Diablo 2 Expansion Pack skill guide and FAQ Version 1.1.1 07-09-01 Calvin Schneider BuckBagger84@aol.com This FAQ is Copyright 2001 Calvin Schneider Contents 1. Version History 2.A Druid Shapeshifting Skills B Druid Elemental Skills C Druid Summoning Skills 3.A Assassin Martial Arts Skills B Assassin Show Disciplines C Assassin Traps 4. Act V Walkthru 5. FAQ (coming soon) 6. Future Plans 7. Legal 8. List of sites this is posted at. 9. Anything else I've forgotten Version 1.1.1 Just a small, quick update. Version 1.1 The Act V walkthru is complete! It took a less time than I expected. I'm going to add a bit more detail to it eventually though. More 20+ skills done too. The next update probly won't come out for a week or two. Version 1.0 Well, this update came a lot sooner because I found the level and experience address (I hex-hacked my save file to get all of the skill levels) so now, all skills are in. Plus I added a few 20+ skills Version 0.9 First release, all Druid skills are in. Version 0.0 Not released, checked for typos. 2.A Druid Shapeshifting skills Werewolf Required Level: 1 Prerequisites: None Description: Allows you to transform into a Werewolf Mana: 40 Duration: 40 Seconds Life: +35% Stamina: +25% Level Attack Speed +% Attack Rating +% 1 20 50 2 28 65 3 35 80 4 40 65 5 45 110 6 48 125 7 51 140 8 53 155 9 56 170 10 57 185 11 59 200 12 61 215 13 62 230 14 63 245 15 64 260 16 66 275 17 66 290 18 67 305 19 68 320 20 68 335 21 69 350 22 70 365 Pros: Well, other than being a pretty cool spell, In werewolf form, you life is increased a lot and at high levels, your attack rating is extraordinarily high. Also, the attack skills you can use in Werewolf form will add even more effects. Cons: You can't cast any elemental spells. Lycanthropy (Passive) Required Level: 1 Prerequisites: Werewolf Description: Adds to the duration and to you maximum life while in Werewolf and Werebear form Level Max Life +% Duration +Sec 1 20 40 2 25 50 3 30 80 4 35 100 5 40 120 6 45 140 7 50 160 8 55 180 9 60 200 10 65 220 11 70 240 12 75 260 13 80 280 14 85 300 15 90 320 16 95 340 17 100 360 18 105 380 19 110 400 20 115 420 21 120 440 22 125 460 23 130 480 24 135 500 25 140 520 Pros: Adds to your life and to how long you can stay transformed Cons: Hey, who can complain about more life and more transform time? Werebear Required Level: 6 Prerequisites: None Description: Allows you to transform into a Werebear Mana: 15 Duration: 40 Seconds Life: +100% Level Damage +% Defense +% 1 50 25 2 57 30 3 64 35 4 71 40 5 78 45 6 85 50 7 92 55 8 99 60 9 106 65 10 113 70 11 120 75 12 127 80 13 134 85 14 141 90 15 148 95 16 155 100 17 162 105 18 169 110 19 176 115 20 183 120 Pros: Once again, other than being a very cool spell, not only your damage, but also your defense is boosted way up. The attack skills for this spell are also very cool Cons: You can't cast any elemental spells. Maul Required Level: 12 Prerequisites: Werebear Description: Claw your enemies and possibly stun them. Adds to your attack rating and damage after each successful hit. Mana: 3 per hit Duration of Dam/Atk Bonus: 20 seconds Damage Bonus Increase per hit: +20% Attack Bonus Increase per hit: 3% Level Damage +% Attack +% Stun Length (sec) 1 25-75 20 1.7-2.8 2 25-75 30 1.7-3.2 3 25-125 40 1.7-3.2 4 25-125 50 1.7-3.4 5 25-150 60 1.7-3.4 6 25-150 70 1.7-3.7 7 25-175 80 1.7-3.7 8 25-175 90 1.7-3.9 9 25-200 100 1.7-3.9 10 25-200 110 1.7-4.0 11 25-225 120 1.7-4.0 12 25-225 130 1.7-4.2 13 25-250 140 1.7-4.2 14 25-250 150 1.7-4.4 15 25-275 160 1.7-4.4 16 25-275 170 1.7-4.5 17 25-300 180 1.7-4.5 18 25-300 190 1.7-4.6 19 25-325 200 1.7-4.6 20 25-325 210 1.7-4.7 Pros: Adds a good amount of damage and attack to the Werebears already heavy damage. The stun ability is also handy. Cons: There are attack skills much better than this one, but with a couple of points in it, it's useful until you get a better attack. Feral Rage Required Level: 12 Prerequisites: Werewolf Description: At you attack with this skill, you gain more life and speed with each successful hit. Mana: 3 Duration: 20 sec Level Damage +% Attack +% Life Steal % Walk/Run Speed +% 1 50 20 4-12 19-31 2 55 30 4-16 19-36 3 60 40 4-16 19-36 4 65 50 4-20 19-40 5 70 60 4-20 19-40 6 75 70 4-24 19-43 7 80 80 4-24 19-43 8 85 90 4-28 19-45 9 90 100 4-28 19-45 10 95 110 4-32 19-47 11 100 120 4-32 19-47 12 105 130 4-36 19-49 13 110 140 4-36 19-49 14 115 150 4-40 19-50 15 120 160 4-40 19-50 16 125 170 4-44 19-52 17 130 180 4-44 19-52 18 135 190 4-48 19-53 19 140 200 4-48 19-53 20 145 210 4-52 19-55 Pros: Life stealing and a speed bonus are both great. Cons: Like with the Werebears maul, there are better attacks than this. Fire Claws Required Level: 18 Prerequisites: Werewolf, Werebear, Feral Rage, Maul Description: Adds fire damage and adds to your attack rating. Mana: 4 Level Fire Damage Attack +% 1 15-20 50 2 21-26 65 3 27-32 80 4 33-38 95 5 39-44 110 6 45-50 125 7 51-56 140 8 57-62 155 9 69-75 170 10 81-86 185 11 93-98 200 12 105-110 215 13 117-122 230 14 126-135 245 15 141-146 260 16 153-158 275 17 173-178 290 18 193-198 305 19 213-218 320 20 233-238 335 Pros: Good for when you're in higher difficulties and encounter a monster who is immune to physical attacks Cons: It would be nice if it added more than just fire damage. Rabies Required Level: 18 Prerequisites: Werewolf, Feral Rage Description: Adds poison damage to your attacks. Mana: 10 Poison Duration: 4 Seconds. Level Poison Damage Attack +% 1 18-43 50 2 31-56 57 3 43-68 64 4 56-81 71 5 68-93 78 6 81-106 85 7 93-118 92 8 106-131 99 9 121-146 106 10 137-162 113 11 153-178 120 12 168-193 127 13 184-209 134 14 200-225 141 15 215-240 148 16 231-256 155 17 250-275 162 18 268-293 