Darkened Skye Walkthrough
PC
DARKENED SKYE WALK THROUGH v 1.0
By Kelly Thompson
For Windows
Date 11 Mar 02
DISCLAIMER
This document is copyright© 2002 by Kelly Thompson.
If you'd like to use this document on your website, email me at chibon810@hotmail.com usually if you ask I won't have a problem. However I will only let it be used 100% unaltered and only with my permission. Other wise this walkthrough should only appear at www.gamefaqs.com and www.neoseeker www.gameboomers.com providing they accept it. If you wish to alter this it can be done with my permission.
Contact Info.
If you wish to send me corrections or comments (no hate mail please) email me at the address above.
Contents
1. Introduction
2. Known bugs
3. Items and what they do
4. Level items that are integral to the game and what they do
5. Walkthrough
1. Introduction
This walkthrough will take you directly through the level feel free to go explore the whole level on your own. I only mention the necessary items to get you through the level. Try to do all you can and only use this when you're really stuck. I am writing this the way I got through it so it might not concur with every ones way of playing it. The 1stlevel I over detail it to get you familiar with how the game works, after this level it won't be so redundant. This game gives you all the necessary hints the trick is to constantly pay attention to and read the notes and quotes in the inventory. I will occasionally add notes at the start of the level to explain certain things. I also will fail to mention the obvious cut scenes. Also let it be known that Skye cannot swim she sinks like a rock. The reason I listed the level items spells and skittles is in case you lose them from the bugs I have had them disappear on me at different times.
2. Known bugs
There are a few bugs in the game that will drive you nuts examples: Falling through floors, ground, and missing items or spells at the beginning of a level and a few lockups. The way I got around these were save often (quick save f2 by default) and save at the beginning of a level or use the restart level option in the menu. I will mention what new spells you should have and what color and how many skittles you should have at the beginning of the level it is relevant. For the lock ups and weird orange screen update the drivers for your sound and graphics cards and defragging your system.
3. Items and what they do
Rumble stones: blow things up and can get you key items and potions Rune mines: can be dropped in strategic locations and take out multiple opponents and does more damage than the staff. Take the time and practice to use these
Skittles: There are different colors of these to equip to your magic spells
Potions: Red potions are for health and blue potions are for mana
Flashing or glowing objects: These objects will do this in the game it is a sign that they are essential to the game.
4. Level Items
Level 2: Ogmire Archiepelago
Pendant: Use the symbols on it for a puzzle
Spongite: Throw them in water and they expand to jump across be aware they last about 10 seconds and then disappear.
Level 3: Tikniki Swamp
Fish: Used for trading in this level
Spongite: same as level 2
Fishing Pole: Needed at the end of the level this will be obvious
Level 4: Ogmire City & Ogmire dungeon
Key: A yellow or gold key you will find
Ogmire coin: A coin you will find with the key and used in level 5
Spongites: same as the other levels
Rope: Needed for certain things
Moms Head: to be used in level 6
Level 5: Lynlora 2nd visit
Blag whistle it's obvious
Level 6: Sky Pirates camp
Moms head to be given as a token
Level 7: Lynlora with stone
Nothing really
Level 8: Zen'Jai
Vase: Used to put water in
Seeds: needed to feed birds
Gold or Orange feathers: Needed to clothe the bird
Orange and purple birds 2 of 5
Level 9: Ice heart
Stone bird: 3 of 5
Key: Needed to open the gate
Fuse: Needed to light the cannon
Level 10: Fire heart
Nothing really
Level 11: Black heart
Nothing here either
Level 12: Warlords palace
There are 5 pieces of Armor to procure for assembly
Clock: Used to call the last bird
Green and yellow birds
Level 13: Lynlora 3rd visit
Fruit cake: Used to trade with the Zogel
Dish: Used to trade
Tuning Fork: Turns into a key of sorts
Level 14: Stone Heath
Box: found with crow bar the use will be obvious
Key: Has symbols on it for a puzzle. There will be 3 of these in this level
Crow bar: Used to pry with
Chain: Used for climbing or repelling
Mirror: Needed to reflect light
Level 15: Lower goblins lair
Energy crystals: Used to charge the power cell I refer to them as zappy things
Power cell: Needed to activate the elevator there will be 3 of these
Security code: Needed to access the elevators there will be 3 of these also
8 sided crystal: Needed for time machine
16: Upper goblins lair
Portable time machine needed for the next level
Level 17: Bone lands
Venom vial: Stores venom
Portable time machine: Revives the dead
The shoes dress and necklace will be used to assemble Gwen Ella
Level 18: Lynlora 4th visit
Portable Time machine: now needed for trading
Toy boat: Needed to go across water
Level 19: Twell country
Nothing in this level
Level 20: Gargoyle cemetery
Vortices Lamp: used to collect vortices
Garlic: Used to lock vampires in their grave
Key: Needed to open last door
Level 21: Cathedral library
Vortices lamp: Same as level 20
Level 22: Cathedral
Vortices lamp: Same as level 20 & 21
Level 23: Bell tower
Vortices lamp: Same as the other levels
Level 24: Necroths Realm
Guard bracelets: A key to the cell
Level 25: Necroths lair
Nothing just you are needed
5. Walkthrough
1. Lynlora
When you materialize you will see Drakk in front of you. Get the rune mine behind you 1st then go talk to drakk, fight the guys in front of you turn right go 1 intersection and get the rumble stone turn around the way you came stay to the left and you'll see a tree in the road examine it and you'll find a red breasted northern butt smiler after that you'll see the portal that drakk came through. Keep heading in the same direction and you'll see 3 guys one with a key over his head kill them and get grunks key. Take the next left and go into the village keep in mind to avoid grunks arrows head past the catapult and take a right into the market place talk to the 1st guy his name is Eeb he'll eventually say show him the bunny then give him the butt smiler and he'll give you the lamp fish turn around and go out staying behind the catapult and the tree and turn right at the end of the path you'll see some different height rock formations jump on the lowest and work your way up to the cave (feel free to grab all the potions on the way) once you get to the cave equip your lamp fish and go in the cave you'll see a tuning fork on the left (don't mess with it or lose any sleep over it, it comes into play later on in the game) on the right go to the pile of rocks and use your rumble stone and move back or you'll take damage after it blows up you'll see a message that skye says is in backwards writing (It's the pass word to get to gannish send us all to prism) get the rock for the catapult. Head back to the catapult and use grunks key on it and go to the front of the catapult and aim it at grunk go to the back of the catapult and put the rock in and keep firing until you hit grunk. When you've hit him go pick up the message under the tree and read it. Then go to gannish's door push e and read your notes for the pass word then push e again and skye will say the pass word. After talking to gannish you'll be back out in the village use your true sight and you'll see the sacred circle on the left by the tree towards the entrance of the village Dorian will appear for the 1st time he'll talk to you then get on the sacred circle and you off to Ogmire Archipelago.
