages you receive - they contain some info about how to complete this part and what to do after what. In the new room recharge if needed and take the door to the right. Kill Morphs (they are different here, a bit harder and punky-colored :) ) and go to door straight ahead. In first locker take explosive bulletts and change to use them (they're infinite, but twice more powerful that normal bulletts). Proceed all the way ahead until you find a room with a console and a recharger. Recharge (if needed) and use the console to access the cells. Proceed to go ahead, kill Morphs and droid guards until you find the door that you cannot open. From here return to the corridor and take the door near the one you visited. Jump between the mines, open door, kill Morphs, use farther console of the two. From here go back to the starting hall, kill guards if any. Open the far door and proceed ahead carefully - prepare to kill 2 spiders coming at you from each side! After you done it take the door to the left, then in small corridor turn left. Go thru opened door, step on the first floor switch, then on the second, then go one step back - this should desactivate both of the forcefields, red and green. Jump over the second switch now and take plasma bulletts from locker (for use later). Now return all the way back to that room with a door you could not open then - it should work for now. Turn around the corner - here's the professor you were looking for. (Also search the locker for heat-seeking bulletts. Pity they're not infinite). Use console to turn off the forcefield, go near the old man and move ahead slowly. From here you must only walk, not run, or the professor will not follow you. Open the second door in this room, not the one you came here thru, kill Morphs (if any). In the washing room turn left, kill guards again, open door in the end of the corridor and guide the old man to the teleporter slowly. As he leaves he gives you the data cube containing powerful computer virus to destroy the security net. With said cube return to the room with two consoles, but now use second. Select data cube in your inventory, step near it and press U. Now, RUN! Ignore all the flying balls, guards and creatures, just run to the same teleporter! MARS MINING FACILITY. ===================== From the room you appeared at turn right and kill Morphs: they are more tougher now, and some of them are unarmed - they just run at you screaming "Die, human!" (damn scary, if you got the full CD version with speech) and try to slice you with their bladed hands. Blimmin' krewel. :) Okay, first of all clear the big green hall you are in now of Morphs. If you lose too much energy, the recharger is hidden behind the secret door just opposite the door you came out from. Then find a train of cartracks and push the button near there to activate one cartrack. Follow it everywhere - there are 4 doors that open for cartracks only. Kill everybody behind the doors, search all lockers to obtain a huge amount of keys to different sectors. Behind one of the doors there's a console, operate it. Also you should find a radiation shield and a recharger somewhere there. With the keys open all of the doors you can in the hall and find 3 pieces of some blue mineral called Risidium. It's simple, there are no monsters there, you must just switch a few floor switches and all. In one of the rooms with Risidium there's a spider hanging out behind the forcefield - kill him before you step on the floor switch, or he'll let loose on you. In the same room there's an another door - if you open it the sign "Radioactive area" starts to flash. Use your radioactive shield (it's nice to recharge before), then use 4 bouncing mines to kill the Morph miner hiding behind the right corner. Go to corridor and take the right door avoiding that nasty creature hanging on the wall - it has damn long claws. Open door, kill droids and Morph guard. Step on the floor panel and read the message given by the computer. From it you'll understand how to operate the drilling machine - just use Risidium on small slot on the machine's left side. It'll move, follow it. You'll have to recharge it a few times. As soon as the machine reaches the end of the corridor, the labaratory door will open and let it in - you must slip inside too. In this room you can discard that power-hungry radioactive shield. Search the locker straight ahead for station coordinates document. As you read it, you'll recieve a message from your friends - read it and you're teleported to the next level. VENUS SPACE STATION. ==================== Don't bother killing that blue Morph - they appear always and always, better run to the door to your left for safety. In the corridor visit the door near the console - it's radiation everywhere, so kill those drones quickly and sneak to the right for safe