169 19 287-312 176 20 306-331 183 Pros: Poison damage is great. Especially when it's 331 poison damage! Cons: The attack bonus is also less than on the other attack skill. Also, I don't see why a bear couldn't get rabies either! :) Shock Wave Required Level: 24 Prerequisites: Werebear, Maul Description: Stuns and damages nearby enemies. Mana: 7 Level Damage Stun Length (Sec) 1 10-20 1.6 2 13-23 2.2 3 16-26 2.8 4 19-29 3.4 5 22-32 4 6 25-35 4.6 7 28-38 5.2 8 31-41 5.8 9 36-46 6.4 10 41-51 7 11 46-56 7.6 12 51-61 8.2 13 56-66 8.8 14 61-71 9.4 15 66-76 10 16 71-81 10.6 17 78-88 11.2 18 85-95 11.8 19 92-102 12.4 20 99-109 13 Pros: Has a VERY long stun length at high levels Cons: By the time you get the skill, a damage of 10 to 20 isn't very High Hunger Required Level: 24 Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws Description: Steals life and mana, adds to your attack rating but, lowers your damage. Mana: 3 Damage: -90% (remember, that's MINUS 90%) Level Attack +% Life/Mana Steal % 1 50 187 2 60 217 3 70 240 4 80 260 5 90 275 6 100 287 7 110 297 8 120 305 9 130 315 10 140 320 11 150 327 12 160 332 13 170 337 14 180 342 15 190 345 16 200 350 17 210 352 18 220 355 19 230 357 20 240 360 Pros: WOW, that's a lot of life and mana to steal. Cons: The damage modifier is a BIG con. The biggest boosts, as usual, are in the first few levels. I'd recommend only putting 3 or 4 points into this. Fury Required Level: 30 Prerequisites: Werewolf, Feral Rage, Rabies Description: Attack multiple enemies and increase attack rating and damage Mana: 4 Level Hits Attack +% Damage +% 1 2 50 100 2 3 57 117 3 4 64 134 4 5 71 151 5 5 78 168 6 5 85 185 7 5 92 202 8 5 99 219 9 5 106 236 10 5 113 253 11 5 120 270 12 5 127 287 13 5 134 304 14 5 141 321 15 5 148 338 16 5 155 355 17 5 162 372 18 5 169 389 19 5 176 406 20 5 183 423 Pros: It's almost exactly like the Paladins Zeal attack, it's nice to hit more than once with one click. Con: Only 5 hits. (although, I can remember missing 20 times with the Paladins Zeal attack too) 2.B Druid Elemental Skills Firestorm Required Level: 1 Prerequisites: None Description: Shoot waves of fire out at your enemies Mana: 4 Level Fire Dam/Sec 1 3-7 2 7-10 3 10-14 4 14-17 5 17-21 6 21-24 7 24-28 8 28-31 9 32-36 10 37-41 11 42-45 12 46-50 13 51-55 14 56-59 15 60-64 16 65-69 17 71-75 18 77-80 19 82-86 20 89-92 21 22 100-104 Pros: It's a decent low-level spell. Cons: Not much damage, not very accurate. Molten Boulder Required Level: 6 Prerequisites: Firestorm Description: Rolls a ball of fire towards your enemies. Level Mana Fire Dam/Sec 1 10 11-16 2 10.5 19-24 3 11 28-32 4 11.5 36-41 5 12 44-49 6 12 52-57 7 13 60-65 8 13 69-73 9 14 79-84 10 14 90-94 11 15 100-105 12 15 111-116 13 16 121-126 14 16 132-137 15 17 142-147 16 17 153-158 17 18 166-171 18 18 179-183 19 19 192-196 20 19 205-209 21 20 22 20 230-236 Pros: Good damage, explodes after a while Cons: Rolls very slow. In other words, it doesn't hit too often. Arctic Blast Required Level: 6 Prerequisites: None Description: The cold damage version of the Sorceresses Inferno Level Mana/Sec Cold Dam/Sec Cold Length (Sec) Range (yd.) 1 4 8-15 4 5.3 2 5 14-21 4.6 6 3 6 20-28 5.2 6 4 7 26-34 5.8 6.6 5 7 33-40 6.6 6.6 6 8 39-46 6.8 7.3 7 9 45-53 7 7.3 8 10 51-59 7.2 8 9 10 58-66 7.6 8 10 11 65-72 7.8 8.6 11 12 71-79 8 8.6 12 13 78-85 8.4 9.3 13 14 85-92 8.8 9.3 14 14 91-99 9.2 10 15 15 98-105 9.6 10 16 16 105-112 10 10.6 17 17 112-119 10.4 10.6 18 17 119-126 10.8 11.3 19 18 126-133 11.2 11.3 20 19 133-140 11.6 12 21 20 140-147 12 12 22 12.8 12.8 23 21 154-161 12.8 12.8 Pros: Good range once it gets points in it, plus, decent damage and it freezes your enemies. Cons: Lots of mana/sec when it gets into high levels. Might not do A lot in Nightmare and Hell Fissure Required Level: 12 Prerequisites: Firestorm, Molten Boulder Description: Opens cracks in the ground, burning your enemies. Mana: 15 Duration: 3.2 Seconds. Level Fire Dam/Sec 1 15-25 2 21-31 3 27-37 4 33-43 5 39-49 6 45-55 7 51-61 8 57-67 9 69-79 10 81-91 11 93-103 12 105-115 13 117-127 14 129-139 15 141-151 16 153-163 17 169-179 18 185-195 19 201-211 20 217-227 21 22 249-259 Pros: Good damage. Cons: Doesn't last long, not always accurate, doesn't span a large area. Cyclone Armor Required Level: 12 Prerequisites: Arctic Blast Description: Creates a shield protecting you from elemental attacks Level Mana Dam. Absorbed 1 5 40 2 6 42 3 7 64 4 8 76 5 9 88 6 10 100 7 11 112 8 12 124 9 13 136 10 14 148 11 15 160 12 16 172 13 17 185 14 18 196 15 19 208 16 20 220 17 21 232 18 22 244 19 23 256 20 24 268 Pros: It's a shield spell, and it absorbs some damage. Cons: It's your only shield spell, and it absorbs only fire, cold and lightning damage Twister Required Level: 18 Prerequisites: Arctic Blast, Cyclone Armor Description: Shoots small tornadoes towards your enemies damaging, and stunning them Mana: 7 Stun Length: .4 Sec Level Damage 1 6-8 2 8-10 3 10-12 4 12-14 5 14-16 6 16-18 7 18-20 8 20-22 9 23-25 10 27-29 11 30-32 12 34-36 13 37-39 14 41-43 15 44-46 16 48-50 17 52-54 18 57-59 19 61-63 20 66-68 Pros: It stuns for a little while. Cons: Low damage, hard to hit your enemies. Volcano Required Level: 24 Prerequisites: Firestorm, Molten Boulder, Fissure Description: Opens up a volcano which spews fire. Mana: 25 Level Fire Damage 1 15-20 2 19-24 3 23-28 4 27-32 5 31-36 6 35-40 7 39-44 8 43-48 9 51-56 10 59-64 11 67-72 12 75-80 13 83-88 14 91-96 15 99-104 16 107-112 17 119-124 18 131-139 19 143-148 20 155-160 Pros: It's an area attack. Cons: Low damage, high mana. Tornado Required Level: 24 Prerequisites: Arctic Blast, Cyclone Armor, Twister Description: throw out a tornado towards your enemies. Mana: 10 