Notes: don't worry about the tuning fork of the tree that you encounter in this level they come into play later in the game. There is no magic in this level so don't be alarmed.
2. Ogmire Archipelago
Go into the cave and talk to Veng he will give you the pendant turn around and go out the other opening and push the button. (It's best to dodge the flying monster at this point it's hard to hit with your staff.) Go to the water and you'll see the stones you activated. Jump across and push that button jump across the new line of stones and go to the island with the horn looking stones. (The outside stones have buttons that activate other stones to various islands go to these to get helpful items). Kill the two birds as soon as you get on the island. Look to your left and you'll see a yellow skittle on an island and a big whale turtle looking thing that opens its mouth, go around the outer edge to pickup your spongite. (Be aware that there are monsters in the water by the edge and the flying monster so be quick I did not fight them until after I got the skittles I'm telling you to get) Use your spongeite to go across and pick up the yellow skittle now go up the little ledge and when the whale thing opens its mouth jump in. (definitely a quick save move f2) It will spit you out and you will have the green skittle. (BIG note after the cut scene look straight across and you will see a button on the side of a mountain across from you which cannot be reached.) Open your inventory and activate your prismatic pulse spell with the yellow and green skittle. Hit the button I just told you about in parentheses use your spongite and go back to the main island and you can kill the pesky monsters now to get your helpful items. Return to where you got the skittles and jump across the stones. Make sure you bring spongites with you. On the new island go straight push the button on the rock, go straight and follow the path killing the monsters on the way push the other button on the rock and a cave will open go in the cave turn right kill push the switch and you'll get a message "Follow where the heart may lead" go back in the cave turn right get the stuff there now go back where you started and go in that cave and push that button and go out and enter the new cave ahead and after you exit turn left and head straight push the button across from the flashing sign go around and quick save then start jumping across the rocks (there are a lot of water monsters that pop out of the water and will knock you off of the rocks so save often and be prepared use prismatic pulse). Once you're on this island follow the path and along the way you'll see a button on the right push it and head up the trail on the hill. Jump in the hole (make sure your health is pretty full you'll lose some in the fall) push that button turn around walk close to the edge of the water and kill the water worm monsters (I think they are 6 of them they will knock you of the spongite and you'll drown) use your spongite to exit turn left and take your 1st left (after you get all the other goodies on the surrounding islands) jump across the rocks (it's best to kill the birds with prismatic pulse while your on the rocks). Okay I've seen a lot of emails on this one. Remember the pendant that Veng gave you in the beginning of the level? Load that on the screen with your quick inventory so you can see it all the time and you'll see 6 buttons with symbols on them 4 out of 6 match your pendant push them in order top to bottom and she'll say "Yeah I ordered the combination plate" you'll see a cave and it's all the way to the end under the tower on the hill. Enter the cave and exit picking up your health plants and follow the trail up the hill and you get your cut scene and you're off to Tikniki forest!
Notes: The flying monsters in this level can be a pain there will be more I've noticed that prismatic pulse works the best against these creatures you have to hit them 3 to 5 times and they will die dropping health and mana plants when they fall
3. Tikniki Forest
To me this was the hardest level those lily pads just kicked my butt!
Turn around and run to the end and get the fish. Go back and talk to Nenu turn left and go to the edge of the water and kill the flying bugs (from a distance I find easier). You'll see a lily pad and an island with grass on it and 4 or 5 lily pads after that. (This takes a little practice and can be frustrating just keep trying and use your quick save a lot). Jump across aver to the other side and kill the 2 birds and you'll see a tikniki on the right and the entrance to the forest. Go in the right entrance and stay to the right and kill everything along the way and you'll come out the other end, jump on the turtle and jump off on the bridge (jump on the lily pad and then to the bridge) turn right and follow the bridge ump to the other bridge go to the end and jump on the turtle it takes it a little while to make full circle go to the island that has a shell floating on it get the shell wait for the turtle to come back and get back on and go back to the bridge. Follow the bridge back to where you came from and jump across the 2 lily pads to the little island with the bug singing on it go to the bug push e and pick it up and get the fish while your there now turn around and go back to the bridge again and jump on the turtle. Jump off at the forest again. (What we're looking for is the green rain anytime you see this use true sight and a path will appear) Turn right and you'll see green rain this one has a red potion. Coming out of this turn right and stay to your right and you'll find another green rain this one has a musical bug next to the water. Now go back to the entrance of the forest and face the forest and take the far left entrance and you'll find the last bug in that green rain (this section of the forest is by it self it will take you back to the entrance). Face the forest again go in the middle entrance and take your 2nd right and you'll find your last green rain by a rock use true sight and go in and use the shell with the bugs on the heart of the forest you'll get your cut scene. Pick up the 2 skittles and you'll get another cut scene from the bad guy and all the monsters re-spawn go back to the entrance of the forest again killing the monsters along the way. Now is where the fish come in that you have been picking up, if you have not don't worry. Over by the Tikniki opposite of the entrance of the forest you'll see a fish jumping around just keep running back and forth until you have 3 give them to the tiknikis and they will give you spongites keep doing this until you have 4 spongites and at least one fish in your inventory. Now go behind the tikniki (opposite the forest entrance) and you'll see 4 lily pads and a turtle that will swim by ( I found this quite hard just keep trying) time it to where you will land on the turtles back after the 4th pad and then jump off at the other Island and you will fight a bunch of birds. After killing them you'll see a tikniki fishing on a little island use your spongite to get to him and talk to him after the cut scene give him the fish in your inventory and he'll give you the fishing pole. Pick up the spongite on this island and jump across to neenu. She will tell you to face the buoy when you do that use your fishing pole you have to do this 3 times before anything happens after you catch the mud skuttle use again and then you'll get your last cut scene in the level and then you're off to Ogmire City!