room. Look right and kill the Morph who's mucking with the code console. Recharge, use console, get everything from the lockers. Go to the opposite side of the room, open door, in the hall ignore the first opening door on the right, but use the teleporter. Go ahead, then to the right thru door avoiding turret shots and the electric floor. In next room search the nearest to enter locker, ignore the second and sneak past the mine. Run thru the door and do not stop when the guards will run at you - instead step on the two floor swiches ahead of you, they'll activate forcefields which will kill the Morphs. Go right, thru two doors, sneak between the bouncing mines. Go to the far end of the room, search the locker for area scanner, kill two Morphs appearing at your back. Now return all the way to the teleporter and use it. From the same hall where teleporter is walk right to the curvy corridor ending with a door. There'll be two Morphs - one in front of you and one back - so be prepared. Open the door, ignore the "Radioactive room" line, it's just a fooling. From the very beginning of the room turn right into the small corridor near the red forcefield. Step on the floor switch, exit - the forcefield's gone. Go there, kill guards, search both lockers for two keys. Exit the way you came here thru. And now visit the big door on the right side of the hall. It's the door to that top deck part (or something like that, don't remember :) ) and it has a kind of bridge behind it. This is the most tricky part of the level - you must walk between the lasers that shoot thru that whole area. I can't help you much here, it's all a business of steps and jumps: watch the lasers, time carefully between shots and save at *every* single move. At the deck you may ignore the door on your right - there's a couple of grenades in there, but you'll have to deal with two Morphs. Stand before this strange stand, take your gun out and aim at the console on its right side. Shoot it twice - the forcefield will die and you will release this thing that was hidden inside of the stand. (Jeez! It's a flying head! What a nice hairstyle! :) ) This, hmmm, thing will fly ahead to the left door, and as the door opens you must run inside the room. Kill the guards or ignore them - it's necessary for you to not to lose that flying head from your sight. Follow it up to the space shuttle - and the next level. THE PYRAMID. ============ It's the hugest and hardest level of the game. Check everything twice you won't get into that "I-forgot-to-take-that-thing-and-now-I'll-have to-return-all-the-way-and-lose-energy"-kind of problems. :) From the room you landed in run to the door on your right. Nevermind the shooting turret - there are 3 blue forcefields on this bridge that restore your energy to the full, use them carefully. In the next hall search the *far* locker, the one near the wall with a red and blue stones in it. Approach this locker from its farest side, or you'll wake up one of the Golems (green stone guys) that stand in this hall - they are slow but invulnerable to shots. With the key you found in the locker return to the starting room (recharge with the blue force if you need). Use right teleporter. In this room search both lockers, nevermind the floor switch, but do *not* touch the button on the wall! Be sure to take the gem from the second locker, they are important. Walk out the door, run ahead from the shots, open next door, here are 2 rechargers. Behind next door kill 4 guards and enter the basin room. Open the door and in the blue room search both lockers. As you approach the second one (with a switch) turret will start to shoot, push wall button to stop it. Again, make sure you took a colored gem. Exit to basin room, push wall button. Now the floor switches in the corridor are active - step on one of them accurately and the red forcefield will appear. Go back to the starting point of the corridor to the basin room - there are two wooden statues in there (maybe not wooden, but they sure look like :) ). Push first the right, then the left. Be ready for some action - there will be a Golem coming alive behind the left door. Run ahead to the first floor switch and stand on it to keep the forcefield active. The stupid Golem will follow you and burn in the field, leaving his eye (yekk!) behind. Step out the switch and take the eye. Return to the basin room and approach the basin from the back side - the hand will appear out of the water, apparently attemting to make you give something to it. Pity you don't have any spare change :) so you must give it the Golem's eye - it will be quite satisfied. If you check out your inventory now you will notice a new item - pyramid code. Now return to the same corridor and approach the wall just against the room where Golem was hidden. Aha! A secret passage! Kill