Level Damage 1 25-35 2 33-43 3 41-51 4 49-59 5 57-67 6 65-75 7 73-85 8 81-91 9 95-105 10 109-119 11 123-133 12 137-147 13 151-161 14 165-175 15 179-189 16 193-203 17 213-223 18 233-243 19 253-263 20 273-283 Pros: Good Damage Cons: Hard to aim. Hurricane Required Level: 30 Prerequisites: Arctic Blast, Cyclone Armor, Twister, Tornado Description: A hurricane surrounds your druid, heavily damaging any enemies around you. Mana: 30 Duration: 10 seconds Radius: 5.3 yards Level Damage 1 25-50 2 32-57 3 39-64 4 46-71 5 53-78 6 60-85 7 67-92 8 74-99 9 84-109 10 94-119 11 104-129 12 114-139 13 124-149 14 134-159 15 144-169 16 154-179 17 166-191 18 178-203 19 190-215 20 202-227 Pros: Good damage, hits everyone right around you. Cons: Doesn't really last that long, also any monsters with a range attack may be outside of the radius. Armageddon Required Level: 30 Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure, Cyclone Armor, Twister, Tornado, Volcano, Hurricane Description: Rains down fire around you, that will move with you Mana: 35 Duration:10 Seconds Radius: 5.3 yards Level Fire Dam/Sec 1 25-75 2 40-90 3 55-105 4 70-120 5 85-135 6 100-150 7 115-165 8 130-180 9 150-200 10 170-220 11 190-240 12 210-260 13 230-280 14 250-300 15 270-320 16 290-340 17 315-365 18 340-390 19 365-415 20 390-440 Pros: Great damage, follows you around. Cons: Nothing really bad about this skill, could last a bit longer though. 2.C Druid Summoning skills Raven Required Level: 1 Prerequisites: None Description: Summon ravens who attack your enemies. Mana: 6 Level Ravens Hits Damage 1 1 12 2-4 2 2 13 3-6 3 3 14 4-7 4 4 15 5-8 5 5 16 6-9 6 5 17 7-10 7 5 18 8-11 8 5 19 9-12 9 5 20 10-13 10 5 21 11-14 11 5 22 12-15 12 5 23 13-16 13 5 24 14-17 14 5 25 15-18 15 5 26 16-19 16 5 27 17-20 17 5 28 18-21 18 5 29 19-22 19 5 30 20-23 20 5 31 21-24 21 5 32 22-24 Pros: ONE POINT is all that is needed, this spell isn't worth any more. It's a good spell for about 3 seconds Cons: Everything Poison Creeper Required Level: 1 Prerequisites: None Description: A vine slinks underground and will poison enemies. Mana: 8 Level Life Poison Dam/4 Sec. 1 15 4-6 2 18 7-8 3 2 10-11 4 24 12-15 5 27 15-17 6 30 18-19 7 33 21-22 8 36 23-25 9 39 28-30 10 42 33-34 11 45 37-39 12 48 42-44 13 51 47-48 14 54 51-53 15 57 56-58 16 60 61-62 17 63 67-68 18 66 73-74 19 69 78-80 20 72 84-86 Pros: Good in the beginning, and if you keep putting skills points into it, it will be good for quite a while, but it the other vines are better Cons: Not much life Oak Sage Required Level: 6 Prerequisites: None Description: summon a spirit to increase your life and the life of your companions. Level Mana Life Life +% 1 15 30 30 2 16 39 35 3 17 48 40 4 18 57 45 5 19 66 50 6 20 75 55 7 21 84 60 8 22 93 65 9 23 102 70 10 24 111 75 11 25 120 80 12 26 129 85 13 27 138 90 14 28 147 95 15 29 156 100 16 30 165 105 17 31 174 110 18 32 183 115 19 33 192 120 20 34 201 125 Pros: This is a great spell, at max, it more than doubles your life. Cons: Doesn't do anything else. Summon Spirit Wolf Required Level: 6 Prerequisites: Raven Description: Allows you to summon up to 5 Spirit Wolves to help you in battle, also adds a passive increase to Attack and Defense to your other wolf and bear summons Mana: 15 Life: 35 Passive Passive Level Wolves Damage Atk. +% Def. +% 1 1 2-6 50 50 2 2 3-7 60 60 3 3 4-8 70 70 4 4 6-9 80 80 5 5 7-10 90 90 6 5 8-12 100 100 7 5 9-13 110 110 8 5 10-14 120 120 9 5 13-16 130 130 10 5 15-19 140 140 11 5 18-21 150 150 12 5 20-24 160 160 13 5 22-26 170 170 14 5 25-28 180 180 15 5 27-31 190 190 16 5 30-33 200 200 17 5 34-38 210 210 18 5 39-43 220 220 19 5 44-48 230 230 20 5 49-52 240 240 Pros: Great spell, even when you get Dire Wolf, this spell will still add to the attack and defense of your wolves and bears. Cons: It does get quickly replaced by Dire Wolf. Carrion Vine Required Level: 12 Prerequisites: Poison Creeper Description: A vine that eats the corpses of your fallen enemies, giving you life. Level Life Heals +% 1 47 4 2 56 5 3 65 6 4 75 6 5 84 7 6 94 7 7 103 8 8 112 8 93 122 8 10 131 9 11 141 9 12 150 9 13 159 9 14 169 9 15 178 10 16 188 10 17 197 10 18 206 10 19 216 10 20 225 10 21 235 10 Pros: It gives you life and, in Act V, if it eats the corpses have those pesky undead guys, they can't come back to life. Cons: Doesn't give you much life. Heart of Wolverine Required Level: 18 Prerequisites: Oak Sage Description: Increases your and your parties attack rating and damage. Radius: 20 Yards Level Mana Life Damage +% Attack +% 1 20 68 20 25 2 21 81 27 32 3 22 95 34 39 4 23 108 41 46 5 24 122 48 53 6 25 136 55 60 7 26 149 62 67 8 27 163 69 74 9 28 176 76 81 10 29 190 83 88 11 30 204 90 95 12 31 217 97 102 13 32 231 105 109 14 33 244 111 116 15 34 258 118 123 16 35 258 125 130 17 36 285 132 137 18 37 299 139 144 19 38 312 146 151 20 39 326 153 158 Pros: Adds a good amount of damage and attack rating, plus it lasts A lot better than the Oak Sage because of the increased life. Cons: Increases are a lot less in high levels, I'd only put a max of 10 points in this one. Summon Dire Wolf Required Level: 18 Prerequisites: Raven, Oak Sage, Summon Spirit Wolf Description: Summon up to 3 Dire Wolves and adds a passive increase to life of other Wolves and Grizzly bear. Mana: 20 Passive Life +% Level Wolves Life (Wolves & Bears) Damage 1 1 85 50 8-14 2 2 91 60 10-16 3 3 96 70 13-19 4 3 102 80 15-21 5 3 108 90 18-24 6 3 114 100 20-26 7 3 119 110 22-28 8 3 125 120 25-31 9 3 131 130 28-34 10 3 136 140 32-38 11 3 142 150 36-42 12 3 148 160 39-45 13 3 153 170 43-49 14 3 159 180 46-52 15 3 165 190 50-56 16 3 171 200 54-60 17 3 176 210 61-67 18 3 182 220 68-74 19 3 188 230 75-81 20 3 193 240 82-88 