4. Ogmire City
You will now have impede and shadow vision in your magic inventory.
As you look through the gate you'll see a switch on the side of the staircase run straight past that and play hide and go seek with the little guys and kill them with distance spell prismatic pulse. There are 4 switches you need to pull to open the gate on the stairs. 1. Stair case 2. Behind it on the left 3.From that switch turn right and left 4.At the entrance facing the gate to the left when you're on the inside. I ran around and killed all the bad guys in each section when they got in the way of finding switches from now on I'll just mention where the switches are and let you kill the bad guys when you want to. (Now we're looking for stone switches) Go through the gate at the top of the stairs hang a left go in that direction and hit the switch (2 bad guys above you) turn around and go up the stairs turn right and leap across to the top of the entrance (make sure your at full health the leap takes a lot of health from you) push that switch and jump down and you back where you started go back up both sets of stairs and keep going straight and you'll drop on some plat forms but you won't fall when you get to the bottom kill the bad guys and push that switch go through the opening turn left jump across and go back down to where you started and go to where the 3rd wooden switch was and you'll see stone platforms to jump across now. Jump across turn left just before you go through and go push that switch go back and go through and jump up the stones sticking out of the wall and time the moving platform and go into the tower get the red skittle and push the button next to it go out and the platform on the right is working now. Go over to it and jump across it. (At this point you can turn right and do a little side quest jump over and push the switches and use shadow vision in the dark tunnel and it unlocks the locked gate near the stair case near the beginning. When you go back up jump on the plat form when it is going up if you jump on it when it's going down you'll drown). Jump across the 2 plat forms and go around and push that switch. Now go back to the beginning to the 1st set of stairs and you'll see a new platform quick save and jump across, go through and you can go down and get some goodies in the cave thing go back up and jump up the stones sticking out of the wall turn right run across (I did not find fighting the guys very rewarding) go out turn left jump down the stones (Beware a mini boss is waiting on you) kill the mini boss and pull the switch on the right, left and the right now your gate is open jump in the hole and the game will load. (Quick save).
Ogmire Dungeon.
In this section there is a positive bug when you flip the switches for the coin and the skittle if you keep doing it over and over you can keep getting the skittle. Go straight the doors coming up it doesn't matter which door you take you'll end up in the room with the little guy that has a key over his head this is what you're looking for. After you kill them use the key on the locked door get the goodies and go to the 2 wooden switches. Left twice right 3 times and left 5 times and she says yeah I ordered the combination plate (again) turn around get the key, skittle, and the Ogmire coin. Fill up your health quick save and jump in the hole use shadow vision run through the hallway and go up to the rope and push the e button. Kill the guy above you and run around and pick up the spongites. Go out and you'll see some stones in the water go left and a little guy will be across the water shooting at you kill him with your distance spell make sure you have 4 spongites and jump across and kill the other guy that was hiding and push the switch behind the first pillar pick up 4 spongites and go back across take your 1st left use a spongite and push that button go back out and go to the other door you haven't been in yet. Push that button and go back and you'll notice that on the right the platforms are high enough to get through the window so go there and push the switch in the window and get the key on the left now go out and around back to where the 3rd switch was with the locked gate use the key to open the gate and the spongite to reach that switch (remember to be quick because your spongite will disappear in 10 seconds) now go back to the main room and you'll notice you can reach the window on your left so jump around and over to it and go through. Push that button turn around and go back to the main room and notice across to the right there is another window you can reach go over to that and push the switch on the ledge face the main room again on the far right is the last window and switch. While pushing that you'll see the stones surfacing on your left go down and jump across those and go in the tower. Go to your left and fight your way through there is a tower in the middle and you'll see a door on your right that has apiece of wood to go in I did not find any thing in there and a door on your left that you cannot reach. Go up the tower and go to the 3rd opening jump across (make sure your health meter is full for these jumps) and drop down and you'll be at the left door go in and push the button and the wood on the very top door changes to where you can walk on it now go back in the tower and go all the way to the top and jump across and find the wood to walk on, to go to the top kill the guys in your way and jump across to a platform where you find another door and you'll talk to the sky pirate Blood Squall after the cut scene on your right you'll see an eyelet flashing on the wall go aver to it and use your rope. In the cut scene he'll give you his mom's head after that run straight and get on the sacred circle and you're off to Lynlora for the 2nd visit.
5. Lynlora 2nd visit
Go talk to Gannish and she will give you a secret note or tune, then go to the market place and talk to the big guy with the horns and give him the Ogmire coin and he'll give you the blag whistle. Now go to where the catapult was and use the whistle and the note and you're off to the Sky Camp.
6. The Sky Camp
There is no fighting in this level but it can get very confusing, a lot of the carpets and flying things will fall on you in a few seconds so timing is important I cannot explain the timing but will do my best to make everything comprehensible. So quick saving is very important in this level. On some of the carpets and the flying ships and platforms if you miss just wait and it will take you back around to where you need to be. Use this time to get familiar with area.