droid, avoid bouncing mines, take another crystal from locker, jump away from the forcefields and exit to the old room with teleporter. Use it. In the landing room now use the second (left) teleporter. In rooms ahead shoot 3 Morphs. Run thru the corridor full of bouncing mines, trying (as much as possible) to avoid them. In the bird hall kill guards. Here you must get one paralyzed bird (as said in hint #3, as I remember). To paralyze it use any of the 4 floor switches - step on them to activate the stun guns that are hidden behind the crystals in walls. As one of the birds gets stunned pick it up and pay your attention to the wall painting which describes the evolution of Morphs. Remember it. Now visit the door on the left side of the hall. Here kill 2 blade-handed Morphs, avoid Golem, and proceed to the end of the curvy corridor to the door. Open it. If you're lucky, the 3 Morph guards in there will be busy trying to kill one Golem - they won't pay attention to you and you may kill them one by one. If you're not lucky, the guards will notice you and you will be caught in a hell of a crossfire. Anyway, after you finished the Morphs, approach the group of icons to your right - these are the same as the wall painting in the bird hall, but in a wrong combination. All you need to do is to place them so that the evolution line of the Morphs is correct. When everything's done right, the door near the one you came here through will open for you. Kill spider, search locker for another crystal. Exit thru another door and return to the landing room. From here run to the same very hall which you visited the first (with two Golems). Go thru the first door on the left, here look at the mosaic on the floor carefully, remember it very good. Use teleporter, jump over the fields, and you are in the oracle room. Here you need to "follow the way of the oracle" - it means that you must walk the same way the mosaic on the floor of the previous room lies. It's simple, you just need to remember the exact appearance of the mosaic. After you are done, an another flying head will appear and tell you to free the bird. Do so (just [U]se the bird) and it will thank you and give you a crystal code - it's a model of six different-colored crystals you need to have. You already got 4 and there will be 1 more - return to the hall with 2 Golems and search the second locker for a crystal. Be careful, at the same time the Golem behind you will come alive and the wall gun will start to shoot paralyzing shots. After you took a crystal approach the wall panel on the left side of the hall - it's the exact copy of the pyramid code. Look at the code in your inventory and place the buttons under the icons in the same position (ie, push the first and last buttons). Now enter the second door (right) in this hall (be quick, the paralyzing gun will shoot at you and the another one Golem will come!). Use teleporter. In dark hall run ahead, avoid paralyzing shots and keep left. Here be aware of two more Golems - they are brown this time, and a little harder. Run around the hall to fool the Golems and win some time, then run ahead, to the corridor on the left side, open the door. Here is the final part of this level. In this hall you must place all the crystals you have to their slots according to the code. One crystal is already at the place, use it for orienation. Do it fast, 'cause the Golems are coming. When you did everything right the pyramid will appear just ahead of you. Admire this beatyful view for a while and exit thru the door on your back, 'cause the Morph guards will start appearing from the corridor. Behind the door turn left for another door, recharge there, take heat-seeking bullets. Now exit and proceed ahead the long corridor. When you are near center another monster will run at you. I'm not quite sure what he is, but he's invulnerable like Golems and *fast*. You need to overrun him and head for the teleporter in the room ahead. After you succeeded go ahead, listen to what flying head will say and enter the teleporter. LANDING PAD. ============ As you appear shoot Morph just ahead of you, the droids should kill themselves so don't waste time and bullets for them. Kill another Morph around the corner. Now approach this strange horny shuttle with a floor panel near it, push controls, and... UNDERGROUND. ============ ...you're flying! Now you control this bumpy piece of aircraft. Here everything is pretty easy - you just fly ahead wasting other pilots like you. Try to not bump into the walls and pipes - it's pretty dangerous to your health (bear in mind that you can't recharge here). It's pretty boring arcade part of the game so save often and go where the road tracks you. (In the room with 4 teleporters take the left one for shortest way.) When you appear in a dead end just approach the wall