Pros: This is much better than Spirit Wolf, even though you can only have 3, instead of 5. Plus this also increases the life of your wolves and bears. Cons: You can only have 3 of them and they don't attack for a whole lot, although that isn't a major drawback. Solar Creeper Required Level: 24 Prerequisites: Poison Creeper, Carrion Vine Description: Summons a vine that eats corpses and increases your mana recovery rate Level Mana Life Mana Recovery % 1 14 82 2 2 15 98 2 3 16 114 3 4 17 131 4 5 18 147 4 6 19 164 4 7 20 180 5 8 21 196 5 9 22 213 5 10 23 229 5 11 24 246 5 12 25 262 6 13 26 278 6 14 27 295 6 15 28 311 6 16 29 328 6 17 30 344 6 18 31 360 6 19 32 377 6 20 33 393 6 Pros: Speeds your mana recovery, plain and simple, and, in Act V, if it eats the corpses of those pesky undead guys, than they can't come back to life. Spirit of Barbs Required Level: 30 Prerequisites: Oak Sage, Heart of Wolverine Description: Summons a spirit which reflects damage back upon the attacker, much (well almost exactly) like the Paladins Thorn aura. Level Mana Life % Damage returned 1 25 106 50 2 26 127 60 3 27 148 70 4 28 169 80 5 29 190 90 6 30 212 100 7 31 233 110 8 32 254 120 9 33 275 130 10 34 296 140 11 35 318 150 12 36 339 160 13 37 360 170 14 38 381 180 15 39 402 190 16 40 424 200 17 41 445 210 18 42 466 220 19 43 487 230 20 44 508 240 Pros: Great for those enemies with a lot of hp, takes 'em down real nice. Cons: You can't have any other spirits out, just the one. Summon Grizzly Required Level: 30 Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf Description: Summon a Bear to fight for you. Also, it increases damage of bears and wolves. Mana: 40 Life: 213 Passive Damage +% Level Damage (to Wolves and Bears) 1 37-75 25 2 52-91 30 3 67-108 35 4 84-126 40 5 101-145 45 6 120-165 50 7 139-186 55 8 160-208 60 9 189-239 65 10 221-272 70 11 253-306 75 12 288-342 80 13 323-379 85 14 361-418 90 15 399-458 95 16 440-500 100 17 492-553 105 18 546-609 110 19 602-666 115 20 660-726 120 3.A Assassin Martial Arts Skills Note that the charge level will be abbreviated as C1, C2 or C3. Also, the all Charge-up skills are listed first. Tiger Strike Required Level: 1 Prerequisites: None Description: The "charge-up" skills allows you to save up "charges" for use with a finishing move. The attacks themselves have normal damage, but the modifiers are added to the finishing move you use. This applies for all charge up skills. This skill simple adds to the damage and to your attack rating for the next finishing move. Charge-up Skill Mana: 1 Level Attack +% C1 Damage +% C2 Damage +% C3 Damage +% 1 40 100 200 300 2 50 120 240 360 3 60 140 280 420 4 70 160 320 480 5 80 180 360 540 6 90 200 400 600 7 100 220 440 660 8 110 240 480 720 9 120 260 520 780 10 130 280 560 840 11 140 300 600 900 12 150 320 640 960 13 160 340 680 1020 14 170 360 720 1080 15 180 380 760 1140 16 190 400 800 1200 17 200 420 840 1260 18 210 440 880 1320 19 220 460 920 1380 20 230 480 960 1440 Pros: This skills adds a high amount of damage to your finishing move. Cons: There aren't any other mods to this one. Fists of Fire Required Level: 6 Prerequisites: None Description: Adds Fire damage to your finishing move. Charge-up Skill C2 Fire Radius: 2 Yards C3 Fire Burn Length: 2.5 Seconds Mana: 2 Level Attack +% Fire Damage (on all charges) 1 50 6-10 2 60 11-15 3 70 16-20 4 80 21-25 5 90 26-30 6 100 31-35 7 110 36-40 8 120 41-45 9 130 51-55 10 140 61-65 11 150 71-75 12 160 81-85 13 170 91-95 14 180 101-105 15 190 111-115 16 200 121-125 17 210 141-145 18 220 161-165 19 230 181-185 20 240 200-205 Pros: The fire damage is nice at high levels, and doesn't have a wide span. Cons: No damage mod. Cobra Strike Required Level: 12 Prerequisites: Tiger Strike Description: Adds Life and/or mana steal to your finisher Charge-Up Skill Mana: 2 Level Attack +% C1 Life Steal % C2 Life/Mana % C3 Life/Mana +% 1 60 40 40 80 2 75 45 45 90 3 90 50 50 100 4 105 55 55 110 5 120 60 60 120 6 135 65 65 130 7 150 70 70 140 8 165 75 75 150 9 180 80 80 160 10 195 85 85 170 11 210 90 90 180 12 225 95 95 190 13 240 100 100 200 14 255 105 105 210 15 270 110 110 220 16 285 115 115 230 17 300 120 120 240 18 315 125 125 250 19 330 130 130 260 20 345 135 135 270 Pros: Adds a lot of Life % mana steal on charge 3, even at first level. Cons: None of these moves have any major drawbacks, just that they have one sole purpose, to help kill the monster and life steal, fire, etc. Claws of Thunder Required Level: 18 Prerequisites: Fists of Fire Description: Adds Lightning damage to your finisher. Charge Up Skill (Requires Claw weapon.) Mana: 4 Level Attack +% C1 Lightning Dam C2 Nova Dam. C3 Charged bolt Dam. 1 80 1-80 1-20 1-40 2 95 11-90 1-35 1-60 3 110 21-100 1-50 1-80 4 125 31-110 1-65 1-100 5 140 41-120 1-80 1-120 6 155 51-130 1-95 1-140 7 170 61-140 1-110 1-160 8 185 71-150 1-125 1-180 9 200 91-170 1-150 1-220 10 215 111-190 1-175 1-260 11 230 131-210 1-200 1-300 12 245 151-230 1-225 1-240 13 260 171-250 1-250 1-380 14 270 191-270 1-275 1-420 15 290 211-290 1-300 1-460 16 305 231-310 1-325 1-500 17 320 261-340 1-360 1-460 18 335 291-370 1-395 1-620 19 350 321-400 1-430 1-680 20 365 351-430 1-465 1-740 Pros: High damage is ensured when maxed at C1, even higher is possible at C3, but also possible is much lower damage. Cons: The 1-X damage in C2 and 3, it's a big span. Blades of Ice Required Level: 24 Prerequisites: Fists of Fire, Claws of Thunder Description: Adds Ice damage to your finisher. Charge-up Skill (Requires Claw weapon.) Mana: 3 Charge 2 cold radius: 3.3 yards. Level Attack +% C1 Cold Dam. C3 Freeze Duration (sec) 1 80 15-35 4 2 95 23-43 4.4 3 110 31-51 4.8 4 125 39-59 5.2 5 140 47-67 5.6 6 155 55-75 6 