Jump on the green chair and down the pillows on to the carpet as soon as the other carpets appear start jumping to the platform with the balloon (you have about 3 to 5 seconds be fore the carpets start falling) as soon as you get on turn to your right and it will take you to a red carpet jump on it face right and jump on the flying ship face the way you landed and it will take you to another red carpet then it takes you to another balloon platform jump to it and to the floating house with the guy inside and go talk to him. After that go out and turn left and you'll see a red carpet waiting on you (it's best to angle the camera to where you can see Skye's feet, these carpets alternate and will dump you about every 3 seconds so as soon as you get on run to the front of the carpet and turn in the direction I advise between each jump when I say right or left its best to turn a 45 degree angle instead of a full 90 degree angle) Jump on the carpet turn right jump turn left jump turn right and now the carpet won't fall and take you to a floating platform jump to it. Turn around and wait till the little propeller platform is low enough to jump on. Counting this platform turn left jump to your 5th platform and the 6th one will be going up and down time your jump and get on it let it take you up. Turn right jump turn right jump again face forward (don't turn) jump turn right let it take you to the top and jump. Now you'll see a round carpet moving on the ground jump on it let it take you out turn left wait and jump on the red carpet turn left when it takes you to a new platform jump on to it. Keep facing forward run across and jump on the red carpet turn right and don't try to jump on the pillows flying at you when it takes you to another platform with a guy inside jump to it and go talk to him. Go out turn left and jump to the 2nd tan balloon on the right wait for the red carpet to come around ump on it turn left wait and jump to the other red carpet ignore the pillows and jump when it takes you to a platform with 2 balloons on it let it take you to a red pillow jump on it (colors are very important now there were hints earlier in the game but hey this is a walkthrough) So red is your 1st color and here is the sequence starting with red. Red, orange, light green, dark green, purple, the green chair. Then start over red, orange, light green, dark green, purple, the green chair. Now you'll be in front of the ship with multi colored pillows again if you jump on the wrong one, they will dump you. The sequence is the same except now you will be jumping over other colors. Red, orange, light green, dark green, purple, now jump to the ship. Now go up the stairs turn right go around the stairs going up and go down the staircase and you'll see the door on the left press the e button. After your cut scene you're back in Lynlora.
7. Lynlora with stone
Go talk to Gannish and she'll tell you to go to the land of the 5 birds. Once outside use your true sight and jump on the sacred circle again.
8. Zen'jai hills the land of the five birds.
You should have these additional spells Madness, Awaken stone, Pyro pulse, and spell shield. You should also have 4: orange skittles 2: red skittles 1: green skittle, and 1 yellow skittle.
Go talk to the guy in front of you he'll give you the bird cage follow the trail kill the 2 flying monsters jump across the breaks in the trail and stay to your right pick up the red and blue potions turn around and take your 1st right follow the trail killing along the way take the 1st right go in the house and get your potion go out and behind to the right of the house take either trail it goes to the same place get your potions go across the bridge and straight you'll see bushes you cannot pass yet don't worry take the left path instead kill the guys in front of the big house and go inside get the jar, potion, and the yellow skittle. You can now use the pyro pulse spell. Go back to the bushes load the pyro spell burn them pick up the red skittle you can now use awaken stone you'll see your 1st statue to zap and your 1st feather pick that up and zap your statue. Follow the trail and go to your left and go pick up the 2nd feather under the gazebo looking thing keep following the trail up to the top of the hill getting your 3rd and 4th feathers awaken the statue and use your jar on the well. Go over to the dragon and awaken him to get your seeds. Go back down to the bottom of the hill veer right and get your 5th feather at the broken bridge turn around and take the trail off to the right and follow it. As the trail widens kill the baddies ignore the bridge on the right you cannot cross it get your 6th feather on the left next to the hut and ignore the white bird on the roof. Keep following the trail as you enter the village the 1st house on the right is the one you want, kill the bad guys 1st and go to the front of the house and use your seed to capture the bird. Turn right and follow the trail out of the village and kill the guys and cross the bridge as you're following the trail you'll see a grape vine and a dragon to your left zap the dragon listen to him. Look at the grape vine 1st it has a funny cut scene now use your bird on the grape vine and you'll have a purple bird. Turn right and follow the trail you'll pass a rip in time and monsters will fly out and the trail comes out to a bridge and sort of castle run behind it clear the area your 7th feather is behind it as you go around to the front go in the cave with the door on it go in and get your 8th feather. Now go inside the castle thing and get the 9th and 10th feathers. You can jump up on the wood behind the feathers and get the extra goodies if you like. Go back out and go to your right take the 1st right and get feathers 11 and 12 behind the building. Run back out and turn right take the next right and get the 13th feather (you only need 12 but it's there) go back out to the right again and you'll see a bridge run past it and get the green skittle. Now go to the tree use your water jug on it and then use the feathers and now use your seed and you've captured your orange bird. Go to the bridge and get your cut scene and time to fight the Ice dragon.
9. Ice Heart
You should now have Fire walk and Polar pulse in your magic spells, and all the skittles you've accumulated. When ever I mention to walk across the lava don't forget to use the fire walk spell.
Walk up to the sign and read it and right behind that is the 4th Red Skittle you need for fire walk. Clear the area of baddies go back to the sign and take the 2nd right and walk across the lava and get the 2 potions and the rumble stone go back to the 1st right and use the rumble stone on the glowing pile of rocks and get your goodies (none of these are key items). Go back out and go through the pillars of rocks and cross the bridge to the gong and hit the gong. Load your pyrospell dodge the breathing dragons on the way down (for some reason if you stay against the wall going toward the breathing dragons on the wall you'll go right on top of them and not take any damage just a useful bug I thought I would mention) and go defeat Ice Heart. Not much help I can give you here except if you hide behind some thing some times a glitch will let you hit him without taking any or very little damage. After you beat him go out the opposite end dodging the breathing dragons on the way out. Go straight ahead and you'll see a glowing petrified bush at the bottom of the tall pillar behind the lava shooting thing hit it with awaken stone and you'll get the seeds turn around go out and turn right and use the seeds on the bird and go behind the platform and jump on it to get the green skittle. Now go out and go all the way to the other end use polar pulse on the key and grab it. (Do not forget to use fire walk on the lava.) Keep going forward and take the right path and get the fuse turn around go out and use the other path to get to the gate and use the key on it. Go to the front of the cannon use the fuse and light it with the pyro spell and jump in. This may take a few tries to get it right, but just keep trying and you'll get it. Watch the cut scene and you're off to find Fire heart.