ahead of you... MORPH MOTHERSHIP. ================= ...and return for the game proper. Kill Morph, then flying droid. Open door on the right, use middle teleporter, step on the switch to stop the shooting turret. Go right, kill droid and blade-handed guard. Open door on your right in the same corridor kill Morps, search locker avoiding those tentacles on the wall - jump over the floor switches to fool that creature. Exit and go straight to the corridor ahead (where the blade-handed guard was). Visit the top room (second incubator), kill everyone, get key from locker. Exit, proceed right, in next corridor open the left door, get one more key (beware of the Morphs!). Exit, skip the left corridor (with forcefield and electric floors), and return to the first corridor. Now visit the door on the opposite to the enter side. Kill 2 flying drones, go ahead and up the corridor with many floor switches in it. Avoid all of the switches - they enable forcefields that may be dangerous for you. There will be a door on the right side of the corridor - enter it. As you approach the locker 2 Morphs will appear behind you - kill them, then shoot the button to kill the forcefield. Take everything from the locker, exit and proceed ahead the corridor. Kill the guard to your left (behind the forcebars), then run to the right part of the corridor - there's an invisible switch that turns the bars out. Go ahead, enter right door. Here you need to perform a tricky task: to jump between forcefields over electric floors avoiding bouncing mines (gulp!). But before you must turn off 2 big forcefields that block your way. To do this, step first on the floor switch that is nearest to the wall, than on the neihbouring one. This makes your way clean - but for a limited time: if you get captured between two forcefields you'll have to start it all over, so save like hell. After you jumped well, open the door, enter the hall (the forcefield may appear behind and kill you). Shoot all the Morphs (there are lots of 'em). You are advised to ignore the door on the left side of the room - there's nothing crucial for completing the game in there, but you may inspect it freely if you want. After you've finished, open any of the two right doors, kill 2 blade-handed guards. Proceed thru, to the left, kill Moprh and run ahead to the strangely-shaped teleporter - another invulnerable steel creature will chase you! Don't forget to *use* the teleporter! :) EARTH BASE: THE COMMAND ROOM. ============================= You appear in a hell of a crossfire - start shooting immediately. It is advised to use armor-piercing bulletts (one more clip is in the locker to your right). After you shot all the Morphs, the giant hulking security droid will come to get you. You can't kill him, so just overrun him - run straight behind the boxes (visit the right door if you need recharging). In next room, kill machine gun drone, proceed ahead thru the door. Talk to the wounded guy in the corner - he'll tell you where to get the key to the command room. Use teleporter in that room and ignoring the next shooting, run left, thru the door. Kill 2 Morps there. Proceed until you find a room, where 3 Morphs hold captured one human. Kill the guards and talk to the human - he'll give you the key. Exit thru the another door in this room (the shooting is over now), use teleporter again, open left door, there go right and talk to commander. He'll tell you to find Sarah (one of those you are saving) in the next level. Open second door, use right teleporter - off you go! EARTH BASE: DORMITORY. ====================== The first thing you see here is a human guard. But don't let your eyes deceive you - approach him and he'll turn to an alien. Take a look at the beautyful realtime morphing (great job, Delphine) and beat this sucker down. Proceed to the door ahead and shoot your way thru the following rooms (this part of the game is mostly point-and-shoot, no puzzles). In one of the rooms you'll find one human in uniform, talk to him and he'll give you the access key. Proceed to the next door, kill Morphs that hide in the toilet :) . Go ahead - there you'll find Sarah. She'll ditract the attention of the guard and you must shoot him fast. Approach her and she'll teleport away without even saying thanks or bye (those women... :)). In the tiny room turn right - go thru this corridor, kill guards and use the teleporter. REACTOR ROOM. ============= As you possibly know already, John (the leader of the human rebellion against the Morph empire) has set the bomb in the reactor room of the base. Sadly, he couldn't initiate it. Now it's your job. Run ahead, ignore giant droid, open next door. In corridor jump between the direction arrows - they move you fast to the direction they show at, and if you won't be careful, they'll throw you right into one of the