7 170 63-83 6.4 8 185 71-91 6.8 9 200 81-101 7.2 10 215 91-111 7.6 11 230 101-121 8 12 245 111-131 8.4 13 260 121-141 8.8 14 270 131-151 9.2 15 290 141-161 9.6 16 305 151-171 10 17 320 171-191 10.4 18 335 191-211 10.8 19 350 211-231 11.2 20 365 231-251 11.6 Pros: It's nice to have elemental damage once you get to physically immune monsters. Cons: The best damage is at level 1. Phoenix Strike Required Level: 30 Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder, Blades of Ice Description: Adds a strong elemental attack to your finisher, but ONLY the current charge, not all of them. Charge-up Skill Mana: 4 Level Attack +% C1 Meter Dam. C2 Chain Light. Dam. C3 Ice Bolt Dam. 1 70 20-40 1-40 16-32 2 85 30-50 1-51 20-36 3 100 40-60 1-62 24-40 4 115 50-70 1-73 28-44 5 130 60-80 1-84 32-48 6 145 70-90 1-95 36-52 7 160 80-100 1-106 40-56 8 172 90-110 1-117 44-60 9 190 110-130 1-134 52-68 10 205 130-150 1-151 60-76 11 220 150-170 1-168 68-84 12 235 170-190 1-185 76-92 13 250 190-210 1-202 84-100 14 265 210-230 1-219 92-108 15 280 230-250 1-236 100-116 16 295 250-270 1-253 108-124 17 310 280-300 1-278 120-136 18 325 310-330 1-303 132-148 19 340 340-360 1-328 144-160 20 355 370-390 1-353 156-172 Dragon Talon Required Level: 1 Prerequisites: None Description: Finishing moves let loose the stored charges of charge up attacks plus, add a little something of their own the the hit. Finishing Move Mana: 6 Level Kicks Kick Damage +% Attack +% 1 1 0 40 2 1 7 52 3 1 14 64 4 1 21 75 5 1 28 88 6 2 35 100 7 2 42 112 8 2 49 124 9 2 56 136 10 2 63 148 11 2 70 160 12 3 77 172 13 3 84 184 14 3 91 196 15 3 98 208 16 3 105 220 17 3 112 232 18 3 119 244 19 3 126 256 20 3 133 268 Pros: Simply a move that added a little extra kick for a finisher. Cons: The + to Damage isn't as high as some other finishers. Dragon Claw Required Level: 6 Prerequisites: Dragon Talon Description: A finisher that adds to Attack and Damage. Finishing Move (Must have two Claw weapons equipped) Mana: 2 Level Damage +% Attack +% 1 50 50 2 55 60 3 60 70 4 65 80 5 70 90 6 72 100 7 80 110 8 85 120 9 90 130 10 95 140 11 100 150 12 105 160 13 110 170 14 115 180 15 120 190 16 125 200 17 130 210 18 135 220 19 140 230 20 145 240 Pros: Adds a good amount of damage and a plus to your attack skill. Cons: No other mods. Dragon Tail Required Level: 18 Prerequisites: Dragon Talon, Dragon Claw Description: A high damage kick coupled with fire damage. It takes your damage and adds extra fire damage correlated to that percent. Finishing Move Mana: 10 Level Fire Damage +% Attack +% 1 50 40 2 60 47 3 70 54 4 80 61 5 90 68 6 100 75 7 110 82 8 120 89 9 130 96 10 140 103 11 150 110 12 160 117 13 170 124 14 180 131 15 190 138 16 200 145 17 210 152 18 220 159 19 230 166 20 240 173 Pros: Adds a lot of fire damage to your move. Cons: Again no MAJOR drawbacks. Dragon Flight Required Level: 24 Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail Description: A strong finishing kick that teleports you to your target coupled with your charge-up move. Finishing Move Mana: 15 Level Attack +% Kick Damage +% 1 100 100 2 120 125 3 140 150 4 160 175 5 180 200 6 200 225 7 220 250 8 240 275 9 260 300 10 280 325 11 300 350 12 320 375 13 340 400 14 360 425 15 380 450 16 400 475 17 420 500 18 440 525 19 460 550 20 480 575 Pros: VERY high damage mod. Cons: Again, no other mods. 3.A Assassin Show Disciplines Claw Mastery Required Level: 1 Prerequisites: None Description: Adds a passive effect to your attack rating and damage with claw weapons. Level Attack +% Damage +% 1 30 35 2 40 39 3 50 43 4 60 47 5 70 51 6 80 55 7 90 59 8 100 63 9 110 67 10 120 71 11 130 75 12 140 79 13 150 93 14 160 97 15 170 91 16 180 95 17 190 99 18 200 103 19 210 107 20 220 111 Pros: Increase damage and attack Cons: Can't complain about this one. This skill is a must for at least a few point. Psychic Hammer Required Level: 1 Prerequisites: None Description: Damage and knock-back enemies. Level Mana Damage 1 4 2-5 2 4.2 3-6 3 4.5 4-7 4 4.7 5-8 5 5. 6-9 6 5.2 7-10 7 5.5 8-11 8 5.7 9-12 9 6 10-13 10 6.2 12-15 11 6.5 13-16 12 6.7 15-18 13 7 16-19 14 7.2 18-21 15 7.5 19-22 16 7.7 21-24 17 8 23-26 18 8.2 25-28 19 8.5 27-30 20 8.7 29-32 Pros: Very easy to aim and useful for a while. Cons: A while means Act 1. Burst of Speed Required Level: Prerequisites: Claw Mastery Description: Ups your walk/run and attack speed for a while. Mana: 10 Level Attack Speed +% Walk/Run Speed +% Duration (sec) 1 21 23 120 2 27 29 132 3 31 34 144 4 34 39 156 5 37 42 168 6 41 45 180 7 42 47 192 8 44 49 204 9 44 51 216 10 45 52 228 11 46 54 240 12 47 55 252 13 49 56 264 14 50 57 276 15 51 57 288 16 51 59 300 17 51 59 312 18 52 60 324 19 52 60 336 20 52 61 348 Pros: It gives you a good boost to speed Cons: not worth more than a few point, the bonuses get smaller and smaller Cloak of Shadows Required Level: 12 Prerequisites: Psychic Hammer Description: Lowers enemies defense and darkens the sky (just for looks) Mana: 13 Range: 20 yard Duration: 8 seconds Level Enemy Defense -% 1 21 2 27 3 31 4 34 5 37 6 39 7 41 8 42 9 44 10 45 11 46 12 47 13 48 14 49 15 50 16 51 17 51 18 51 19 52 20 52 Pros: Looks cool, at high levels the defense drops a lot. Cons: Doesn't last to long Weapon Block Required Level: 12 Prerequisites: Claw Mastery Description: Has a Passive effect of allowing you to block with two claw weapons. This skill is a MUST for the Assassin. Level Chance to Block +% 1 26 2 32 3 36 4 39 5 42 6 44 7 46 8 47 9 49 10 50 11 51 12 52 13 53 14 54 15 55 16 56 17 56 18 56 19 57 20 57 Pros: Like I said this is a MUST at least put 5 points in this, after that it doesn't go up as much, but more than 5 will still help you. Cons: none Fade Required Level: 18 