10. Fire Heart
There are no new spells in this section
Get up get the two bad guys be quick some times a bug will occur and knock you off the cliff. Read the sign and go hit the gong and go find the dragon (same bug works on these guys on the wall too and use fire walk for the lava section). After defeating the dragon go out the other end and, do the dodge things again go out the door and clear the area of the bad guys. The door on the left doesn't have much to offer I lost more life than I gained in there go across the bridge and use the key on it. You'll have to fight the mysterious bad guy again after beating him, follow the trail. This is where a lot of people got stuck. Look up and align the sun icon up to where it's in the middle of the two peaks or you can experiment if you like, now the big trick is to push your walk button (caps lock by default) and walk across the invisible bridge to the other side, time to find dark heart.
11. Black Heart
Still no new spells
Clear the area and go through the gate follow the path and turn right and hit the gong go back to the entrance and go down jump across the 3 floating stones similar to the sky camp go down and fight black heart (I used strength sap and prismatic pulse). After you beat him he takes you to the war Lords palace.
12. War Lords Palace
The Spells Veil and Psychic blast are added. This level can be very confusing also. You will be in the entrance and when you step forward a boss will come out. When he hits the ground you need to jump or you will take damage. The way I beat him was to run up close to him and beat him to death with my staff. There are many ways to get through. This is how I did it. When you've defeated him go through the door and turn right and go through the next door you will see some little doors some have a big guillotine in them and some don't. The door straight across from you is a way out don't go there as there is no need to. The 3rd door on your left is where you will find the chest piece to the armor you are looking for. The 1st door on your left is the way you want to go out, so go through that door after you get the armor. When your through go directly to the other side of the hole and turn around and look down and hit the switch with a distance spell then turn around and get the leg piece of armor from the closet you unlocked now turn around and go out to your right turn left to get a potion and turn right to exit to the main hall. Turn left and go all the way to the end and go through the door kill the 2 knights in the room the one on your right and the one to your far left after this one face right and jump up to the thin door that opens and you'll see an arm piece for the armor. Grab it and go out the right door and kill the guy and go straight through the room there is a potion to the left and the exit is to the right. After exiting kill the two knights and go straight through the room and exit and you'll find the other arm grab it and exit right. Now turn left and go all the way to the end and take the last door on the left you will see guillotines on your right and your left. Go to the left blades and time it to dodge them or take a little damage and push the glowing switch turn around and go out through the other blades and turn right killing the 2 knights and take the 1st door on your right, you will see the head piece of the armor. (the last switch you pushed lowered the pedestal it sits on so if you deviate from the walk through or get lost and find this just remember that switch-) grab it and exit then go through the right door. Go through the room and turn right and go straight through the next three rooms turn right and your exactly where you started but with all the items you now need. You'll see three slits in the ground with blades in them just time your jumps and go all the way to the end and through the door and its times to assemble your knight. (Bring the parts up in your inventory and push q until he is assembled) He is very strong so be ready to fight! The room is very tight so I just beat him with my staff and kept using potions you can do what works for you. After you beat him he gives you a gear use it on the pedestal that rises and turn around and go through the door. Jog right and then turn left through the door and go in to see the spoiled princess. She will ask you to go get her dolly so grab the hair pin off of the dresser and go back the way you came and straight across you'll see a glowing door go to it and use the hair pin. Go through the room and go around the middle room and kill the bad guys and go in the middle room to get the dolly as you try to pick it up a very strong Pac man looking thing comes out. I led him out of the room and hit him with strength sap and finished him with prismatic pulse. Now go back into the room get the dolly and take it back to the princess. When you give it to her she will give you the bird and you'll notice a piece of doll in your inventory keep that in mind you'll need it soon. Now once again go back the way you came. This time take the door on the right. Go through the room kill the bad guys and go left now go all the way to the end kill the guys again get the skittle on the left and the clock on the right go back out head down the hall way turn left go behind the throne through the door kill the guys again turn right and you'll see the sleeping war lord. Walk up to the war lord and use the broken piece of doll on him to get the eye piece turn around go out the room and straight across and use the eye on the wall picture it will give you the prism now go back to the warlord pass him and exit the room go to the table on the left you'll get a cut scene now go across the room to the bird and use the clock. Now go through the door you'll talk to Dorian and your out of there.
13. Lynlora 3rd visit
All the items except your mom's talisman will be gone but don't be alarmed. No new spells so go talk to Gannish. After Gannish gives you the fruit cake go to the market place and give it to the zogel on the left he will give you the dish and then talk to him he tell you the key is e flat. Turn around and give the dish to the stamp collector and he will give you the ingot go to the left and use the ingot on the press. Now go to the guy you got the whistle from and give him the pressed ingot and choose the far left fork it's the e fork go back to the press and put the tuning fork in it. Now you have an e flat tuning fork. Go to the cave where you saw the fork sticking out of the wall in the beginning and use your fork on the one in the wall and the door will be open. Use shadow vision inside the cave so you can see. After the cut seen you'll be running on a beast picking up gems just keep running around healing occasionally until your gems are at 100% the game will automatically stop to a cut scene and then your off to stone heath.
14. Stone Heath
You should now have Magnify Magic, Diminish, Universal Smite, and Affliction. You should also have 3: green 1: orange 4: red and 2: yellow skittles at the bottom of your magic screen if not restart the level until you get these added to your menu. You can kill the creatures as you see fit I will just tell you the way to get through and the key items. Go straight and you'll talk to Gwen Ella off to the right pick up the rumble stone and turn around go all the way to the end and go left and use the rumble stone on the cottage. Go in and get the crow bar, chest and the other goodies. Now go out and go to the ocean and you'll see the monster in the ocean. Use your polar pulse spell and use it on the water it will freeze (keep in mind that the ice only lasts about 10 seconds like the spongite does) about 4 times ought to do it then he will eat you and spit you out now go back and use the ice spell as necessary. Now you're ready for the calendar. Go to the calendar and put the key in the post. Pay attention to the symbols on the key they are the answer. Look at the big circle and it will have a black arrow. You need to align the big circle with the arrow to match the symbols on the key after you look at it. It will make sense so just step on the glowing stones to move the circles into alignment with the arrow. Quick save and if you make a mistake just start over with quick load (f4). From out side to inside it should be like this, upside down triangle, funny looking x, and the backwards y. Also if you go too far out of the ring the calendar resets. This is the end of the calendar tutorial since all three calendars are like this. I don't want to take all the fun out of it. If it's still too hard after you put the key in, turn around and look at the 3 switches step on the right stone once the middle stone once and the left stone once. That one was easy so you should be able to figure the other 2 out. After you unlock the calendar the golem wakes up so go talk to him and after that give him the box you got out of the cottage. He will give you the key to the second calendar and then you can grab the purple skittle of off the box. Turn left go all the way to the end and turn right and load your diminish spell to go through the small hole.
