Snake Won’t Speak Much in Metal Gear Solid V

The anticipation for Metal Gear Solid V: The Phantom Pain is through the roof now that the game has a release date, but some fans may be disappointed to hear that Snake won't talk as much as expected.

In an interview with IGN, series creator Hideo Kojima explained that Snake will be more silent to create a stronger player/protagonist connection.

 

I've said it many times, but I understand why people feel Snake is cool and admire him. In realty, though, Snake is and always has been nothing more than an extension of the player. He's your alter ego. Therefore, I made a very conscious effort this time to bring Snake closer to the player's perspective. As much as possible, Snake will act based on the player rather than doing things like making spontaneous comments or flirting with women.

Kojima went on to reiterate that "this time, Snake won't really speak much at all." Instead, the characters around Snake will shape the story, much like Mad Max according to Kojima.

The MGS faithful know that Snake is now voiced by actor Kiefer Sutherland, who didn't have many lines in Metal Gear Solid V: Ground Zeroes. Phantom Pain is a much larger game though, so it'll be interesting to see how Snake's silence pays off when the game comes out in September.

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