Prerequisites: Claw Mastery, Burst of Speed Description: This skill temporarily increases your resistance and lowers cure duration. Mana Cost: 10 Level Curse Length -% Resist All +% Duration (Sec) 1 47 19 120 2 53 27 132 3 58 33 144 4 62 38 156 5 65 42 168 6 67 45 180 7 69 47 192 8 71 50 204 9 73 52 216 10 74 54 228 11 75 56 240 12 76 57 252 13 77 58 264 14 78 60 276 15 79 60 288 16 80 62 300 17 80 62 312 18 81 63 324 19 81 63 336 20 82 64 348 Pros: This skill is very helpful in Nightmare and Hell because or the resist all. Cons: The Curse Length mod isn't always helpful, at least, it wasn't to me. Shadow Warrior Required Level: 18 Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows Description: Create a "shadow" of yourself to fight alongside you. Level Mana Life Attack Rating +% 1 27 124 0 2 29 138 15 3 31 153 30 4 33 168 45 5 35 183 60 6 37 198 75 7 39 213 90 8 41 228 105 9 43 243 120 10 45 257 135 11 47 272 150 12 49 287 165 13 51 302 180 14 53 317 195 15 55 332 210 16 57 347 225 17 59 362 240 18 61 376 255 19 63 391 270 20 65 406 285 Pros: It's always helpful to have an extra ally. Cons: This is easily replaced my Shadow Master Mind Blast Required Level: 24 Prerequisites: Psychic Hammer, Cloak of Shadows Description: Damages your enemies and has a chance to convert them to your side. Mana: 15 Conversion Duration: 6-10 seconds Level Damage Chance to Convert % 1 10-20 18 2 12-22 21 3 14-24 24 4 16-26 26 5 18-28 27 6 20-30 28 7 22-32 29 8 24-34 30 9 29-39 31 10 34-44 32 11 39-49 32 12 44-54 33 13 59-59 33 14 54-64 34 15 59-69 34 16 64-74 35 17 72-82 35 18 80-90 35 19 88-98 35 20 96-106 36 Pros: This spell is alright but don't put to many points into it. The conversion rate doesn't go up much. Cons: The conversion rate is very small and lasts for a very short time. Venom Required Level: 30 Prerequisites: Claw Mastery, Burst of Speed, Fade Description: Poison your weapons. Mana: 12 Level Poison Damage (2 Sec) Weapon Poisoned (Sec) 1 37-75 120 2 50-90 124 3 62-103 128 4 75-115 132 5 87-128 136 6 100-140 140 7 112-153 144 8 125-165 148 9 143-184 152 10 162-203 156 11 181-221 160 12 200-240 164 13 218-259 168 14 237-278 172 15 256-296 176 16 275-315 180 17 300-340 184 18 325-365 188 19 350-390 192 20 375-415 196 Pros: This has some nice high poison damage, always a plus. Cons: Just to bad the poison doesn't last a bit longer. Shadow Master Required Level: 30 Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows, Shadow Warrior Description: In essence, this is a Shadow Warrior upgrade. This Shadow has all of your skills. Mana: 40 Level Life Attack Rating +% 1 188 0 2 216 12 3 244 30 4 272 45 5 300 60 6 329 75 7 357 90 8 385 105 9 413 120 10 441 135 11 470 150 12 498 165 13 526 180 14 554 195 15 582 210 16 611 225 17 639 240 18 667 255 19 695 270 20 723 285 Pros: Great spell, it has all your skills and a lot of life. Cons: Nothing really bad about this one. 3.C Assassins Traps Fire Blast Required Level: 1 Prerequisites: None Description: Throw a small explosive device at your enemies. Level Mana Fire Damage 1 3 3-4 2 3.1 5-6 3 3.2 7-8 4 3.3 9-10 5 3.5 11-12 6 3.6 13-14 7 3.7 15-16 8 3.8 17-18 9 4 21-22 10 4.1 25-26 11 4.2 29-30 12 4.3. 33-34 13 4.5 37-38 14 4.6 41-42 15 4.7 45-46 16 4.8 49-50 17 5 54-55 18 5.1 59-60 19 5.2 64-65 20 5.3 69-70 Pros: I used this spell heavily in Act 1, it works very well against the clusters of Fallen, Carver etc. Cons: It looses it's edge in Act 2 but Wake of Fire works good. Shock Web Required Level: 6 Prerequisites: Fire Blast Description: Lightning bolts are fired at those who come near this trap. Mana: 6 Level Spikes Lightning Damage 1 6 5-6 2 6 6-7 3 6 7-8 4 6 8-9 5 7 9-10 6 7 10-11 7 7 11-12 8 7 12-13 9 8 14-15 10 8 17-18 11 8 19-20 12 8 22-23 13 9 24-25 14 9 27-28 15 9 29-30 16 9 32-33 17 10 35-36 18 10 39-40 19 10 42-43 20 10 46-47 Pros: This trap doesn't have much damage to it, but does have a good amount of hits. Cons: Low damage. Blade Sentinel Required Level: 6 Prerequisites: None Description: A blade flies back and forth between where you cast it and you, hitting any enemies that cross its path. Mana: 7 Duration: 4 Seconds Level Damage 1 6-10 2 9-13 3 12-16 4 15-19 5 18-22 6 21-25 7 24-28 8 27-31 9 31-35 10 35-39 11 39-43 12 43-47 13 47-51 14 51-55 15 55-59 16 59-63 17 64-68 18 69-73 19 75-78 20 79-83 Pros: Does a decent amount of damage Cons: Doesn't last long Charged Bolt Sentry Required Level: 12 Prerequisites: Fire Blast, Shock Web Description: Shoots Charged Bolts at anyone who wanders to close Mana: 13 Amount of bolts: 5 Level Damage 1 1-7 2 2-8 3 4-10 4 5-11 5 7-13 6 8-14 7 10-16 8 11-17 9 13-19 10 15-21 11 17-23 12 19-25 13 21-27 14 23-29 15 25-31 16 27-33 17 30-36 18 33-39 19 36-42 20 39-45 Pros: Not to great of a spell, Wake of Fire is better. Cons: Low damage Wake Of Fire Required Level: 12 Prerequisites: Fire Blast Description: Shoots a triangular wave of fire at nearby enemies. Mana: 20 Waves: 5 Level Fire Damage 1 5-10 2 7-12 3 9-14 4 11-16 5 13-18 6 15-20 7 17-22 8 19-24 9 22-27 10 25-30 11 28-33 12 31-36 13 34-39 14 37-42 15 40-45 16 43-48 17 47-52 18 51-56 19 55-60 20 59-64 Pros: Nice little trap, alright damage for it's level. Cons: The Damage could be higher. Blade Fury Required Level: 18 Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire Description: Throwing stars? Are thrown at your enemy, damaging Them. Minimum Mana: 3 Level Mana/Blade Damage/Blade 1 1 8-10 2 1 11-13 3 2 14-16 4 2 17-19 5 3 20-22 6 3 23-25 7 3 26-28 8 4 29-31 9 4 34-36 10 5 39-41 11 5 44-46 12 5 49-51 13 6 54-56 14 6 59-61 15 7 64-66 16 7 69-76 17 7 77-79 18 8 86-87 19 8 93-95 20 8 101-103 Pros: The damage/blade, times that by three because that is how many you