mines. Open door, overrun another droid, get into the door on the right of that corridor, shoot machine gun drone in the green room. There are 2 doors in this room - one of them is marked "Airlock 1" and the other isn't marked in any way. If you go thru the second you'll get the opportunity to recharge, but generally "Airlock 1" door is a little shorter way. Anyway, you'll apperar in the one of the 2 very similar corridors - they both have 2 doors, mines, floor arrows and forcefields. You must first visit the farest room - you can see the door to it behind the forcefileds. Jump over the floor arrows, then use the first door's frame as a safe cover, wait until the forcefields move away, then run ahead and to the door (it's a great idea to save before). In the next hall you see a lot of arrows on the floor - some of them are useful and some of them push you into the deadly forcefields. There are also some moving arrows - they change the direction where they move you continously. It's all too difficult to explain, you need just to get the idea of it and jump carefully. Your goal is to reach the control panel on the deep side of the hall. After you've done it and used the panel, return to the corridor, and now to the first door. Be careful, as you enter the door *jump*, not run - there's an invisible switch on the floor that turns on the forcefield ahead of you. Enter the door marked "Reactor area" - as you walk in you may notice the title "Destruction process initiated" on the screen - it means that your job is done and must get a hell outta here fast. Don't waste your time with the droids - just run to the left side of the reactor room and approach the teleporter. You'll be gratified for your work and taken out of this place. THE MASTER BRAIN. ================= In the starting room kill the machine gun drone, then use teleporter. Up there, jump between the forcefields and electric floors. In the hall kill Morphs and proceed ahead slowly, so that you won't activate the mines. Keep the left side. Somewhere there in the hall there's an another type of Morph - it's like one of those miners with bladed hands, but it's half- invisible that makes that creature a real pain in the ass. (If you let it get close to you, you'll certainly appreciate that cool "liquid metal" look of that gyu, the problem is that this may be the last thing you'll see :).) In this hall there are 2 doors to visit. The first one is just opposite the entry - it has a hole near it and if you won't be careful these tentacles will rip you in pieces. Behind this door there's nothing important but power-ups, so visit it only if you require recharging. The second door is right-back - enter it, proceed thru the corridor killing those half-invisible guards. Enter the door in the end of the corridor, step on the floor switch and rush ahead while the forcebars are off. You must sneak past all the moving forcefields and jump over some floor arrows that guide you to the opposite direction, and you must do it *fast*, 'cause those bars won't be inactive forever. If you'll get stuck in the middle of that corridor you will start all over (so save before you go). In the next corridor jump over the arrows and enter the door on the left. Here you encounter the invisible labyrinth - it's made of glass and you can hardly see where you can go where you can't. Make one step ahead, then left, back, two more left, and now proceed ahead and right, to the right forcebar. Step near that yellow forcebar and jump thru it (you'll lose some energy, but there's no other way. Don't stop running ahead, 'cause the field will drag you back again - turn right, run to the door and enter it. You must do it all fast, if you won't the Morph blob that appears behind you middleways will kill you in one bite, but as you enter the door, you are safe. In that room kill all guards, run ahead and open next door. Here, step ahead, jump over the floor switch, recharge, and jump over the next switch. In the next room run ahead, nevermind the shooting turret. Open the door to your left, avoid the moving forcefields and proceed ahead to the teleporter. After you used the teleporter, go ahead and open the door. Kill all the Morphs (there's usually lots of 'em), run ahead and use the teleporter. (It's not really a teleporter, this thing just opens the second door in this hall.) Open this door (right side if you face the entry) run ahead. As you enter, the first human will start to morph into that bloody clawed steel monster. Overrun it and stopping nowhere follow Sarah (she standed at the back) thru the corridor. Open doors, rush into the space shutlle... You just saved the human race! The game successfully over! Thanks to Revolution reader Nort!
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Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.