Now you're where the 2nd calendar is. Take your immediate right and you'll run into the mysterious bad guy again and will have to fight him he is not very tough. After defeating him go to the bottom of the broken tower and use your crowbar you got from the cottage and get the chain. Go out and turn right and you'll see the calendar. (I found the monsters a pain in this area so I went around and killed them all so I could concentrate on the calendar.) Now go to the calendar and remember the tutorial I gave you before and put the key in and unlock the calendar and the golem will come to life and give you a mirror. (Answer to calendar after you put the key in turn around and the stone on the right is 1 stone on left is 2 and stone on the other side is 3. Step on stone 3 once, and stone 1 once. Now keep in mind there are several ways to do this. This one worked for me.) Now that you have the mirror go to the well and use your chain on it and you will climb down. Turn around and use the mirror on the plant grab the 3rd key and the green skittle. Turn right and go to the flashing door and go through it and it's off to the 3rd calendar. Follow the path and you'll see Gwenellas' horse and the calendar. Once again I found the monsters a pain so I killed them all 1st. Go to the calendar and it's time to solve the puzzle again. After that you will talk to the golem, and get a bunch of nice cut scenes and then it's off to the lower goblin's lair.
(Answer to the puzzle after you put the key in turn around and the stone in front of you is 1 to the right is 2 and to the far right is no. 3. stand on the stone and it will keep turning the numbers I give you are haw many times to turn it, so count and then get off or it will keep turning. Switch 2: 5 times switch 1: 6 times and switch 3: 3 times. Once again there are several ways to do this. I'm just writing the ones that worked for me.)
15. Lower Goblins Lair
You should have veil, psychic blast, and lightning added to your spell inventory. As for the skittles you should have 4: red 4: green 2: yellow 1: orange and 1: purple in your inventory. My favorite spells for this level was universal smite and affliction. Universal smite for the flying robot and affliction for the bad guys on the regular guys just hit them with affliction and run around and they will die pretty fast. Veil is fun to play with.
Use diminish to get out of the cell (I would immediately equip universal smite since the flying robot thing will be coming) as you come out turn left and ignore the zappy thing for now and turn right and go to the end and turn right you will see a goblin in one of the cells. Talk to him and he will mention info for food continue to the end turn right go to the end and bad guys on the right one of these is your 1st mini boss for this level (I use affliction and universal smite on the guys especially the boss) after killing them go to the table on the left and get the finger sandwich. Go back to the dude in the cell and give him the sandwich and he will give you the security card. Turn around and go through the corridor and the 1st door to the left has the power cell (I recommend killing the bad guys in the area 1st it's easier to collect the zappy things for the power cell) I am not going to go in to detail as to where the zappy things are in this area it is impossible to get lost in this area. When coming out of the cell with the power cell in it go straight and on the 1st left is a sliding door jump through in and follow the corridor to get the yellow skittle. After collecting all 10 of the zappy things go back to where you got the finger sandwich and use the power cell and the security card (code stated in the inventory) on the elevator.
You are now on the 2nd floor use the same strategy for the bad guys as you did on the 1st floor. Again I am not going to go into detail on the location of the zappy things. How ever I will mention the order of the switches since I've noticed a lot of people had problems with this. I recommend killing all the bad guys 1st like we did down stairs. I have had a couple of the guys with the sword go invincible on me if this happens you'll have to restart the level.
As you come out of the elevator you will see a stone door with a face on it, go through the door it will slide open when you get close to it. You will see the power cell in the middle of the corridor at the end of the corridor you'll see another door don't go through yet take a hard right twice and you'll see a switch in the up position don't touch it. Come out of that corridor and turn right and go in the room to the left and you'll see a switch in the down position push e and put it in the up position. Go out of that room and go to the door I told you not to go in and go all the way to the end and you'll see the switch in the up position back to the right past the purple skittle in the force field put it in the down position and Skye will say the combination plate thing again. Don't forget to grab the purple skittle. As you go through the level you'll run into a goblin inventor twice at first he runs away the 2nd time he will give you the security code. I separated these to try to prevent confusion since there is no step by step it all turns out the same in the end. After collecting your zappy things go to the elevator and use the power cell and the security code.
16. Upper goblins lair
I did not find any bugs in this level. There are bad guys all over so be prepared for anything around each corner.
Go out of the elevator and run out the room and the power cell is on the right (pick up the zappy things as you go this time it's easier) halfway down the corridor there is an opening to the right go through it and this is you 1st of 4 pedestal things step on the foot switch and zap it with your lightning spell face left and go all the way to the end and get the security code, now go back the way you came and turn right to continue down the 1st corridor go to the end and turn left and go through. To the left are 2 zappy things and to the right is the elevator for the next floor and straight ahead is where you want to go for the 2nd pedestal thing. Zap it with lightning and go to the end after turning left and there is your 3rd pedestal zap it and go through the corridor and the 4th one is on your right zap that one and the force field will drop load the polar pulse spell and freeze the water and go to the wheel or paddle thing and get the crystal from it. (You have to hit it with the polar spell to make it stop) Find your way back to where the elevator is that I previously mentioned and use your power cell and your security code and go up to the next floor.