usually throw out. Cons: times the Mana cost by three also Lightning Sentry Required Level: 24 Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry Description: Shoots bolts of lighting at your nearby enemies. Mana: 20 Shots: 10 Level Lightning Damage 1 10-20 2 15-25 3 20-35 4 25-35 5 30-40 6 35-45 7 40-50 8 45-55 9 52-62 10 59-69 11 66-76 12 73-83 13 80-90 14 87-97 15 94-104 16 101-111 17 111-121 18 121-131 19 131-141 20 141-151 Pros: Another good trap, Shoots a lot of bolts and has good damage. Cons: In higher levels, this does become ineffective. Wake Of Inferno Required Level: 24 Prerequisites: Fire Blast, Wake Of Fire Description: Sprays fire at nearby enemies. Mana: 20 Shots: 10 Level Fire dam/sec 1 8-21 2 16-29 3 24-37 4 32-45 5 40-53 6 48-61 7 56-69 8 63-77 9 73-86 10 83-96 11 92-105 12 102-115 13 112-125 14 121-134 15 131-144 16 140-154 17 153-166 18 166-178 19 177-190 20 189-203 Pros: Good damage Cons: The range isn't very far. Death Sentry Required Level: 30 Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry Description: Blows up corpses when enemies are near and adds lightning damage. Mana: 20 Shots: 5 Damage: 40-80% Of Corpse Life Level Lightning Damage Corpse Explosion Radius yds. 1 20-30 3.3 2 24-34 3.6 3 28-38 4 4 32-42 4.3 5 36-46 4.6 6 40-50 5 7 44-54 5.3 8 48-58 5.6 9 53-63 6 10 58-68 6.3 11 63-73 6.6 12 68-78 7 13 73-83 7.3 14 78-88 7.6 15 83-93 8 16 88-97 8.3 17 96-106 8.6 18 104-114 9 19 112-122 9.3 20 120-130 9.6 Pros: Good amount of damage from the corpse AND lightning. Cons: If the corpse isn't near the enemy when it comes close, it doesn't always hit them. Blade Shield Required Level: 30 Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury Description: Casts a shield of blades around you that hit enemies who stray to close. Level Mana Duration (sec) Damage 1 27 20 1-30 2 29 24 6-35 3 31 28 11-40 4 33 32 16-45 5 35 36 21-50 6 37 40 26-55 7 39 44 31-60 8 41 48 36-65 9 43 52 42-71 10 45 56 48-77 11 47 60 54-83 12 49 64 60-89 13 51 68 66-95 14 53 72 72-101 15 55 76 78-107 16 57 80 84-113 17 59 84 91-120 18 61 88 98-127 19 63 92 105-134 20 65 96 112-141 Pros: It's nice to have a shield (sort of a shield) Cons: Doesn't actually absorb damage. 4. Act V Walkthru Town: Harrogath NPCs: Malah-Magical Items Larzuk-Weapons/Armor, Socket Item (after Quest 1) Qual-Kehk-Hirelings (after Quest 2) Nihlathak-Gamble (until Quest 3 is completed) Anya-Gamble (after Quest 3), Personalize Item (after Quest 4) Waypoints: Harrogath Frigid Highlands Arreat Plateau Crystalline Passage Glacial Trail Halls of Pain Frozen Tundra The Ancients' Way Worldstone Keep Level 2 Quest 1: Siege on Harrogath. Stop the siege be killing Shenk the Overseer in the Bloody Foothills. When you first arrive in town, after entering the portal Tyrael opens when you defeat Diablo, talk to people (if you want) just to get acclimated to town. Then talk to Larzuk, he gives you Quest 1. This Quest is pretty simple to complete, exit town through the main gate in the north (because of the isometric view when I say a direction will be as follows: North would be the upper-left, South would be lower-right, East would be upper-left and West would be lower-right). You'll meet some of the new enemies, hack your way through them continuing North, If you reach the Frigid Highlands, you've gone too far. Before the Highlands, there is a larger area, within here somewhere is Shenk, You'll receive a Quest notification telling you to kill him, that means you are near him. on your auto-map you can see a circle that appears reddish, he is always on or very near this. Once you kill him open a portal, or go to the Frigid Highlands and find the waypoint, For me it was always fairly near the beginning. Talk to Larzuk, he will now add sockets to the item of your choice. Quest 2: Rescue on Mount Arreat Find The Soldiers in the Frigid Highlands. If you went to the Frigid Highlands and to the waypoint, you'll already have this Quest, otherwise, you'll have to speak with Qual-Kehk, return through your portal and go north to the Highlands (or back through the waypoint). This quest will take a bit longer than Quest 1. You can level quite a bit here as there are a lot of enemies, going north or east (it seems that most of time it is north, I've only had to go east once, but either way, you'll know, if there is a wall to the north you'll need to go east. It may also be west, but I've yet to need to go that way.)you'll eventually see "buildings" somewhere near these you can see white walls on your map, these are the prisoner pens. There are three of them and to release the prisoners you'll need to break down the doors. After a pen is opened up, you'll get a quest notification telling you you'll need to find 10 more prisoners (after the first pen) or 5 more prisoners (after the second pen) don't worry, there are 5 prisoners per pen. All three pens should be close to each other, most of the time, after you've found them all you'll be able to see all 3 pens on the map. Sometimes not. I can't give specific directions because like most quests, the pen locations are random. Once all 3 pens are empty, portal back to town and talk to Qual-Kehk, he will now allow you to hire Barbarian Mercenaries and give you three runes which can craft a runic item (you need a 3 socketed shield, but the item you make isn't that great. Quest 3: Prison of Ice Look for Anya under the Crystalline Passage by the Frozen River. Continue going through the Frigid Highlands in whatever direction you have been You'll reach the Arreat Plateau. Walk through here and once you hit the mountain side, walk near this and you will eventually see ice and a lot of snow, near here is a Unique Overlord, kill him if you want to. You should also see and entrance to the Crystalline Passage, go there. Once inside, explore around also, beware Evil Urns, sometimes they have treasure inside, other times, they act like monster shrines, summoning a Unique monster and some minions. Once in a while, both. Eventually you will come across an exit, if it says Glacial Trail, don't go here yet, that isn't the right exit. There is a waypoint here, I recommend trying to find it as you'll need to return here to go through that Glacial Trail exit. Once you find the Frozen Rive exit, go through it. Walk around here and eventually, you'll get a quest notification, that means you are near Anya, there will also be a Unique Frozen Abyss, Frozenstien. Once you reach Anya, you'll see she is encased in ice, talk to her and she will tell you Nihlathak did this and that Malah will be able to help her. Portal back to town and talk to Malah, she will give you a potion for Anya. Go back to Anya and give her the potion, she will return to Harrogath. Go Back to town and talk to Malah, she gives you a scroll of resistance, which permanently adds 10 to all your resistances. Talk to her Anya and she will give you a rare class-specific item, the ones I've gotten were all pretty good. She will also open a portal in town to Nihlathak's temple and give you the next quest Quest 4: Betrayal of Harrogath Take Anya's portal to Nihlathak's Temple. There isn't much to say about this Quest, enter Nihlathak's temple and go into the Halls of Anguish. Find your way to the next staircase, the Halls of Pain, there is waypoint here if you want to hit it. Then go down again into the Halls of Vaught. Nihlathak is in here. He explodes corpses so watch out. Once you dispose of him, return to town and Anya will now personalize an item for you (say you have a short sword, it will from then on be Yourname's short sword). Quest 5: Rite of Passage Travel through the Ancient's Way to find the Ancients at the Arreat Summit Okay, go back to the Crystalline Passage and find the Glacial trail exit, go through it. The Glacial Trail is just like the Crystalline Passage. Walk around until you find the exit to the Frozen Tundra. Again, walk around in this area, you'll find an exit to the Ancient's Way. The should be on a wall (it may be generated somewhere other than a wall, I always thought the Underground Passage in Act 1 was ALWAYS on a wall, then I discovered it wasn't, but most of the time this exit is on a wall). I'd recommend hitting the waypoint in this area, you may need to come back if you die while facing the Ancients. In the Ancients way you'll find the exit to the Arreat Summit. Walk east here and you'll see a circle, with 3 statues near it, and in the center, Altar of the Heavens. Make sure you and (if you have any) your minions are fully healed. Once you click on the Altar, the Ancients will tell you that you must fight them to gain access to the Worldstone Keep. Once the text is done the statues will come to life and you will have to fight them, all at once. They are very and I recommend having a lot of rejuvenation potions. Once all three are defeated, you can enter the Worldstone Keep, Level 1. Now, i have recived many e-mails from people saying that they gained stat and skill points and that is the reward, but it's just because you've beaten 3 high-level monsters one after another. So yes, in a sense there is a reward for beating them, their experience, and experience from beating the quest but, no person give you a reward and that is what I meant. Quest 6: Eve of Destruction Find Baal's throne room. Once in the Worldstone Keep, find the stairs to the second level and hit the waypoint. Go down to the next level and then to the next, The Throne of Destruction. Baal is on this level, once in his room you'll see him sitting near a portal, he will throw out a ball of light toward you, it summons a Unique monster and his minions, remember when you get lag while he is throwing out uniques it is happening to everyone. The minions or destruction are the most difficult. After about 5 of them Baal will go through the portal behind him, follow him. Once in side, watch out for the tendrils that come from the floor, Baal will also use aura's to slow you down. Nothing much left to say besides, kill Baal. Once you do Tyrael appears, talk to him, then go through the portal he open and enjoy the end cinematic. I won't tell you what happens though. Congratulations! You've beaten Act V and the game. 5. FAQ Coming Soon 6. Future Plans More effects of skills above and beyond level 20. I'm going to try for all skill effects through level 25. 7. Legal This FAQ was made my Calvin Schneider and is copyright 2001. Please do not post this FAQ on your website without consent from me personally. This FAQ was compiled by me, through many late nights and even more pieces of paper strewn about with indistinguishable abbreviations on them. In fact, I may have created my own language 8. This FAQ is posted at:
www.game-revolution.com www.gamefaqs.com www.cheatcc.com www.gamespot.com www.actiontrip.com http://gry.wr.pl/ (It's a polish game site) http://gameguru.box.sk www.megagames.com www.neoseeker.com If you see this FAQ ANYWHERE besides these listed sites, notify me immediately. 8. Extra Thanks to Blizzard for making this great game, even though the 1.08 patch REALLY stinks. Any questions, comment, suggestions or posting requests should be directed to Calvin Schneider at Buckbagger84@aol.com (I'll fill this section up later) Extra special thanks to Revolution reader Calvin Schneider!
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Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.