When you walk out of the elevator head straight to the end and go through the door where the inventor is and talk to him, then use the crystal on the time machine go through the door to the inventors left and go through the next door don't go down the stairs. Follow the corridor go up the steps and through the next corridor and down the steps and you'll see a dead monster use the awaken dead thing (called the portable time machine in the inventory) you got from the time professor on him and kill it. (This thing is strong so have fun) After defeating it go through the door and you will talk to Dorian and it's off to the Bone lands.
17. The bone lands
The new spell in this level is Ring of rime. The skittles are as follows 4: red 4: green 3: yellow 2: purple and 1: orange
I am not going to go into all the scorpions locations the moving bones are good for 10% venom when you defeat them to activate them you use the awaken dead thing on the moving bones. This level can get a little confusing a few things to remember the round towers with 6 horns sticking out are the ones with Gwenellas belongings in it there are only 3. The scorpions will run from you when you hit them so if you give chase and slide down the hills it is hard to get back and easy to get lost, the easiest way to get through the level is to get the belongings one by one and chase the scorpions later.
When you come out go to the flashing rock with the scorpion on it and read it then go ahead and a cut scene will take over and you will get the venom vial look straight ahead and you'll see the 1st tower go in and you will see the shoes and talk to a spirit. There are three stones on the ground just step on them and push the e button and they will rotate the stones on the pedestal across from the shoes just play around with them and eventually both hands will appear and walk up to them and put your hands in to get the shoes. (The easy way to do this is like this face the pedestal the hand will be on your right and a sign on the left, the stone on the ground next to the hand on your right will be stone no. 1, the stone directly behind you will be stone no. 2, the stone on your left will be stone no.3. The order for stepping on the stones is 1, 2, 3 watch the cut scene get the shoes and leave the tower). As you walk out turn left and stay to the right of the ditch and you will see a set of moving bones use the portable time machine on it and kill it (polar pulse works well and also blocks the fire spells coming at you and kills the scorpions in 2 hit's) and you get your 1st 10% of venom. At this point is where people get lost if you run in a forwardly direction here and stay to the right against the hill you'll see some bones like a big rib cage, this is your ticket out of the area use diminish and walk under the bones. However I suggest you clear the area of bones and scorpions before you leave if you fall into the ditch and find the caves just go to the highest cave and you can get out. When you come out of the highest cave you'll see a ribcage to your right and a trail to your left follow the trail and at the end you will seem to be stuck back up and take a run at it and press jump and Skye will skip really fast and go to the top I think this is a positive bug but not sure. At the top go forward and you will be at the rib cage I originally told you about to go to the next tower. Use the diminish spell and when you come out you can see the 6 horns on the tower now go there and get the dress. (I got 84% venom before I left this area. You don't have to get that much I'm just letting you know what's possible). Just go straight in the ditch and when you come out you'll be at the tower you'll see a bone bridge but go in the tower 1st. When you go in and get your cut scene face the pedestal and we're going to label them the same. 1 is on the right 2 is behind you and 3 is on the left. The combination is 2, 1, 2, 1, that's it grab the dress and cross that bone bridge go to the pile of stones behind it you'll find a yellow skittle to use your ring of rime spell turn around and go in the ditch and go straight across and use the jumping bug to get out and you'll see the ring of stone on the right. Don't go there yet turn left and follow the trail pass the big skull and there is another set of bones to zap if you need venom use ring of rime and he's dead in 3 hits a lot easier than the polar method. Follow the trail to the rib cage diminish go through and go through the cave picking up a yellow skittle on the way you can see the last tower go to it and go in use the venom and get necklace and exit the tower. (There is a set of bones at the entrance if you're short on venom). You will notice when you go back the way you came you can't go back up look to the right and jump along the edge after about 4 stones you can get back out go back through the cave and head to the circle of stone and talk to the spirit do your thing and your out of there. Go to the tree put the items there and use your awaken dead thing on it and watch the cut scene.
18. Lynlora 4th visit
There are no new spells or skittles at this time.
Go to Gannish's house watch the cut scenes. You cannot read nenus letter at this time go to the market and trade the portable time machine for the wood wizard with the guy wearing the bright red cape or suit what ever it is. Go trade the wood wizard for the toy wooden boat with the guy on the left. Now it's time to go see that tree that every one was wondering about in the beginning of the game. At the tree use the diminish spell and run through go to the water and use the boat. (If you forgot where it is just stay to the left as you exit the village and you'll find it)
19. Twell Country
No new spells or skittles yet.
I found a slight bug in this section some times when running through the logs you'll fall through the sides and get stuck so save often. Pyro-pulse works well to kill the bugs. It is very easy to get turned around in this level due to spinning while trying to hit the flies and the leaves spin while riding them. I tried to write this section as comprehensible as I could if you get turned around simply go back to a familiar place and follow my directions. I recommend saving often on the leaves since I drowned a lot.
After talking to Gannish go through the log and turn left go through the log and kill the fly across the creek to get the orange potion. Jump across the creek get the potion. Go back across the creek and take the left log kill the fly to get the green potion. Look across the creek kill the fly with pyro-pulse jump across and get the yellow potion. Go back across the creek and take the left log kill what's there and get the purple potion. Go back into the same log and you're where you shot the fly for the yellow potion. Jump on the leaves and let them take you to the left down stream keep changing leaves until you come to the next shore and kill the fly to get the red potion. Go straight across and jump the leaves until you hit the left embankment jump off go through the right log, turn right again through the log and your back to Gannish watch the cut scene.
20. Gargoyle Cemetery
The new spell is impede as for the skittles you should have these. 4: red 4: green 3: yellow 2: purple 1: orange.
A lot of people have had trouble with this level here are some pointers to get you through. Hard save at the beginning of the level. The trick with the garlic is to put it over the coffin while the vampire is inside if you use the garlic over an empty coffin it locks them out and we DO NOT WANT TO DO THAT! When you see the big red coffin DO NOT PUT GARLIC OVER IT you will have to start over if you do this.(Yes I did it that's how I know). Every note gives you a valid hint for the pass word how ever if you don't want to deal with it I will give them in order as we go through in () so if you want to figure this out ignore the () part I've noticed a lot of people had trouble with this. The trick to the notes matching the crypts is to put the note on your screen with the control button and match the symbols on the note with the symbol at the top of the crypt. When you're in the crypts don't jump down unless you're sure you can get out or you will get stuck and have to start over. I am not going to map out the crypts they are fairly simple how ever I will mention when to and not to jump in a hole. I will do the left right thing though. I am not going to mention every coffin to use the garlic on they flash and are easy to spot. I am not going to map the location of all the vortices they are easy to spot you need all of these to leave this level. If you miss vortices wait until you kill every thing then go look for them it's easier that way. After the 1st note the others come in 4 pieces I will mention the locations as we go through.
You will find yourself in and eerie cemetery use awaken stone and talk to all the statues you will get the Vortices lamp, your 1st note or clue for the crypt pass words go to the vampire with the garlic on his neck and push e and he will give you the garlic. Once you have the vortices lamp run around and pick up the vortices in the area and this will also get you familiar with the area. When you see the vampire next to the glowing coffin kill it then run to the coffin look inside wait for him to appear inside the coffin when it does use the garlic. Once the area is clear go to the head stones and read the relevant stone it's the on that talks about Cornelius Bird this is the matching clue for your 1st note. The answer is (Pants). Run over to the crypt next to left of the statue where you got the note it will say crypt on it, enter the pass word and go in (quick save). Follow the path take the 1st right run to the end and get the 1st part of the 2nd note run back the way you came and turn right. Follow the path and take the next right grab the 2nd clue piece and keep going go to the end do what you got to do turn around and run all the way to the end picking up the 3rd and 4th pieces of the clue on the way kill the 2 vampires at the end lock them in their coffins go out and follow the path take the 1st right get the green skittle go out turn right follow the path to exit the crypt.
Now read your clue and go to the head stone that refers to Edward Coppersmith this is your hint the answer is (Bread). Run over to the crypt that says ghost on it and enter your pass word. (Quick Save) Follow the path and go all the way to the end picking up the 1st clue piece on the way do your thing on the coffin, go down the stairs to the left. (Do not jump down on your way to this point) Follow the path and you'll see a cull de sac on the right with 2 glowing coffins and the 2nd clue piece do what is necessary, get back on the path and keep going at the end you will see 3 black vortices in a cluster to the right is the red coffin I was talking about go in and get the vortices DO NOT PUT GARLIC OVER THIS COFFIN! Exit keep going straight take the 1st left to get your 3rd clue piece DO NOT JUMP DOWN THE HOLE AT THE END. Go out turn left follow the path to the end to get the 4th clue piece now stay on the main path to exit the building. (Remember where the red coffin lies this will be relevant).
Read your 3rd clue go the head stone that refers to Oscar Lamoure this is your matching hint the answer is (Lager). Go to the crypt that says Death to put in your password. (Quick Save) Go in and take the 1st right to get your 1st clue piece exit follow the trail take the 1st right you'll see the 2nd clue piece right again for the 3rd clue piece to the right is the 4th clue piece and an orange skittle to the left is the key. Find your way back out and turn right take the next right use the garlic DO NOT JUMP IN THE HOLE turn around go straight the next right is your exit.
Read the last clue go to the head stone that refers to Mrs. Eleanor Gel Babble this is your matching hint. The answer is (Blind). Go to the last crypt it says Grave enter the password (Quick Save). Go in take the right path meet the vampire boss fight him after you win, take the right path as you 1st enter the bosses lair (As your looking at the door he is in front of it will be to your right). Turn right again when you hit the wall to turn left, the door is on the right. Run as fast as you can to his coffin when you see him in it use the garlic to seal him inside. (The trick to getting there in time is to put away your staff to run faster). Find your way back to where you fought the vampire boss and use the key on the door.
21. Cathedral Library
The new spell is Cleanse Evil. Skittles are as follows 5: green 5: yellow 4: red 2: orange 2: purple
There is not a lot to this level just a few doors that are easy to miss I'll give the right and left instructions the best I can. Cleanse evil is how you get rid of the vampires in this level if you don't use it they keep spawning. The vortices in this level are also easy to see.
Take the 1st right go in the door grab the purple skittle as fast as you can to load cleanse evil spell. Exit take the 1st door on the right then leave and go to the door at the end. Go through the door. In this room you'll see a door straight ahead but 1st go to the last door on the left that looks like stones there is a green skittle inside, now go back out and exit through the other door, go through the next door. In this room take the 1st door on the right to get a purple skittle (It also looks like stone). Now go out the other door go straight to the door ahead (The door on the right is your exit we will come back to that) exit again in this room should be your last 3 black vortices. (if not just retrace your steps then go the door with Necroth's sign on it) Go back to the door I just mentioned and with all the vortices the emblem will come off and let you through. Here you get a cut scene and get to fight the mysterious knight again. (I used cleanse evil and used potions). Exit the room you will now find yourself in the cathedral.
22. Cathedral
This is one room kill the bad guys and run around to get the 10 black vortices then go to the door with Necroth's symbol you will fight the Knight again then exit through the door.
23. Bell Tower
It is impossible to get lost in this level kill the guys in your way and work your way to the top pick up the vortices on the way. There are 10 of these again also there is a red skittle in this level on the stairs it's real easy to spot. Once you make it to the top you'll see Necroth's symbol again. This is your exit when you have all the black vortices. You will fight a red fire knight boss, talk to the knight again then go to the flashing statue use awaken stone. You will also notice wind glide in your spells.
24. Necroths Realm
The new spells are Wing glide, Create wizard, Heart of the rainbow the skittles are as follows 6: Green 5: Red 5: Yellow 4: Purple 2: Orange The hardest part of this section is the little guys use a fire ball and it knocks you off of the rock your on. I use lightning and zapped them right away at a distance that way you can relax and use wing glide to jump from rock to rock you just need to work on the timing and make sure the rock your jumping to will be lower when you land. The boxes need to be opened by hitting them with your staff (this really stumped me at first I could not figure out how to open them) It is important
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